Dragons are Forever

Recently, via Twitter, we learned how Skyrim fan Caleb Gayle proposed to his fiancé, Dara, with a ring inscribed with Dragon language. We recently caught up with the soon-to-be-married couple, who have planned their wedding date for December 31st, 2013.

How did you pop the question?

Caleb: Well it was quite the challenge keeping the secret for so long. At first I was telling her that I owed my father money so week by week I saved a little. Then one day I let her know that we would be visiting my Uncle in Manhattan for about a week, as a mini vacation.

Once we were in Manhattan my uncle called and said lets go see the sites. I then asked dara “Would you like to see the Empire State Building?”, and of course she said, “YES!”

While at the top of the Empire state I started doing a vlog video for our site, 2ndOpinionPod.com, and asked Dara to get in the shot. My uncle knew all along what I was planning and once I had the chance I said “The trip so far has been amazing…..but it would be even better if….. (kneeled down on one knee)… Dara I want to spend the rest of my life with you will you marry me?” That’s when I realized there was about 50 people surrounding us smiling and clapping while she said “YES!”

Dara: I was already very excited to be in New York. All the extremely tall buildings and structures were just so mesmerizing.  It was a lot to take in all at once. Then I was standing on top of the tallest building in New York when Caleb, being Caleb, was making a video once again, tugging on me to get in the shot. I wasn’t really sure what to do so I pulled a Vanna White trying to show off the building. That’s when I was given the biggest surprise in my life. Caleb plopped down on one knee crying like a baby and I’m thinking “HOLY CRAP!!”  After I said yes and Caleb told me everybody knew and that he lied to me about giving his dad money, I impulsively punched him in the stomach.

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Babyhood of Steel

Recently BGS character artist Dennis Mejilones and his wife Elizabeth welcomed their first child, Adriana Dahlia. To help celebrate the occasion, world artist Josh Jay, whose been known to make some pretty amazing helmets in the past, decided to create a helmet for Adriana.

In the slideshow below, check out various images of the production process, and read our short interview with Jay after the break.

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ESO: Character Creation in Action

Watch our new Elder Scrolls Online video to get a taste of the diverse customization options you’ll have at your fingertips in the game.

Even though creating your character is just the first step on your adventure, it’s an important one. We want to give you the tools you need to realize the hero you’re already envisioning, and we’re excited to give you a peek at some of the options you’ll use to create the character you want to play in ESO. Take a look at our new video and share your thoughts on The Elder Scrolls Online Facebook page.

Skyrim Modding Interview — Mike Hancho

We would like to welcome to the Bethesda Blog Mike Hancho — commonly known by the forum community as Balok, creator of Helgen Reborn for Skyrim. When he’s not too busy rebuilding Helgen, Mike is an Operations Manager for a construction company in Clemmons, NC.

Recently we caught up with him to discuss Skyrim modding…

How did you get involved with modding?

It all started with a radio! I loved the “Built for the Future” mod for Fallout 3 and wanted a radio near all the lockers I used to store my gear. Getting started, I was completely overwhelmed and not a little bit lost, so I went through the basic tutorials and figured it out from there. Since Fallout 3 was my first Bethesda game it eventually led me to the official Bethesda forums where I learned about Oblivion. I bought it and spent the next year playing it.

I made a couple of unreleased mods that I used for my personal enjoyment and then Fallout: New Vegas came out. After playing it for a while, I decided to write and build my New Bison Steve Hotel and Afterschool Special mods. Then I joined the Boulder Dome team and built all the interiors for Inner Boulder including the Haunted Toy Store as well as Harcort Positronics and the Android Manufacturing levels. That led to Skyrim and here we are!

When I think of Helgen Reborn, the first thing that comes to mind is Oblivion’s popular mod, Kvatch Rebuilt. Do you view this mod as a spiritual successor?

In all honesty, no, not really. Although I’d be remiss if I didn’t acknowledge that the name alone drew some attention to my project because of the popularity of Kvatch Rebuilt. In the beginning Helgen Rebuilt was a sort of working title, but I discovered someone had already uploaded a mod by that name. However, by this time I was well into development and into my closed beta test, and several of my testers liked my suggestion of using Helgen Reborn as they felt it was truly Reborn when it was finished, so I stuck with that. If anything, I see Helgen Reborn as the successor of my New Bison Steve Hotel and Afterschool Special mods for Fallout: New Vegas. I learned enough techniques building those mods that I felt confident enough to try something a little more ambitious. And since I like taking things you guys leave destroyed and turning them into places that are once again useable, Helgen was the obvious choice for my next project.

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Arkane ramping up for what’s next

With Dishonored: Game of the Year Edition ready for release in October, Arkane Studios is ramping up on what comes next — next-gen development. While we can’t talk about what’s on the horizon, we wanted to let prospective game developers know that they’re already building up their team for the next project.

