Coverage of the recent Brink blast is still coming in, with OXM UK, Britxbox and Games.on all publishing previews of the Splash Damage shooter.
If you’re still not sure what to make of this Brink game, don’t forget to check out the bevy of new gameplay videos. G4′s Adam Sessler was “pleasantly surprised” after viewing them, reporting: “It wasn’t until we received the videos that I fully appreciated how ambitious [Brink] is with campaign-based multiplayer.”
Sarcastic Gamer took a look at the art of the Ark, highlighting Brink concepts in the first SG Artview. The site is also collecting questions that it plans to pose to Brink developers, so head over to the SG forums to suggest a few.
In listy news, the Fallout 3 DLC expansions have been nominated for Machinima.com’s Inside Gaming Awards 2009. Speaking to that content, Telegraph named Fallout 3: Game of the Year Edition as one of the top 10 time-stealing games of 2009. Platform Nation also included Brink in its list of “10 Original IPs for 2010.”
Lastly, GameSpot spoke to Fallout 3 lead designer Emil Pagliarulo for its examination of moral quandaries in video games. Here’s an excerpt from the interview:
“I think players simply get tired of experiencing the same things over and over and over in games. Frankly, it gets boring. When morality’s involved, the simple act of shooting a bad guy isn’t so simple anymore.”
As more news hits the interwebs, we’ll keep you posted.
With G4TV.com and X-Play’s coverage of Brink in the rearview mirror, we’ve decided to make Bethesda Blog a one-stop shop for all of this week’s videos (you can also head to our YouTube channel to watch them in glorious HD).
Above you can watch the final segment from X-Play last night. After the break, check out the other two X-Play segments, as well as Playing Smart and An Objective Perspective (parts one, two, and thereeee!).
G4TV.com continues their Brink coverage with a new video entitled An Objective Perspective. This time around, Game Director Paul Wedgwood walks you through gameplay in Container City. Learn more about the locale, changing combat roles, and selecting objectives within the game.
G4TV.com will have new videos on Wednesday and Thursday. And don’t forget to watch X-Play on both Wednesday and Thursday night for extended coverage.
G4TV.com has an exclusive look at Brink’s gameplay this week. Head here to watch Playing Smart, in which Game Director Paul Wedgwood explains the S.M.A.R.T system (that’s Smooth Movement Across Random Terrain). Stay tuned to G4TV.com today through Thursday for more videos.
There will be additional coverage on X-Play, too — starting tonight at 6:30 PM ET. Brink Week on X-Play continues on Wednesday and Thursday of this week. Check your local listings for more times.
The release date for Brink is, indeed, Fall 2010. That’s when the game will be ready for everyone to play. Hope everyone enjoys the videos we’ll be putting out this week for everyone that didn’t get to see the Brink demo at E3/PAX/QuakeCon/GamesCom/etc.
In this “Around the web,” we look at some the latest reviews for WET, plus coverage for Brink, id Software, and even a look back at Daggerfall.
With WET reviews, we begin at Planet Xbox 360, where Tony DaSilva reviewed the game. Here’s a snippet of his review, where he scored the game an 8.5/10:
“With 12 chapters in its campaign, WET offers up a solid play through with consistent action. As for the story, it’s outlandish, but purposely so. Like I said, we’re in a B movie here, and we all know how ridiculous B movies are.”
Here’s the latest news from around the web. Up first, X-Play revealed new gameplay footage of WET on their show last night. Head here to watch the gameplay, and see Adam Sessler’s interview with Creative Director Patrick Fortier.
Moving along, winners of the 2008 ELAN Awards were announced this week and Fallout 3 came away a winner in two videogame categories — Best Console Game and Best Art Direction. To see a full list of winners, head here.
Broken Steel is in still in the news. This week, Game Revolution’s Nick Tan has a new preview for the upcoming DLC. Here’s a snippet:
“Before asking Alan Nanes (lead designer for Broken Steel) and Pete Hines (VP of Public Relations & Marketing) about how much experience is needed to reach the (perhaps) final level, I thought I would be clever by calculating it beforehand. Following the formula of needing 150 more experience to reach each subsequent level, you will need 66,700 experience to reach level 30 which is about 125% more experience than that needed at level 20 (29,450).”