News on the Creation Kit and Game Updates

It’s been a few weeks since our last update on Skyrim’s status, so we wanted to share details on what we’re working on.

The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.

Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.

Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.

Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.

After the break, check out the current changelog for 1.4.

Continue reading full article ›

DOOM returns to Xbox LIVE Arcade

We’re pleased to announce that id Software’s FPS classic, DOOM, has returned to the Xbox LIVE Marketplace worldwide. This even includes Germany, where the the game was de-listed from a banned list last year.

Face off against Hell’s army as you experience the revolution of DOOM. Lay waste to hordes of demonic monsters with an arsenal of classic weapons including the infamous BFG 9000. Take the deathmatch online via LIVE and battle your friends for dominance of the leaderboards, or team-up with a friend in co-op.

DOOM is available now for 400 Microsoft Points. 

Todd Howard announced as Keynote Speaker for DICE 2012

Today the Academy of Interactive Arts & Sciences announced that  Todd Howard will be the keynote speaker for this year’s DICE Summit. Taking place in Las Vegas next month, DICE is an annual summit that brings developers from around the industry together to discuss their work and the game industry as a whole.

Learn more about Todd’s keynote in the official release below…

BETHESDA’S TODD HOWARD ANNOUNCED AS D.I.C.E. SUMMIT 2012 OPENING KEYNOTE SPEAKER

Industry Visionary to Share Insights from Over 17 Years of Experience

CALABASAS, Calif. – January 10, 2012 – The Academy of Interactive Arts & Sciences (AIAS) today announced that Todd Howard, Game Director and Executive Producer at Bethesda Game Studios, will be its opening keynote speaker at the 2012 D.I.C.E. (Design, Innovate, Communicate and Entertain) Summit  at the Red Rock Resort in Las Vegas on Wednesday, February 8, 2012. Howard will discuss game development and the player experience, in the keynote session titled “Why We Create, Why We Play.”

Howard joined Bethesda in 1994 and has created some of the industry’s most successful games. He has led the creation of games such as 2011’s critically acclaimed hit, The Elder Scrolls V: Skyrim, and the award-winning Fallout 3 (2008) and The Elder Scrolls IV: Oblivion (2006). He is widely regarded as one of the most influential people in gaming over the past 20 years.

“The 2012 D.I.C.E. Summit will kick off with one of the most distinguished creative minds of our time with Todd Howard as our Opening Keynote speaker,” said Martin Rae, president, Academy of Interactive Arts & Sciences. “Todd’s many contributions to the industry have greatly advanced our understanding of player interaction and engagement. His games take players on journeys through distant fantasy worlds and post apocalyptical universes that are driving a new generation of entertainment.”

The 2012 D.I.C.E. Summit brings together the top video game designers and developers from around the world and business leaders from all major publishers to discuss the state of the industry, its trends and the future. It is the home of the 15th Interactive Achievement Awards ceremony on February 9, 2012, where industry leaders and members pay tribute and recognize the individuals and games that contribute to the growth of the interactive entertainment software business. Jay Mohr will be returning
for his seventh year as host.

For more information and to register for the 2012 D.I.C.E. Summit, please visit: www.dicesummit.org

Skyrim — what we’re working on (Updated)

Updated 12/6: While the 1.2 update fixed the long-term play issues for most PS3 users, we are aware that is not the case for some. We’ve been reaching out to a number of those users to collect save games, so we can take a look at their specific issues. Right now we know it’s not one thing, but a combination of smaller ones that some folks are seeing, but others are not. Some seem to be the PS3 autosaving in the background (you can turn that off), some may be SPU AI updates, and some may relate to dynamic system memory allocation. These fixes are not in the current 1.3 update that is in final testing, but will be in future ones. We understand how frustrating it can be when your game is having issues, and we thank all of you for your continued feedback and patience. Rest assured we take your gameplay experience seriously and will continue working on this until it’s resolved.

Original Post: As of today, it’s been three weeks since we released Skyrim worldwide. We’re simply blown away by the response, from new and old fans, and amazed by the sheer number of people playing the game. It’s been absolutely fantastic hearing your stories, seeing early mods, and watching fan videos (more live music ones please, we love those).

We want to thank everyone reading this for playing our game and supporting all it tries to do. We wouldn’t have this success without you, and we want you to know we’re committed to making your Skyrim experience even better. And not just in the short term, but over the life of the game. Here’s a quick peek at what we’re working on right now:

Creation Kit  — Beginning in January, PC players will be able to download for free the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…

 

 

 

Steam Workshop — We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.

Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.

Continued Game Updates — This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.

After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.

We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.

Thanks again for your continued support and patience. We truly have the best fans in the world, and we couldn’t do it without you.

Making a Dragon Sandwich: The Sound of Skyrim

The second Skyrim team diary — “Making a Dragon Sandwich: The Sound of Skyrim” — is now live on the Elder Scrolls community page!

Go behind the scenes with Bethesda audio director Mark Lampert as we examine the sounds and soundtrack of Skyrim. Head over there now to check it out.

You can also listen to the second podcast separately in the regular places:

Subscribe on iTunes
Direct Download
Streaming
RSS

New Skyrim Avatar items and Premium Theme now Xbox LIVE

New and improved Skyrim products!

Today on Xbox LIVE, you can purchase  a Skyrim Premium Theme (240 Microsoft Points) and the following avatar items:

Dragonborn Armor – 400 Microsoft Points
Dragon Bone Armor – 400 Microsoft Points
Mage Robe – 320 Microsoft Points
Dark Brotherhood Armor – 400 Microsoft Points
Dragon Bone Helm – 240 Microsoft Points
Dragon Prop – 240 Microsoft Points
Elder Scroll Prop – 240 Microsoft Points
Magelight Prop – 240 Microsoft Points
Stormcloak Helm – 240 Microsoft Points

Love that Dragonborn!

Watch the Lonesome Road trailer!

Watch the newly-released (and awesome) trailer for Lonesome Road — the fourth game add-on pack for Fallout: New Vegas, coming out on September 20th. Props to our very own Salinee Goldenberg for her great work on all the New Vegas DLC trailers!

In Lonesome Road you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of Fallout: New Vegas. Ulysses promises the answer as to why he didn’t take the job, but only if you make one last journey into the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. It’s up to you whether you take the job or not.

Lonesome Road will be available next week for download on Xbox LIVE, PlayStation Network and Steam (Xbox LIVE for 800 Microsoft points, PlayStation Network and Steam for $9.99).