Game Informer dissects The Evil Within’s Survival Horror

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Chomping at the bit for more info on The Evil Within? We’ve got plenty coming this week, and it starts with the latest feature from Game Informer’s month-long look at horror games. Head here to watch a 6-plus minute video as Andrew Reiner and Tim Turi discuss the flavor of horror the game offers. In short, they sum it up as Mikami at his best.

Stay tuned for more on The Evil Within throughout the remainder of the week.

Oh the Horror! The Evil Within Takes Hold of Game Informer

The Evil Within aptly haunts the cover of Game Informer’s Horror issue. The magazine’s executive editor, Andrew Reiner recently played through the first few chilling hours of the game and has recounted his experience for you in the October’s edition. Check out eight pages of gruesome new details on the game, as well as never-before seen screenshots. No Tricks, Just Treats.

The digital version of Game Informer is available now, and you can pick up the issue starting this week at your local GameStop. Throughout the month, look for new updates on the game at GameInformer.com.

ESO cover story from Game Informer available free this week

In case you missed it, Game Informer’s reveal for The Elder Scrolls Online is now available as a free download this week.

For more news on The Elder Scrolls Online, check out these sites:

Combat Roundtable for The Elder Scrolls Online

Err… rectangular-tabled discussion.

Game Informer’s newest update for The Elder Scrolls Online takes a lengthy look at the game’s combat mechanics. From top-line features to advanced mechanics, there’s plenty to learn in the 30+ minutes of discussion featuring lead gameplay designer Nick Konkle, creature combat designer Maria Aliprando, and lead PvP designer Brian Wheeler.

Watch the videos at GameInformer.com

Matt Firor discusses TESO game engine

GameInformer.com’s latest on The Elder Scrolls Online features an interview with game director Matt Firor clearing up misconceptions about the game’s engine. The article also gives a first look at the Black Marsh.

Here’s an excerpt from Firor’s interview…

You licensed HeroEngine a long time ago. What role did the Hero Engine play in the development of ESO?

We started ZeniMax Online from scratch, with no employees and no technology. We had to build everything ourselves. It takes a long time to write game engines, especially MMO engines, which are inherently more complicated than typical single-player ones. So, we decided to license the HeroEngine to give us a headstart. It was a useful tool for us to use to prototype areas and game design concepts, and it provided us the ability to get art into the game that was visible, so we could work on the game’s art style. Our plan is for ESO to be a world class MMO, with the most advanced social features found in any MMO to date – so while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of HeroEngine as a whiteboard for us – a great tool to get some ideas in the game and start looking at them while the production engine was in development.

Catch up on all of Game Informer’s coverage at gameinformer.com/elderscrollsonline

Questions and Quests

With plenty of info to digest from this month’s first look for The Elder Scrolls Online, Game Informer is now calling upon you to ask questions for an upcoming podcast interview with Matt Firor and Paul Sage. Post your questions here.

Until then, learn more about the game’s exploration-driven quests in a lengthy video interview with Paul Sage and Rich Lambert. Watch it here

MMO Update

Game Informer continues their month long look at the Elder Scrolls Online with two new updates…

  • Learn why Dunmers, Nords, and Argonians formed an alliance of convenience, known as the Ebonhart Pact.
  • Game Director Matt Firor discusses Zenimax Online’s MMO strategy in a new interview available here.

Missed any of this month’s coverage? Pick up the June Game Informer at GameStop and follow updates at gameinformer.com/elderscrollsonline