Shown for the first time during BattleCry Studios’ PAX Aus panel, watch our new gameplay video highlighting three classes from BATTLECRY: The Enforcer, The Tech Archer, and The Duelist.
Good news for fans in Australia and New Zealand. Announced today at PAX Aus, you’ll be the first to play BATTLECRY in Beta!!!
BETHESDA SOFTWORKS ANNOUNCES BATTLECRY BETA TO DEBUT IN AUSTRALIA AND NEW ZEALAND IN 2015
Sign Up for Beta Now for BattleCry Studios’ Free-to-Play Online Team Action Game
October 31, 2014 (Melbourne, Australia) — Bethesda Softworks®, a ZeniMax® Media company, today announced that the first beta tests for BATTLECRY™, the all-new online multiplayer action combat game from BattleCry Studios, will begin exclusively in Australia and New Zealand starting in early 2015. Featuring 32-player battles, BATTLECRY’s team-based combat combines visceral brutality and competitive multiplayer action to create a new gameplay experience that’s free to play.
Led by long-time industry veteran Rich Vogel (Star Wars: The Old Republic, Ultima Online), the team at BattleCry Studios is comprised of seasoned developers with decades of experience working on critically-acclaimed action and competitive multiplayer franchises. BATTLECRY is the first project for the Austin-based studio since it was formed in 2012 with one goal: to create fun, high-quality online experiences for a connected world.
In BATTLECRY, step into a bold, expressive world envisioned by Viktor Antonov (Half-Life 2, Dishonored) where gun powder has been banned following a cataclysmic world war at the dawn of the 20th century. Traditional warfare is now a relic of the past and all conflicts are settled head-on by elite teams of chosen warriors in sanctioned WarZones. Choose your warrior – each with a meaningfully distinct suite of attacks and abilities – from one of several factions from diverse parts of the world. With strategy, brutal attacks, and unique weapons, fight for power and glory across the WarZones.
“It will be extremely exciting to see people from Australia and New Zealand jump in and play the game when beta begins in 2015,” said Rich Vogel, president and executive producer at BattleCry Studios. “Everyone at the studio is looking forward to working with players in these two countries as we begin testing the game. They are paving the way for the rest of the world and will have a hand in helping us shape the future of BATTLECRY.”
Australians will have the chance to experience BATTLECRY for the very first time during PAX Aus 2014 at the Melbourne Convention and Exhibition Centre from October 31 to November 2.
Players in Australia and New Zealand can now sign up for beta at: www.battlecrythegame.com.au.
For more information on the game or to view the first gameplay video, visit the official BATTLECRY website: www.battlecrythegame.com.au.
About ZeniMax Media Inc.
ZeniMax Media is a privately owned media organization headquartered outside Washington, DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Sydney, Hong Kong, and Tokyo. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, BattleCry Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited and ZeniMax Online Studios. For more information on ZeniMax Media, visit www.zenimax.com.
About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, DOOM®, QUAKE®, Fallout®, Wolfenstein®, Dishonored®, Prey® and RAGE®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.
About BattleCry Studios
BattleCry Studios, located in Austin, TX, brings together a group of seasoned developers with one goal: to create fun, AAA online global experiences for the connected world. Drawing on decades of experience from places like BioWare, Valve, 343 Studios, Treyarch, and more, BattleCry isn’t just a place where great games are created. It’s where designers, engineers, and artists work side by side to redefine a genre.
BATTLECRY, BattleCry Studios, The Elder Scrolls, Bethesda Game Studios, Dishonored, Arkane, The Evil Within, PsychoBreak, Tango, Tango Gameworks, MachineGames, Prey, Bethesda Softworks, Bethesda, ZeniMax and their related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or in other countries. Fallout is a registered trademark or trademark of Bethesda Softworks LLC in the United States and/or in other countries. id, id Software, id Tech, DOOM, QUAKE, Wolfenstein and RAGE are registered trademarks or trademarks of id Software LLC in the United States and/or in other countries. Other product and company names referenced herein may be trademarks of their respective owners. All Rights Reserved.
In time for Halloween, you can scream on Steam – free (!!) – through three chapters of The Evil Within!
