BYOC Attendees — Get ready for QuakeCon 20

2015 - QC - Package - UAC Command Center - Final

It’s crazy to think, but we’re only 148 days away from QuakeCon – and this year’s a big one. We’ll be celebrating the event’s 20th anniversary, which means 1) we’re all getting old and 2) we’re planning to make this the biggest and most exciting QuakeCon ever!

For everyone planning to spend 4 days in the BYOC, the information below is important:

Attendees wishing to participate in the QuakeCon 2015 BYOC must pre-purchase one of the ‘BYOC Select-a-Seat’ packages through our online registration site to guarantee a seat. As all seats will be accounted for prior to the show, we won’t have seats available on-site or on a first-come-first serve basis. Once the packages sell out, we’ll be giving people the opportunity to win a limited number of BYOC seats via social media giveaways, contests, and via our event partners leading up to the show.

Make sense? If you were at QuakeCon 2014, it should. Our pre-registration should be familiar, with one exception: This year we’re doing five tiers instead of four, and we’re kicking it off on March 4th with our new, super, duper, uber ‘BYOC Select-a-Seat with UAC Command Center VIP Seating Package’ – a very-limited package (only 32 available) that will include VIP BYOC seating in the Network Operations Center (NOC)!

To find out how you can snag a spot in the NOC, as well as full details on what each package includes, be sure to check out the info below. As the dates creep up in the coming weeks, we’ll be sharing reminders here on the blog, as well as on our official Facebook and Twitter account.

Oh yeah, and see those “Your Design Here” shirts below? Learn how you can design the 20th Anniversary QuakeCon shirt in this blog post.

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Don’t Forget: Mythbusters Tackles DOOM Tonight!

When you’ve got CyberDemons and Hell Knight’s to frag — who you gonna call? MYTHBUSTERS!

Starting tonight at 9/8 c on Discovery, MythBusters’ Adam and Jamie will take on a real-world version of DOOM. To tide you over until the premiere of this week’s episode, check out a deleted scene in the embed as well. You can also visit the show’s official page to get a look at Tim Willits involvement in the episode.

Fore more on MythBusters, visit discovery.com.

Tune In: Mythbusters Meets DOOM Next Weekend

For now over a decade, Discovery’s popular show MythBusters has helped put an end to longstanding myths relating to popular culture, news stories, and everyday life. For next week’s January 31st episode, they’re taking their expertise to video games.

In this special episode dedicated to the hobby near and dear to our hearts, we’re excited that id Software’s own Tim Willits will be helping Adam and Jamie dig into an often-discussed topic of FPS games: Is it really possible for someone to carry all those health packs, guns, and even a chainsaw? Using the DOOM universe and DOOM 3 BFG Edition for reference, Tim helps the team recreate a DOOM level in real life.

Catch the episode on Discovery on Saturday, January 31st at 9/8c. For more details, visit the show’s page on Discovery.com.

Measuring Levels of Awesome

What’s an oscilloscope? I had to visit Wikipedia to get more information (spoiler: it allows one to read changes in an electrical signals). What’s important to this blog post? One Pekka Väänänen has demonstrated that the device is also capable of playing Quake.

Watch the video above to see E1M1 from the original QUAKE in action, and learn more about how Väänänen made it happen in his recent blog post.

LEGO: BFG Edition Interview

Whether you’re searching Reddit or checking out news on numerous gaming sites, it would be hard to miss this amazing, spot-on LEGO tribute to DOOM. After sharing this Flickr page and YouTube video shown above, there have been plenty of “that’s [expletive] awesome” said this week.

This week we had a chance to catch up with the creator, Iain Heath — a.k.a. Ochre Jelly. Originally from the UK, Iain’s lived in Seattle the past 17 years, where he’s worked as a software engineer, aspired to be a wannabe stand-up comedian, and become a full-time LEGO artist and blogger for The Brother’s Brick. This weekend Iain will be proudly displaying his DOOM homage and other works at BrickCon — a celebration of all things LEGO taking place in Seattle.

Check out our interview below…

You’ve worked on a numerous LEGO projects, what led you to DOOM?

I played DOOM and DOOM II way back when they first came out, and was a huge fan, played loads of mod levels, and still play it to this day. And since my LEGO art generally focuses on popular culture, it was a natural fit. Since I usually build stuff that is in the public consciousness, I thought I’d built something just for myself for a change, for purely nostalgic reasons. To be honest, I had no idea anyone else really remembered the game, so the popularity of my DOOM layout came as something of a surprise!

You’ve been posting about the project for some time on Facebook, how long did the project take?

