Darkness or Redemption? The final path of Daud, the man behind the assassination of Dunwall’s Empress, will be determined in Dishonored’s last add-on, The Brigmore Witches.
In the coming weeks we will share new content from the game — on the blog, as well as our Facebook, Twitter, and Tumblr pages for the game. To whet your appetite, here’s a brief description of the content.
In The Brigmore Witches, continue your journey as the legendary assassin, Daud, and bring his twisted narrative that began with The Knife of Dunwall to a close. After discovering the identity and intentions of Delilah, the leader of the Brigmore Witch coven, you set out to disrupt her from completing a powerful ritual that will spell your doom. Having already been betrayed by your lieutenant, Billie Lurk, you must rely on feuding gang factions—the Dead Eels and the Hatters—to negotiate your way through previously unseen districts of Dunwall en route to Delilah’s stronghold. Regardless of the way you reach your destination, one thing is for certain – you will finally answer for your treacherous actions and fall before the mercy, or punishment, of the Royal Bodyguard and Assassin, Corvo Attano. Additionally, your power, weapon and item upgrades, Chaos level, and player actions from The Knife of Dunwall will carry over via a compatible save file option.
As noted, if you completed The Knife of Dunwall, you will be able to carry over your save file to The Brigmore Witches. If you haven’t finished the content yet, you still have plenty of time — The Brigmore Witches arrives on Xbox 360, PS3, and Steam ($9.99 or 800 MS Points) next month on August 13th. PS3 players in Europe will be able to purchase the content a day later on August 14th.
The video is broken out into two parts. First, we interviewed Axel to learn more about working at Machinegames and creating concept art for Wolfenstein: The New Order.
In the second half of the video, he demonstrates his daily routine of speedpainting — his method of mentally preparing for the work day by spending 15-20 minutes to create a concept image from scratch.
In the coming weeks and months, we’ll be sharing more Bethesda Underground videos from our trip to MachineGames. If you’ve missed any of the previous videos, check out our playlist on the official Bethesda YouTube Channel.
One week after the last day of E3, there’s still plenty of buzz from our 2013 lineup. Before checking in on the latest news for The Evil Within, check out our new imgur album featuring E3 photos from last week Lots of fun memories!
Back to the games, here’s the latest on Tango Gameworks’ survival horror game coming next year. During the show, Team Tango demoed the game every hour… so there’s plenty to to share.
Gamespot — Watch Pete Hines interview filmed live from Gamespot’s E3 command center.
Giant Bomb — Patrick Klepek puts on his reporter hat and talks survival horror with Shinji Mikami.
NZ Gamer — “All of this was delivered by way of the grimy, dirty aesthetic of the game, and compounded by a claustrophobic level design and some truly disturbing experiences.”
Forbes — “The demo included everything one would expect from classic survival horror combined with top-notch graphics and audio. If the demo is any indicator, The Evil Within is shaping up to be a dark room delight.”
Denkiphile — “The feeling of powerlessness here is something that gamers have been pining for. Something that all survival horror games have been lacking as of late.”
TechnoBuffalo — “The gruesome character models, unsettling atmosphere, and copious amounts of gore are already enough to make one shiver. Given the history of Shinji Mikami’s skill with spooks and Bethesda’s knack for immersion, this added layer of uncertainty might just make this the scariest game ever created.”
Exophase — “Survival horror fans should take note of The Evil Within, it’s shaping up to be one of the most satisfying entries in the genre to date.”
Explosion — “It simply looks fantastic. I can’t wait for it.”
CV-Games — “The Evil Within could really be the next version of Resident Evil with the way things are looking. However, I applaud Mikami for branching out and trying to create a new IP, with new ideas, and a new cast and backstory.”
More E3 coverage to come, including a preview roundup for Wolfenstein tomorrow.
The Elder Scrolls Online is coming to PlayStation 4 and Xbox One, and we’re celebrating with this new gameplay trailer! The Daedric Prince Molag Bal has stolen your soul and plots to destroy Tamriel. Gather your allies and find out if you can thwart his sinister plan as you explore the world of The Elder Scrolls Online in Spring 2014.
To learn more about The Elder Scrolls Online, visit the official site at http://elderscrollsonline.com. For announce details, read our recently released press release after the break.
Today we’re happy to announce plans to release the complete Skyrim collection with The Elder Scrolls V: Skyrim® Legendary Edition.
Coming to Xbox 360, PlayStation 3, and PC on June 4th for $59.99 (European territories will see its release on June 7th), this package includes the most up-to-date version of the original game (employing the 1.9 title update),as well as the game’s three add-ons: Dawnguard, Hearthfire, and Dragonborn.
We’re excited to lift the curtain on The Evil Within — the upcoming survival-horror game from legendary developer Shinji Mikami (Resident Evil, Resident Evil 4) and our Japanese studio, Tango Gameworks.
Last week, IGN got to see the game in action, and you’ll be learning more about the game beginning on Monday. Until then, head to their site and watch the premiere of the game’s seriously terrifying live-action trailer.
Slated for release in 2014, stayed tuned to Bethesda Blog for updates and follow the game on our other social media sites.
Skyrim has been a labor of love for us since we started designing it in 2006. We never imagined it would become the phenomenon it has. And that is because of you, the fans. It was all of you who made it a success. We can’t thank you enough for embracing the game, spreading the word, and making it your own.
For the last year and a half we’ve been working on new content for Skyrim; from the game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs. Parts of our team have also been in pre-production on our next major project, and that game is at the point where it requires the studio’s full attention to make it our biggest and best work yet.
Even though we’re moving on, we’ll still have minor updates to Skyrim as needed. We’ve invested so much of ourselves into Skyrim and will never truly say goodbye to it.
We loved hearing your stories, your in-game triumphs, and your suggestions. One thing stuck out to us through those emails, letters, and postings. And that is – video games matter. They’re as important to you as they are to us. It’s not just about entertainment, it’s about your time. And you chose to spend it with our game.
Thank you again for all your support. We hope you stay engaged in the gaming community here and elsewhere. Keep spreading the word. Games are the world’s best entertainment because they can do what other forms cannot – fill you with the wonder of exploration and the pride of accomplishment. We look forward to sharing our next adventure with you.