The teaser trailer for Human Head’s just-announced sequel to Prey is now live.
Head over to Facebook.com/Prey2 to check it out. While you’re there, make sure to “Like” the game for exclusive updates as we approach its 2012 release!
Last Friday, over 1,000 Brink fans converged on Boston’s Black Falcon Terminal — an actual seaport nearby the PAX East convention center — for our massive Brink’d community event. The results are encapsulated in this early batch of photos (above).
As you’d expect, Brink was played non-stop for the duration, with 48 setups providing full 8-on-8 matches. Multiple developers from Splash Damage were on hand to chat with players and make sure the matches ran smoothly. Meanwhile, DJ R-Rated kept the music flowing, a staff of pizza runners provided a constant stream of food, a team of graffiti artists threw up tags on the walls, and much free stuff was given away.
At 10:15pm, one bank of Brink stations was set aside for our celebrity match, featuring Seth Killian of Capcom, Jason Kim and Matt Hooper of id Software, Abbie Heppe of Respawn, James Stevenson of Insomniac, Chet Faliszek of Valve, David Ellis of 343 Industries, Pete Hines of Bethesda, Paul Wedgwood of Splash Damage, and more. Following the match, a donation of $20,000 was made to the Penny Arcade charity Child’s Play in the winning team’s honor.
Thanks to everyone who attended for making this a night to remember. And if you didn’t get a chance to stop by, keep in mind that Brink hits stores in just a few months on May 17.
Hot off the press… here’s our press release officially announcing Prey 2!
BETHESDA SOFTWORKS ANNOUNCES PREY 2
Sequel to Award-Winning Prey to be Available in 2012
March 14, 2011 (Rockville, MD) — Bethesda Softworks®, a ZeniMax® Media company, today announced that Prey® 2, the sequel to the popular 2006 game, is scheduled for release in 2012 and will be available for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows. Further details on the game will be revealed in the May issues of Official Xbox Magazine and PlayStation: The Official Magazine, as well as in magazines throughout Europe.
Prey 2 is being developed by Human Head Studios, the studio that created Prey, the original, award-winning game. Prey 2 is being built on the cutting edge id tech engine from id Software.
“We are thrilled to be working with Bethesda on Prey 2,” said Chris Rhinehart, project lead. “Prey 2 will provide gamers the opportunity to explore a new facet of the Prey universe, one that offers fast-paced action in an open, alien world. We’re excited to show gamers the title we have been working on and hope they will be as excited by this title as we are.”
Continue to check http://facebook.com/prey2 for additional information on Prey 2 in the coming days.
Hello from PAX East! Those at the show will be able to check out RAGE today and tomorrow at 1:30 in the Wyvern Theatre.
In addition to the presentations, we’re excited to announce our partnership with Dark Horse Comics to create a RAGE comic book series — with the first of three comics arriving in North America and the UK on June 22nd.
Want the details? Read the press release below. Now if you’ll excuse me, I gotta run back to the booth.
BETHESDA SOFTWORKS AND DARK HORSE COMICS ANNOUNCE
RAGE™ COMIC BOOK SERIES
March 11, 2011 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, and Dark Horse Comics today announced a three-issue comic book series based on id® Software’s upcoming RAGE® video game. This original miniseries is being written by Arvid Nelson, the acclaimed creator of Rex Mundi, and penciled by Andrea Mutti (DMZ). The cover art is being created by Glenn Fabry, best known for his work on Hellblazer and Preacher. Set prior to the events in the game, the comics are an extension of the RAGE universe and will provide numerous insights into the game’s storyline. The first of the three comics will be available in North America and the UK on June 22, 2011. Continue reading full article ›
This morning we updated the official RAGE website — adding an interactive panoramic tour showcasing numerous areas found within the game world. The panoramic also features plenty of info on weapons, gadgets, and vehicles. And for your viewing pleasure, the panoramic includes plenty of new gameplay clips!
Additionally, we’re excited to provide a free mp3 of Mark Lanegan’s new track, Burning Jacob’s Ladder. The track was used in the Untethered trailer we released last month, and the song will also appear in full release of RAGE.
Following a tense 24-hour countdown, the official in-game trailer for The Elder Scrolls V: Skyrim has been released!
