Fallout “Defines” PC RPGs

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This morning I noticed that over at GamerHelp, they have a feature called “Pinnacle Games: 18 Games That Define Their Genre.” Of these 18 games, Fallout is considered the defining PC RPG game. Here’s a sample of what they said about it:

Most RPG titles have you duking it out as a knight or a mage in a fantasy setting rife with clichéd monsters like dragosn and orcs and trolls, oh my! But not so in Interplay’s Fallout, a breakthrough RPG title that was set in a memorable setting: post-nuclear holocaust Earth. The narrative dirve of the story was nothing new — a ‘chosen one’ ventures forth to save the world — but the presentation was something else: dark, gritty and visceral, the stark landscape of the atomically cleansed landscape was as inhospitable as it was compelling.

In addition to Fallout, there’s some pretty solid choices for other genres: Street Fighter II for fighting games, Ikaruga for the shooting genre, and of course Pete’s probably happy to see that Company of Heroes was their defining RTS game (Pete: I probably would have argued C&C or Warcraft is what got the genre started and established, but COH has changed what they’re about and what they can be).

Mod of the Year Contest

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Since it’s the end of the year, everyone’s talking about their picks for Game of the Year (right now I’m torn between Super Mario Galaxy, Bioshock, Halo 3, and Everyday Shooter). In similar fashion, over at Mod DB, they’ve already kicked off the nomination process Annual Mod of the Year Awards. Looks like there are some great prizes for the winners: Gaming Rigs, Logitech prizes, cold hard cash, and more.

You can nominate a mod from one of our games (Oblivion, Morrowind, or Star Trek: Legacy) or one of the other games listed…it’s all good (Fallout 2 is even a choice). To give an example of how to nominate a mod, first head to this link. You’ll see that you can select a game from the drop list that says “Any Game.” For example, if you select “Oblivion,” you’ll get a list of choices. For example with Oblivion, if you click on the first choice, NPCs with Jobs, you’ll then go to a page that has a “Vote for Mod” link at the bottom…it’s that easy.

Good luck to all the modders out there.

In case you’ve missed it…

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…our Fan Art section on the blog is continuing to grow. We’re continuing to get some pretty cool contributions from folks — for both The Elder Scrolls and Fallout (c’mon Trekkies…pick it up). The image above comes from Ali Tunç, who has contributed a few of his Fallout drawings.

If you’ve got some art to share, send us an email.

‘Tis the Season for Lists…

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So lists are starting to pop up here and there in the form of Buying Guides and Wish Lists and whatnot. Noticed a few relevant things here and there I thought I’d point out.

Shivering Isles made the list at 1UP for their Xbox 360 Holiday Gift list.

Meanwhile, Oblivion PS3 made Gamespot’s Top Picks list (and at $30 bucks it’s probably the best deal on that list) while Shivering Isles 360 made their Top Picks for the Dungeon Master.

And, last but certainly not least, I noticed that Fallout came in at #33 on IGN’s list of the Top 100 Games of All Time. Here’s a snippit from the write-up:

What makes Fallout so great, though, is the character system known as SPECIAL. The acronym stands for: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck — but the system also encompasses skills such as lock-picking, weapon proficiencies, or bartering, and “perks” selectable at certain levels further boost your stats. Its resulting character balance is, even by today’s standards, remarkable.

You can read the rest of the entry here. These lists are always fun for starting arguments if nothing else, and I do have to take this opportunity to say that it’s a travesty to have X-Com only at #21.

Marc-André, Come On Down!!!!!

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It’s no small thing to enter a contest and beat out thousands upon thousands of entries to be named the winner. So having risen to the top we thought we’d have a brief chat with the grand prize winner of the Fallout 10th Anniversary contest to find out more about Marc-André from Montréal, the guy behind Grim Reaper’s Sprint: 

How long have you been playing games?
Wow, I’d say around 20 years. I got a NES system back when I was in kindergarten and I’ve been playing ever since.

What’s your gaming platform(s) of choice?
Right now I’d say my Xbox360 and my PSP. Whenever I’m at home, I like to play on my PC or my console, but since I move around a lot, I like to keep my PSP with me (and sometimes my DS, but not so much lately).

