LEGO: BFG Edition Interview

Whether you’re searching Reddit or checking out news on numerous gaming sites, it would be hard to miss this amazing, spot-on LEGO tribute to DOOM. After sharing this Flickr page and YouTube video shown above, there have been plenty of “that’s [expletive] awesome” said this week.

This week we had a chance to catch up with the creator, Iain Heath — a.k.a. Ochre Jelly. Originally from the UK, Iain’s lived in Seattle the past 17 years, where he’s worked as a software engineer, aspired to be a wannabe stand-up comedian, and become a full-time LEGO artist and blogger for The Brother’s Brick. This weekend Iain will be proudly displaying his DOOM homage and other works at BrickCon — a celebration of all things LEGO taking place in Seattle.

Check out our interview below…

You’ve worked on a numerous LEGO projects, what led you to DOOM?

I played DOOM and DOOM II way back when they first came out, and was a huge fan, played loads of mod levels, and still play it to this day. And since my LEGO art generally focuses on popular culture, it was a natural fit. Since I usually build stuff that is in the public consciousness, I thought I’d built something just for myself for a change, for purely nostalgic reasons. To be honest, I had no idea anyone else really remembered the game, so the popularity of my DOOM layout came as something of a surprise!

You’ve been posting about the project for some time on Facebook, how long did the project take?

I started it at the very start of the summer, and it’s basically consumed all my free time. By my reckoning it required about 15,000 bricks to construct – most of which had to be special ordered, as my existing LEGO collection is relatively small (as are most of my previous models, compared to this one). I also ran out of time to add everything I wanted to, and had to scale it back a bit in order to be done in time for BrickCon. For example, I wanted to include an Arachnotron and Hell Baron.

What was the most challenging aspect of the project?

The scale of the background, definitely. I normally just build small characters. But with DOOM, the environment is a big part of the experience, so I decided to just bite the bullet and attempt a diorama at the same scale as the characters. I haven’t done much architecture before, so that was hard to figure out. With characters, I’m trying to emulate a very specific image. But for these backgrounds, there wasn’t a template to work from, I had to design the layout from scratch, which required greater imagination and planning on my part.

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QuakeCon 2014: The id & The ESO

Anxious for the DOOM sneak peek? Attending QuakeCon 2014 will satisfy your immediate desire to get the first details on the new shooter from id Software. And it will also give you a chance to meet the game’s art director.

Hugo Martin, already known for his work on Pacific Rim and games like Uncharted: Drake’s Fortune and The Force Unleashed, will be reviewing art portfolios for amateur and professional artists who want honest feedback and career advice.

Interested? Be sure to BYOP (Bring Your Own Portfolio) to our id Software booth in the exhibit hall Thursday-Saturday from 12:00pm – 2:00pm.

QuakeCon will also offer an opportunity to hear more about long-term plans for The Elder Scrolls Online.

During ZeniMax Online’s panel, ‘The Future of ESO’, Game Director Matt Firor and other members of the team will discuss where the game is headed and answer your questions on the Ventrilo main stage. Like Hugo from id, members of the ESO team will be on hand throughout QuakeCon to meet and greet fans. For full details on ESO’s QuakeCon showing, including how to receive a free copy of the game at QuakeCon, visit elderscrollsonline.com.

For the latest news and announcements for QuakeCon 2014, visit the event’s official site, Twitter, and Facebook pages.

A new way to QUAKE

We’re excited to announce that the QUAKE LIVE experience is evolving — benefiting from now having its own standalone client. With the new client, the QUAKE LIVE team can dedicate more time to updating in-game features without the worry of how ever-evolving web browsers will affect gameplay and performance. If you ever experienced any browser compatibility issues, or troubles installing the QUAKE LIVE plug-in, we highly recommend you give the new standalone client a try.

QUAKE LIVE remains free to play and offers extended access and features to members with Premium and Pro accounts. And to celebrate the New Year, Pro subscribers may now host matches for standard users on all seven Premium game modes, including Freeze Tag and Domination!

If you have questions about how this affects your existing QUAKE LIVE account, we recommend reading the FAQ. Additionally, you can learn about the latest content updates on the QUAKE LIVE news page.

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Happy 20th, DOOM! (Updated)

Update: For retrospective pieces on DOOM, be sure to visit Games RadarPolygon, Wired, IGN, Eurogamer, and The Verge.

