QuakeCon is over, GamesCom is over, but PAX is still ahead of us. It’s a busy time of the year, so we’d better catch up on our reading now.
Construction specialists Todd Howard, Tim Willits, Jason West and Vince Zampella sat down to talk about Building Blockbusters at QuakeCon. As the panel was moderated by Adam Sessler, it’s only natural that G4TV has a full recording. And speaking of Todd, Eurogamer also grabbed him for a long interview at the show, covering numerous topics of interest. Read it here.
Another headline panel at the show was Richard Garriott and John Carmack’s Rocket Talk, covering their unique adventures and shared interest in space. Wired followed up on the panel by interviewing the pair, a meaty transcript worth checking out.
This month at GamesCom and QuakeCon, we let both press and fans play Brink against human-controlled opponents for the first time — with both groups coming away impressed — so impressed that consumer areas, we saw players coming back for seconds and thirds.
Heading down to Cologne for GamesCom 2010? You should really come by the Bethesda booth. There you will find award-winning games, world-class people, and possibly an unassuming child from which you can wrest a demo controller. Not that we condone such behavior. I’m just saying, he’s totally hogging the station.
Dates for the public run from August 19 through August 22, where attendees will have a chance to check out fully playable demos of Brink, Hunted and Fallout: New Vegas. Special live presentations of RAGE will also be shown every hour of the day.
The Big Beth Booth will reside in Hall 6.1, aisle B #40. Write it down. Find us. Sample our softworks. And wait your turn in line; that kid deserves his demo.
In this “Around the web,” we look at some the latest reviews for WET, plus coverage for Brink, id Software, and even a look back at Daggerfall.
With WET reviews, we begin at Planet Xbox 360, where Tony DaSilva reviewed the game. Here’s a snippet of his review, where he scored the game an 8.5/10:
“With 12 chapters in its campaign, WET offers up a solid play through with consistent action. As for the story, it’s outlandish, but purposely so. Like I said, we’re in a B movie here, and we all know how ridiculous B movies are.”
Finally, yours truly made a brief appearance on Insomniac’s Full Moon Show to discuss Brink and our other titles at PAX. Watch it here.
Update: There’s an interesting preview written by Alec Meer at Rock, Paper, Shotgun. Here’s an excerpt from ‘Splash Damage’s Brink: This Is How It is’…
“That said, Me will be Me in Brink. There is, thank grud, no Alec Meer player model, but there is an elaborate character editor, a little akin to City of Heroes and APB. You choose your face, your body type, your hair, your tatooos, your beard, your clothing…”
Before you head out for the weekend, here’s a round up of coverage for Brink (we’ll have one up for WET shortly).
Fresh out of GamesCom, IGN’s Martin Robinson has impressions after watching a presentation on the game — here’s an excerpt from his preview:
“Different, too, is the look of Brink’s protagonists, and although their roots are in the muscled iconography of what’s an achingly machismo genre, they’ve been painted with a Pixar-like brush resulting in an abundance of character. They’re open to customisation that offers generous depth, and each move of a slider in the creation menu will have an effect on the battlefield â€“ create a stocky character and, as you’d expect, they’ll be slow to move but more able to take hits, while a wiry frame ensures speed at the cost of endurance.”