Two key new positions opened up for Arkane’s Austin-based studio, a Lead Tech Programmer and a Tools Programmer. In addition to these new positions, the Austin office is hiring a wide range of additional art and engineering positions. Get a full rundown here.

Over in the Eastern Hemisphere, Arkane Studios France is hiring for their Lyon office. Positions include Level ArchitectLevel DesignerSystems Designer, and Senior AI Programmer.

For a look at all job openings across our studios, visit jobs.zenimax.com.

Dishonored: Game of the Year Edition Announced

 

If you missed Dishonored or any of its amazing content, we’re happy to announce that we will release Dishonored Game of the Year Edition in North America on Tuesday, October 8th.

Developed by Arkane Studios, Edge Online’s 2012 Studio of the Year, Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

CONTENT INCLUDED (IN ADDITION TO THE ORIGINAL GAME)

The Knife of Dunwall - In The Knife of Dunwall, take on the role of Daud, the legendary assassin who killed the Empress. After assassinating the Empress, and forever changing the fate of Dunwall, you embark on a search for redemption. Gain access to Daud’s new weapons, gadgets and supernatural abilities as you traverse through parts of Dunwall yet unseen, including the city’s whaling center, Rothwild Slaughterhouse, and the heavily guarded Legal District.

The Brigmore Witches - Continue your journey as the legendary assassin, Daud, in The Brigmore Witches. This conclusion to Daud’s story will put you at odds with warring gang factions and the dangerous Brigmore witch coven. Journey through undiscovered locales within Dunwall, including Drapers Ward and the Brigmore Manor, where you will be met with supernatural forces that test the limits of your new weapons and abilities.

Dunwall City Trials - In Dunwall City Trials, experience Dishonored’s flexible combat system, stealth gameplay, and distinct settings in a whole new way as you make your way through 10 distinct maps that feature a variety of challenges. Put your stealth, combat and mobility skills to the test as you clear demanding objectives, unlock new achievements and secrets, and climb up the global online leaderboards.

Void Walker’s Arsenal - With the Void Walker’s Arsenal add-on pack, gain access to four content bundles previously available only through pre-ordering Dishonored. These bundles offer unique character bonuses, additional bone charm slots and more.

Dishonored: Game of the Year Edition will be available on PlayStation 3 and Xbox 360 for $39.99 / 39.99 € / £ 29.99 /$69.95 AUD, and will be priced at $39.99 / 29.99 € / £24.99 / $49.95 AUD on PC.

Now Available: The Elder Scrolls Anthology in North America

Celebrate the Elder Scrolls today with the release of The Elder Scrolls Anthology — available today on PC in North America for $79.99 (and $89.99 in Canada). The same package will be available in European territories this Friday for €59.99 / £49.99 / $89.99 AUD.

Specific to US residents, those that purchase this week at Amazon.comBestBuy.com, or Walmart.com will receive a $10 gift card/credit.

In case you missed our announcement post, this premium box set (shown above) includes all five main games from the series – Arena, Daggerfall, Morrowind Game of the Year, Oblivion Game of the Year, and Skyrim Legendary Edition – as well all the official add-ons and expansions.

And with today’s release, feel free to vote for your favorite Elder Scrolls game in the poll to the right, and share any of your favorite memories from the series in the comments section.

The Jaeger-meister: id software’s Hugo Martin

This Saturday at QuakeCon (and streaming live at Twitch.TV/Bethesda), id Software’s art director, Hugo Martin, will be speaking about his career in games and films. If you’re not familiar with his work, you need only visit a movie theater and check out (the totally awesome) Pacific Rim. For the film, Martin was part of  director Guillermo Del Toro’s core concept team.

While in Texas, we had a chance to catch up with Hugo. Read the interview below…

How did you get started as an artist (include brief history of career highlights)?

I studied Illustration at Pratt Institute and Transportation Design at Art Center College of Design.

I started my career as a pose to pose animator and storyboard artist at MTV animation in NYC, but my first true concept job came after that when I worked in the IP development department at Wizards of the Coast. I went on to work at Naughty Dog as a concept artist on Jak X Team Racing and Uncharted: Drake’s Fortune, and then on to Blur Studios doing concept work on a variety of film, commercial, game and animation Projects.

After Blur I decided to go freelance. For 3 1/2 years I worked as a contract concept artist out of my studio and on-site whenever possible — primarily doing design work on films and games — the most notable from that period being of course PACIFIC RIM :) .

What was your principle role on Pacific Rim?

I had the privilege and honor of being a part of Guillermo’s core concept team. My primary focus was on the design of the Jaegers, and from there I moved on to key frame illustration and then prop designs. I also had the chance to work on the Blade head Kaiju you see fighting Striker Eureka in the film.

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