Meet Tango Gameworks’ Level Designer, John Johanas – AKA ‘The American’.
For more Bethesda Underground videos, check out playlist here.
Meet Tango Gameworks’ Level Designer, John Johanas – AKA ‘The American’.
For more Bethesda Underground videos, check out playlist here.
And for more on the reveal, read reactions from Game Informer, VG247, WPCentral, and a new episode of The Bonus Round featuring Geoff Keighley, Adam Sessler, Andrew Reiner, and our very own Pete Hines. Watch it below…
As announced in a recent QuakeCon update, we’re excited to be holding the first tournaments for BATTLECRY — our new team-based action game from BattleCry Studios. Here’s a quick rundown of what’s planned in this year’s Exhibit Hall.
BATTLECRY Free-Play Matches
Beginning Thursday morning, we will have first-come, first-serve free-play matches of the game’s first WarZone in the QuakeCon exhibit hall. Winning teammates will receive a limited edition BATTLECRY Tournament t-shirt, and all participants will received a signed lithograph from the game’s creative director, Viktor Antonov.
For your chance to play and score the shirt, note our Free-Play schedule for the weekend…
Thursday, July 17
11:00am – 12:00pm
1:00pm – 2:00pm
Friday, July 18th
11:00am – 12:00pm
1:00pm – 2:00pm
3:00pm – 4:00pm
Saturday, July 19th
These Free-Play matches will also give you quality gameplay experience should you elect to participate in our…
Inaugural Team Tournament (!!)
In addition to daily free-play matches, our Inaugural Team Tournament will be running Thursday – Saturday. For this tournament, we encourage clans/teammates/friends to group up and note the following guidelines:
In addition to scoring a BATTLECRY Tournament t-shirt and signed lithograph for participating, each member of the Championship Team will receive one (1) XFX AMD R9 290X graphics card..
Update: As part of Steam’s Summer Sale, right now you can get each game for only $4.99, or get all three games for $12.99.
Some details to note:
If case you’ve been in under a rock… or in a Vault, here’s a refresher on what to anticipate in each adventure in the franchise:
You’ve just unearthed the classic post-apocalyptic role-playing game that revitalized the entire CRPG genre. The Fallout SPECIAL system allows drastically different types of characters, meaningful decisions and development that puts you in complete control. Explore the devastated ruins of a golden age civilization. Talk, sneak or fight your way past mutants, gangsters and robotic adversaries. Make the right decisions or you could end up as another fallen hero in the wastelands…
Fallout 2 is the sequel to the critically acclaimed game that took RPG’ing out of the dungeons and into a dynamic, apocalyptic retro-future. It’s been 80 long years since your ancestors trod across the wastelands. As you search for the Garden of Eden Creation Kit to save your primitive village, your path is strewn with crippling radiation, megalomaniac mutants, and a relentless stream of lies, deceit and treachery. You begin to wonder if anyone really stands to gain anything from this brave new world.
Mastering your character’s skills and traits for survival, Fallout 2 will challenge you to endure in a post-nuclear world whose future withers with every passing moment…
Tactical Squad-Based Combat comes to the Fallout Universe!
You are the wretched refuse. You may be born from dirt, but we will forge you into steel. You will learn to bend; if not you, will you break. In these dark times, the Brotherhood – your Brotherhood – is all that stands between the rekindled flame of civilization and the howling, radiated wasteland.
Your weapons will become more than your tools, they will become your friends. You will use your skills to inspire the lowly and protect the weak… whether they like it or not. Your squadmates will be more dear to you than your kin and for those that survive there will be honor, respect and the spoils of war.
Discuss your favorite memories and moments from the series in our official forums here.
Earlier today, we ever-so-slightly tugged on the curtain to reveal that new information on DOOM is coming soon. We encourage you to throw on some headphones and check out the trailer.