Starting October 30th, you’ll be able to enjoy the first three chapters for free. If you choose to purchase the game after the first three chapters, you’ll be able to continue your save progress, and as an added bonus, we’ll throw more evil your way with a free copy of Call of Cthulhu. Finally, and for a limited time only, we are offering 50% off The Evil Within’s Season Pass!
Already purchased The Evil Within and its Season Pass? Fear not. Those that already have the main game will have Cthulhu added to your library, and purchasers of the Season Pass will receive special offers on other Bethesda titles.
Turn out the lights and crank up the sound. The terrors and screams of Halloween come early with the release of The Evil Within — Shinji Mikami’s return to the genre he created — survival horror!
Huge congrats to Mikami-san, his team at Tango Gameworks, and everyone else involved in releasing the game today in North America and Europe across five platforms — PC, Xbox One, PlayStation 4, PlayStation 3, and Xbox 360 –
Throughout the week, keep an eye out for updates on the game — tips for survival, reviews, and highlights from the community.
Also, be sure to watch our Twitch livestream today as we tackle early chapters from the game. The fun starts at 1pm.
And after the break, officially celebrate with our release day press release! Continue reading full article ›
Looking for some tips for survival? Watch our newest video, The World Within, and guest editor Fran Reyes returns one more time to help you before evil takes hold of your gaming console/pc. This time around, she covers off on knowing your surroundings, the all-important choice of fighting our fleeing to survive another day, and how to tackle (and take advantage) of the game’s menacing traps.
Preparing for the unexpected in The Evil Within
There’s a moment near the very start of The Evil Within when Krimson City homicide detective Sebastian Castellanos realizes that something bigger is afoot than the gruesome mass murder case he’s working on. The foundation of the mental asylum he’s investigating starts to violently shake, and upon reaching the hospital’s entrance to escape, you discover that the surrounding landscape has irrevocably changed — the ground outside has given way, creating giant chasms now swallowing surrounding skyscrapers whole.
Is it really happening? Or is this part of some twisted nightmare? You’ll spend the rest of your journey trying to answer those questions, while diving deeper into the game’s central mystery and constantly fighting for your survival amid a dangerous, ever-changing landscape. Whenever you think you know where you are or where you’re heading, the world shifts, putting you in unexpected peril in, say, an open arena-type area, or pitting you against brutal new adversaries. Or both. In fact, the game seems to relish in keeping you guessing.
Attacked from afar
A great example of how The Evil Within keeps you on your toes occurs about midway through the campaign; after dashing through dim-lit hallways and cramped rooms while dodging a particularly devilish boss creature at the end of a stage, you eventually find yourself in a sun-lit, multi-level set of ruins. Makeshift bridges and stone staircases lead to locked doors and outcroppings from which hostile Haunteds — the name for many of the enemies that wander the game world — attack.
As you make your way through open-air rooms and rooftops, combat ebbs and flows until you reach a particularly tough impasse: in the distance, a new threat emerges in the form of enemy snipers. If they spot you out in the open, you’ll be inundated with a cloud of lethal bolts. Luckily, this is also where you’ll come across a sniper rifle of your own. But juggling the timing of when these ranged enemies are both vulnerable to a clear shot from your new firearm, with having to take cover to avoid getting impaled by a flood of their arrows isn’t an easy feat. Mixing stealth, cover, and action is something that The Evil Within enforces at every turn; you won’t survive for very long if you don’t mix up your approach to combat, and this is one of many instances where patience and being methodical is rewarded over all-out run-’n-gun tactics.
In fact, haste rarely ever pays off in a game that harbors so many surprises and twists. Wasting too much ammo or inventory in one fight can leave you unprepared and incredibly vulnerable for what might just be waiting around the corner. And as a word of warning for the uninitiated: In this specific instance with the snipers, making sure that every rifle shot hits its mark means you won’t have wasted shotgun shells or bolts for the threats ahead. You’ll need them.
Fight or flight: Know which to choose
It’s good to note, though, that not all fights can be won: no one will call you a coward for simply running to avoid conflict. In some areas, hiding under a bed or inside a locker can help you catch your breath and assess what you’re up against. If you’re low on ammo or health syringes, ducking into a nearby wardrobe can help you shake some enemies off your trail, which is something you can gauge with the help of the game’s “detection” meter. (Note: This meter is automatically enabled in Casual difficulty, but must be manually turned on in Survival difficulty.)
