Watch the all-new debut trailer for Dishonored, our upcoming 2012 release from Arkane Studios.
Dishonored casts you as a supernatural assassin driven by revenge. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is being besieged by plague and ruled by an oppressive government armed with strange technologies, dark forces conspire to bestow upon you abilities beyond those of any common man.
In Dishonored, creatively eliminate your targets with the flexible combat system as you combine the numerous supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.
For more on the game, visit these links:
Valve’s Dave Sawyer and Bethesda’s Joel Burgess join us as we delve into the past, present and future of Skyrim modding support. Workshop Collections are covered, and Creation Kit questions are answered.
Grab this episode via any of the following methods:
Update: At tonight’s award show, Bethesda Game Studios won the night’s final award, Game of the Year! Congrats to the whole team!
Original Post: This year’s Game Developers Conference is underway in San Francisco. Last night BGS level designer Joel Burgess discussed Skyrim in a panel titled Pursuing Elegance, and tonight, the 12th Annual Game Developers Choice Awards will be announced.
The Elder Scrolls V: Skyrim is nominated for five awards in tonight’s ceremony, including Game of the Year, Best Game Design, Best Technology, Best Visual Arts, and Best Audio. If you’re interested in cheering the game along, you can watch Gamespot’s livestream beginning at 6:30 PM PST.
On the subject of awards, you can still vote for Skyrim in the BAFTA GAME GOTY award category. BAFTA winners will be announce next Friday.
On April 3rd, BGS fans can pick up the award-winning classics, The Elder Scrolls IV: Oblivion and Fallout 3, in a new double pack combo. Available in North America, the Double Pack will be available on Xbox 360 and PC for $29.99 and $19.99, respectively.
I was going to put up Double Mint-inspired lyrics to get you excited, but after seeing this video on Kotaku, I thought you’d enjoy it more….
Last week our dear friend and colleague, Adam Adamowicz, passed away. Adam touched the lives of everyone that knew him, and his spirit will live on in the games we create.
This week we put up a page so that everyone — family, friends and fans alike — can visit and remember him. The page includes memories and reflections from the team, plus a comprehensive collection of his work on Oblivion DLC, Fallout 3, and Skyrim. And as the introduction notes, you haven’t seen the last of his work.
We also encourage you to “squeeze the nun for service” by donating to the American Cancer Society.
With Adam’s passing, I’ve spent some time going back and looking at some of the stuff we’ve done with him — here on the blog, on The Bethesda Podcast, and elsewhere.
Fallout Official Site — Before Fallout 3 launched, we did several developer diaries. In Adam’s diary, he shared details on how his inspirations for the game’s vault suit, creatures, weapons, and more.
The Bethesda Podcast — A few weeks before Skyrim’s launch, Nick and I did a podcast interview with Adam and his longtime friend, concept artist Ray Lederer. No one at the office knew Adam better than Ray, and you can read his reflections on his personal blog.
Bethesda Blog — Adam did an early Inside the Vault interviews for Fallout 3. Even today, it’s a hilarious read. After I posted it, he emailed me and asked me to add this picture. I thought he was nuts, but I’m happy to add it again.
Rest in peace, Adam.
The Academy of Interactive Arts and Sciences held their award show last night at the DICE conference, and Skyrim took home five trophies, including Game of the Year.
The awards are voted on by the 20,000 members of the AIAS. In addition to the top honor, the distinguishments included Best Story, Role-playing/MMO Game of the Year, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Game Direction.
Congrats to the team!
Update: The update is now live for PlayStation 3 users in many European territories. We expect the patch to hit US users later today. If we hear from Sony, we’ll let you know.
If you’re encountering any strange in-game behavior immediately after applying the patch, don’t be alarmed — this is a normal function of the script backlog temporarily correcting itself. For more information on this, and how to speed up the process of PS3 performance enhancements, please read this forum post.
Original post: Following the PC patch, the 1.4 update for Skyrim is now live for Xbox 360 users. For the full list of changes, you can reference this blog post.
Update: Keynote is over. Catch the full keynote, including the Game Jam sizzle video, courtesy of a video embed from Gamespot.
Original Post: This year’s DICE Summit kicks off today, and as previously noted, Todd Howard will be delivering the keynote address. For folks that want to catch it, tune into Gamespot at 6:30 PM PST to watch a live stream.
It’s been a few weeks since our last update on Skyrim’s status, so we wanted to share details on what we’re working on.
The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.
Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.
Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.
Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.
After the break, check out the current changelog for 1.4.