As we mentioned last month, id Software luminary John Carmack will accept the Lifetime Achievement Award at the GDC Choice Awards tonight. And thanks to the internet, you can watch it happen.
Grab some popcorn and head on over to GameSpot to view a live stream of the show. It all begins at 9:30 EST/6:30 PST — which gives you just enough time to squeeze in a few Quake Live frags before the proceedings.
While it’s only March, it’s already time to get ready for QuakeCon 2010. In a media alert this morning, we’ve announced that this year’s fragfest will take place August 12-15 at the Hilton Anatole Hotel in Dallas, Texas.
If you’ve never been to QuakeCon, I can tell you it’s a great time (last year was my first trip). The event allows you to play in world-class tournaments, meet and interact with game developers, be the first to learn new information about upcoming computer and videogames, and have the opportunity to frag with friends on QuakeCon’s massive Bring Your Own Computer network. And don’t forget, attending QuakeCon is free!
As we have more news on QuakeCon 2010, we’ll keep you in the know here at Bethesda Blog, as well as on QuakeCon’s official site, Twitter feed, and Facebook page.
Fourteen years ago today, the pioneering developers at id Software released QTest, the first public beta of the original Quake.
Contained within a massive 4.1mb package, QTest served as the first glimpse of many groundbreaking gaming features that we now take for granted. Realtime 3D graphics, mouselook support, built-in TCP/IP multiplayer; Quake ushered in an entirely new era of shooters, and we’re still feeling the aftershocks.
To mark the occasion, I asked the guys at id to share some of their memories of February 24, 1996. Read on for comments from John Carmack, Tim Willits, and more — along with a few stories from the team here at Bethesda.
John Carmack, Co-founder and Technical Director, id Software:
We were watching a live online chat when the upload went live. When the first person got it, there was a great clamor for reports about what it looked like. Unfortunately, one of the first things reported was “There is a turtle in the corner of the screen.” I had a check in the code to draw that icon as a sign that you were running at 10 frames a second or less, so you should reduce quality settings to get a more playable experience. Quake was one of the first PC apps where floating point performance was a critical factor, which meant that Intel’s Pentium processor had a huge lead over the competing AMD and Cyrix processors of the time, which had FPUs that were more similar to the 486. A lot of systems weren’t really up to it.
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Nearly a year ago (February 24th, to be exact), id Software launched QUAKE LIVE — a browser-based (and totally free) version of Quake III Arena.
And what a year it’s been! Breaking it down by the numbers, players have spent over 8.9 million hours in over 60 million ranked matches, earning 8 million awards and 810 million frags.
Among those frags, two players have reached the status of Dark Angel — Trajan (featured in an interview on Bethesda Blog) and Yakumo. The two continue to battle it out for QUAKE LIVE supremacy. Meanwhile, one user, Pudrick, has spent nearly 56 days in-game on ranked servers (and I thought the guys in my dorm playing QUAKE II were hardcore).
To celebrate QUAKE LIVE’s milestone, id Software has launched QUAKE LIVE’s Year One Event. The event runs from today through March 9th. During that time, anyone that participates in an online match will receive a special “Year One” award.
To help get the year off to a good start, the team has also uploaded a new level, Fallout Bunker, for you to enjoy. As the team moves forward, they plan to bring many new fighting arenas to QUAKE LIVE, including nostalgic works from the community as well as new arenas designed specifically for QUAKE LIVE.
Thanks to all the players for making QUAKE LIVE such a success in its first year!
Outside of an excellent Brink interview over at Game Informer, this week’s roundup covers a diverse range of news pertaining to Sin City and Hell.
id Software’s DOOM II RPG hit the iPhone last week, and IGN Wireless and Touch Arcade both gave the portable dungeon romp great reviews. Head over to iTunes to pick it up. It’s only $3.99, after all; less than the price of your average fast food hamburger, and likely less hellish in the end.
On the id side of things, be sure to check out page 28 of the new Texas-specific Edge e-zine, which features a short-but-sweet interview with Todd Hollenshead.
You can almost see the high-water mark where the latest wave of Fallout: New Vegas details broke and rolled back. The news continues to percolate, with the PC Gamer podcast crew chatting up the game on their latest episode. PC Gamer also lists the game as one of the top 10 of 2010, along with GameZone.
Finally, in the realm of decade-long accolades, good old RPGamer named Fallout 3 its fifth favorite RPG from a list of hundreds.
That about rounds out the roundup. As always, let us know in the comments if you spot any other interesting stuff.
It was just announced that id Software’s John Carmack will be presented with the Lifetime Achievement Award at this year’s Game Developers Choice Awards, in recognition of “two decades of groundbreaking technical contributions, and his role establishing the first-person shooter genre with landmark titles like DOOM and Quake.”
The award was voted on by an elite list of gaming luminaries, including Ben Cousins (EA DICE), Harvey Smith (Arkane), Raph Koster (Metaplace), John Vechey (PopCap), Ray Muzyka (BioWare) and Clint Hocking (Ubisoft). Will Wright will present Carmack with the award on March 11.
Gamasutra did a good job of recapping Carmack’s many achievements:
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This week on iTunes, you can download the latest iPhone/iPod touch game from id Software — DOOM II RPG. Following up 2005’s DOOM RPG (as well as Wolfenstein RPG), this sequel features nine maps spanning the galaxy and beyond, three playable characters, and a number of weapons and baddies familiar to fans of the DOOM series. In addition, with your purchase of the game ($3.99), you’ll also receive a bonus digital comic.
For more details on the game, head to Touch Arcade to see the game in action and head to iTunes for a full description on the game.
On behalf of everyone here at Bethesda, I’d like to wish a very happy birthday to id Software. Here’s to another 19 years of frags.
My first memory of an id game was watching my neighborhood friend play DOOM, peeking over his shoulder for a quick glimpse at the future of gaming. I wouldn’t actually get to play an id shooter until much later, when I finally put together my first PC — a Voodoo 2-equipped, triangle-crunching monster. I vividly remember playing through those opening minutes of Quake 2, and the intense headache that followed my first taste of real-time 3D graphics. Avatar had nothing on that experience.
So let’s get this party started. Feel free to share your first, or favorite, id-related memories in the comments below.
Since we get plenty of emails asking about job availability, I thought I’d let you know there’s a number of job opportunities at id Software. Within the current listing, they have several programming positions open, as well as positions in Animation, Art, Design, IT, and Management.
id Software is located in Mesquite, TX — located in north central Texas and just east of Dallas. If you’re wondering what folks there might be ramping up for, the ad above might give you an idea.
The trees are coming down, the family has left town, and the big ball will soon be dropping. This probably means that many of you are finally getting some time to enjoy that hot holiday loot. Outside of red picky sweaters, what sorts of stuff did you guys haul in this year?
Of course, since family members can’t often be relied on to buy anything cool, some of you are probably looking to treat yourselves with a little gift card action. Toward that end, UGO recently put up its “Things Every Gamer Should Own” feature. In a teasing gesture, the list’s number one slot was occupied by the unobtainable Fallout 3 Brotherhood of Steel statue (pictured above). Unfortunately, the editors there have since outfitted the imposing soldier with a dainty fanny pack. Perhaps it’s time for the other brothers to stage a rescue op.
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