We’re not ready to discuss the details of the game yet, but we’ll be sharing new info at this year’s QuakeCon event – taking place July 17-20th at the Hilton Anatole in Dallas, TX. For more information on the event, visit www.QuakeCon.org.
In the reveal trailer above, get a first look at the world envisioned by Viktor Antonov (Half-Life 2, Dishonored) — where gun powder has been banned following a cataclysmic world war at the dawn of the 20th century. Traditional warfare is now a relic of the past and all conflicts are settled head-on by elite teams of chosen warriors in sanctioned WarZones. Trained and bred for battle they face off for the glory of their nations.
To learn more on BATTLECRY – planned to be in Beta in 2015, visit the game’s official website — featuring an introduction blog post from Rich Vogel — and the BATTLECRY social media channels:
UPDATE: Recently, various gaming sites had a chance to participate in 32-players matches of the game. Learn more about their experience in the links below.
The Escapist – “The scenery of the level we played on did feel like as if you were playing in well-crafted anime painting.”
Polygon – “BattleCry’s positive community aspirations are certainly encouraging. The game’s bright, gorgeous atmosphere, clearly influenced by Antonov’s stylized work, may help foster that warm, cheery feeling of camaraderie.”
The Verge – “Its alternate take on a post-WWI world features a slick steampunk look, complete with strange technology and classy looking soldiers.”
GameSpot – Antonov’s distinct touch was immediately apparent in the map I played on, an alternate-history take on an industrial English city that manages to feel both grimy and oddly beautiful at the same time.
Eurogamer – “What these brief glimpses do illustrate is intent, and BattleCry’s team seems absolutely genuine in its desire to do something different in the F2P multiplayer market, and clearly very aware of the hurdles it faces in getting there. With a handful of intriguing ideas, and a surplus of ambition, if nothing else BattleCry will be one to watch for in 2015.”
GameFront – “The PC-based multiplayer title is easy to pick up and offers a lot of potential for depth, but at its heart, it’s a melee game that handles similarly to titles like God of War.”
Destructoid – “From the five (or so) matches that we got to see, BattleCry looks like it’ll be the perfect title to scratch an itch that a sizable portion of players have. It’s easy to jump into, and it’s very fast-paced.”
GamesRadar – “Like a classic game of Quake or Unreal Tournament, Battlecry delivers a steady stream of twitchy excitement. Whenever I wasn’t charging sword-end first into the fray, I was speeding to the nearest clash with dodge-rolls and gap-crossing swings on grappling hooks.”
PC Gamer – “…after Antonov’s work on Half-Life 2 and Dishonored, I’ve got strong hopes that it will look distinct.”
GameZone – “… Battlecry has the core to be a really fun and entertaining online battle arena game. ”
Rock, Paper, Shotgun – “BattleCry’s a melee-focused third-person multiplayer game, with up to 32 stylish soldiers murdering each other. And they are quite stylish, as the art direction is by Dishonored visual designer Viktor Antonov.”
GameReactor – “It’s visceral. Mere seconds into our first session our head was separated from the rest of our body and the blood kept being spillt with decapitations and flying limbs being the rule rather than the exception.”
CVG – New preview plus an interview with studio head Rich Vogel.
Still not sure what BATTLECRY is? Hear nearly 30 minutes of discussion on the game courtesy of Polygon’s Brian Crecente and Mike McWhertor.
The Evil Within will now terrify players right in the thick of Halloween season – releasing on October 21st in North America, October 23rd in Australia, and throughout Europe on October 24th, 2014. With your pre-order of the game, you’ll receive The Fighting Chance Pack, which includes:
For more on the game, check out these fresh hands-on impressions that went up today…
Gameplanet –“The Evil Within looks set to herald a frightening and exhilarating new dawn for survival horror.”
Joystiq — “The game is trying to unsettle me, and it’s doing a pretty good job of it. Just as I catch my breath, Spider-Girl bursts out of what was a harmless looking corpse, and now I have to run.”