In addition to the new trailer, elderscrolls.com has seen a major update, including new Skyrim features and fancy legacy pages for all the games in the Elder Scrolls series. Need the TES Construction kit? Want to watch the Arena intro — or download the full game? You can do this now.
We hope you enjoy — and keep checking back for more updates as we approach Skyrim Day, 11/11/11!
We’ve released a new trailer for RAGE, the highly anticipated shooter from id Software. The trailer features an original track, Burning Jacob’s Ladder, by singer Mark Lanegan (Screaming Trees, Queens of the Stone Age, Gutter Twins).
Enjoy the trailer, and stay tuned to Bethesda Blog and RAGE’s official site for more on the game.
And in case you missed them, after the break, check out some RAGE gameplay videos featuring creative director Tim Willits. The interviews and gameplay were captured at E3 last year.
Mark your calendars!
In a press release that just went out, we’ve announced the release dates for Brink (May 17th in North America, May 20th in Europe) and Hunted: The Demon’s Forge (June 1st in North America, June 3rd in Europe). The two games complete our Class of 2011 lineup, which also includes join RAGE (September 13th in North America, September 16th in Europe) and The Elder Scrolls V: Skyrim (November 11th worldwide).
For more information, read the full press release below…
BETHESDA SOFTWORKS ANNOUNCES BLOCKBUSTER
2011 VIDEO GAME LINEUP
Brink and Hunted Release Dates Announced
January 27, 2011 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced the release dates of four multiplatform AAA titles shipping in 2011. Brink™, Hunted: The Demon’s Forge™, RAGE™, and The Elder Scrolls® V: Skyrim™ are all slated for release on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows.
Brink, an immersive first-person shooter under development at Splash Damage, will be available in North America on May 17th and in Europe on May 20th. Brink was named as the ‘Game of Show’ at Eurogamer Expo 2010, while G4TV.com declared “Brink takes shooters to a whole new level.” Blending single-player, co-op, and multiplayer action into one seamless experience, Brink features dynamic battlefields, extensive customization options, and an innovative control system.
Hunted, a fantasy action game, will be available in retail stores across North America on June 1st and on store shelves in Europe on June 3rd. Hunted is a fresh take on the classic dungeon crawl experience that delivers the intensity and action of a modern-day shooter. Hunted, under development at inXile Entertainment, has been called “A Dungeon Crawl for the Gears Age” by Kotaku.com and has been described by Eurogamer as “violent, deceptively thoughtful and witty.”
After a couple months on hiatus, our developer diaries for Brink return. This week Splash Damage’s audio director, Chris Sweetman, discusses his methodology for Brink’s sound design — covering everything from foley work to getting the perfect gun sound. And oh does Chris love gun sounds. If you’ve ever played the game BLACK (a game he previously worked on), you know you’re in for a treat with Brink.
Chris’ dev diary is accompanied by an arrangement he calls, “A Choir of Guns.” Watch it above.
I’m Chris Sweetman, Audio Director at Splash Damage, and this developer diary is all about Brink’s sound design. What does an Audio Director do all day? Well, I’m responsible for the quality of everything that is heard in our games, including music, dialogue, and sound design. This can be broken down into various areas, including in-game gameplay, cut scenes, trailers and tons of other stuff.
I work with composers on music and licensing, actors on dialogue, and myself on sound design. I also have Simon Price – our dedicated Audio Programmer – working with me, without whom none of this would be possible.
Having played many single player and multiplayer shooters, there was one thing that always concerned me – sonic space. In other words, how do you overcome the problem of having too many sounds all playing at the same time? When you have music, gunfire, dialogue, Foley, explosions, and ambient sounds all going off simultaneously, you’re generally left with aural mush. This was a problem we were determined to solve when beginning work on Brink.
I’d made some progress working on BLACK with the Choir of Guns concept, but it was evident early on that with Brink’s focus on blurring the lines between single and multiplayer, we had to up the ante . We wanted every sound in Brink to be heard perfectly, whether it was a Molotov cocktail exploding, a mini gun winding up, or a heavy body-type player coming round the corner to stomp on your face. These sounds were only going to be heard properly with enough space in the audio mix. If you consider that it’s entirely plausible to have 16 players in the same part of a level, all triggering the same sounds, then the true scope of this challenge becomes clear.
Continue reading the diary on Brink’s official website. Brink is slated for release this Spring.