As promised, G4TV.com has more from Container City in a new gameplay video narrated by Splash Damages’s Paul Wedgwood.
Be sure to tune into X-Play (6:30 PM ET) tonight and Thursday for more coverage on Brink. Additionally, G4TV.com will have the final segment from Container City on their site tomorrow.
Updated!: Tonight’s segment from X-Play is now up at G4TV.com. Head here to hear about how Brink’s campaign can be played as a single-player, cooperative or as a competitive multiplayer experience.
G4TV.com continues their Brink coverage with a new video entitled An Objective Perspective. This time around, Game Director Paul Wedgwood walks you through gameplay in Container City. Learn more about the locale, changing combat roles, and selecting objectives within the game.
G4TV.com will have new videos on Wednesday and Thursday. And don’t forget to watch X-Play on both Wednesday and Thursday night for extended coverage.
G4TV.com has an exclusive look at Brink’s gameplay this week. Head here to watch Playing Smart, in which Game Director Paul Wedgwood explains the S.M.A.R.T system (that’s Smooth Movement Across Random Terrain). Stay tuned to G4TV.com today through Thursday for more videos.
There will be additional coverage on X-Play, too — starting tonight at 6:30 PM ET. Brink Week on X-Play continues on Wednesday and Thursday of this week. Check your local listings for more times.
The release date for Brink is, indeed, Fall 2010. That’s when the game will be ready for everyone to play. Hope everyone enjoys the videos we’ll be putting out this week for everyone that didn’t get to see the Brink demo at E3/PAX/QuakeCon/GamesCom/etc.
For more details on Brink, visit the game’s official site, as well as Splash Damages’ website.
Update: G4TV.com now has the segment shown on X-Play tonight. Watch it here.
In this “Around the web,” we look at some the latest reviews for WET, plus coverage for Brink, id Software, and even a look back at Daggerfall.
With WET reviews, we begin at Planet Xbox 360, where Tony DaSilva reviewed the game. Here’s a snippet of his review, where he scored the game an 8.5/10:
“With 12 chapters in its campaign, WET offers up a solid play through with consistent action. As for the story, it’s outlandish, but purposely so. Like I said, we’re in a B movie here, and we all know how ridiculous B movies are.”
Elsewhere, Canada’s own GameFocus awarded WET their Editor’s Choice award saying, “Rubi and WET totally rock.”
More WET reviews and more after the break.
Continue reading full article ›
Point Lookout is now available to download for Xbox 360 and Games for Windows. You can buy both versions online through the Xbox LIVE Marketplace and Games for Windows LIVE Marketplace (be sure to download the GFWL Client if you haven’t already) . Also be sure to check out the latest screenshots, the Point Lookout trailer, and the team diary on the creation of Point Lookout.
For the Games for Windows version of Point Lookout, make sure you have the latest game update (v 1.6). Get it here.
Update: Wanna see more on Point Lookout. Check out videos at G4TV and MSNBC Tech Watch.
Here’s the latest news from around the web. Up first, X-Play revealed new gameplay footage of WET on their show last night. Head here to watch the gameplay, and see Adam Sessler’s interview with Creative Director Patrick Fortier.
For more interviews on WET, head to Kotaku for another interview with Patrick. Elsewhere, SPOnG interviewed Lead Designer Ashraf Ismail.
In other WET news, Destructoid’s Nick Chester discusses how WET got its name and Edge has a new preview based on impressions from our London event.
Moving along, winners of the 2008 ELAN Awards were announced this week and Fallout 3 came away a winner in two videogame categories — Best Console Game and Best Art Direction. To see a full list of winners, head here.
Broken Steel is in still in the news. This week, Game Revolution’s Nick Tan has a new preview for the upcoming DLC. Here’s a snippet:
“Before asking Alan Nanes (lead designer for Broken Steel) and Pete Hines (VP of Public Relations & Marketing) about how much experience is needed to reach the (perhaps) final level, I thought I would be clever by calculating it beforehand. Following the formula of needing 150 more experience to reach each subsequent level, you will need 66,700 experience to reach level 30 which is about 125% more experience than that needed at level 20 (29,450).”
Looking for more on Broken Steel? Talking About Games interviewed Jeff Gardiner.
Last but not least, Rogue Warrior Senior Producer Sean Griffiths appears in new interviews at SPOnG and Inc Gamers.
Update: See extended footage of Wet on G4TV here.