MMGN –“The Evil Within is survival horror in its truest form, and the return of a once great genre I feared was lost to the mass market addicted to relentless action.”
Shacknews — “The Evil Within’s approach to survival horror feels vintage, in a good way. Limited resources help add to the tension and there are also some genuinely scary moments. The combat also helps add to the horror environments, with firearms meant to subdue, not dominate.”
Videogamer — “Having played it for a couple of hours it’s become clear that he’s close to achieving his goal: namely, returning to the horror staples he helped define in 1996 with Resi, and obliterate in 2005 with Resi 4.”
PC Gamer — “As someone who counts Resident Evil 4 among their all-time favourite games, The Evil Within has an extra layer of significance for me. ”
Polygon — “It feels like a game that builds upon what Mikami is best known for — survival horror — while taking the genre into a new direction, one without the restrictions a legacy franchise like Resident Evil carries with it. ”
Telegraph UK — “The Evil Within is shaping up to be the terrifying and triumphant horror comeback for Resident Evil creator Shinji Mikami.”
GameReactor — “It’s the Japanese survival horror evolved.”
GameCrate — ” I was wearing a Gear Fit when I played, and had it record my heart rate right after I left the demo. My normal resting heart rate is 75 beats per minute…and after an hour and a half with The Evil Within, it was 117.”
Expert Reviews — “After 2 hours it felt like we were only just scratching the surface and were left wanting more.”
Neoseeker — “The time I spent with The Evil Within might very well be the longest two hours of my life, and that’s okay. As the survival horror genre makes its comeback, Shinji Mikami appears to have taken the opportunity to show he’s still a master at his craft.”
Bloody-Disgusting — “The Evil Within is a great horror game.”
AusGamers — ” Lights out, volume up and all alone — I may be white-haired and frail once the experience is over, but to be taken back to that place Mikami created oh-so long ago…”
The Sydney Morning Herald — “Fans of old school horror should be looking forward to this one.”
The Escapist — Watch Andrea Rene’s reaction to playing the game in the video embed below…
Put on your best gear, pack your provisions, and turn your eyes to the stars—Craglorn launches today! The game update brings a challenge for groups of Veteran Rank players to ESO along with tons of fixes and improvements. Read the full patch notes to get every detail.
In Craglorn, you and your allies will take on new quests as you discover the Celestial threat to Tamriel, explore delves where your skills will be put to the test, and even participate in 12-player Trials—a completely new kind of adventure with the deadliest enemies yet (and fantastic rewards). The patch also introduces class and skill updates, fixes throughout the game, and more.
What else is new with ESO? Check out highlights at elderscrollsonline.com…
Bring William “B.J.” Blazkowicz into your home to enjoy the nonstop action and exhilarating gameplay of Wolfenstein: The New Order. Whether you are a seasoned regime steamroller of Wolfensteins past or ready to experience the intensity for the first time, or just seeking a great action game with a compelling story, we think you’ll find something to love with the game.!
Turns out other folks feel the same way. Check out what press and gamers are saying about the game in the links below…
Polygon (9/10) — “The New Order’s humanity makes it something truly memorable.”
Metro UK (9/10) – “The best Wolfenstein game ever made and one of the best single-player shooters for years, with a brave attempt to tackle serious issues and still have fun at the same time.”
CVG (9/10) — “Narrative is intelligently written, brilliantly voiced and highly polished.”
Game Revolution (4.5/5) –“Wolfenstein: The New Order is a shining example of how to revitalize an old-school franchise.”
EGM Now (8.5/10) – “Top-notch action puts Wolfenstein back near the top of the shooter heap.”
GamingTrend (90/100) — “Wolfenstein: The New Order delivers an experience well beyond my expectations, elevating this venerable series not only into a new generation, but raising the bar for story-driven shooters as a whole. Well done, MachineGames, well done indeed.”
