Earlier today we released new information about the registration process for QuakeCon 2010. Whether you’re a regular to QC or a first-time attendee, you probably have questions about getting set up. To help, Marty Stratton, Executor of All Things Awesome at QuakeCon, to explain this year’s registration process.
Take it away, Marty!
QuakeCon is fast approaching, and we couldn’t be more excited. Things have been quietly progressing behind the scenes as we plan this year’s event, but today’s announcement really marks the beginning of our run-up to QuakeCon 2010 in Dallas on August 12-15. We have a ton of exciting news and information to share over the next few weeks, but I wanted to offer a little bit of insight into the changes to our registration process — particularly for those that have attended in the past — as it is one of the more significant changes we’re making to the operation of the event this year.
In conjunction with our friends at id Software, today we announced that all attendee registration for QuakeCon 2010 will be handled on-site through a new and improved registration process. Designed to reduce the time BYOC (Bring-Your-Own-Computer) attendees spend waiting to register equipment, and generally better serve all those in attendance, this new and entirely on-site process will streamline every guest’s registration experience while still accommodating anyone that wants to take part in the BYOC.
QuakeCon also offers non-stop fun and entertainment for those who don’t bring their own computers. The world’s leading technology companies will be on hand to demonstrate their latest hardware and software in the 45,000 square foot exhibit hall, and every day of QuakeCon is packed with contests, entertainment, announcements, panel discussions, and parties. Attendees will also have their first chance to get their hands on upcoming Bethesda Softworks titles like Brink, Fallout: New Vegas,and Hunted: The Demon’s Forge.
QuakeCon 2010 goes from August 12-15 at the Hilton Anatole in Dallas. For veteran and first-time attendees, we imagine you’ll have more questions about registering for QuakeCon. We’ll have more details to share with you soon. In the meantime, check out the QuakeCon official site.
The Super Pack includes an impressive list of 22 games, spanning id franchises like DOOM, Quake, Wolfenstein and more. The assortment amounts to a $194 value, which is normally discounted to $69.99. And for the Summer Steam sale, that price has now been cut in half.
It’s a great deal, and it’s running through July 5th — more than enough time to notify your friends and organize some old-school shooter action.
DOOM II expanded upon the white-knuckle excitement of the original DOOM with an amazing assortment of additional weapons, monsters, and carnage-filled environments. With the XBLA version, you’re now able to download and relive all of the heart-pounding action of this classic PC title with brand-new elements, including:
Legendary weapons: Arm yourself with the legendary weapons from the original DOOM, as well as the Super Shotgun.
New enemies and levels: Experience DOOM like never before, with six new enemies and 32 new levels. Play it alone or invite a friend to play in co-op mode via split screen or Xbox LIVE.
Bonus chapter: Brave the never-before-seen bonus chapter, No Rest for the Living, an Xbox LIVE Arcade exclusive.
Deathmatch: Jump into intense deathmatch action with up to four players via split screen or over Xbox LIVE.
Avatar extras: Outfit your Avatar with the old-school DOOM II T-Shirt or the full-body DOOM Marine uniform.
Xbox LIVE Achievements
5.1 surround sound
Whether you’re looking for nostalgia, or ready to experience the game for the first time, you can purchase DOOM II here for 800 Microsoft Points. If you want to discuss the game, check out the community forum on Xbox.com.
We have a lot of love for the original DOOM, and so does Gareth Ward. After getting his start modding on Team Fortress Classic — the Half-Life version of the original Quake mod — Ward made his name in modding by leading the Classic DOOM team, which sought to recreate the shareware levels of DOOM in the DOOM 3 engine. The result was a mod that not only nailed the look of the first DOOM, but also its distinct flavor.
In our interview, Gareth recalled the experience of crafting Classic DOOM, which involved the efforts of around a dozen modders:
Under the hood there are a lot of modifications going it that most people would probably take for granted. From the most obvious things like the new levels, the weapon models, item models and sound effects, through to simple things like how much damage each monster has, how fast they move and the amount of bullets that can be fired by each weapon at any given time.
Where would the mod community be without id Software? DOOM and Quake were some of the first games to spark what would become an entire generation of amateur game developers. And as id grew, so did the scene; some of those early mods went on to become the basis of successful retail games, and countless modders found their way into the industry by leveraging their modding experience.
But plenty of id Tech mods are still being released today. In our first id-related modding interview, we talk with Bryan Henderson, creator of “Zombie Slayer,” a mod that implements Heavy Rain/Dragon’s Lair-style quicktime events in DOOM 3. In addition to Zombie Slayer chat, the 29-year-old network administrator tells us about his first modding experiences, what he thinks the secret to a good mod team is, and what he’s working on next.
When did you first start modding?
Back in the late 90s, people started hacking apart game demos made using the game Quake to make movies. I found the entire process to be incredibly interesting since I had made movies back in the day using Red Baron’s movie editor. I never thought that taking a gameplay capture of someone playing a game and redoing the camera angles was possible. Continue reading full article ›
RockPaperShotgun is carrying a keen writeup on Commander Genius, a new mod that upgrades id Software’s classic platformer Commander Keen with modern VGA graphics.
As you can see in the comparison image above, the difference is dramatic. The mod is compatible with the first three Commander Keen episodes, and the team is working to extend the functionality to the rest.
Following his reception of the Lifetime Achievement Award at this year’s Game Developers Conference, id Software’s own John Carmack gave a few minutes of on-camera talk time to Kotaku.
Stephen Totilo asked Carmack about iPhone development, and the interesting nature of winning a Lifetime Achievement award when you’re still hard at work. Head over to Kotaku to watch the full interview.