If a creature is in your vicinity, an “eye” icon appears on the screen showing that there’s a Haunted sniffing around nearby. If it hasn’t detected you, the it’s fight or flight, so ducking into a hidey-hole or getting a good amount of distance from the hostile and into cover, will often help you slip back into “undetected” mode. Keeping your cool is tough — panic is understandable, especially when you have only a handful of bullets left in your inventory — but keeping a level head gives you the chance to re-approach an “unaware” enemy for a stealth kill, which are win-win as you won’t consume any ammo.
In some cases, Sebastian must run from a threat in order to survive. Being chased by a quick-footed maniac through shadowy, twisting corridors or in tight spaces is a recipe for raised blood pressure, but some of The Evil Within’s boss creatures can’t be defeated through conventional methods — or at all. So, in these situations, it’s time to put that sprint button to the test. How far and fast you can sprint is determined by your stamina, an ability that can be upgraded in the game’s hub area with all that Green Gel you’ll be collecting throughout your journey.
A word of caution though: blindly fleeing from a seemingly invulnerable monster without remaining aware of your surroundings isn’t always a wise strategy. Some chase-style fights are more straightforward than others, but not all are the same. In one area, Sebastian may do just fine madly sprinting away from a pursuing hostile while dodging some obstacles. In others — like when you’re fighting against the frightening, mallet-wielding Keeper boss — you’ll have to not only dodge his attacks, but also remain wary of the traps he lays in his wake. Unwittingly step on one of his mines and not only do you take damage, but you’ll have to manually wrestle with the trap’s barbwire clamps to get them off your leg (via wiggling an analog stick) while the Keeper is bearing down on you — not exactly an ideal situation to find yourself in. Quickly disarming or simply destroying these mine-traps may require sharp eyes and a steady aim, but it’s worth it. Your nerves will thank you as well.
The tricky world of traps
While combat is constant throughout most of the campaign, challenges come in all forms. Not all threats present themselves in the form of fights with waves of Haunted; some obstacles are sneakier, more insidious. While the face-off against the mine-laying Keeper keeps you on your toes by introducing traps into a fight, there are battles that pressure you to quickly navigate areas of these lethal obstacles under a time limit of sorts.
In one particularly tricky area, you’re pursued by a shapeless foe who can seemingly appear at will, easily passing through wire fences and gates in a labyrinth that you’re not able to get through without first finding a clear passage. With jangled nerves at an all-time high, you’re also under threat of being instantly killed by the exploding wall-traps, dead ends, and other death-dealing obstacles that line your escape route. The pressure to constantly outmaneuver your pursuer means you might not have the time to sneak past or hurriedly disarm an obscured mine or explosive, so you’ll have to juggle which threat needs addressing over the other…on the fly. It’s a white-knuckle encounter that manages to differentiate itself from many of the fights you’ve faced up to that point, but it’s no less daunting.
Yet, traps aren’t always your enemy. For as much of a threat they pose in some scenarios, they can also be used to your advantage in others. Of course, disarming them yields all-important parts that can be used to craft bolts for your Agony Crossbow. Nabbing parts for crafting during a fight — which means, you’ll have to remain fleet-footed to do so while dodging attacks — can ensure you’ll always have some arrows at your disposal when you run out of bullets. But in some of the more stealthy stages, simply luring a bloodthirsty Haunted to run across a bear trap can be ridiculously satisfying. Or better yet, getting a group of ghastly thugs to run at you through a hallway opening lined with an acid trap means taking out a handful of hostiles in one fell swoop without sacrificing a single bullet.
Always look to your environment and inventory to find all the ways to approach combat. What may seem impossible at first may just mean you have to be more clever in how you manage and use the resources provided.
Granted, no single stage in all of The Evil Within’s lengthy, challenging 15 chapters ever goes easy on you. But if you do survive, reward comes in the form of New Game+, which brings all sorts of new weapons and perks with it, including the chance to test your skills in two increasingly tougher difficulty settings: Nightmare and “Akumu,” which also translates to “nightmare” in English, and carries with it the notoriety at Bethesda and Tango as being near impossible to finish. Which brave soul will earn the bragging rights in snagging that achievement?
With its wildly shifting realities constantly wreaking havoc on your rattled nerves, paired with the persistent creeping dread of what terror may lay in wait just past the next darkened threshold, perhaps it’s best to always expect — and be prepared for — the unexpected.
Tune in again later this week for part 3 of this survival series. And if you missed our first feature, click here.
Being resourceful is the key to surviving The Evil Within
The sweetest rewards are the ones you have to fight for — and there’s no better example than in how you’ll navigate the battles that rage throughout The Evil Within. As Krimson City Police detective Sebastian Castellanos, exploring a nightmare world full of ghastly creatures isn’t as easy as simply cutting a quick swathe through the abominations that wander its bloodstained corridors and battlegrounds. Every encounter is a chance to outthink and outsmart your opponents, which requires knowing what you’ll be up against.
There’s a level of unpredictability to the variety of monsters you’ll face in The Evil Within, but the one thing you can count on is that you’ll always be scrambling for ammo and other resources. From bullets to all-important health-replenishing syringes and trap parts which can be used to craft different types of Agony Crossbow bolts on the fly, you’ll need them all to beat some of the game world’s toughest creatures, be they bosses or some of the more common — but no less deadly —threats.
Learning the attack patterns of your adversaries is crucial. For instance, when doing the dance with one of the more advanced Haunted types — to be specific, a hooded, human-like specter who sometimes summons a tracking attack that can decimate Sebastian in one hit — you’d be unwise to simply tackle it head on. Instead, your real secret weapon is to remain hidden; if you can get the jump on the creature before it spots you to pull off a lethal insta-stealth kill, you won’t have to dodge its ranged attacks or hugely damaging melee hits. If you’re detected, then you’ll have to take down the Haunted while evading its tracking attack that chases you with a flurry of grisly limbs and hands that sprout from the ground to kill you on the spot.
These Haunted are among the toughest in The Evil Within; just imagine fighting more than one of them at a time.
Stealth is only one weapon in your arsenal. For fights that leave you ducking and dodging waves of unseemly brutes in the open, you’ll have to be resourceful in how you use your inventory. For example, when you’re up against one of the bigger, more bloated Haunted, you have to play it smart. They’ll soak up way more damage than other enemies, and with ammo always in short supply, getting a clear headshot means the difference between having enough bullets to weather the remaining horde or going belly up quickly.
Increasing the effectiveness of headshots through upgrades or using a powered-up shotgun to do the job are two ways to better your chances in some battles, but learning to be more flexible and nimble on the battlefield is smarter. Out of ammo? Or maybe you’re down to just a handful of bullets in your sniper rifle, a gun that won’t do you any favors in a close-quarters battle? Then pray you have some matches or a one-use torch nearby — they’ll save your bacon if you can simply just down an enemy with a melee hit or one shot to the knees, then set them alight. Out of matches and no torches nearby? Then running is always an option. In The Evil Within, fleeing a battle unscathed may not always be possible, but sometimes it’s your only option, if only to catch your breath and hunt for nearby supplies or traps — a single scavenged bullet can make as big a difference as simply egging your pursuers on through a series of explosive tripwire traps.
A Rogue’s Gallery of Horrors
Bosses, on the other hand, are a whole different ballgame. As part of the variety of different encounters you’ll have with The Evil Within’s bestiary of creeps, showdowns with the game world’s more formidable adversaries often test your brawn and your brains. Case in point, a face-off against the especially spooky, long-haired, multi-limbed arachnid-like creature called Laura.
Deep in the bowels of an underground, maze-like boiler room, Laura awaits you. As one of the game’s unearthly adversaries that you’ll fight multiple times over the course of the game, she’s proven to be indestructible in past encounters — so simply outrunning her or defeating her outright aren’t options. Instead, you’ll have to be both observant and crafty in dealing with her in her various forms. In some instances, you may have to use specific objects in the environment against her — while in others, you just have to run.
In this particular confrontation in the boiler room, more astute players will have the upper hand in eluding Laura’s grasp. Are there any clues in the overhead pipes that you’re ducking through? What happens if you shoot one? The Evil Within won’t leave you high and dry, as everything you need to survive the encounter is at your disposal; you’ll just have to calm your nerves and take a minute to examine your surroundings. Granted, with a ghastly creature nipping at your heels, that’s probably easier said than done.
Sebastian’s encounter with Laura in the boiler room is honestly no joke — the fight will test your speed, dexterity, and smarts. Are you quick enough on your feet and at the trigger to keep her at bay?
Every boss beast has its own weaknesses and patterns that’ll ensure that you must use every resource you have on hand. Knowing which gun or explosive to use against an enemy’s different forms is hugely important, as well as being savvy with how to net more ammo when you’re down to your last bullet. [FYI: You’re always down to your last bullet in The Evil Within.] It’s good to also keep an eye out for where inventory drops may occur; in a particularly grueling showdown with one of the game’s more cunning chapter-capping monstrosities, extra ammo boxes will only appear once you exterminate the smaller creepy-crawlies that the boss spawns at certain points during the fight. Keeping your wits about you while avoiding harm makes this strategy much easier said than done, though.
Some encounters rely heavily on experimenting with your Agony Crossbow, as ammunition can be crafted for it on the fly. Having enough trap parts can mean the difference between slapping together a non-elemental harpoon-like bolt or being able to put together something more devastating, like a Freeze Bolt. Naturally, the more powerful the bolt-type, the more trap parts you’ll need to craft it, so a wise player constantly conserves resources like a frugal, coupon-clipping shopper.
School of Hard Knocks
Between boss fights and the often equally tough skirmishes with The Evil Within’s more common enemies, you’ll be conditioned to only use what you absolutely need in order to survive. Exploring every inch of a given area usually yields some useful treasures, but if you’re going to make it to the next chapter, you can’t be wasteful.
Sometimes sacrificing one shot from your handgun can yield more bullets if you know where and what to shoot
Depending on which difficulty setting you play on — there are four in all, with only two available when you start a new game — the challenge ramps up considerably. The first option, “Casual”, is no walk in the park, but the gap between Casual and “Survival” is quite a jump as the change also affects gameplay elements such as puzzles and default settings. Survival will definitely put you through the wringer, as features like the detection meter — which in Casual, automatically puts an “eye icon” on the HUD that displays whether enemies are aware of your presence — must be toggled on, and some puzzles are altogether absent in the lower difficulty setting. Figuring out which mode you want to tackle the game on will depend on how much you relish testing your mettle, but taking the tougher route isn’t without its rewards.
There’s no moment in The Evil Within without tension; with resources always at a premium, you’re forced to constantly make choices on the fly in battle. Will you opt to use stealth as much as possible to conserve ammo? Or will you pour your Green Gel upgrade points into powering up your weapons to ensure more damage and chances for critical hit headshots? Do you go for a quick melee to down foes in order to set them aflame with a match? Once you stumble into your first all-out fight, it’s likely you’ll want to answer “yes” to all the above.
Making your way through The Evil Within is no walk in the park. In order to survive, it’s important to learn how the game’s systems can play in your favor. Taking advantage of resources, managing ammo, and simply knowing when it’s time to run away can help stave off death for a moment longer.
Get a 101 lesson on survival in the video above, and then delve into our spoiler-free article feature below from guest Bethesda Blog editor Fran Reyes. In the article, Reyes outlines some of the survival strategies that helped her play through the full game. Study up to be prepared for October 14th.
Take it away, Fran!
How you’ll defend yourself from The Evil Within’s nightmare creatures
Poor Sebastian Castellanos. As a detective in the Krimson City Police Department, he’s never encountered anything as horrific or gruesome as the case he’s working on in The Evil Within. After an emergency call from a dispatcher asks him and his small team to check out a multiple homicide at the city’s mental hospital, things quickly go from strange to terrifying, with little explanation as to the hows or whys. Thankfully, Sebastian’s never left completely defenseless.
How you weather the storm that The Evil Within conjures — first rule: don’t count on much downtime — depends on how you’ll use the cache of weapons and items at your disposal. From the standard-issue handgun Sebastian has holstered during his initial investigation to the more advanced weaponry he stumbles across, as well as the skills and abilities you’ll slowly upgrade and master — there’s a lot of stuff to juggle if you’re going to survive The Evil Within.
Matches, Torches, and Brains in Jars
Combat isn’t simply a run-’n-gun affair; instead, you’ll often have to multi-task after dispatching a creature by setting it on fire with a match to keep it, well, dead. The game cleverly reminds you that a single match can go a long way if you’re able to down multiple enemies and simply set the pile aflame in one go. It’s wise advice, as well, since matches — along with the rest of the items in The Evil Within — are always in short supply.
In other encounters with otherworldly threats, you’ll be able to snag one-use items off corpses that’ll aid you in combat — as an example, axes and torches guarantee insta-kills if wielded correctly, but they don’t last beyond that one instance and can’t be upgraded or shuffled to an inventory slot for later use. But what a difference they can make in a fight when you’re facing off against more enemies than you have bullets for.
Be it with a torch, a lit puddle of gasoline, or a match from your inventory, setting enemies on fire means they won’t be getting back up after you’ve laid waste to them. Granted, you won’t always need to use a match to make enemies stay dead, but until you can tell the difference, best to just make sure.
Matches and other one-use items can only take you so far against the dangers in The Evil Within, though; firearms are, of course, the most practical defense and offense, but how you fight the terrors in the game relies heavily on how you fortify each. This includes upgrades and managing the “Green Gel” — gathered throughout your play in varying amounts from rather macabre-seeming jars containing human brains swimming in green-colored fluid. This sinister in-game currency comes into play when you take trips to the “other side of the mirror,” a hub that you’ll revisit throughout your journey that looks a lot like an asylum reception area attended by a nurse who knows more than she’s letting on. Here is where you’ll perform self-experiments in order to upgrade everything from your personal skills — such as stamina, which allows you sprint to evade danger, and your health meter — to managing your weapon cache.
If you hear the pleasant strains of “Claire de Lune” playing, you know one of these mirrors is nearby. Once activated, they’ll lead you to the relative safety of the game’s hub world.
Guns like your revolver and shotgun — Sebastian’s most trusty pair of firearms, among other weapons that range from standard to super-secret — can be honed into increasingly more lethal death-dealers. Throughout each of the game’s tough stages, you may be tempted to throw upgrade points into your more powerful weapons in order to craft ridiculously surefire solutions to progressively more demanding combat scenarios. But gauging from the amount of ammo available, it’s wise to do so with caution. In most cases, concentrating on your handgun and shotgun’s capabilities — ammo capacity, damage dealt, and accuracy, among an almost overwhelming amount of other tweak-able stats — isn’t just practical, but it’s also smart. After all, when you’re facing down seemingly endless waves of non-boss enemies (which The Evil Within dubs “The Haunted,” of which there are literally dozens of different types), the last thing you want to do is use up all the ammo for your more advanced weapons, when a nicely powered-up handgun can do the headshot-dealing trick. Trust us, save as many of the Agony Crossbow’s bolts for the bosses and nastier threats — you’ll thank us later.
Sebastian’s multi-purpose bolt-slinging Agony Crossbow stands as one of the game’s most flexible weapons and introduces a neat wrinkle in how you’ll manage your time and ammo. Throughout The Evil Within, armed traps play a huge role in how you’ll approach each new area you encounter. Everything from bear traps to landmines to timed wall-bombs — and this doesn’t even touch on the hugely lethal shock- and acid-traps — can change the course of nearly every fight you find yourself in, for different reasons. Employing a tense risk-vs.-reward opportunity, every bolt is made up of various parts, which can be collected from dismantled traps, but doing so takes time. So, with a group of growling, bloodthirsty creatures lurking in a darkened room, do you dare take the time to creep toward a landmine in order to harvest much-needed parts to craft an explosive bolt? Or do you risk storming into a new space on the off-chance that it isn’t littered with expertly placed wall-bombs that you may or may not be able to disarm in time before they detonate? How important is gathering parts for bolts in the face of simply surviving to reach the next area?
