PAX East: RAGE comic book series announced!

Hello from PAX East! Those at the show will be able to check out RAGE today and tomorrow at 1:30 in the Wyvern Theatre.

In addition to the presentations, we’re excited to announce our partnership with Dark Horse Comics to create a RAGE comic book series — with the first of three comics arriving in North America and the UK on June 22nd.

Want the details? Read the press release below. Now if you’ll excuse me, I gotta run back to the booth.

BETHESDA SOFTWORKS AND DARK HORSE COMICS ANNOUNCE

RAGE COMIC BOOK SERIES

March 11, 2011 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, and Dark Horse Comics today announced a three-issue comic book series based on id® Software’s upcoming RAGE® video game. This original miniseries is being written by Arvid Nelson, the acclaimed creator of Rex Mundi, and penciled by Andrea Mutti (DMZ). The cover art is being created by Glenn Fabry, best known for his work on Hellblazer and Preacher. Set prior to the events in the game, the comics are an extension of the RAGE universe and will provide numerous insights into the game’s storyline. The first of the three comics will be available in North America and the UK on June 22, 2011. Continue reading full article ›

RAGE website refresh + plus a free mp3!

This morning we updated the official RAGE website — adding  an interactive panoramic tour showcasing numerous areas found within the game world.  The panoramic also features plenty of info on weapons, gadgets, and vehicles. And for your viewing pleasure, the panoramic includes plenty of new gameplay clips!

Additionally, we’re excited to provide a free mp3 of Mark Lanegan’s new track, Burning Jacob’s Ladder. The track was used in the Untethered trailer we released last month, and the song will also appear in full release of RAGE.

First In-game Skyrim Trailer Released!

Following a tense 24-hour countdown, the official in-game trailer for The Elder Scrolls V: Skyrim has been released!

In addition to the new trailer, elderscrolls.com has seen a major update, including new Skyrim features and fancy legacy pages for all the games in the Elder Scrolls series. Need the TES Construction kit? Want to watch the Arena intro — or download the full game? You can do this now.

We hope you enjoy — and keep checking back for more updates as we approach Skyrim Day, 11/11/11!

New RAGE trailer unleashed

We’ve released a new trailer for RAGE, the highly anticipated shooter from id Software. The trailer features an original track, Burning Jacob’s Ladder, by singer Mark Lanegan (Screaming Trees, Queens of the Stone Age, Gutter Twins).

Enjoy the trailer, and stay tuned to Bethesda Blog and RAGE’s official site for more on the game.

And in case you missed them, after the break, check out some RAGE gameplay videos featuring creative director Tim Willits. The interviews and gameplay were captured at E3 last year.

Continue reading full article ›

Release Dates announced for Brink, Hunted

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Mark your calendars!

In a press release that just went out, we’ve announced the release dates for Brink (May 17th in North America, May 20th in Europe) and Hunted: The Demon’s Forge (June 1st in North America, June 3rd in Europe). The two games complete our Class of 2011 lineup, which also includes join RAGE (September 13th in North America, September 16th in Europe) and The Elder Scrolls V: Skyrim (November 11th worldwide).

For more information, read the full press release below…

BETHESDA SOFTWORKS ANNOUNCES BLOCKBUSTER
2011 VIDEO GAME LINEUP

Brink and Hunted Release Dates Announced

January 27, 2011 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced the release dates of four multiplatform AAA titles shipping in 2011. Brink™, Hunted: The Demon’s Forge™, RAGE™, and The Elder Scrolls® V: Skyrim™ are all slated for release on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows.

Brink, an immersive first-person shooter under development at Splash Damage, will be available in North America on May 17th and in Europe on May 20th. Brink was named as the ‘Game of Show’ at Eurogamer Expo 2010, while G4TV.com declared “Brink takes shooters to a whole new level.” Blending single-player, co-op, and multiplayer action into one seamless experience, Brink features dynamic battlefields, extensive customization options, and an innovative control system.

Hunted, a fantasy action game, will be available in retail stores across North America on June 1st and on store shelves in Europe on June 3rd. Hunted is a fresh take on the classic dungeon crawl experience that delivers the intensity and action of a modern-day shooter. Hunted, under development at inXile Entertainment, has been called “A Dungeon Crawl for the Gears Age” by Kotaku.com and has been described by Eurogamer as “violent, deceptively thoughtful and witty.”