Hard to believe, but today marks the 20th anniversary of DOOM’s original PC release. To help celebrate, we’re sharing some of our favorite DOOM community creations, DOOM memories from the team at id Software, and for one day only, you can purchase a commemorative anniversary t-shirt on the Official Bethesda Store.

Want to share your memories? Post in the comments below or include #DOOMemories on Twitter.

Tim Willits — “DOOM is the sole reason I am in the video game industry. I remember downloading the game, without knowing much about it, playing it, and then having the game consume most of my life for two years — until id Software hired me!

For me, the greatest thing about DOOM was the ability to create and play my own levels. The limitless possibilities of what I could do in the game fascinated me so much that the entire direction of my life changed. I knew, after creating my first DOOM level, that the only thing I wanted to do in my life was make video games. And to this day, I still feel very blessed and a little amazed that I work at id Software and that I have had the chance to shape the DOOM franchise.

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Office Antics: Halloween Edition

It’s Halloween again, and there were several people that came to work dressed in costume — here at our office and across some of our other studios. We hope that you enjoy the group shot of everyone at Bethesda HQ. We had quite the big turn out this year compared to last year. It looks like we need a bigger hallway!

We received a great many photos from id Software, ZeniMax Online Studios, and Battlecry Studios.

Finally, we received and saw tons of wonderful Halloween pumpkins and costumes. Here’s an album of some of our favorites!

Thanks to everyone that jumped on the Halloween creativity bandwagon and sent us or shared their pics. Happy Halloween!

Quake Live Update

This week the QUAKE LIVE team has added to new maps and game features to the game — courtesy of Premium Pack 19. Details below…

Future Crossings

Making its way to QUAKE LIVE from Quake 3 Arena, Future Crossings makes its debut from author Dan “Scancode” Gold. As the name implies, Future Crossings takes place in a futuristic space base. The flag sits alone in the middle of the base on the mid-level, surrounded by both higher and lower ground, making for unpredictable escape routes. Teams will fight for the Quad Damage in the middle, with armor serving as a sniper roost for people wishing to ply their Railgun skills. Future Crossings is now available for play in all flag-based gametypes and Race.

Gospel Crossings

Gospel Crossings is a Capture the Flag arena that takes the fight to multiple levels of a gothic cathedral. Created by Dan “Scancode” Gold, Gospel Crossings is another classic CTF arena returning to QUAKE LIVE. Defenders will find a multitude of ways in and out that they have to defend, especially the jumppad leading from the bottom level behind the flag. A Quad Damage is up for grabs in the middle, but a fog pit is the only thing waiting to greet players. Gospel Crossings is available in all flag-based gametypes, Domination, and Race.

Railyard

Railyard (shown above) has been rebuilt from the ground up, new exclusively for QUAKE LIVE. Formerly known as Silly Railings by Dan “Scancode” Gold, Railyard is a small Capture the Flag arena where all the action takes place in one room. Stacks of crates are available for cover, with jumppads behind them for popping up and railing. Nothing but some abandoned railroad tracks separates the two teams. Railyard is available in all flag-based gametypes, Race, and definitely excels for small One Flag CTF matches.

For additional changes arriving with the new update, rocket jump past the link below.

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Work on id’s next big thing!

id Software has a well-storied past, and now you can be part of their future. Like Arkane, the Dallas-based studios is ramping up with more than a dozen positions — including Environment Concept Artist, Physics & Simulation Programmer, and Design Director. Applications for the team can be submitted at jobs.zenimax.com.

And speaking of the id team, if you haven’t watched it already, check out our interview and PAX panel (embedded above) featuring id’s art director, Hugo Martin.

Hellish DOOM prints descend on Bethesda Store

Decorate your dorm room, man cave, or even the dining room (you devil, you) with our limited edition DOOM poster and & giclee.

On the left you’ll see our new high-quality giclee print, “Echoes in the Darkness” from artist WAY$HAK — featuring one of DOOM’s iconic baddies, the Cyberdemon. And on the right you’ll see Godmachines’ tribute to DOOM II’s final boss, the “Icon of Sin“.

Both 18×24 prints are limited to 333 individually-numbered prints. No clue why they’d be numbered that way :)

Order at store.bethsoft.com