Around the Web – It’s a party!!

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Happy Mardi Gras to everyone! We hope that anyone celebrating today has a great time, but also remembers to stay safe. If you’re like me, and don’t really have the time to parade in the streets, here’s some new Fallout coverage we spotted that you can read up on while working, studying, or doing anything else that doesn’t involve drinking, wearing beads, or dressing up in ridiculous costumes…

Destructoid’s Reverend Anthony put together a list of “The ten most meaningful videogame quotes of all-time” that includes Ron Perlman’s famous first words, “War. War Never Changes.” It’s a pretty good list with a mix of older (Zork, Super Mario Bros.) and newer (Portal, Bioshock) memorable quotes. Discussing Fallout, he writes:

“Fallout may be one of the most cynical, nihilistic game franchises in existence, which also makes it one of my personal favorites. Rather than half-assedly cultivating a world-weary tone through a sepia color scheme and needlessly gruff-sounding protagonists (I’m looking at you, Gears of War), the Fallout series tells the tale of some people who try to act with common decency in a world utterly lacking in it, and who are subsequently tortured and killed and exiled for their troubles. Cormac McCarthy would be proud.”

Continue reading full article ›

Recent Fan Art

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It’s been awhile since the last time we highlighted some new fan art on the blog, so I thought I’d give some shout outs to a few of our regular contributors.

Above you’ll find one of two Brotherhood of Steel 3D models that Rob Overall recently contributed to our Fan Art page. Having spoke to Rob, it sounds like he’s recently had a lot of free time, and it shows in his work. To see his work in motion, you can check out some videos he’s made using these models over on YouTube.

Ali Tunç sent us another one of his fantastic Fallout-inspired concept drawings. This one, called “The Reactor’s Defender,” is probably one of my favorite submissions to date. As always, you can find Ali’s work on his website.

Lastly, not too long ago, we got several Elder Scrolls-inspired artwork from Maya. All of the art is impressive, but this one, entitled Demented, I find particularly hypnotizing. For more of Maya’s work, check out her page here.

As always, if you’re interested in having your art up on the blog, send your submissions to [email protected].

Morrowind Speed Run

I’ve been meaning to share this one for awhile. This YouTube video from Luke Harris shows him doing a speed run through Morrowind in about 14 minutes. On the video’s page, it sounds like there’s been some debate as to whether or not the video is legit or not. I’m willing to give him the benefit of the doubt, as I’ve seen some pretty impressive speed runs in the past (like this Fallout speed run in under 10 minutes).

Luke feel free to share how you did it in our comments section. As for everyone else, I challenge any of you to do it in a faster time :)

Student project “Closer to God” reminiscent of Fallout

Within our Fallout Series Discussion board on the BGS forums, I noticed a post from Alkar, who was sharing a post-apocalyptic cartoon he created with two other students in Germany. The short animation film, “Closer to God,” is an introduction to a fictitious film, and draws inspiration from some of their favorite post-apocalyptic works — including Fallout (just check out the billboards).

For more details on the project, check out the thread Alkar started. It’s great work…you guys deserve an “A” in my book.

Holiday T-Shirt Giveaway Winner #3

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Before we ring in the New Year, I thought we’d pick one more winner for our holiday t-shirt giveaway. This one comes from Ramon Alvarez. With his submission, he gave a short description of the image, so I’ll let Ramon take it from here:

This piece may require a bit of an explanation my my behalf. As you can see Santa is delivering the G.E.C.K (Garden of Eden Creation Kit) from Fallout 2 to this poor fellow but his time has passed on. Santa is wearing a special suit to fight back the radiation, almost everything in the room is burned or destroyed except for a small silhouette where a man was standing which is at the right of the picture. The silhouette is the Bad Karma perk that you can get in all the Fallout games (though maybe not Fallout 3…thats up to you guys).

If this image doesn’t sum up the holidays, I don’t know what does. Congrats on winning one of our new Vault Boy shirts!

Fallout “Defines” PC RPGs

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This morning I noticed that over at GamerHelp, they have a feature called “Pinnacle Games: 18 Games That Define Their Genre.” Of these 18 games, Fallout is considered the defining PC RPG game. Here’s a sample of what they said about it:

Most RPG titles have you duking it out as a knight or a mage in a fantasy setting rife with clichéd monsters like dragosn and orcs and trolls, oh my! But not so in Interplay’s Fallout, a breakthrough RPG title that was set in a memorable setting: post-nuclear holocaust Earth. The narrative dirve of the story was nothing new — a ‘chosen one’ ventures forth to save the world — but the presentation was something else: dark, gritty and visceral, the stark landscape of the atomically cleansed landscape was as inhospitable as it was compelling.

In addition to Fallout, there’s some pretty solid choices for other genres: Street Fighter II for fighting games, Ikaruga for the shooting genre, and of course Pete’s probably happy to see that Company of Heroes was their defining RTS game (Pete: I probably would have argued C&C or Warcraft is what got the genre started and established, but COH has changed what they’re about and what they can be).

Mod of the Year Contest

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Since it’s the end of the year, everyone’s talking about their picks for Game of the Year (right now I’m torn between Super Mario Galaxy, Bioshock, Halo 3, and Everyday Shooter). In similar fashion, over at Mod DB, they’ve already kicked off the nomination process Annual Mod of the Year Awards. Looks like there are some great prizes for the winners: Gaming Rigs, Logitech prizes, cold hard cash, and more.

You can nominate a mod from one of our games (Oblivion, Morrowind, or Star Trek: Legacy) or one of the other games listed…it’s all good (Fallout 2 is even a choice). To give an example of how to nominate a mod, first head to this link. You’ll see that you can select a game from the drop list that says “Any Game.” For example, if you select “Oblivion,” you’ll get a list of choices. For example with Oblivion, if you click on the first choice, NPCs with Jobs, you’ll then go to a page that has a “Vote for Mod” link at the bottom…it’s that easy.

Good luck to all the modders out there.

In case you’ve missed it…

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…our Fan Art section on the blog is continuing to grow. We’re continuing to get some pretty cool contributions from folks — for both The Elder Scrolls and Fallout (c’mon Trekkies…pick it up). The image above comes from Ali Tunç, who has contributed a few of his Fallout drawings.

If you’ve got some art to share, send us an email.

‘Tis the Season for Lists…

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So lists are starting to pop up here and there in the form of Buying Guides and Wish Lists and whatnot. Noticed a few relevant things here and there I thought I’d point out.

Shivering Isles made the list at 1UP for their Xbox 360 Holiday Gift list.

Meanwhile, Oblivion PS3 made Gamespot’s Top Picks list (and at $30 bucks it’s probably the best deal on that list) while Shivering Isles 360 made their Top Picks for the Dungeon Master.

And, last but certainly not least, I noticed that Fallout came in at #33 on IGN’s list of the Top 100 Games of All Time. Here’s a snippit from the write-up:

What makes Fallout so great, though, is the character system known as SPECIAL. The acronym stands for: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck — but the system also encompasses skills such as lock-picking, weapon proficiencies, or bartering, and “perks” selectable at certain levels further boost your stats. Its resulting character balance is, even by today’s standards, remarkable.

You can read the rest of the entry here. These lists are always fun for starting arguments if nothing else, and I do have to take this opportunity to say that it’s a travesty to have X-Com only at #21.