Weekend Update

Here’s some of the latest online coverage — in case you’re having a slow Saturday like me.

If you haven’t checked out Drakortha’s Fallout 3 fan videos, definitely give his channel a look. His latest video, The DC Chronicles Ep 3 – Tunnels (above), is quite entertaining.

Sites continue to look back at Fallout 3. GamesRadar includes Fallout 3 a a feature about games from 2008 they can’t stop playing. Meanwhile, Geek.com has their own look back.

Gamasutra has a new interview with Ed Stern — Senior Game Designer at Splash Damage for Brink. Here’s an excerpt from the interview:

Kris Graft: What about accessibility? You guys have a background in hardcore shooters, but I’ve always thought that something like Valve’s Team Fortress 2, for example, is a shooter that somebody who’s not good at shooters can still play.

ES: Well, that’s why we hired Richard Ham. He was one of the co-creators of Syphon Filter. He put The Sims on the consoles, which as far as I’m concerned is a superpower. That is a certifiable achievement. And he just finished Fable 2. He is brilliant at taking a system and making it easy to get into.

In WET news, Play Magazine has a new feature on Gaming’s New Girls — featuring the game’s lead character, Rubi Malone. WET also gets a mention (as does Rogue Warrior) in a new BBC article discussing Hollywood stars becoming involved in gaming.

In id Software news, in preparation for QuakeCon 2009, there’s a new YouTube video with CEO Todd Hollenshead making wagers with the QuakeCon Girls. If you’re attending the show, you’ll be able to find out who wins the best. Elsewhere, WebDesignDev has a list of the 30 Most Influential People in Programming that includes John Carmack on the list.

Wrapping things up, I thought I’d share some really impressive Fallout 3  Fan Art and Nuka Cola machine spotted by folks at our office.

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Enjoy the rest of your weekend!

Around the web — new Mothership Zeta interview

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Here’s a quick look at what’s going on around the web.

Following our news on Mothership Zeta’s release date, GamePro has a new interview with DLC Producer Jeff Gardiner. Here’s a snippet:

Will there be different types of aliens, such as Face Huggers and full-grown entities?

Jeff Gardiner: Yes there are different versions of the standard alien, an alien robot and another creature I can’t spoil just yet.

More after the break….

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RAGE Cover Story in Game Informer; Teaser Site Live

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The August issue of Game Informer has been revealed — featuring world exclusive information on id Software‘s latest title, RAGE. Check out the magazine for gameplay details, concept art, and new screenshots.

In addition to the Game Informer story, RAGE’s teaser site, aftertheimpact.com, is now live. According to twitter.com/RAGEGAME, you’ll want to keep an eye on the site all week.

Around the web

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The weekend’s almost here, but before we head out, here’s one last web roundup.

There’s a trio of new interviews that went up in the last day. Jeff Gardiner answered Mothership Zeta questions at OXM UK, GameObserver chatted with Production Director Ashley Cheng, and Skewed & Reviewed interviewed Pete about ZeniMax’s acquisition of id Software.

Moving to features, there’s a couple to check out at Gamasutra. Up first, they have a list of 20 Essential RPGs — which included The Elder Scrolls series. Elsewhere on the site, James Portnow has a feature about designing moral choice in games that discusses Fallout 3.

Similar to the Gamasutra piece, there’s a featured story at Destructoid by zombiekiller13 about the tough choices he made while traversing the Capital Wasteland. Here’s a snippet:

“But here it is; I became so engrossed in this game that I began to envision them as living, breathing people. People who went about their lives while I was out exploring the world. What were they doing during my abscence. Did Moira tick anyone else off with her condescending attitude? Was Nova bedding as many of the residents as she could, or was she waiting for me to make a weekly visit? Was the sheriff taking care of a drunken Jericho who was making advances on a reluctant Lucy?”

More after the break.

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4 Days of Peace, Love, and Rockets

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For those of you interested in attending QuakeCon, id’s put out a press release announcing a new location — the Gaylord Texan Resort and Covention Center — located north of Dallas. If you’re unfamiliar with QuakeCon, the event brings together thousands of gamers together to play against each other, see the newest technology in gaming, compete in tournaments, and more.

QuakeCon 2009 runs from August 13-16. While the venue has changed, the price of admission remains the same: free. Head to the official QuakeCon 2009 website for more details,  and hopefully I’ll see you at the show.

DOOM Resurrection now available on iTunes

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This week colleagues at id Software released DOOM Resurrection — an all-new DOOM experience for the iPhone and iPod touch this week.

If you’re interested in the title, you’ll be happy to hear that id has plans for DLC for the game, as well as plans to bring other popular franchises, like Quake, to the iPhone and iPod touch. For details on Quake Resurrection and more, check out these blog posts:

To purchase Doom Resurrection, head to iTunes, where it’s available for $9.99. Additionally, Wolfenstein Classic is already available. Click here to purchase, or here to try the Lite version.

On the “Lookout” for reviews and (id)erviews (Updated)

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Before the weekend starts, I thought I’d point you guys to some interviews that went up this week relating to ZeniMax’s acquisition of id Software.

  • John Carmack and Robert Altman at Joystiq
  • John Carmack and Pete Hines at Gamasutra
  • John Carmack and Robert Altman at IGN
  • John Carmack and Pete Hines at 1Up
  • John Carmack at Gamespot

In other news, there’s a few new Point Lookout reviews to check out. Find them here:

As more coverage hits, we’ll let you know. Have a great weekend!

Welcome id!

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If you didn’t see it, today our parent company, Zenimax Media, put out a press release announcing the acquisition of id Software. Creators of world-renowned games such as DOOM, QUAKE, Wolfenstein, and its upcoming title, Rage, we’re very excited to have them join our family. Here’s a snippet from the release:

Robert Altman, the founder, Chairman & CEO of ZeniMax Media stated, “We, along with many others, consider id Software to be among the finest game studios in the world, with extraordinary design, artistic and technical capabilities. They have demonstrated, repeatedly, that rare ability to create franchise properties that are critical and commercial successes. Our intention is to make sure id Software will continue to do what they do best – make AAA games. Our role will be to provide publisher support through Bethesda Softworks and give id Software the resources it needs to grow and expand.”

To read the full press release, head here. You can also read interview with id’s founder, John Carmack, at USA Today and at Kotaku (stories here and here).