Quake Live Update

This week the QUAKE LIVE team has added to new maps and game features to the game — courtesy of Premium Pack 19. Details below…

Future Crossings

Making its way to QUAKE LIVE from Quake 3 Arena, Future Crossings makes its debut from author Dan “Scancode” Gold. As the name implies, Future Crossings takes place in a futuristic space base. The flag sits alone in the middle of the base on the mid-level, surrounded by both higher and lower ground, making for unpredictable escape routes. Teams will fight for the Quad Damage in the middle, with armor serving as a sniper roost for people wishing to ply their Railgun skills. Future Crossings is now available for play in all flag-based gametypes and Race.

Gospel Crossings

Gospel Crossings is a Capture the Flag arena that takes the fight to multiple levels of a gothic cathedral. Created by Dan “Scancode” Gold, Gospel Crossings is another classic CTF arena returning to QUAKE LIVE. Defenders will find a multitude of ways in and out that they have to defend, especially the jumppad leading from the bottom level behind the flag. A Quad Damage is up for grabs in the middle, but a fog pit is the only thing waiting to greet players. Gospel Crossings is available in all flag-based gametypes, Domination, and Race.

Railyard

Railyard (shown above) has been rebuilt from the ground up, new exclusively for QUAKE LIVE. Formerly known as Silly Railings by Dan “Scancode” Gold, Railyard is a small Capture the Flag arena where all the action takes place in one room. Stacks of crates are available for cover, with jumppads behind them for popping up and railing. Nothing but some abandoned railroad tracks separates the two teams. Railyard is available in all flag-based gametypes, Race, and definitely excels for small One Flag CTF matches.

For additional changes arriving with the new update, rocket jump past the link below.

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Work on id’s next big thing!

id Software has a well-storied past, and now you can be part of their future. Like Arkane, the Dallas-based studios is ramping up with more than a dozen positions — including Environment Concept Artist, Physics & Simulation Programmer, and Design Director. Applications for the team can be submitted at jobs.zenimax.com.

And speaking of the id team, if you haven’t watched it already, check out our interview and PAX panel (embedded above) featuring id’s art director, Hugo Martin.

Hellish DOOM prints descend on Bethesda Store

Decorate your dorm room, man cave, or even the dining room (you devil, you) with our limited edition DOOM poster and & giclee.

On the left you’ll see our new high-quality giclee print, “Echoes in the Darkness” from artist WAY$HAK — featuring one of DOOM’s iconic baddies, the Cyberdemon. And on the right you’ll see Godmachines’ tribute to DOOM II’s final boss, the “Icon of Sin“.

Both 18×24 prints are limited to 333 individually-numbered prints. No clue why they’d be numbered that way :)

Order at store.bethsoft.com

The Jaeger-meister: id software’s Hugo Martin

This Saturday at QuakeCon (and streaming live at Twitch.TV/Bethesda), id Software’s art director, Hugo Martin, will be speaking about his career in games and films. If you’re not familiar with his work, you need only visit a movie theater and check out (the totally awesome) Pacific Rim. For the film, Martin was part of  director Guillermo Del Toro’s core concept team.

While in Texas, we had a chance to catch up with Hugo. Read the interview below…

How did you get started as an artist (include brief history of career highlights)?

I studied Illustration at Pratt Institute and Transportation Design at Art Center College of Design.

I started my career as a pose to pose animator and storyboard artist at MTV animation in NYC, but my first true concept job came after that when I worked in the IP development department at Wizards of the Coast. I went on to work at Naughty Dog as a concept artist on Jak X Team Racing and Uncharted: Drake’s Fortune, and then on to Blur Studios doing concept work on a variety of film, commercial, game and animation Projects.

After Blur I decided to go freelance. For 3 1/2 years I worked as a contract concept artist out of my studio and on-site whenever possible — primarily doing design work on films and games — the most notable from that period being of course PACIFIC RIM :).

What was your principle role on Pacific Rim?

I had the privilege and honor of being a part of Guillermo’s core concept team. My primary focus was on the design of the Jaegers, and from there I moved on to key frame illustration and then prop designs. I also had the chance to work on the Blade head Kaiju you see fighting Striker Eureka in the film.