Continue reading full article ›

Brink Dev Diary #5 – Chris Sweetman on Audio Design

After a couple months on hiatus, our developer diaries for Brink return. This week Splash Damage’s audio director, Chris Sweetman, discusses his methodology for Brink’s sound design — covering everything from foley work to getting the perfect gun sound. And oh does Chris love gun sounds. If you’ve ever played the game BLACK (a game he previously worked on), you know you’re in for a treat with Brink.

Chris’ dev diary is accompanied by an arrangement he calls, “A Choir of Guns.” Watch it above.

Introduction

I’m Chris Sweetman, Audio Director at Splash Damage, and this developer diary is all about Brink’s sound design. What does an Audio Director do all day?  Well, I’m responsible for the quality of everything that is heard in our games, including music, dialogue, and sound design. This can be broken down into various areas, including in-game gameplay, cut scenes, trailers and tons of other stuff.

I work with composers on music and licensing, actors on dialogue, and myself on sound design.  I also have Simon Price – our dedicated Audio Programmer – working with me, without whom none of this would be possible.

Sonic Space

Having played many single player and multiplayer shooters, there was one thing that always concerned me­ – sonic space. In other words, how do you overcome the problem of having too many sounds all playing at the same time?  When you have music, gunfire, dialogue, Foley, explosions, and ambient sounds all going off simultaneously, you’re generally left with aural mush. This was a problem we were determined to solve when beginning work on Brink.

I’d made some progress working on BLACK with the Choir of Guns concept, but it was evident early on that with Brink’s focus on blurring the lines between single and multiplayer, we had to up the ante . We wanted every sound in Brink to be heard perfectly, whether it was a Molotov cocktail exploding, a mini gun winding up, or a heavy body-type player coming round the corner to stomp on your face. These sounds were only going to be heard properly with enough space in the audio mix. If you consider that it’s entirely plausible to have 16 players in the same part of a level, all triggering the same sounds, then the true scope of this challenge becomes clear.

Continue reading the diary on Brink’s official website. Brink is slated for release this Spring.

Introduction

I’m Chris Sweetman, Audio Director at Splash Damage, and this developer diary is all about Brink’s sound design. What does an Audio Director do all day? Well, I’m responsible for the quality of everything that is heard in our games, including music, dialogue, and sound design. This can be broken down into various areas, including in-game gameplay, cut scenes, trailers and tons of other stuff.

I work with composers on music and licensing, actors on dialogue, and myself on sound design. I also have Simon Price – our dedicated Audio Programmer – working with me, without whom none of this would be possible.

Sonic Space

Having played many single player and multiplayer shooters, there was one thing that always concerned me­ – sonic space. In other words, how do you overcome the problem of having too many sounds all playing at the same time? When you have music, gunfire, dialogue, Foley, explosions, and ambient sounds all going off simultaneously, you’re generally left with aural mush. This was a problem we were determined to solve when beginning work on Brink.

New Creation Kit to bring modding tools to Skyrim

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Bethesda has a long history of supporting the modding community, and for good reason. It’s a science fact that mod tools make the world a better place: they make modders happy because they can mod, they make developers happy to see modders gaining experience, and they make fans happy to see an endless stream of content they can mess around with. So today we were pretty happy to finally confirm our plans to continue that support with Skyrim.

As Game Informer confirmed on Monday, Skyrim’s new engine has been dubbed the “Creation Engine.” Accompanying that engine will be the Creation Kit, our suite of level-building tools that we’ll be releasing to the community, much like the Elder Scrolls Construction Set for Morrowind and Oblivion.

The Kit was recently mentioned in the Game Informer article on the tech behind Skyrim. While we have nothing further to announce regarding the Kit at this time, give that article a read for more details on just how powerful these tools will be.

The Official Fallout Japanese RPG Demake

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What would Fallout look like if it had been made in 1987 by a Japanese development studio? Our scientists have answered that question, taking over the Japanese Fallout website with an 8-bit version of the Capital Wasteland.

Just like that import copy of Final Fantasy 5 you nabbed in the 90s, this game is Japanese language-only. Fortunately, it’s still amusing to gaze at the pixelated approximations of super mutants and the like. Here’s a direct link right to the game; no cartridge-cleaning required.