This week we took some questions for John from the id Software twitter feed, and you will find his answers after the jump.
Happy Halloween everyone! Celebrate the horror genre by downloading DOOM Classic on your iPhone.
DOOM Classic includes the original three episodes as well as Episode Four, Thy Flesh Consumed, spread across 36 levels of non-stop carnage and action. The game also has three customizable control schemes designed by John Carmack.
DOOM Classic also supports up to four players via wireless internet — whether you choose to play Deathmatch or Co-Op.
Wolfenstein 3D Classic Platinum has been released on the iTunes App Store for the low price of $1.99. This updated version of Wolfenstein 3D Classic features all of the original six episodes and all 21 levels from the Spear of Destiny!
It also includes five new bosses, such as The Death Knight and Ubermutant. This update also allows for users to download custom maps (instructions here) and brush up on their id Software trivia.
If you already have Wolfenstein 3D Classic, this update is free. Simply go to the ‘Updates’ section of the App Store to upgrade to Wolf 3D Platinum.
We have had some users report crashes and HUD issues when applying the Platinum update from the previous version. If you experience these types of issues, removing and reinstalling the Application will fix it.
Hope everyone is enjoying their weekend. While I wait for Michigan and Penn State to kick off, I thought I’d share some coverage I’ve seen online in the last week.
With Halloween just a week away, Kotaku is sharing fan-made Jack-O-Lanterns — including the one you see above of Vault Boy. If you happen to create one based on one of our games, be sure to shoot us an email.
Speaking of Kotaku, they posted information on a new community project called The Wasteland Commentaries. It’s purpose is for fans to “create an audio commentary track for Fallout 3 that is accessible in-game via audio holotapes. If successful the Wasteland Commentaries will take some discussions of the game into the spaces that inspired them and provide greater context for reflection.” Sounds cool. To read more about the project, head here.
On the print side, Game Informer #199 (complete with a brand new look) has an article called The Lore Masters, which includes Senior Game Designer Kurt Kuhlmann discussing the lore of The Elder Scrolls, as well as its effect on Greg Keyes writing The Infernal City. Check out the issue on newsstands now.
Finally, through my Google Alerts, I found this column at The Whitworthian, which looks back at The Elder Scrolls III: Morrowind. Here’s an excerpt:
“The modding community for the Elder Scrolls games is huge and going strong. Almost anything that’s in the game can be modified, expanded, or completely removed, and nearly anything that can be dreamed up can be added in. My copy of “Morrowind” is currently running something like 50 mods, three or four of which are my own.”
That’s all for now.
In case you missed the interview with gstaff a few weeks ago, I am the Community Manager over at id Software, and recently I asked QUAKE LIVE Executive Producer Marty Stratton about the project’s beginnings, as well as where it is headed. Read on after the (rocket) jump.
This week we introduce a new segment to Bethesda Blog, Beyond the id, to highlight our friends and colleagues at id Software. This week we’re kicking things off with Peter Sokal — the Community Manager for id.
How long have you worked as the Community Manager at id Software?
I’ve been working at id for about 10 months now, and it has been quite the ride.
In this “Around the web,” we look at some the latest reviews for WET, plus coverage for Brink, id Software, and even a look back at Daggerfall.
With WET reviews, we begin at Planet Xbox 360, where Tony DaSilva reviewed the game. Here’s a snippet of his review, where he scored the game an 8.5/10:
“With 12 chapters in its campaign, WET offers up a solid play through with consistent action. As for the story, it’s outlandish, but purposely so. Like I said, we’re in a B movie here, and we all know how ridiculous B movies are.”
Elsewhere, Canada’s own GameFocus awarded WET their Editor’s Choice award saying, “Rubi and WET totally rock.”
More WET reviews and more after the break.
id Software’s Co-Founder and Technical Director, John Carmack, along with his team at Armadillo Aerospace , succeeded in a mock Lunar Landing last weekend — putting them in a position to possibly win NASA’s Northrup Grumman Lunar Lander Challenge.
Here’s a snippet from an article at Space.com:
“The flight represents an achievement not just for Armadillo, but for the whole commercial spaceflight field. With NASA’s space shuttle fleet soon to retire, and the agency’s goal of returning humans to the moon uncertain in the face of political and budget constraints, private companies could play an increasingly important role in space exploration.”
You can hear more from John on the achievement in a web update on Armadillo Aerospace’s official site. Very cool!
Wanted to let you know that developers from Raven and id Software, creators of the recently released Wolfenstein, will play Xbox LIVE Gold Members in a special “Game with Developers” tonight between 6:00 pm and 8:00 pm EST. Head here for more details.
More Wolfenstein news after the break… Continue reading full article ›