Moving to our next adventure

Skyrim has been a labor of love for us since we started designing it in 2006. We never imagined it would become the phenomenon it has. And that is because of you, the fans. It was all of you who made it a success. We can’t thank you enough for embracing the game, spreading the word, and making it your own.

For the last year and a half we’ve been working on new content for Skyrim; from the game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs. Parts of our team have also been in pre-production on our next major project, and that game is at the point where it requires the studio’s full attention to make it our biggest and best work yet.

Even though we’re moving on, we’ll still have minor updates to Skyrim as needed. We’ve invested so much of ourselves into Skyrim and will never truly say goodbye to it.

We loved hearing your stories, your in-game triumphs, and your suggestions. One thing stuck out to us through those emails, letters, and postings. And that is – video games matter. They’re as important to you as they are to us. It’s not just about entertainment, it’s about your time. And you chose to spend it with our game.

Thank you again for all your support. We hope you stay engaged in the gaming community here and elsewhere. Keep spreading the word. Games are the world’s best entertainment because they can do what other forms cannot – fill you with the wonder of exploration and the pride of accomplishment. We look forward to sharing our next adventure with you.

Until next time,

Bethesda Game Studios

Now Open: The Official Bethesda Store

Today we’ve launched store.bethsoft.com — the official merchandise shop for Bethesda Softworks – featuring clothing, accessories, collectibles and more for games like The Elder Scrolls, DOOM, Fallout, Dishonored, Wolfenstein, and QUAKE. Below is a sampling of some of the site’s launch gear, including Official Vault 101 Gear, the id Legacy Collection, the Official Skyrim Collection, Dishonored gear, and your very own Elder Scrolls Online tshirt.

Look for regular updates to the store, and be sure to share your feedback in the Bethesda Store forum.

The Knife of Dunwall arrives April 16th

Those that have played Dishonored vividly can recall the actions of Daud – the legendary assassin that puts the game’s plot into motion. Beginning April 16th, you’ll return to this fateful moment and play the role of Daud in the story-driven add-on, The Knife of Dunwall.

Features of the new DLC include:

New Powers, Weapons and Gadgets — The mark of the Outsider empowers you with unique supernatural abilities. Call upon the Whalers to assist in combat with ‘Summon Assassin’, track down hidden Runes and Bone Charms with ‘Void Gaze’ and learn to use new variations to powers, including ‘Blink’. To aid in your dangerous exploits your customized arsenal of weapons and gadgets will include Chokedust to daze your enemies, whale oil powered Stun Mines to shock your targets, and a concealed Wristbow to launch sleep darts and explosive bolts.

Explore More of Dunwall –Make your way through the Legal District and infiltrate the Rothwild Slaughterhouse, a steaming factory filled with colossal whale carcasses and their hulking butchers. Revisit the decaying Flooded District, the location of Daud’s hidden base, first seen in the original game. Return to the scenes of key events in Dishonored with a new perspective, including the fateful moment that sets off Corvo’s journey.

Choose Your Path — On your search for answers, approach each mission with your own style. Your redemption – or your turn towards darkness – depends on your skills and the decisions you make. Discover the mystery behind Delilah in this stand-alone chapter, and then conclude Daud’s story in the upcoming final add-on, The Brigmore Witches.

The Knife of Dunwall will be available on April 16th on PlayStation 3 and Steam ($9.99), as well as on Xbox 360 for 800 Microsoft points. Stay tuned for new information on the content.

QuakeCon 2013 Dates Announced!

For the 18th straight year, QuakeCon will host North America’s largest BYOC (Bring-Your-Own-Computer) LAN party, with thousands of fans connecting their systems to play on a world-class network!

Taking place August 1-4, the event once again returns to The Hilton Anatole in Dallas, TX. You can make reservations at the hotel by calling 1-800-Hiltons or 1-800-445-8667 or by going online to the hotel’s reservation page. Special room rate of $159 per night when you reference QuakeCon 2013!

As new details on QuakeCon 2013 become available, we’ll post updates here on the official site, as well as on our Facebook and Twitter pages.

Elder Scrolls Online: Sign Up for Beta Today!

