QuakeCon 2013 has officially begun. Keep tabs on our panels and presentations scheduled to start this afternoon, as well as the 2013 tournament cover through our Twitch.TV/Bethesda and Twitch.TV/QuakeCon feeds.
This Saturday at QuakeCon (and streaming live at Twitch.TV/Bethesda), id Software’s art director, Hugo Martin, will be speaking about his career in games and films. If you’re not familiar with his work, you need only visit a movie theater and check out (the totally awesome) Pacific Rim. For the film, Martin was part of director Guillermo Del Toro’s core concept team.
While in Texas, we had a chance to catch up with Hugo. Read the interview below…
How did you get started as an artist (include brief history of career highlights)?
I studied Illustration at Pratt Institute and Transportation Design at Art Center College of Design.
I started my career as a pose to pose animator and storyboard artist at MTV animation in NYC, but my first true concept job came after that when I worked in the IP development department at Wizards of the Coast. I went on to work at Naughty Dog as a concept artist on Jak X Team Racing and Uncharted: Drake’s Fortune, and then on to Blur Studios doing concept work on a variety of film, commercial, game and animation Projects.
After Blur I decided to go freelance. For 3 1/2 years I worked as a contract concept artist out of my studio and on-site whenever possible — primarily doing design work on films and games — the most notable from that period being of course PACIFIC RIM .
What was your principle role on Pacific Rim?
I had the privilege and honor of being a part of Guillermo’s core concept team. My primary focus was on the design of the Jaegers, and from there I moved on to key frame illustration and then prop designs. I also had the chance to work on the Blade head Kaiju you see fighting Striker Eureka in the film.
In the newest Bethesda Underground video, learn more about the marketing geniuses at Bethesda, including our in-house Khajiit, J’Datharr Buttons.
Watch more of our Bethesda Underground videos in a playlist at youtube.com/bethesdasoftworks.
Darkness or Redemption? The final path of Daud, the man behind the assassination of Dunwall’s Empress, will be determined in Dishonored’s last add-on, The Brigmore Witches.
In the coming weeks we will share new content from the game — on the blog, as well as our Facebook, Twitter, and Tumblr pages for the game. To whet your appetite, here’s a brief description of the content.
In The Brigmore Witches, continue your journey as the legendary assassin, Daud, and bring his twisted narrative that began with The Knife of Dunwall to a close. After discovering the identity and intentions of Delilah, the leader of the Brigmore Witch coven, you set out to disrupt her from completing a powerful ritual that will spell your doom. Having already been betrayed by your lieutenant, Billie Lurk, you must rely on feuding gang factions—the Dead Eels and the Hatters—to negotiate your way through previously unseen districts of Dunwall en route to Delilah’s stronghold. Regardless of the way you reach your destination, one thing is for certain – you will finally answer for your treacherous actions and fall before the mercy, or punishment, of the Royal Bodyguard and Assassin, Corvo Attano. Additionally, your power, weapon and item upgrades, Chaos level, and player actions from The Knife of Dunwall will carry over via a compatible save file option.
As noted, if you completed The Knife of Dunwall, you will be able to carry over your save file to The Brigmore Witches. If you haven’t finished the content yet, you still have plenty of time — The Brigmore Witches arrives on Xbox 360, PS3, and Steam ($9.99 or 800 MS Points) next month on August 13th. PS3 players in Europe will be able to purchase the content a day later on August 14th.
The video is broken out into two parts. First, we interviewed Axel to learn more about working at Machinegames and creating concept art for Wolfenstein: The New Order.
In the second half of the video, he demonstrates his daily routine of speedpainting — his method of mentally preparing for the work day by spending 15-20 minutes to create a concept image from scratch.
In the coming weeks and months, we’ll be sharing more Bethesda Underground videos from our trip to MachineGames. If you’ve missed any of the previous videos, check out our playlist on the official Bethesda YouTube Channel.
Back to the games, here’s the latest on Tango Gameworks’ survival horror game coming next year. During the show, Team Tango demoed the game every hour… so there’s plenty to to share.
USA Today — Top 10 Games of E3 (#8)
Gamespot — Watch Pete Hines interview filmed live from Gamespot’s E3 command center.
Giant Bomb — Patrick Klepek puts on his reporter hat and talks survival horror with Shinji Mikami.
NZ Gamer — “All of this was delivered by way of the grimy, dirty aesthetic of the game, and compounded by a claustrophobic level design and some truly disturbing experiences.”
Forbes — “The demo included everything one would expect from classic survival horror combined with top-notch graphics and audio. If the demo is any indicator, The Evil Within is shaping up to be a dark room delight.”
Yogscast –New interview with Pete Hines.
Denkiphile — “The feeling of powerlessness here is something that gamers have been pining for. Something that all survival horror games have been lacking as of late.”
TechnoBuffalo — “The gruesome character models, unsettling atmosphere, and copious amounts of gore are already enough to make one shiver. Given the history of Shinji Mikami’s skill with spooks and Bethesda’s knack for immersion, this added layer of uncertainty might just make this the scariest game ever created.”
Exophase — “Survival horror fans should take note of The Evil Within, it’s shaping up to be one of the most satisfying entries in the genre to date.”
Explosion — “It simply looks fantastic. I can’t wait for it.”
NVIDIA — New interview with Shinji Mikami
CV-Games — “The Evil Within could really be the next version of Resident Evil with the way things are looking. However, I applaud Mikami for branching out and trying to create a new IP, with new ideas, and a new cast and backstory.”
More E3 coverage to come, including a preview roundup for Wolfenstein tomorrow.
The Elder Scrolls Online is coming to PlayStation 4 and Xbox One, and we’re celebrating with this new gameplay trailer! The Daedric Prince Molag Bal has stolen your soul and plots to destroy Tamriel. Gather your allies and find out if you can thwart his sinister plan as you explore the world of The Elder Scrolls Online in Spring 2014.
‘Unnerving villains, an unfamiliar world, brash gunplay, and fast-paced action: these are some of the elements that developer MachineGames is focusing on as it crafts Wolfenstein: The New Order. “
Today we’re happy to announce plans to release the complete Skyrim collection with The Elder Scrolls V: Skyrim® Legendary Edition.
Coming to Xbox 360, PlayStation 3, and PC on June 4th for $59.99 (European territories will see its release on June 7th), this package includes the most up-to-date version of the original game (employing the 1.9 title update),as well as the game’s three add-ons: Dawnguard, Hearthfire, and Dragonborn.
We’re excited to lift the curtain on The Evil Within — the upcoming survival-horror game from legendary developer Shinji Mikami (Resident Evil, Resident Evil 4) and our Japanese studio, Tango Gameworks.
Last week, IGN got to see the game in action, and you’ll be learning more about the game beginning on Monday. Until then, head to their site and watch the premiere of the game’s seriously terrifying live-action trailer.
Slated for release in 2014, stayed tuned to Bethesda Blog for updates and follow the game on our other social media sites.
Official ‘The Evil Within’ Forums (forums.bethsoft.com)