In case you missed the interview with gstaff a few weeks ago, I am the Community Manager over at id Software, and recently I asked QUAKE LIVE Executive Producer Marty Stratton about the project’s beginnings, as well as where it is headed. Read on after the (rocket) jump.
This week we introduce a new segment to Bethesda Blog, Beyond the id, to highlight our friends and colleagues at id Software. This week we’re kicking things off with Peter Sokal — the Community Manager for id.
How long have you worked as the Community Manager at id Software?
I’ve been working at id for about 10 months now, and it has been quite the ride.
In this “Around the web,” we look at some the latest reviews for WET, plus coverage for Brink, id Software, and even a look back at Daggerfall.
With WET reviews, we begin at Planet Xbox 360, where Tony DaSilva reviewed the game. Here’s a snippet of his review, where he scored the game an 8.5/10:
“With 12 chapters in its campaign, WET offers up a solid play through with consistent action. As for the story, it’s outlandish, but purposely so. Like I said, we’re in a B movie here, and we all know how ridiculous B movies are.”
id Software’s Co-Founder and Technical Director, John Carmack, along with his team at Armadillo Aerospace , succeeded in a mock Lunar Landing last weekend — putting them in a position to possibly win NASA’s Northrup Grumman Lunar Lander Challenge.
“The flight represents an achievement not just for Armadillo, but for the whole commercial spaceflight field. With NASA’s space shuttle fleet soon to retire, and the agency’s goal of returning humans to the moon uncertain in the face of political and budget constraints, private companies could play an increasingly important role in space exploration.”
You can hear more from John on the achievement in a web update on Armadillo Aerospace’s official site. Very cool!
Wanted to let you know that developers from Raven and id Software, creators of the recently released Wolfenstein, will play Xbox LIVE Gold Members in a special “Game with Developers” tonight between 6:00 pm and 8:00 pm EST. Head here for more details.
PAX is just over a week away! At this year’s show, our lineup will include hourly, live demonstrations of Brink, as well as a chance to go hands-on with our Fall releases — WET and Rogue Warrior. Additionally, we’ll have playable builds of upcoming Xbox Live Arcade titles — Doom II and Quake Arena Arcade. We’ll also have giveaways at the booth, including Brink t-shirts and posters for Rogue Warrior and WET.
If you’re planning on attending PAX, here’s the scheduled hours our booth will be open:
If you’re looking to check out Brink, the presentations will start at the top of the hour and begin at 10 am each day. The last demo on Friday begins at 6 pm; on Saturday and Sunday the final demo will be at 5 pm.
I hope everyone’s having a glourious weekend. Here’s some news and info I thought I’d share.
G4TV caught up with Todd Howard at QuakeCon last weekend. Above you can watch the interview, as Todd touches on the future of The Elder Scrolls, Fallout 3 content on PS3, and Zenimax’s recent acquisition of id Software.
A couple of interesting blog posts at Destructoid. They caught up with Emil Pagliarulo (briefly) for a feature they did on “What the armor says.” Meanwhile, Ben PerLee had a chance to play WET this past week. Here’s an excerpt in which he discusses the game’s soundtrack…
“I’ll say it plainly: this soundtrack is really good, and my favorite part of my hands-on with the game. It’sfilthy hot.”
“As always with the DLC developed for Fallout 3 by Bethesda, the depth and attention to detail is fantastic. There is a wealth of enjoyment to be had and Bethesda has truly shown the world how DLC should be designed, developed and distributed.”
That’s all for now…now get back to enjoying your weekend.
Running between our booth and events at QuakeCon, I didn’t have too much time for blogging. In case you missed it, here’s the QuakeCon 2009 trailer for id Software’s RAGE. For a breakdown of the trailer, visit IGN Rewind Theater.