Craglorn Is Here!

Put on your best gear, pack your provisions, and turn your eyes to the stars—Craglorn launches today! The game update brings a challenge for groups of Veteran Rank players to ESO along with tons of fixes and improvements. Read the full patch notes to get every detail.

In Craglorn, you and your allies will take on new quests as you discover the Celestial threat to Tamriel, explore delves where your skills will be put to the test, and even participate in 12-player Trials—a completely new kind of adventure with the deadliest enemies yet (and fantastic rewards). The patch also introduces class and skill updates, fixes throughout the game, and more.

What else is new with ESO? Check out highlights at elderscrollsonline.com

Wolfenstein: The New Order is Now Available!

Bring William “B.J.” Blazkowicz into your home to enjoy the nonstop action and exhilarating gameplay of Wolfenstein: The New Order. Whether you are a seasoned regime steamroller of Wolfensteins past or ready to experience the intensity for the first time, or just seeking a great action game with a compelling story, we think you’ll find something to love with the game.!

Turns out other folks feel the same way. Check out what press and gamers are saying about the game in the links below…

Polygon (9/10) — “The New Order’s humanity makes it something truly memorable.”

Metro UK (9/10) – “The best Wolfenstein game ever made and one of the best single-player shooters for years, with a brave attempt to tackle serious issues and still have fun at the same time.”

CVG (9/10) — “Narrative is intelligently written, brilliantly voiced and highly polished.”

Game Revolution (4.5/5) –”Wolfenstein: The New Order is a shining example of how to revitalize an old-school franchise.”

EGM Now (8.5/10) – “Top-notch action puts Wolfenstein back near the top of the shooter heap.”

GamingTrend (90/100) — “Wolfenstein: The New Order delivers an experience well beyond my expectations, elevating this venerable series not only into a new generation, but raising the bar for story-driven shooters as a whole. Well done, MachineGames, well done indeed.”

Game Informer (8/10) — “Wolfenstein: The New Order is a positive step forward for the series.”

Games Xtreme (9/10) – Wolfenstein is one of the best shooters that we’ve played in a long time, it’s fun, it’s engaging, and it’s big and bold.

AusGamers (8.7/10) – “Wolfenstein: The New Order is a fantastic blend of old-school tropes and contemporary improvements that warrants a second play-through.”

Shacknews (8/10) – “Blazkowicz’s return has a long time coming, but MachineGames has assured that it was worth it.”

Games Radar (8/10) – “An over-the-top shooter with fun action, memorable set-piece moments, and decent characters, Wolfenstein: The New Order successfully transforms an old-school game into a modern experience.”

Xbox Achievements (85/100) – “… this is one of the most deliriously enjoyable and engaging first-person shooters you’ll play this year.”

Gamespot (8/10) — “The New Order’s combat intensity and variety have granted the Wolfenstein series a breath of fresh air, whilst still managing to hit the nostalgic highs that I expect from the series.”

US Gamer (4/5) — “… an absolutely spectacular, supremely gory, utterly compelling experience.”

Crave Online (8/10) – “It manages to remain interesting for most of the journey, presenting enough gameplay choice that the 20 hours don’t feel like a grind.”

VG247 — “And like Half-Life 2, The New Order also has its ‘Gravity Gun’ moment in the form of Blazkowicz’s laser cutter tool, which is later swapped out for a more-powerful rail gun.”

Stevivor (9/10) – “Wolfenstein: The New Order managed to surprise me not only with its unexpected gameplay but also with it’s excellent narrative.”

TIME (4/5) — “Wolfenstein newcomer MachineGames’ deftly executed voyage through a horror-filled 1960s world — and off — conquered by Nazi Germany gives its jarhead protagonist more than just the Nazis to think about.”

Financial Post (8/10) – “And I’d be lying if I said I didn’t get a dumb grin on my face every time I used the laserkraftwerk to turn Nazis into red Jello.”

SpawnFirst (8/10) — “You’ll have a ton of fun blasting Nazis to bits and painting the walls red.”

GameFront (80/100) — “It’s mostly a game about gunning down all the Nazis, Nazi monsters and Nazi robots you can, and MachineGames has done well to give a variety of experiences in that vein.”

Slant (4/5) — “the best entry yet in the Wolfenstein series”

ArsTechnica — “There’s depth to Wolfenstein: The New Order if you’re willing to put the time in to find it, to the point where I don’t mind the lack of a multiplayer mode. The craftsmanship in the campaign speaks to what happens when a developer doesn’t have to split its resources between two very different types of games wrapped into one package.”

