This evening on Steam
, a new update for RAGE has been released. Below is the changelog to the update:
- Implemented workaround for AMD driver crash right after intro cinematic on Win 7 32-bit systems.
- Disabled UBOs because they are causing animation issues with AMD drivers. Don’t allow swap-tear to be enabled on AMD while the extension is not exposed because it may crash.
- Support for new video settings: “texture cache”, “vsync”, and “anisotropic filter”
- Automatically adjust vt_maxPPF based on the number of available cores.
- Improved performance for SLI cards when GPU transcode is enabled.
- Fix for GPU Transcoding option being disabled after exiting gameplay.
- Added safe mode to restore video settings to default values.
- Allow g_fov to be changed from the RAGE launch options in Steam.
- Server now forwards text chat from clients to all other clients while in-game.
Head to our RAGE forums for more details.
Over the past weekend, a hacker group attempted an unlawful intrusion of our websites to gain access to data. We believe we have taken appropriate action to protect our data against these attacks. While no personal financial information or credit card data was obtained, the hackers may have gained access to some user names, email addresses, and/or passwords. As a precaution, we recommend that all our fans immediately change passwords on all our sites — including our community forums, statistics site for Brink, and here on the blog.
If your username/email address/password is similar to what you use on other sites, we recommend changing the password at those sites as well. As we don’t know what further plans the hackers may have, we suggest that you keep an eye out for suspicious emails and account activity.
We regret any inconvenience that these attacks on us cause for you. These attacks will be evaluated to determine if there are any additional protections we might take that would be prudent.
If you’re a regular to our forums, you might have noticed they went down this afternoon. Don’t worry, we’re still here (and hopefully your post counts are, too :)) — our IT department is just working on putting some square pegs through round holes.
Once the forums are back up, we’ll let you know.