Game Informer (8/10) — “Wolfenstein: The New Order is a positive step forward for the series.”
Games Xtreme (9/10) – Wolfenstein is one of the best shooters that we’ve played in a long time, it’s fun, it’s engaging, and it’s big and bold.
AusGamers (8.7/10) – “Wolfenstein: The New Order is a fantastic blend of old-school tropes and contemporary improvements that warrants a second play-through.”
Shacknews (8/10) – “Blazkowicz’s return has a long time coming, but MachineGames has assured that it was worth it.”
Games Radar (8/10) – “An over-the-top shooter with fun action, memorable set-piece moments, and decent characters, Wolfenstein: The New Order successfully transforms an old-school game into a modern experience.”
Xbox Achievements (85/100) – “… this is one of the most deliriously enjoyable and engaging first-person shooters you’ll play this year.”
Gamespot (8/10) — “The New Order’s combat intensity and variety have granted the Wolfenstein series a breath of fresh air, whilst still managing to hit the nostalgic highs that I expect from the series.”
US Gamer (4/5) — “… an absolutely spectacular, supremely gory, utterly compelling experience.”
Crave Online (8/10) – “It manages to remain interesting for most of the journey, presenting enough gameplay choice that the 20 hours don’t feel like a grind.”
VG247 — “And like Half-Life 2, The New Order also has its ‘Gravity Gun’ moment in the form of Blazkowicz’s laser cutter tool, which is later swapped out for a more-powerful rail gun.”
Stevivor (9/10) – “Wolfenstein: The New Order managed to surprise me not only with its unexpected gameplay but also with it’s excellent narrative.”
TIME (4/5) — “Wolfenstein newcomer MachineGames’ deftly executed voyage through a horror-filled 1960s world — and off — conquered by Nazi Germany gives its jarhead protagonist more than just the Nazis to think about.”
Financial Post (8/10) – “And I’d be lying if I said I didn’t get a dumb grin on my face every time I used the laserkraftwerk to turn Nazis into red Jello.”
SpawnFirst (8/10) — “You’ll have a ton of fun blasting Nazis to bits and painting the walls red.”
GameFront (80/100) — “It’s mostly a game about gunning down all the Nazis, Nazi monsters and Nazi robots you can, and MachineGames has done well to give a variety of experiences in that vein.”
Slant (4/5) — “the best entry yet in the Wolfenstein series”
ArsTechnica — “There’s depth to Wolfenstein: The New Order if you’re willing to put the time in to find it, to the point where I don’t mind the lack of a multiplayer mode. The craftsmanship in the campaign speaks to what happens when a developer doesn’t have to split its resources between two very different types of games wrapped into one package.”
Total Biscuit — “Highly enjoyable”
Guardian UK (4/5) — “Developer MachineGames has all sorts of fun with the imagined general depravity of triumphant Nazis as well as the technology they would have had at their command by the 1960s”
NowGamer — “Wolfenstein: The New Order does almost everything right, sliding confidently between gung-ho action sequences to gripping, character-driven story moments.”
God is a Geek (8/10) — “Visually, the idTech 5 engine makes The New Order sing on PS4. Cutscenes are stunning, while the environments are beautifully grim throughout.”
We’re very excited and proud to share news that at this year’s LARA (also known as The German Games Award), Bethesda Game Studios’ Todd Howard will receive the ‘LARA of Honor’ award.
Widely considred the highlight of the annual award show, the LARA of Honor has been given out since 2007. Previous winners include Ralph H Baer (2007), Allan Alcorn (2007), Jürgen Goeldner (2008), Alexej Pajitnov (2009), Nolan Bushnell (2010), Yves Guillemot (2011), Will Wright (2012) and Richard Garriott (2013).
Everyone at Bethesda is very excited for Todd to receive this award. It’s a testament to the hard work he and the BGS team has done, and to the great games they have produced over the last 20 years.
For more details, read the full press release after the break… Continue reading full article ›