Total Biscuit — “Highly enjoyable”

Guardian UK (4/5) — “Developer MachineGames has all sorts of fun with the imagined general depravity of triumphant Nazis as well as the technology they would have had at their command by the 1960s”

NowGamer — “Wolfenstein: The New Order does almost everything right, sliding confidently between gung-ho action sequences to gripping, character-driven story moments.”

God is a Geek (8/10) — “Visually, the idTech 5 engine makes The New Order sing on PS4. Cutscenes are stunning, while the environments are beautifully grim throughout.”

Don’t forget your DOOM beta in all the Wolfenstein excitement! You can redeem your code by visiting www.wolfenstein.com/doom.

LARA of Honor to Todd Howard

We’re very excited and proud to share news that at this year’s LARA (also known as The German Games Award), Bethesda Game Studios’ Todd Howard will receive the ‘LARA of Honor’ award.

Widely considred the highlight of the annual award show, the LARA of Honor has been given out since 2007. Previous winners include Ralph H Baer (2007), Allan Alcorn (2007), Jürgen Goeldner (2008), Alexej Pajitnov (2009), Nolan Bushnell (2010), Yves Guillemot (2011), Will Wright (2012) and Richard Garriott (2013).

Everyone at Bethesda is very excited for Todd to receive this award. It’s a testament to the hard work he and the BGS team has done, and to the great games they have produced over the last 20 years.

For more details, read the full press release after the break… Continue reading full article ›

ESO on Consoles – Update

We’ve been grateful to our fans for the wonderful response to our recent launch of The Elder Scrolls Online for PC/Mac, but we know many of you are eagerly waiting to play the game on the PlayStation 4 and Xbox One.

We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer’s networks — which are both different from the PC/Mac system as well as different from each other—has been a challenging process. It has become clear that our planned June release of the console versions isn’t going to be possible.  Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve.

We know that the news of an ESO console delay is as disappointing to many of you as it is to us. We want to do what we can to make it up to our fans who want to start playing now, so we have worked out the following arrangement with Sony and Microsoft:

Via a special offer, anyone who purchases and plays the PC/Mac version of The Elder Scrolls Online by the end of June will have the opportunity to transfer their character(s) to either console version when they are released. The offer will allow you to begin playing immediately on the PC/Mac, and then add the PS4 or Xbox One version and transfer the character(s) you have created and developed. And, you don’t have to pay full price for the game twice. For $20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time.

Whether you decide to take advantage of this offer or not, we promise to do everything we can to get the game released on both consoles as quickly as we can. We will keep everyone updated with additional details regarding character transfers, specific offer dates, when you can expect console beta to start, and of course, when ESO on consoles will launch.

Thank you for your patience and loyal support.

ESO Update: ‘One Month Anniversary’ Edition

Time flies. It’s been a month since Tamriel opened its doors for early access players, and the support from our the community has been amazing. In a new “Road Ahead” letter from Game Director Matt Firor, learn about the exciting future for ESO — including all the new features, balance tweaks, and bug fixes – plus news on what we’re doing to thank everyone for their support! 

Every ESO player who set up an active account prior to 8pm EST Thursday May 1st (today) and who are currently enjoying their 30 days of included game time, will receive an additional five days of included game time. If you’re eligible to receive the five additional days, a confirmation will be sent to your account’s registered email address. For further details, please visit help.elderscrollsonline.com. This is a small gesture to show our thanks for being part of the ESO community while we work to make this extraordinary game and service even better.

Highlighting Matt’s post is the changelog for ESO Update 1. Current changes in Update 1 include:

  • Craglorn, the first Adventure Zone, specifically created for groups of Veteran Rank 1 and above characters
  • Trials, which are 12-player “raid”-type instances for Veteran Rank characters, featuring completion time leaderboards
  • Death recap: you can now see who killed you and what ability they were using. This is invaluable information in dungeons, PvP, and Craglorn
  • Underdog bonuses in Cyrodiil—you’ll get more Alliance Points and XP while fighting for an alliance with a lower population in your campaign
  • Animation tweaks and polish
  • Combat ability balance changes and fixes
  • Class ability tweaks and updates
  • Content bug fixes, especially edge cases where quests could become de-synced
  • And much, much more—check out the final patch notes when they are posted in the forums.

Learn what else is on the horizon in Matt’s post here. For more on ESO, check out what’s worth reading below.

  • On Reddit today at 3 PM EST, join Matt Firor and other members of the development team as they answer questions on the game — including your questions for the game’s first Adventure Zone, Craglorn!
  • The ESO team wants to see your character build! Learn about “The Shadow Knight”, created by Kraive Moar, here.
  • The latest Tamriel Chronicle features several inspiring contributions from deviantART.

And finally, check out the very first Guild Spotlight on the The Noore – a group known to horse around now and then.

