Wolfenstein fans will want to check out today’s preview + interview from VG247′s Deputy Editor, Dave Cook. After playing the game for about an hour at Gamescom, Cook covers how the game takes inspiration from the original game and expands upon it with new story-driven cutscenes and choices. Here’s an excerpt:
“It doesn’t take long for Wolfenstein: The New Order to pull the rug out from beneath the player and smack them across the face with a brutal moral choice. In front of handcuffed hero BJ Blazkowicz, fellow brothers in arms Wyatt and Fergus lie partially stripped and bound. Towering above them, the maniacal Nazi surgeon Deathshead cackles and forces the player to choose which of the two should walk free, and which should be condemned to his sadistic medical research. “I like this one’s eyes”, he sneers as he strokes Wyatt’s face with grave menace.”
In addition to the articles first-hand impressions, Cook catches up with Machinegames creative director, Jens Matthies, to learn more about how the project started — including inspirational meetings the development team had with id Software during pre-production.
While I wasn’t there (prepping for my PAX Prime trip), it sounds like our Gamescom 2013 booth was a rousing success. With more than 340K attendees at the show (wowzas!), we’ve got plenty of great pics from our crowded booth where fans played The Elder Scrolls Online and Wolfenstein: The New Order.
Headed to this year’s Gamescom in Cologne, Germany? We’re pleased to let you know that as well as showing The Evil Within in a theatre, and having The Elder Scrolls Online and Wolfenstein: The New Order playable on the show floor, we’ve teamed up with Level Up Wear and for the very first time will have a booth selling Bethesda merchandise!
You can find our merchandise booth at Hall 9, Aisle B, stand 64, conveniently located just around the corner from our public booth (Hall 9, Aisle A, stand 31). The merchandise booth will feature items such as t-shirts, hoodies, dog tags, glassware, mobile cases, and mouse pads from games such as Dishonored, Doom, Fallout, The Elder Scrolls Online, The Elder Scrolls V: Skyrim, The Evil Within and Wolfenstein.
Happy Friday, everyone! While we’re getting ready for the weekend, Gamescom 2012 is still going strong in Cologne, Germany.
Plenty to share on Dishonored, beginning with a trident of coverage at Gamespot:
Masquerade Murder - Watch a new interview with lead designer Ricardo Bare as he discusses the Lady Boyle mission.
New Preview from Peter Brown - “Side missions within the main quest are equally capable of affecting Corvo’s future. Upon approaching the entrance to the party, you’re presented with the option to hand a note from one of the corrupt Pendleton twins to an attendee of the ball.”
Today we have a look back at recent news coverage for Brink — both at PAX and GamesCom. Having attended the former myself, I can tell you the queue for the game was insane… with waits between two and four hours. Still, everyone I spoke to said it was worth the wait.
Apparently Machinima’s Inside Gaming crew thought so, too. This past week they declared the game best shooter of PAX (aka the Boom Headshot Award).
Meanwhile, Machinima Respawn interviewed Creative Director Richard Ham at the show. We’ve got the video embed and plenty more after the break.
In addition to the new gameplay footage at Machinima, which Nick shared earlier in the week, there’s been plenty of great news and coverage for Hunted coming out of PAX and GamesCom. Here’s a quick look at some of the highlights.
“Graphically, Hunted is very pretty looking, and the gameplay, at least for ranged combat, feels highly polished already. The only minor gripe so far is that steering characters left and right, especially when running, is a bit stiff. Otherwise, this is looking like it could be a surprise hit in 2011 and is a game I am definitely excited about.”
QuakeCon is over, GamesCom is over, but PAX is still ahead of us. It’s a busy time of the year, so we’d better catch up on our reading now.
Construction specialists Todd Howard, Tim Willits, Jason West and Vince Zampella sat down to talk about Building Blockbusters at QuakeCon. As the panel was moderated by Adam Sessler, it’s only natural that G4TV has a full recording. And speaking of Todd, Eurogamer also grabbed him for a long interview at the show, covering numerous topics of interest. Read it here.
Another headline panel at the show was Richard Garriott and John Carmack’s Rocket Talk, covering their unique adventures and shared interest in space. Wired followed up on the panel by interviewing the pair, a meaty transcript worth checking out.