Using an Explosive Bolt from your Agony Crossbow can deal devastating damage…or, when not fired at an enemy, can lay an equally lethal motion-triggered trap. Though, be careful not to let an enemy with an Explosive Bolt stuck to them get to near to you, you might just end up in pieces…
The reward side of crafting bolts is simply having more ways to protect yourself from the ever-encroaching waves of nightmares that populate The Evil Within. The Agony Crossbow is important in that it can hold several different types of bolts, as well — the explosive bolts can serve a very different purpose than, say, the flash or shock bolts, in a given battle. Like they say, the more the merrier, at least when it comes to having enough parts to create bolts; your own strategy for how to rationalize whether to dismantle a trap for parts or simply shoot it to detonate it and move on will vary depending on the given situation.
It’s wise to note, as well, that making your own ammo is only an option for the Agony Crossbow; all other firearms require bullets that are collected in the environment. That’s right; you won’t find a single store or wandering merchant anywhere in the shifting realities of The Evil Within. As daunting as that sounds — and it’s downright daunting in actual practice, as well — more meticulous players can find other ways to boost their ammo counts, with a little help from Goddess Statues.
Eagle-eyed sharpshooters may spot these small white figurines positioned around new areas. Do yourself a favor and destroy them by melee or — though it’s tough to recommend wasting even a single bullet on them —gunshot in order to reap a special Locker Key hidden inside. That key then gives you access to a finite stash of ammo or Green Gel in a specific spot within the hospital “mirror-world” hub. In other words, sometimes the difference between success and “game over” is keeping an eye out for those slyly placed Goddess Statues.
Goddess Statues are sometimes out in the open, but often they’re squirreled away in increasingly tough-to-spot hidey-holes. They’re worth hunting down for the perks, though.
Still, there are also other mysteries afoot among the many in-game collectible items and special rewards, but perhaps those are best left for the souls brave enough to find them all. There’s a lot going on in The Evil Within, from the way you’ll manage your ammo to what you’ll choose to upgrade or spend your Green Gel on. While there’s room for experimentation in refining your personal strategy, it’s essential to go in with both eyes open, and a weapon always at the ready. After all, you never really know what lurks just around the corner.
These questions, and many more, are answered in a new Bethesda Behind-the-Scenes web series we worked on with Adam Sessler. During a recent trip to Tango Gameworks’ studio in Tokyo, Japan, Game Director Shinji Mikami and other members of the Tango team opened up to Sessler about The Evil Within and their studio culture like never before. Just wait until you see Mikami-san break out into laughter!
To kick off the web series, we’re starting with three videos today. The first (embedded above) is Sessler’s introduction to the series — setting the stage for what you can expect between now and next month.
For a closer look at gameplay, the series’ next video, ‘The Art of Survival’ features Mikami-san and Producer Masato Kimura as they delve into the gameplay mechanics of “pure survival horror” – discussing traps, enemies, and other terrors that await you when playing The Evil Within.
What you wouldn’t expect is how these sounds are engineered. Stomach-turning noises that could make squeamish players lose their lunch are, actually, created by the very foods you might eat during lunch. On a recent trip to Tango Gameworks, the sound team had the Bethesda Underground team (myself included) track down items to create heinous sound effects for the game.
With a short grocery list of cantaloupe and raw beef from sound designer Mashahiro Izumi, we decided to have some fun and surprise him with additional items to throw into the mix.: noodles, marshmallows, potato chips, and more.
The results? The experience was nearly as terrifying as the game itself. Well versed in the arena of Foley work, Izumi-san assaulted the foods we provided with the same tenacity as some of the game’s most challenging opponents.
The Evil Within releases in North America and Europe on Tuesday, October 14th and on October 16th in Australia/New Zealand. Pre-ordering the game today allows you to gain access to the Fighting Chance Pack.
For more details, visit www.theevilwithin.com/preorder
The Evil Within aptly haunts the cover of Game Informer’s Horror issue. The magazine’s executive editor, Andrew Reiner recently played through the first few chilling hours of the game and has recounted his experience for you in the October’s edition. Check out eight pages of gruesome new details on the game, as well as never-before seen screenshots. No Tricks, Just Treats.
The digital version of Game Informer is available now, and you can pick up the issue starting this week at your local GameStop. Throughout the month, look for new updates on the game at GameInformer.com.