I started it at the very start of the summer, and it’s basically consumed all my free time. By my reckoning it required about 15,000 bricks to construct – most of which had to be special ordered, as my existing LEGO collection is relatively small (as are most of my previous models, compared to this one). I also ran out of time to add everything I wanted to, and had to scale it back a bit in order to be done in time for BrickCon. For example, I wanted to include an Arachnotron and Hell Baron.

What was the most challenging aspect of the project?

The scale of the background, definitely. I normally just build small characters. But with DOOM, the environment is a big part of the experience, so I decided to just bite the bullet and attempt a diorama at the same scale as the characters. I haven’t done much architecture before, so that was hard to figure out. With characters, I’m trying to emulate a very specific image. But for these backgrounds, there wasn’t a template to work from, I had to design the layout from scratch, which required greater imagination and planning on my part.

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QuakeCon 2014: The id & The ESO

Anxious for the DOOM sneak peek? Attending QuakeCon 2014 will satisfy your immediate desire to get the first details on the new shooter from id Software. And it will also give you a chance to meet the game’s art director.

Hugo Martin, already known for his work on Pacific Rim and games like Uncharted: Drake’s Fortune and The Force Unleashed, will be reviewing art portfolios for amateur and professional artists who want honest feedback and career advice.

Interested? Be sure to BYOP (Bring Your Own Portfolio) to our id Software booth in the exhibit hall Thursday-Saturday from 12:00pm – 2:00pm.

QuakeCon will also offer an opportunity to hear more about long-term plans for The Elder Scrolls Online.

During ZeniMax Online’s panel, ‘The Future of ESO’, Game Director Matt Firor and other members of the team will discuss where the game is headed and answer your questions on the Ventrilo main stage. Like Hugo from id, members of the ESO team will be on hand throughout QuakeCon to meet and greet fans. For full details on ESO’s QuakeCon showing, including how to receive a free copy of the game at QuakeCon, visit elderscrollsonline.com.

For the latest news and announcements for QuakeCon 2014, visit the event’s official site, Twitter, and Facebook pages.

A new way to QUAKE

We’re excited to announce that the QUAKE LIVE experience is evolving — benefiting from now having its own standalone client. With the new client, the QUAKE LIVE team can dedicate more time to updating in-game features without the worry of how ever-evolving web browsers will affect gameplay and performance. If you ever experienced any browser compatibility issues, or troubles installing the QUAKE LIVE plug-in, we highly recommend you give the new standalone client a try.

QUAKE LIVE remains free to play and offers extended access and features to members with Premium and Pro accounts. And to celebrate the New Year, Pro subscribers may now host matches for standard users on all seven Premium game modes, including Freeze Tag and Domination!

If you have questions about how this affects your existing QUAKE LIVE account, we recommend reading the FAQ. Additionally, you can learn about the latest content updates on the QUAKE LIVE news page.

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Happy 20th, DOOM! (Updated)

Update: For retrospective pieces on DOOM, be sure to visit Games RadarPolygon, Wired, IGN, Eurogamer, and The Verge.

Hard to believe, but today marks the 20th anniversary of DOOM’s original PC release. To help celebrate, we’re sharing some of our favorite DOOM community creations, DOOM memories from the team at id Software, and for one day only, you can purchase a commemorative anniversary t-shirt on the Official Bethesda Store.

Want to share your memories? Post in the comments below or include #DOOMemories on Twitter.

Tim Willits — “DOOM is the sole reason I am in the video game industry. I remember downloading the game, without knowing much about it, playing it, and then having the game consume most of my life for two years — until id Software hired me!

For me, the greatest thing about DOOM was the ability to create and play my own levels. The limitless possibilities of what I could do in the game fascinated me so much that the entire direction of my life changed. I knew, after creating my first DOOM level, that the only thing I wanted to do in my life was make video games. And to this day, I still feel very blessed and a little amazed that I work at id Software and that I have had the chance to shape the DOOM franchise.

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Office Antics: Halloween Edition

It’s Halloween again, and there were several people that came to work dressed in costume — here at our office and across some of our other studios. We hope that you enjoy the group shot of everyone at Bethesda HQ. We had quite the big turn out this year compared to last year. It looks like we need a bigger hallway!

We received a great many photos from id Software, ZeniMax Online Studios, and Battlecry Studios.

Finally, we received and saw tons of wonderful Halloween pumpkins and costumes. Here’s an album of some of our favorites!

Thanks to everyone that jumped on the Halloween creativity bandwagon and sent us or shared their pics. Happy Halloween!