QuakeCon/GamesCom: On the Brink of a plenty to read…

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This month at GamesCom and QuakeCon, we let both press and fans play Brink against human-controlled opponents for the first time — with both groups coming away impressed — so impressed that consumer areas, we saw players coming back for seconds and thirds.

Kotaku’s Stephen Totilo shares his experience playing the game at QuakeCon in a post titled, “Brink Is The Breakthrough That Makes 2011 Feel So Far Away.” To see why he feels that way, read his preview here.

More Brink coverage after the break…

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GamesCom 2010 lineup announced

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Heading down to Cologne for GamesCom 2010? You should really come by the Bethesda booth. There you will find award-winning games, world-class people, and possibly an unassuming child from which you can wrest a demo controller. Not that we condone such behavior. I’m just saying, he’s totally hogging the station.

Dates for the public run from August 19 through August 22, where attendees will have a chance to check out fully playable demos of Brink, Hunted and Fallout: New Vegas. Special live presentations of RAGE will also be shown every hour of the day.

The Big Beth Booth will reside in Hall 6.1, aisle B #40. Write it down. Find us. Sample our softworks. And wait your turn in line; that kid deserves his demo.

Around the web: More reviews for WET

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In this “Around the web,” we look at some the latest reviews for WET, plus coverage for Brink, id Software, and even a look back at Daggerfall.

With WET reviews, we begin at Planet Xbox 360, where Tony DaSilva reviewed the game. Here’s a snippet of his review, where he scored the game an 8.5/10:

“With 12 chapters in its campaign, WET offers up a solid play through with consistent action. As for the story, it’s outlandish, but purposely so. Like I said, we’re in a B movie here, and we all know how ridiculous B movies are.”

Elsewhere, Canada’s own GameFocus awarded WET their Editor’s Choice award saying, “Rubi and WET totally rock.”

More WET reviews and more after the break.

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Brink Roundup: More from PAX 09 (Updated)

It’s only been about a week since our last blog post on Brink, but there’s already plenty of new coverage — courtesy of the game’s appearance at GamesCom and PAX.

We begin with Giant Bomb — watch Brad Shoemaker’s interview with Game Director Paul Wedgwood above.

Additional PAX interviews can be found at the following:

  • Machinima has put up an Inside Gaming Plus Interview with Paul Wedgwood.
  • Creative Director Richard Ham tackles questions for The Weekly Blend.
  • Following up their preview coverage, The Goozex Report interviews Richard Ham.

Need more interview action, Richard Ham did a beast of an interview (28 minutes long) with Videogamer.com. Watch it in HD here. Additionally, Richard answered questions for MTV Game One at GamesCom.

PAX also set the stage for a trio of new previews — check out impressions at Endsights, 360 Sync, and GamePro.

Finally, yours truly made a brief appearance on Insomniac’s Full Moon Show to discuss Brink and our other titles at PAX. Watch it here.

Update: There’s an interesting preview written by Alec Meer at Rock, Paper, Shotgun. Here’s an excerpt from ’Splash Damage’s Brink: This Is How It is’…

“That said, Me will be Me in Brink. There is, thank grud, no Alec Meer player model, but there is an elaborate character editor, a little akin to City of Heroes and APB. You choose your face, your body type, your hair, your tatooos, your beard, your clothing…”

Read the rest here.

PAX ’09: Brink Roundup

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As promised, here’s a web update on Brink coverage coming out of PAX. Above is a cool shot of our Brink booth, which during downtime used LED lights to display screenshots from the game.

In coverage news, Co-Optimus has an audio interview (courtesy of the  Colony of Gamers team) with Creative Director Richard Ham. Additionally, the site shares impressions after seeing Paul Wedgwood’s presentation of the game.

For additional PAX impressions, check out GameStooge, SideQuesting, and The Goozex Report. As more news pops, we’ll keep you updated.

Hit the jump for Brink coverage from GamesCom and QuakeCon, as well as more photos from our PAX booth.

Web Roundup: Brink

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Before you head out for the weekend, here’s a round up of coverage for Brink (we’ll have one up for WET shortly).

Fresh out of GamesCom, IGN’s Martin Robinson has impressions after watching a presentation on the game — here’s an excerpt from his preview:

“Different, too, is the look of Brink’s protagonists, and although their roots are in the muscled iconography of what’s an achingly machismo genre, they’ve been painted with a Pixar-like brush resulting in an abundance of character. They’re open to customisation that offers generous depth, and each move of a slider in the creation menu will have an effect on the battlefield – create a stocky character and, as you’d expect, they’ll be slow to move but more able to take hits, while a wiry frame ensures speed at the cost of endurance.”