Big news for Elder Scrolls fans. You can now officially sign up for the Elder Scrolls Online beta program! Visit http://signup.elderscrollsonline.com/ to provide your information.

If selected, you will be one of the first people to embark upon the newest Elder Scrolls adventure, and help us beta test The Elder Scrolls Online. Please be aware that this is just beta sign-ups. The first beta test will begin soon—watch our official website, Facebook, and Twitter for an announcement about the first round of invites.

And in honor of opening beta sign-ups, we have released The Elder Scrolls Online – The Alliances Cinematic Trailer. Watch the trailer above.

Finally, Nick and I visited ZeniMax Online Studios to learn more about the beta program for our latest edition of The Bethesda Podcast. Featuring Matt Firor, Paul Sage, and Jo Burba, the podcast details specifics of the beta and includes questions submitted to @bethblog on Twitter.

Grab the podcast episode via any of the following methods:

ESO: Alliances at War

In The Elder Scrolls Online, the Aldmeri Dominion, Daggerfall Covenant, and Ebonheart Pact are embroiled in a full-scale war, but that was not always the case. What led each alliance to feel that war was the only option? What are their reasons and motives for fighting? Who are the key people and groups involved? In our latest developer video, “Alliances at War”, Loremaster Lawrence Schick answers these questions and more.

For more on the game’s alliances, visit ElderScrollsOnline.com.

The Dragonborn Comes in February (and Dawnguard & Hearthfire, too)

PC and PS3 fans, prepare to cast off. Next month, you will travel to Solstheim, home of Skyrim’s latest add-on, Dragonborn. PS3 fans can expect an expanded itinerary – with stops at Fort Dawnguard and Castle Volkihar – before heading back to the home of your dreams. Details below:

PC: On Tuesday, February 5th, Dragonborn will be available on Steam, including the English, French, Italian, Spanish and German versions of the content.

PlayStation 3: Dragonborn will be the first add-on arriving on PSN in February. Hearthfire will release next, followed by Dawnguard, and all three should be out in February. The 1.8 update will also release, just prior to Dragonborn. We’ll keep you posted as release dates get finalized both on our end and with Sony for each and its various languages. Last but not least, each one will be 50% off during their launch week on PSN.

Over the last year, it’s been a treat for us to work on new content for Skyrim, and we’re excited that it will soon be available for everyone to explore. Thanks for all your support and sharing your adventures with us.

Source Code and Title Update for BFG Edition

Good news for our DOOM modding community. Beginning today on GitHub, the GPL source code for DOOM 3 BFG Edition is available on the site’s id Software page.

Additionally, the next time you boot up the game on Steam, you’ll receive the new PC title update for the game. For more, read the release notes below.

NEW FEATURES

  • All projectiles cast shadows
  • Texture LOD bias added to menu options
  • Added option to force v-sync (instead of “smart v-sync”)
  • Adjusted default brightness value
  • Shadow casting projectiles added to menu options
  • Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
  • Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
  • Added option to disable checkpoints
  • Allow left/right to enter resolution menu
  • Variable FOV settings options were added into the main menu
  • Added controller bind options
  • Added additional anti-cheat measures

BUG FIXES

  • Fixed blood splatter effects break after reloading save game
  • Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
  • Fixed weapon impact effects break after using the artifact (heart)
  • Fixed leaderboards to work across languages

Visit ElderScrollsOnline.com

Following this week’s hands-on previews for The Elder Scrolls Online, we’ve launched ElderScrollsOnline.com – the game’s official community site. Be sure to bookmark the page, as it will be regularly updated with new features, dev diaries, screenshots, art, and more!

Highlights today include:

Welcome to the Official Elder Scrolls Online Community!

Explore the Story of The Elder Scrolls Online —  An introduction to ESO’s main story.

Reading the Future of the Past in The Elder Scrolls — The first dev diary featuring ZeniMax Online loremaster, Lawrence Shick.

Tamriel, Now and Then — A comparison piece showing locations from previous Elder Scrolls games and how they now look in ESO.

All the content you see on the site is only the beginning. As the new home for community content for ESO, you can expect much more in the coming weeks and months.

Visit ElderScrollsOnline.com