id Software’s Co-Founder and Technical Director, John Carmack, along with his team at Armadillo Aerospace , succeeded in a mock Lunar Landing last weekend — putting them in a position to possibly win NASA’s Northrup Grumman Lunar Lander Challenge.
Here’s a snippet from an article at Space.com:
“The flight represents an achievement not just for Armadillo, but for the whole commercial spaceflight field. With NASA’s space shuttle fleet soon to retire, and the agency’s goal of returning humans to the moon uncertain in the face of political and budget constraints, private companies could play an increasingly important role in space exploration.”
You can hear more from John on the achievement in a web update on Armadillo Aerospace’s official site. Very cool!
Wanted to let you know that developers from Raven and id Software, creators of the recently released Wolfenstein, will play Xbox LIVE Gold Members in a special “Game with Developers” tonight between 6:00 pm and 8:00 pm EST. Head here for more details.
More Wolfenstein news after the break… Continue reading full article ›
PAX is just over a week away! At this year’s show, our lineup will include hourly, live demonstrations of Brink, as well as a chance to go hands-on with our Fall releases — WET and Rogue Warrior. Additionally, we’ll have playable builds of upcoming Xbox Live Arcade titles — Doom II and Quake Arena Arcade. We’ll also have giveaways at the booth, including Brink t-shirts and posters for Rogue Warrior and WET.
If you’re planning on attending PAX, here’s the scheduled hours our booth will be open:
Friday, 9/4: 10:00am – 7:00pm
Saturday, 9/5: 10:00am – 6:00pm
Sunday, 9/6: 10:00am – 6:00pm
If you’re looking to check out Brink, the presentations will start at the top of the hour and begin at 10 am each day. The last demo on Friday begins at 6 pm; on Saturday and Sunday the final demo will be at 5 pm.
For more details on PAX 09, visit the official site. Hope to see you at the show!
I hope everyone’s having a glourious weekend. Here’s some news and info I thought I’d share.
G4TV caught up with Todd Howard at QuakeCon last weekend. Above you can watch the interview, as Todd touches on the future of The Elder Scrolls, Fallout 3 content on PS3, and Zenimax’s recent acquisition of id Software.
A couple of interesting blog posts at Destructoid. They caught up with Emil Pagliarulo (briefly) for a feature they did on “What the armor says.” Meanwhile, Ben PerLee had a chance to play WET this past week. Here’s an excerpt in which he discusses the game’s soundtrack…
“I’ll say it plainly: this soundtrack is really good, and my favorite part of my hands-on with the game. It’sfilthy hot.”
Plenty of news continues to surface for Brink. You can read previews at GamePro, ingame.de (translation courtesy of Google), and TotalPlayStation; as well as new interviews with Paul Wedgwood at Atomic Gamer and QuakeLiveTV (via YouTube).
Finally, a new review for Mothership Zeta is up at Console Monster. Here’s a snippet…
“As always with the DLC developed for Fallout 3 by Bethesda, the depth and attention to detail is fantastic. There is a wealth of enjoyment to be had and Bethesda has truly shown the world how DLC should be designed, developed and distributed.”
That’s all for now…now get back to enjoying your weekend.
Quick Update: There’s a new preview up for WET at Games Are Evil.
Switching gears to RAGE, G4TV also interviewed John Carmack — who discusses id Tech 5, future projects, and of course, RAGE itself. Watch this one below.
For more RAGE/id Software news, check out the links after the break…
Running between our booth and events at QuakeCon, I didn’t have too much time for blogging. In case you missed it, here’s the QuakeCon 2009 trailer for id Software’s RAGE. For a breakdown of the trailer, visit IGN Rewind Theater.
For more on RAGE, visit the game’s teaser site, www.aftertheimpact.com.
It’s time to party like it’s 1992 — id Software‘s Wolfenstein franchise returns with two new titles.
We’ll have more updates on our friends at id Software soon — including coverage from last week’s QuakeCon.
Today a press release went out announcing the scheduled events for QuakeCon 2009 — set to begin on Thursday, August 13th (that’s next week!).
Those able to get to the Gaylord Texan Hotel on Thursday will have a chance to see id Software’s John Carmack deliver QuakeCon’s keynote address. Meanwhile, Bethesda Game Studios’ fans will be excited to know that on Friday, Todd Howard will talk about our process for making games like Oblivion and Fallout 3. Following the presentation, there will even be a Q&A. Also on Friday, Splash Damage’s CEO and game director, Paul Wedgwood, will deliver the first public demo of Brink. Meanwhile, folks will be able to see id Software’s Rage in action for the first time on Saturday.
For more on all the events taking place, hit the jump below…
Time to make the donuts for another update…
Wanted to let you guys know that tomorrow night at 6pm EST, X-Play is hosting their G-Phoria special â€“ an awards show on G4TV where the awards are voted on by the fans (YOU!). Tune in to see if Fallout 3 (or any of your other favorite games) take home an award.
“I didn’t have too much trouble capping the guys, until I managed to acquire a ghoul mask, which allowed me to pass among them and observe their empty lives like a zombie Jane Goodall. Kind of left me wishing I hadn’t spent the first half of the game pinning their heads to the walls with railway spikes. I got over it, though. Go cry, emo zombie.”
“As a combat mission, “Mothership Zeta” is excellent. It’s fast paced, full of enemies, and great for loading up on XP. I finally hit level 30 about two-thirds of the way through. You won’t just be fighting aliens — abducted ghouls and raiders can also be found in certain sections of the ship.”
Wrapping up this “Around the Web,” I thought I’d share some id Software news. First, at TeamXbox, you can find plenty of new details on the multiplayer component for Wolfenstein — due out this month on PlayStation 3, Xbox 360, and PC. Meanwhile, the Twitter page for RAGE has announced there will be a video blog for the game — and it will start during QuakeCon next week. Head here to submit your questions.