Bethesda has a long history of supporting the modding community, and for good reason. It’s a science fact that mod tools make the world a better place: they make modders happy because they can mod, they make developers happy to see modders gaining experience, and they make fans happy to see an endless stream of content they can mess around with. So today we were pretty happy to finally confirm our plans to continue that support with Skyrim.
As Game Informer confirmed on Monday, Skyrim’s new engine has been dubbed the “Creation Engine.” Accompanying that engine will be the Creation Kit, our suite of level-building tools that we’ll be releasing to the community, much like the Elder Scrolls Construction Set for Morrowind and Oblivion.
The Kit was recently mentioned in the Game Informer article on the tech behind Skyrim. While we have nothing further to announce regarding the Kit at this time, give that article a read for more details on just how powerful these tools will be.
What would Fallout look like if it had been made in 1987 by a Japanese development studio? Our scientists have answered that question, taking over the Japanese Fallout website with an 8-bit version of the Capital Wasteland.
Just like that import copy of Final Fantasy 5 you nabbed in the 90s, this game is Japanese language-only. Fortunately, it’s still amusing to gaze at the pixelated approximations of super mutants and the like. Here’s a direct link right to the game; no cartridge-cleaning required.
The dragon is out of the bag. The Elder Scrolls V: Skyrim will hit stores in under 11 months, and we couldn’t wait until after the holidays before tearing into it with executive game director Todd Howard.
This brief, but boisterous episode of the Bethesda Podcast includes a discussion of Todd’s trip to the VGAs, his thoughts on keeping secrets, info on where to hear more about Skyrim in the coming weeks, and a bonus John Carmack story.
Grab this episode via any of the following methods:
“You should have acted. They’re already here. The Elder Scrolls told of their return.”
And returned it has! The Elder Scrolls V: Skyrim was announced to the world by game director Todd Howard at tonight’s VGAs. Along with Todd’s appearance, viewers were able to to get the first look at the game’s announcement trailer. If you missed it, it’s now up on our teaser site. And while you’re there, if you click on the background of the page, you can pan around and explore the backdrop.
Skyrim releases on Friday, November 11, 2011… that’s less than a year away!! In the coming weeks and months, stay tuned for more details on Bethesda Game Studios’ latest game.
Update: The PC patch is now available. Restart Steam and launch Fallout: New Vegas to begin the auto-download. The update is also available on Xbox 360. You can access it by starting up Fallout: New Vegas while connected to Xbox LIVE.
Today PlayStation 3 users in North America and European territories can download the latest game update for Fallout: New Vegas. With your PS3 connected online, you should receive a prompt to download update 1.02*. This update will be available on Xbox 360 and Steam early next week (we’ll keep you posted). Below is list of issues resolved with the game update.
Companions now show up as waypoints on the map
Companions will always fast travel with you, unless told to wait or sent away
Fix: DLC error/save corruption
Fix: Entering the strip after Debt Collector causes crash and autosave corruption
Fix: Using Mojave Express dropbox can cause DLC warnings
Crafting menu now filters valid (bright) recipes to the top of the list
Weathered pistol no longer glitches when applying mods
After the break, see other issues/quests the patch covers…
Looking to buy a new TV? Or even two new TVs? Beginning today, GameStop has a sweepstakes perfect for enjoying the co-op experience of Hunted. One lucky winner will take home a double dose of awesome – to keep for their own or share with a friend:
On a very special hour-long edition of the Bethesda Podcast, id Software co-founder and technical director John Carmack joins us for a long discussion on topics ranging from the development of RAGE Mobile to space exploration and Ferraris.
Also featured on the podcast is Bethesda Game Studios level designer Joel Burgess, who shares his Minecraft expertise, as well as his advice on breaking into the video game industry.
You can now grab the podcast via any of the following methods:
It should be noted that the game is available as two separate releases: RAGE HD ($1.99) and RAGE (SD version, $.99). Before you download, you should make sure you pick the version best suited for your Apple device. Below is information on the game’s compatibility with specific iPhones, iPads, and iPod touches.
We wanted to give you guys a heads-up regarding the latest progress on Fallout: New Vegas updates.
We’ve come up with solutions for the Xbox 360 save issue folks are reporting, along with a number of other issues being reported. We’re currently running final testing and certification on a comprehensive patch for all three platforms (PC, Xbox 360 and PlayStation 3), so we’ll have something available in the coming weeks. When we have more details, we’ll let you know.
We are also looking into the issues people are experiencing with the pre-order DLC, including not being able to access the content.
Updated: The incremental update for PC users (v 1.2.0) is now available for download on Steam. Check out our forums for the issues it covers. As mentioned previously, we still have a comprehensive update coming for PC, 360, and PS3. As we have more info to share, we’ll let everyone know.
Update 12/8: It’s sounding good for a release of the update for PS3 users in Europe tonight — as early as midnight GMT. PS3 users in North America shouldn’t have to wait too much longer… we’ll keep you posted.
We’re also hopeful to have the update available on Steam tomorrow and the update on 360 next week. Once updates are released, we’ll start sharing notes on the update. Stay tuned.