Earlier in the month we explained why you should consider signing The Gamer Petition, a grassroots campaign to mobilize the gaming community in the run-up to Schwarzenegger v. ESA and EMA. Set for oral argument in November, this landmark United States Supreme Court case will determine whether video games should continue to enjoy protection as free speech like any other respectable art form.
But gamers aren’t the only ones speaking up. Today our friends over at id Software have equipped their own legal BFGs, firing off a “friend of the court” brief for the Supreme Court justices to consider. The brief boils down to an argument for why video games should not be thought of as any different than films, novels or other artistic media.
In the argument, Homer’s “The Iliad” is used as a basis for explaining why video games “have the same claim to constitutional protection as traditional forms of art.” The brief further argues that video games’ distinctive characteristics should not exclude them from First Amendment protection.
Citing scads of legal precedents, it’s a pretty interesting read as a bystander, and hopefully something the Court will consider helpful to its deliberations. But as LeVar would say, you don’t have to take my word for it — read the full brief here. And for more information on the case, head to the Entertainment Software Association’s dedicated page.
As in industry pioneer, id Software has been pushing the boundaries of the FPS genre since its inception. With RAGE and Tech5, id is revolutionizing the modern FPS, rethinking the player experience and facing the production and technological challenges that go along with it. Matt Hooper, id’s Design Director, will walk us through a demo of RAGE and discuss key aspects of the game’s development.
This month 1Up is touring offices of game developers across the country. Recently they caught up with id Software’s creative director, Tim Willits, for a tour of the team’s office in Mesquite, TX. Watch the video above.
Didn’t have a chance to see the panels and presentations at QuakeCon 2010? No worries — the fine folks at Gamespot have recaps (and some video) for you to catch up on.
One of my personal highlights of the show was attending Rocket Talk — featuring legends Richard “Lord British” Garriott and John Carmack talking about their passion for space exploration. For a summary of the talk, head here. Be sure to watch Garriott’s presentation on his journey to the International Space Station (embedded above) — it’s really amazing stuff.
After being down for a day, QUAKE LIVE players missing their online fragging fix can return to action later today — as the game has officially exited beta! In addition to the ‘Standard’ free-to-play version, in a press release today, we’ve announced ‘Premium’ and ‘Pro’ subscriptions — adding new maps, game modes, and plenty more. Details below…
The Premium Subscription, which can be purchased for $1.99 per month, billed annually, includes:
Access to 20 QUAKE LIVE Premium only maps at launch with more to come. Premium maps are a combination of brand new maps and frequently requested community favorites from previous QUAKE games such as Aerowalk, Theater of Pain,Japanese Castles, and Realm of Steel Rats;
An all new ‘Freeze Tag’ game mode;
Exclusive premium level awards;
Create your own clan and join up to five separate clans;
Custom QUAKE LIVE profile wallpaper; and
Match statistics stored for six months.
The Pro Subscription, which can be purchased for $3.99 per month, billed annually, includes all of the premium subscription features as well as:
The ability to start your own game server, specify a server location, determine the game mode and invite who you want to join you;
With the Pro Subscription, you can invite three friends with Standard level memberships to play with you in any Premium level map;
Exclusive pro awards;
Create your own clan and join up to ten separate clans; and
Match statistics stored for 12 months.
The QUAKE LIVE ‘Standard’ versionis still free to play and includes friend lists, access to one clan, matchmaking, and stats tracking delivered through a web browser with over 40 arenas and five game modes.
Every year a group of select game journalists judge the best that E3 has to offer. This year, RAGE was nominated for an impressive five Game Critics Awards, making it the most-nominated game of any at the show.
But that’s not all, as today it won three of those categories, which also made it the most-awarded game of E3 2010. The three awards include “Best Console Game,” “Best Action Game” and the “Special Commendation for Graphics.”
Have you been thinking about redecorating your jet airplane? Need to paint your barn, but tired of those dull stripes and solids? Looking for a unique way to drive away those pesky neighbors? We may have the solution for you.
As you can see above, the MegaTexture technology behind RAGE’s visuals lends itself well to high-resolution composites. Three such images were recently used to create massive wall-sized displays for our booth at E3.
However, rather than keep these impressive images to ourselves, we’re now releasing them for mass consumption. Each of the three murals has been converted into standard-sized wallpapers, in 25 resolutions covering PCs, dual-monitor setups, iPads and iPhones.
But wait, there’s more. In addition to those versions, we’re also offering the original, uncompressed, 280mb+, 25K resolution images. That’s a lot of image, and it’s all free to you, the fan. So get downloading: