Game Informer announces The Elder Scrolls Online

Since opening its doors in August of 2007, we haven’t been able to say much about happenings at ZeniMax Online Studios – until today. Announced just minutes ago, Game Informer’s June 2012 cover story is… The Elder Scrolls Online!

The magazine will be available to subscribers early next week and should arrive at GameStop stores shortly after that. You’ll also want to keep your eyes on GameInformer.com/ElderScrollsOnline. Today they put up the magazine cover, and you can expect more updates throughout the month.

The Elder Scrolls Online is planned for a 2013 release on both PC and Mac. To keep up on the latest news for the game, check out our official Twitter and Facebook accounts for the game, and also visit the game’s discussion forums.

More to come!

Modeling Morality: The Chaos Of Dishonored at GameInformer.com

In Game Informer’s latest feature for Dishonored, Adam Biessener chats with Harvey Smith and Rafael Colantonio to learn more about Arkane’s “chaos system” approach for handling player choice, as well as how the system differs from  morality systems seen in other games.

Head over to GI’s site and watch the 10-minute interview here.

Game Informer lets you choose your path in Dishonored (updated)

 

 

One of the cornerstones of Arkane’s heritage is immersive gameplay that presents a multitude of choices to the player. In the latest Dishonored hub update at GameInformer.com, this ideal is demonstrated through a short, Choose Your Own Adventure-esque text adventure providing examples of choices you might encounter in the game.

Sneak/charge/teleport here to play.

Update: In related news, Game Informer is planning a podcast with the game’s co-creative directors, Harvey Smith and Rafael Colantonio. If you’ve got a question you want them to answer, submit it here!

Learn about Dishonored’s Look & Feel at Game Informer

Even if you don’t know Viktor Antonov’s name, it’s a safe bet you know his work. Serving as the Visual Design Director for Dishonored, Antonov’s previous work includes designing Half-Life 2′s now-famous City 17.

In a new video interview at GameInformer.com, Viktor discusses his role in helping Arkane create the game’s ambitious and unique vision. You’ll definitely want to watch the video, as it includes new screenshots and concept art (including the full panoramic version of the image above).

And if you’ve missed any of the previous Dishonored updates, head to http://gameinformer.com/dishonored

Co-Creating Dishonored: An Interview With The Directors up at GameInformer.com

The old saying is two is better than one, and that’s definitely the case at Arkane. In GameInformer.com’s latest feature for Dishonored, they chat with the game’s co-creative directors, Harvey Smith (left) & Raphael Colantonio (right). In the interview, they discuss their teamwork on the project, as well as how the team operates across two countries (they have offices in Austin, TX and Lyon, France). Here’s a snippet…

Game Informer: And how do you make that system work on a day to day basis? What’s the interaction between the two major studios in two different parts of the world?

Harvey Smith: Well one of the things is that we come in a little earlier than most video game studios, like our lead programmer gets here at five in the morning. And that way he has maximum overlap with the French office due to the time difference. We also leave the video conference up all day. You know instead of just using it for meetings like most people do (which we think is a mistake) we like to put it on a cart next to to the desk and leave it up and just chat with the person. We leave it unmuted, that’s another key. You develop this team vibe.

Read the rest of the interview here.

Game Informer reveals Dishonored

Since announcing the acquisition of Arkane Studios at QuakeCon last year, we’ve been on pins and needles waiting to announce their latest project. At long last, the wait is over! Game Informer has revealed that Dishonored will be the featured as the cover story for their August issue.

In addition to the magazine preview, this month you can expect updates aplenty on GameInformer.com — similar to the hub that was created for Skyrim. As they go live, we’ll keep you updated.

For now, check out our press release for the game, and check out the cover spread at Game Informer’s site.

BETHESDA SOFTWORKS ANNOUNCES DISHONORED

Arkane Studios Reveals New First-Person Action Game

July 7, 2011 (Rockville, MD) — Bethesda Softworks®, a ZeniMax® Media company, today confirmed that it will publish Dishonored™, an all-new first-person action game under development at Arkane® Studios. Dishonored will be the first project for the studio since being acquired by ZeniMax in 2010.

Under the direction of co-creative directors, Raphael Colantonio, lead designer on Arx Fatalis®, and Harvey Smith, lead designer on Deus Ex®, Dishonored is set for release on the Xbox 360®video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows® in 2012.

Details on Dishonored will be revealed in the exclusive cover story in Game Informer®’s August issue, which ships to subscribers in early July 2011 and hits newsstands on July 15th. Coverage of the game will also continue on the magazine’s website, www.gameinformer.com/dishonored, throughout the month of August.

“At Arkane we have a passion for creating deep, immersive game experiences,” said Colantonio. “To be able to finally share details of our project is both extremely exciting and satisfying.”

The game will also be featured in magazine cover stories around the world throughout the month of August. Check the official site for updated details: www.dishonored.com.