New Hunted Video — Call of the Forge

Hunted is just over a month away and to help get you ready, we’re releasing several behind-the-scenes videos. In the first video, Call of the Forge, the developers discuss the world of Hunted and the secrets the Demon’s Forge hold

Stay tuned for new videos, and be sure to catch up on the recent press coverage highlighting Crucible — the game’s level editor.

Press Event Recap (Updated)

As we continue to see new coverage from last week’s BFG event, we’ll continue update our recaps posted yesterday. Feel free to use this post as your portal to the latest updates, and while you’re at it, check out the screenshots we released online.

Update: Links have been updated as of 4/21 at 10:30 PM EST

Hunted at BFG: Gameplay and Crucible impressions

Since announcing Hunted’s pre-order items months ago, we’ve alluded to an in-game level editor called Crucible. At our BFG press event last week, we let folks use it and also play a new level from the main game. For the latest on Hunted, check out these sites…

After the break, check out Gamespot’s interview with our very own David Clayman.

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Around the web: Checklist edition

There’s three things you should do this week.

  1. Vote for the the games to be featured next year for the Smithsonian’s ‘Art of Video Games’ exhibit. Among the games (spanning five eras), you can vote for DOOM II, Oblivion, and Fallout 3. Deadline: Extended to April 17th
  2. Vote in G4TV’s Game Franchise Deathmatch. Round 2 features Fallout vs. Gears of War and The Elder Scrolls vs. StarCraft. Deadline: Voting ends Friday.
  3. Do your taxes!

With that out of the way, here’s some other stuff you’ll want to check out

  • Inc Gamers has a two part interview with Brink creative director Richard Ham. Part 1 is here. Part 2 is over here.
  • The Sixth Axis learns from Ed Stern how many areas are in Brink (and more).
  • Todd Howard appears in the G4TV special, Gamers Heart Japan. It’s a really nice feature, but if you can’t wait to watch Todd, he’s at the VERY end.
  • PC Gamer explains how Brink starts to make perfect sense once you have time to play it.
  • OXM UK goes hands on with both Brink and Hunted.
  • VG247 looks ahead to our 2011 lineup and also makes predictions about the future.
  • GameDynamo looks forward to Hunted.

Beyond that, don’t forget there’s still time to bid on a Todd Howard-signed deluxe bobblehead, a team-signed Skyrim cover (above), and a Fallout: New Vegas neon sign. 100% of the final sale price will support Japan Earthquake and Tsunami Relief Fund – a GlobalGiving Project.

PAX East and Beyond: Hunted/Brink roundup

Over the past month, folks from around the world have had a chance to go hands on with both Hunted and Brink. Here’s a recap of the latest coverage — beginning with X-Play’s PAX East preview featuring both games. Watch it above.

After the break, we’ve got plenty more coverage on both titles — including video previews from GameTrailers.

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New Hunted trailer explains “The Power of Two”

The latest Hunted trailer has been unleashed, and this time we’re showing off the game’s prodigious co-op action. Hunted now sports both online co-op and offline splitscreen, allowing friends a chance to co-op at their preferred distance. Check out the trailer above for a look at what to expect.

Hunted hits stores on PC, 360 and PS3 on May 31 (US)/June 3 (UK). Head to huntedthegame.com for more info.

Hunted Roundup

As we pack our bags for PAX East, we thought we’d share a few updates on our upcoming titles. Beginning with Hunted, here’s the latest coverage to hit since Nick’s post last week.

That’s all for now. Look for new previews after PAX East, and if you’re in Boston this weekend, stop by our booth.

Hunted, RAGE, and Brink invade Beantown

Do you like apples?

This weekend we’re off to Boston, where we’ll be feelin’ the good vibrations at PAX East. At our booth, you’ll have a chance to go hands on with both Hunted and Brink — with developers from inXile and Splash Damage on hand to answer your questions. For Hunted, you’ll be able to play the game cooperatively on a level that’s never been shown to the public. Meanwhile, those playing Brink will have an opportunity to play a new level, Security Tower, which sees desperate Resistance fighters attempting to break one of their own out of the Security’s main headquarters on the Ark.

After playing the games, you’ll leave the booth feeling cooler than Matt Damon — as you’ll be Departeding with t-shirts for both games.

On Friday night, we can’t promise you Steven Tyler, but you’ll feel like a rock star if you attend our Brink’d community event (8-11 PM) at the Black Falcon Terminal. Just a Brady-to-Moss toss away from the Boston Convention Center, on hand we’ll have multiple 16-player setups with developers from Splash Damage playing against members of the community. We’ll also be handing out some wicked cool giveaways. Space is limited, so get there early!

And while it’s too early to see home runs over Fenway’s Green Monster, you’ll see huge mutants in our special presentations for RAGE (Friday and Saturday at 1:30 PM in the Wyvern Theatre) being presented by id Software’s Jason Kim and Matt Hooper. Attendees of the event will receive a limited “Wingstick” t-shirt and have a chance ask questions following the presentation.

How do ya’ like them apples?!?

Hunted co-op interview

Chris Keenan, design director on Hunted, returns this month to answer questions about the game’s cooperative gameplay.

When playing Hunted online, can you explain how they’ll connect with other players?

Our matchmaking system is really easy to use. We tried to simplify the matchmaking interface as much as possible. It is very easy to try to find someone who meets the same criteria that you want. When you send out a request (like a dating service), it will search for people who have the same request as you. These folks will have been sending out requests to play the same areas as you. Our matchmaking system attempts to find players who have similar play styles. If you tend to do more exploration, the game tracks that and will try to match you with another player that likes exploration.

If someone playing with you drops out of the game, will you be able to add someone on the fly?

When your co-op partner leaves you have a few options.  You can choose to continue playing single player at the spot where you left off. Your partner will immediately become and AI buddy and you continue forward.  You can also choose to use the seamless matching system to find a new partner.  As soon as that partner is found, it will return you to the previous checkpoint with that partner and you get to move on as before.

For players not playing Hunted online, what options do they have when playing the game?

Over the last year, we’ve been working behind the scenes to try to get split screen into the build. While reading the early previews of the game, we noticed many of the comments from fans were talking about how important split screen is to this type of game. We’re happy to share news that split screen is now in the game!

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