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Fallout 10th Anniversary Contest Winners Announced

After plowing through more entries than we ever thought possible, we whittled the list of over 17,000 entries down to the 12 finalists and picked a winner for the Fallout 10th Anniversary Contest. The entry that came out on top was ‘Grim Reaper’s Sprint,’ which restores all your action points whenever you kill an opponent. Congratulations to Marc-André Deslongchamps from Montreal for his winning entry. He selected the PC Grand Prize and takes home a boatload of goodies in addition to getting his Perk in Fallout 3. We’ll have a little interview up with Marc-André today or tomorrow.

But Marc-André wasn’t the only winner, and a lot of folks won some pretty cool stuff for their creative entries, as well as a few lucky folks who were selected at random just for entering the contest: ATI and NVIDIA cards, and an Xbox 360 from Microsoft, keyboards and mice from Logitech, Logitech PS3 controllers, bobbleheads, lunchboxes, etc. If you’re one of the lucky winners, you’ll be hearing from me shortly about your prize(s). Hit the jump for the list of winners and the Perk they submitted.

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New Fallout Previews

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Patrick at MSN in the UK dropped me an email to let me know his preview on Fallout 3 had gone up. It’s sort of the interview we did after the demo mixed in with info on the game from the demo/preview. In any case you can find the whole thing over at MSN.

In coverage elsewhere, Play.TM’s Luke Guttridge has put up his impressions after seeing the game in action last week.

Well, Fallout 3 is rich, ambitious and epic in scale. Whether it can blend perfectly RPG and FPS (with a splash of third-person thrown in) remains to be seen, but the lengths the developers are going to are more than apparent. We’ll certainly be following this new offering with interest as it is polished, tweaked and expanded ahead of a debut around this time next year. Until then, suffice to say that this is one wasteland we’ll be more than happy to revisit.

Check here to read the rest of his preview.

Spooktacular Work!

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We’re two days away from Halloween, and I’ve noticed on a few blogs people that gaming enthusiasts are carving their favorite videogame characters onto their pumpkins (check out some of the examples from Kotaku). I’ve seen plenty of good ones across the internets, with the Weighed Companion Cube one over on Joystiq being my favorite…until now.

Over the weekend, Cameron Swartzell e-mailed me the Vault Boy pumpkin you see above. Definitely gets the “thumbs up!”Here’s another shot of it in the light. Continue reading full article ›

Inside the Vault, Fallout 10th Anniversary edition

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This week is a special Q&A for Inside the Vault in honor of the 10th anniversary of Fallout. One question. Lots of answers. We asked the team: What did you like best about the original Fallout games? This was a fun one to put together, a terrific read. Even a couple of developers from our sister studio, Zenimax Online Studios, chimed in.

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Happy Birthday Fallout! Who Wants Cake? Fallout Perk Contest Announced

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10 years ago Fallout was finished and began making its journey into the hands and hearts of RPG fans everywhere. Seems more like a birthday than an anniversary. Perhaps it’s both. I do actually remember the release of Fallout in part because at the time I was working (part-time) at The Adrenaline Vault and Interplay was one of “my companies.”

In other words, I was our main point of contact for them, reviewed and previewed most of their games, etc. (along with 3DO, Interactive Magic, MGM Interactive, 7th Level…I sense a trend here). I don’t think I reviewed it because we had someone at AVault who was focusing on RPGs at the time and I let them review it, since they had primarily played every other RPG that was out at the time. But I did play it and I kept my copy, which sits proudly…somewhere in my office, I think. Sorry, off on a tangent here…where were we?

Fallout. 10 years. We bounced around a lot of ideas on how we could best honor Fallout and its 10th Anniversary/Birthday. We decided that we should do something we’ve never done before for any of our games (that I’m aware of anyway): give fans a chance to create something we’ll use in the game. We talked about it and we thought perhaps the best option was to do something where folks could be creative in a way that is very much Fallout, and not have it be overly complex. We also didn’t want it to be trivial (e.g., “name this person, creature, thing”).

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