Additional previews for Brink can be found at OXM UK, Hooked Gamers, PCGames.de (translated via Google), and GamersUnity (translated via Google).

Brink received several accolades at GamesCom. They include:

Wrapping up GamesCom news, be sure to check out fan site BrinkGamers.com for a lengthy interview with Richard Ham and Ed Stern, as well as  more pics of our Container City setup from the show — provided by our friends at Splash Damage.

As more comes out on Brink (PAX is just around the corner), we’ll keep you updated.

Weekend Update: Todd Howard interview, GamesCom coverage, and more

I hope everyone’s having a glourious weekend. Here’s some news and info I thought I’d share.

G4TV caught up with Todd Howard at QuakeCon last weekend. Above you can watch the interview, as Todd touches on the future of  The Elder Scrolls, Fallout 3 content on PS3, and Zenimax’s recent acquisition of id Software.

A couple of interesting blog posts at Destructoid. They caught up with Emil Pagliarulo (briefly) for a feature they did on “What the armor says.” Meanwhile, Ben PerLee had a chance to play WET this past week. Here’s an excerpt in which he discusses the game’s soundtrack…

“I’ll say it plainly: this soundtrack is really good, and my favorite part of my hands-on with the game. It’sfilthy hot.”

Plenty of news continues to surface for Brink. You can read previews at GamePro, ingame.de (translation courtesy of Google), and TotalPlayStation; as well as new interviews with Paul Wedgwood at Atomic Gamer and QuakeLiveTV (via YouTube).

Also out of QuakeCon, Team Xbox has a new interview for RAGE with Stephan Martiniere. Meanwhile, VG247 has an interview with Todd Hollenshead.

Finally, a new review for Mothership Zeta is up at Console Monster. Here’s a snippet…

“As always with the DLC developed for Fallout 3 by Bethesda, the depth and attention to detail is fantastic. There is a wealth of enjoyment to be had and Bethesda has truly shown the world how DLC should be designed, developed and distributed.”

That’s all for now…now get back to enjoying your weekend.

Quick Update: There’s a new preview up for WET at Games Are Evil.

Around the web — around the world edition

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We’ve got coverage from QuakeCon, GamesCom, San Francisco, Atlantis. You name it, we got it…

Germany has become the center of the gaming world this week — as press and gamers alike flock to GamesCom in Cologne. Above is a picture of our booth — inspired by Brink’s Container City. Find more pictures at  Kotaku, as well as this Splash Damage-endorsed Flickr page.

Press folks have been checking out WET at GamesCom, as well as in New York, San Francisco, and last week at QuakeCon. Read hands-on impressions at Kotaku, Team Xbox and Gamespot. Here’s a look at the Gamespot preview:

“Wet seems to be at its best during the combat sections, which are quick, stylish, and a whole lot of fun to play. The platforming sequences, by contrast, tend to slow the action down a great deal, and we’re hoping there’s more gun-firing and swordplay than ledge-leaping and chasm-jumping in the final version of the game.”

Elsewhere, Game Trailers has a new interview for WET with Pete taken last week at QuakeCon. Hit the jump below to catch it and the latest Fallout 3 news…

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New Brink screens and coverage

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Between QuakeCon last week and GamesCom this week, there’s new screenshots and coverage up for Brink to check out on Brink.

With GamesCom going on in Cologne this week, we’ve put up three new screens on the official site for Brink (including the one above). As new coverage pops up from the event, we’ll keep you posted.

Out of QuakeCon, Kotaku has a few posts from Stephen Totilo about the game. He chatted with Game Director Paul Wedgwood about the game’s SMART system, as well as the buzz that players get from great teamplay. He also wrote a new preview of the game. Here’s an excerpt:

“Wedgwood explained that the game would keep generating contextual missions that suited the classes of the three controlled characters. They assisted each other until reaching a narrative choke point that cued an in-engine cut-scene and a cliffhanger — the three troopers discovering something surprising that we couldn’t see.”

For more QuakeCon coverage, be sure to check out BlueGamer, Big Download, David Ellis of 1Up’s Twitter, and Paul Wedgwood’s shortest-ever interview at ScrewAttack.