Exploring Wolfenstein: The New Order – Stealth vs. Mayhem


BJ Blazkowicz is the resistance’s best hope of taking down General Deathshead’s army, but how will you achieve victory?  In our newest gameplay trailer, we provide a look at alternate paths through an early chapter of the game.

Watch our new gameplay trailer, “Exploring Wolfenstein: The New Order – Stealth vs. Mayhem” in the embed above, and learn more details on gameplay choices from executive producer Jerk Gustafsson in a new interview up on PlayStation Blog.

Wolfenstein: The New Order, will be available worldwide for Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC on May 20, 2014. As an added bonus, everyone pre-ordering the game will be invited to access the DOOM beta with their copy of Wolfenstein. For more information on the DOOM beta access pre-order bonus, as well as applicable terms and restrictions, please visit: www.wolfenstein.com/DOOM.

Post-PAX East Roundup!

Many people were excited to have hands-on experience with Wolfenstein: The New Order. For those of you that were not able to attend PAX East (or for those of you that just want more), we’ve rounded up some of the news that came out of playthroughs of Wolfenstein: The New Order.

We continued PAX into the night with our Neumond Recordings Pop Muzik Showcase community event. Check out what the Boston Business Journal had to say about our PAX East party. You can read the Wall Street Journal’s overview of Neumond Recordings in case you missed the latest buzz.

Wolfenstein wasn’t the only game coverage available at PAX East. Our terrifyingly awesome gameplay presentation of The Evil Within left everyone screaming for more! The Nerdist and GameSpot offer all the inside knowledge of what went on behind the closed doors of our dark theater.

Finally to celebrate the success of our PAX East 2014 adventure, we’ve released new screenshots which can be viewed in the album below.

Neumond Recordings Presents ‘Neumond Classics’

Remember the 60s? We conquered the world, we conquered the moon, and we conquered rock and roll!

Now, for the first time, Neumond Recordings presents Neumond Classics, a super-collection of all the biggest stars. So put on your favorite blue jeans and take a trip with us back in time to the 1960s.

For more on Neumond Recordings, visit www.neumondrecordings.com. Wolfenstein: The New Order releases May 20th and is available for pre-order at your favorite retailer!

20 Years of Elder Scrolls

The list of entertainment products that thrive over a twenty-year period is a short one. It’s a joy to be part of one. When I look back over the last 20 years I’ve spent at Bethesda, I think how lucky we’ve been to keep a group together that continues to grow, both in talent and number, while being able to create games we love.

One thing that has kept the series vibrant for so long is that as opposed to simply adding to the previous game for a sequel, we always started over. It was our desire that each game be its own thing; had its own tone, its own soul. As the years went by the technologies changed, we changed, you changed. But the goal remained the same – to create a game that transported you to another place. A game that fueled you with the ideal of endless possibilities. A world you could make your own.

This has always been a partnership with you, our fans. The support you gave us each time has been amazing. The feedback, both positive and negative, made us better. When you spend so many hours, over so many years, on something, it becomes part of you. It’s certainly done that for us, and we know it’s done that for many of you.

There are many memories of what this series has meant to us, and to you. But I often think of one. When we were making Skyrim, but before it was announced, we were visited by a teenager through the Make-A-Wish Foundation. That day in our area, the foundation had arranged for several kids to spend time with President Obama, another with Spider-Man, and this amazing person with us. That was his wish – to see the new Elder Scrolls game. He was the first person outside the team to ever play Skyrim.

And that’s the thing not just about The Elder Scrolls, but experiences like it. They’re important. Yes, they are just games, or just entertainment. But how we all spend our time is important. The best experiences can fill you with the wonder of discovery, and the pride of accomplishment. The fact that you have spent so much time in these worlds with us, and have supported us each and every game, has meant the world to us.

And now The Elder Scrolls is ready to head in a new direction – online. The great folks at ZeniMax Online have brought the same passion and dedication to that game that we brought to ours. And like the other titles, it will be its own thing. We hope you give them the same support and feedback you’ve given us for so long.

Where does The Elder Scrolls go over the next 20 years? Time will tell. But I know it will continue to be an amazing partnership with you. And we can’t wait to play it.

Until then, all our best,

Todd Howard
Game Director
Bethesda Game Studios

Bethesda Underground: Know Your Devs – MachineGames’ Tommy Tordsson Björk

With our newly-released Wolfenstein gameplay video, the Bethesda Underground team is happy to share our newest “Know Your Devs” profile. This time around, we highlight one of MachineGames’ leads that helped make the game’s train sequence happen — narrative designer Tommy Tordsson Björk.

Watch the video above and let us know what you think. For more Bethesda Underground videos, visit our YouTube playlist.