Bethesda and Bioware Brawl

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As mentioned before, many of our devs take Team Fortress II pretty seriously when playing against other studios. This past week was a big one, as the Vault 101 Dwellers took on the boys from Bioware. Check out our very own Nate Purkeypile’s summary of the victory. It’ll be remembered here at the office as “Mass Beatdown.”

Last night, two titanic forces met in a battle of epic proportions. A prophet foretold of the match ages ago and said that two studios would have a battle to decide once and for all, who was the best RPG studio…well, or who was better at a multiplayer shooter. The day… was a Thursday. The maps would be Dustbowl and 2fort.

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Fallout “Defines” PC RPGs

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This morning I noticed that over at GamerHelp, they have a feature called “Pinnacle Games: 18 Games That Define Their Genre.” Of these 18 games, Fallout is considered the defining PC RPG game. Here’s a sample of what they said about it:

Most RPG titles have you duking it out as a knight or a mage in a fantasy setting rife with clichéd monsters like dragosn and orcs and trolls, oh my! But not so in Interplay’s Fallout, a breakthrough RPG title that was set in a memorable setting: post-nuclear holocaust Earth. The narrative dirve of the story was nothing new — a ‘chosen one’ ventures forth to save the world — but the presentation was something else: dark, gritty and visceral, the stark landscape of the atomically cleansed landscape was as inhospitable as it was compelling.

In addition to Fallout, there’s some pretty solid choices for other genres: Street Fighter II for fighting games, Ikaruga for the shooting genre, and of course Pete’s probably happy to see that Company of Heroes was their defining RTS game (Pete: I probably would have argued C&C or Warcraft is what got the genre started and established, but COH has changed what they’re about and what they can be).

New Hall of Fame Members at Planet Elder Scrolls

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It’s coming a little late, but we thought we’d give a shout out of “congrats” to the following modders that achieved “Hall of Fame” status over at Planet Elder Scrolls for the month of December.

For more details about each of the mods, check out the links below.

For Morrowind:

Harlequin sword and bow resource by Phijama: Adds 4 katanas, 2 bows and 1 two-handed sword to the game.

Kirel’s Interior Weather by Kirel: Allows you hear the exterior weather from inside buildings.

For Oblivion

Loading Screens Themed Replacer by Trollf: Adds new, unique loading screens for the game.

Qarl’s Harvest by Qarl: Adds new harvesting options and brings apple and orange trees (see above) to Cyrodiil.

Book Placement by Erik Peter: Improves the way you can place books on a shelf.

Congrats!

Marc-André, Come On Down!!!!!

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It’s no small thing to enter a contest and beat out thousands upon thousands of entries to be named the winner. So having risen to the top we thought we’d have a brief chat with the grand prize winner of the Fallout 10th Anniversary contest to find out more about Marc-André from Montréal, the guy behind Grim Reaper’s Sprint: 

How long have you been playing games?
Wow, I’d say around 20 years. I got a NES system back when I was in kindergarten and I’ve been playing ever since.

What’s your gaming platform(s) of choice?
Right now I’d say my Xbox360 and my PSP. Whenever I’m at home, I like to play on my PC or my console, but since I move around a lot, I like to keep my PSP with me (and sometimes my DS, but not so much lately).

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Fallout 10th Anniversary Contest Winners Announced

After plowing through more entries than we ever thought possible, we whittled the list of over 17,000 entries down to the 12 finalists and picked a winner for the Fallout 10th Anniversary Contest. The entry that came out on top was ‘Grim Reaper’s Sprint,’ which restores all your action points whenever you kill an opponent. Congratulations to Marc-André Deslongchamps from Montreal for his winning entry. He selected the PC Grand Prize and takes home a boatload of goodies in addition to getting his Perk in Fallout 3. We’ll have a little interview up with Marc-André today or tomorrow.

But Marc-André wasn’t the only winner, and a lot of folks won some pretty cool stuff for their creative entries, as well as a few lucky folks who were selected at random just for entering the contest: ATI and NVIDIA cards, and an Xbox 360 from Microsoft, keyboards and mice from Logitech, Logitech PS3 controllers, bobbleheads, lunchboxes, etc. If you’re one of the lucky winners, you’ll be hearing from me shortly about your prize(s). Hit the jump for the list of winners and the Perk they submitted.

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Walking the Walk

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One of our artists, Dane Olds, informed me that he and some other folks at the office (see the team photo above) played a couple of friendly matches of Team Fortress II against the developers over a Breakaway, ltd. I asked Dane to write up a little post-game wrap report. Here’s what Dane had to say:

Some of you may know that several of us here at Bethesda have been spending quite a bit of time with the Orange Box. I’m going to go out on a limb here and say that a good portion of that time has been spent with Team Fortress 2. So when we received a challenge from BreakAway, ltd. (located nearby in Hunt Valley) we were more than happy to step into the ring.

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One Day Left! Time is Running Out! Act Now!

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The Fallout 10th Anniversary contest is coming to a close. Tomorrow, just before the stroke of midnight, we will close the contest and then figure out which of the gazillion entries is the big weiner winner. There have been quite a few terrific entries, and numerous noble efforts. We’ll get into our favorites and all of that once it’s all said and done, but thanks to everyone that entered.

If you’ve been brainstorming for that one brilliant idea, I’d go ahead and put fingers to keys and submit your entry before it’s too late.

Trailer Blazer

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On June 5th — three months ago today — fans may recall seeing the above image on our website – that is, when our servers weren’t crashing in anticipation of the teaser trailer.

Well, everyone’s seen the above trailer now, or so it seems. Today I got word that the trailer has been viewed more than 2 million times off our website (over 1.8 million downloads) and through Xbox Live (over 250K downloads). That doesn’t include YouTube views or downloads off of all the other sites that hosted the trailer.

To put it in context, in the first five months that we hosted the Oblivion teaser trailer, 800,000 views took place. So the Fallout 3 trailer has been viewed more than twice as many times in about half the time. Impressive…most impressive.

If you haven’t had a chance to view the teaser (though I’m guessing any visitor to our site has), check it out here:

Meet the Iron Man!

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So Monday morning when I got to the office, I immediately went into the blog’s mailbox to see who would become the winner of our contest. When I left on Friday, we had a couple guys with game times around 600 hours, but it turned out our winner would best these impressive efforts. There were also a few folks sending in multiple screen shots showing total game time across different players, but as the rules noted, this contest was for one game save.

Without further ado, I’d like to congratulate Krisztián Kovács of Hungary as becoming the “Oblivion Iron Man.” With a gameplay time of 700:48:55, he was the official winner by nearly 50 hours. If you think about that, that’s like playing for the entire month of February — even if it’s leap year! To quote Pete on the accomplishment, “Da-yum!”

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Strong Sales Worldwide

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Looking at Amazon sales for Europe, the US, and Japan for last week, it looks like The Elder Scrolls IV: Oblivion continues to be a favorite among gamers world wide. In Japan during its first week, it was the top selling Xbox 36o game.

Over in the Europe, Oblivion comes in at #5 on the Amazon’s UK sales Charts for 360 games, over a year after release.

And stateside, Oblivion on PS3 ranked #5 as well.

For all of Amazon’s sales rankings last week, check here