Gameinformer.com’s month-long look at Dishonored continues today with a new video focusing on Arkane’s history and the company’s vision as they move forward with Dishonored.
Since announcing the acquisition of Arkane Studios at QuakeCon last year, we’ve been on pins and needles waiting to announce their latest project. At long last, the wait is over! Game Informer has revealed that Dishonored will be the featured as the cover story for their August issue.
For now, check out our press release for the game, and check out the cover spread at Game Informer’s site.
BETHESDA SOFTWORKS ANNOUNCES DISHONORED
Arkane Studios Reveals New First-Person Action Game
July 7, 2011 (Rockville, MD) — Bethesda Softworks®, a ZeniMax® Media company, today confirmed that it will publish Dishonored™, an all-new first-person action game under development at Arkane® Studios. Dishonored will be the first project for the studio since being acquired by ZeniMax in 2010.
Under the direction of co-creative directors, Raphael Colantonio, lead designer on Arx Fatalis®, and Harvey Smith, lead designer on Deus Ex®, Dishonored is set for release on the Xbox 360®video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows® in 2012.
Details on Dishonored will be revealed in the exclusive cover story in Game Informer®’s August issue, which ships to subscribers in early July 2011 and hits newsstands on July 15th. Coverage of the game will also continue on the magazine’s website, www.gameinformer.com/dishonored, throughout the month of August.
“At Arkane we have a passion for creating deep, immersive game experiences,” said Colantonio. “To be able to finally share details of our project is both extremely exciting and satisfying.”
The game will also be featured in magazine cover stories around the world throughout the month of August. Check the official site for updated details: www.dishonored.com.
The latest Skyrim update at Game Informer reveals how Bethesda Game Studios completely overhauled the game’s menu system — making your map, skill menu, inventory, and magic spells more accessible than ever.
Game Informer wraps up their Skyrim coverage next week. We’ll keep you posted when new updates go live.
Skyrim art director Matt Carofano takes Game Informer on a tour of the game’s art style in the latest hub update. Character design and new artistic technology is discussed, while many pieces of exciting concept art are shown in detail, from godly statues to lowly prisoners.
In February’s issue of Game Informer, one of the new gameplay elements revealed for Skyrim was dragon shouts. Learn more about how they work, and how the language was created from scratch in Matt Miller’s new feature up at GameInformer.com. Below is an small excerpt from the article…
“It’s in the lore,” declares game director Todd Howard. “It was like the classic barbarian battle cry. I’m not sure if it showed up in a book in Daggerfall, but it’s definitely mentioned in this pocket guide to the empire that we did for Redguard. It was the idea that the Nords had these battle cries, and they would shout at their enemies.” As the team at Bethesda began to design The Elder Scrolls V, they latched onto this little piece of mythology, and the way it could tie back to the dragons – powerful creatures that had been absent from the world for thousands of years.
Read more — including how Emil Pagliarulo worked on creating the language — here. Oh, and did we mention there’s a new screenshot and concept art!?!
We’ve gotten a lot of questions about Skyrim’s graphics engine since the game was announced. As promised, we now have more details on the tech by way of Game Informer’s latest hub feature.
Head over to the Game Informer site and check out “The Technology Behind The Elder Scrolls V: Skyrim” for all the info.
Grab your headphones and head to GameInformer.com to learn more about “The Sound of Skyrim.” Across four videos, Bethesda Game Studios’ audio director Mark Lampert discusses in-game sounds, voice acting (including the contributions of one Max von Sydow), dragon sounds and shouts, and to cap it all off, he previews new parts of Jeremy Soule’s main theme for the game.
Wanting to hear more on the game? Fear not, Game Informer has plenty more to share in the upcoming weeks.
Pull up a chair and listen to Bethesda Games Studios’ Todd Howard in three video interviews now up on GameInformer.com. Across three separate videos, Todd discusses how he got into the industry, the evolution The Elder Scrolls from Arena to Skyrim, and his take on the gaming industry today.
Fun fact about Todd: In the third video, he talks about his interest in sports games, and he specifically discusses NCAA Football. At the office, we have an online dynasty going, and I can tell you Todd’s insanely good at the game. In the next week or so, I have to play against him (Notre Dame vs. Michigan). First person to correctly guess the score of the game wins a small prize.*
*You only get one guess. Multiple entries coming from the same profile/IP address/email address will result in disqualification.
GameInformer.com continues their extended coverage on Skyrim tonight with an interactive look at Alduin’s Wall — first introduced last month in our annoucement trailer for the game. Wondering what this wall means? GameInformer’s Matt Miller explains it’s significance:
“It depicts a prophecy heralding the return Alduin to the world of the Elder Scrolls, as well as the history of the dragons and their interaction with humanity. Each section of the wall tells a different part of the story, and we’ll explain every area in detail. Each of the previous games in the Elder Scrolls series play a part in the prophecy.”
For a more in-depth look at the wall, head here.