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Follow all the excitement of QuakeCon 2013 live on Twitch.TV

Can’t make it to QuakeCon 2013? You’ll be happy to know that we’re streaming content live from the show. In addition to featuring shoutcasts for all three of QuakeCon’s tournaments at Twitch.TV/QuakeCon, we’ll be livestreaming some of the event’s biggest panels and presentations.

Beginning this Thursday, tune into Twitch.TV/Bethesda and catch these scheduled events:

Thursday, August 1st

QuakeCon 2013 Welcome (4:30 pm CST) – id Software’s Tim Willits and Bethesda’s Pete Hines kick off the festivities with news and announcements surrounding the show.

QuakeCon Keynote Presented by John Carmack (immediately following the QuakeCon 2013 Welcome) – As is tradition at QuakeCon, id Software co-founder and technical director John Carmack takes the stage to for an educational and entertaining discussion about his work, technology, and what’s on his mind. Brace yourself!

Friday, August 2nd

The Elder Scrolls Online | Gameplay Presentation (12:30 pm CST) – Check out the first streamed gameplay of The Elder Scrolls Online, live from QuakeCon 2013! Don’t miss never-before-seen areas as ZeniMax Online Studio’s creative director, Paul Sage joins other members of ZeniMax Online Studios team to show off the latest chapter in the Elder Scrolls saga.

The Physics of Light and Rendering | A Talk by John Carmack (5 pm CST) – John Carmack returns to the mainstage to explain how light behaves in the real world, and the approximations and compromises that are involved in simulating the behavior with computers. This lecture will be geared towards those interested in the interactions of light in the world and how computer software simulates it. Note: Not for the technically faint at heart.

Saturday, August 3rd

Dishonored | The Brigmore Witches Game Presentation (11:00 am CST) – See gameplay for Dishonored’s final add-on, The Brigmore Witches, two weeks before its August 13th release date. On stage to share the game and answer fan questions will be Arkane Studios’ Raphael Colantonio, Ricardo Bare, and Seth Shain. Have questions about the content? Be sure to ask them on Twitter using the #BrigmoreQuakeCon hashsign.

From Sketchbook to the Big Screen | A talk by id Software’s Hugo Martin (4:00 pm CST)  – Before becoming id Software’s art director, Hugo Martin was an integral part of defining the vision for one of the most entertaining blockbusters of the year, Pacific Rim. A must-see panel for artists interested in breaking into the entertainment industry.

Attending QuakeCon? See the full slate of panels and presentations at QuakeCon.org.

Double the Carmack = Double the Knowledge

We’re excited to announce that in addition to his annual QuakeCon keynote address, John Carmack will return to the stage for lecture-style presentation focusing on light transport and rendering.

Titled “The Physics of Light and Rendering”, the talk will take place on Friday, August 2nd at 5:00pm CST. Learn how light behaves in the real world, and the approximations and compromises that are involved in simulating the behavior with computers. This lecture will be geared towards those interested in the interactions of light in the world and how computer software simulates it. Note: Not for the technically faint at heart. :)

If you missed John’s 2012 keynote, watch the embed from our QuakeCon YouTube channel.

QuakeCon Pre-Registration Begins April 15th

Anxious for August? Select-a-seat pre-registration for QuakeCon 2013’s BYOC will begin on Monday, April 15th at 7 PM CST/8 PM EST.

As in year’s past, QuakeCon is free to attendees, but these premium packages tend to sell out quickly and are available on a first-come first-serve basis.

BYOC Select-a-Seat | Includes Guaranteed Reserved Seating: $30 (Limit of 1,250 packages available)

  • Select and Reserve a guaranteed seat of your choice in the BYOC area
  • An Official QuakeCon 2013 BYOC T-Shirt (see image above)

BYOC Select-a-Seat and Swag Pack | Full of Limited Edition Items and Guaranteed Reserved Seating: $90 (Limit of 500 packages available)

  • Select and Reserve a guaranteed seat of your choice in the BYOC area
  • An Official QuakeCon 2013 T-Shirt
  • An Official QuakeCon 2013 BYOC T-Shirt
  • A QuakeCon Branded Logitech G400 Mouse
  • A $10 Voucher for the on-site Bethesda Retail Store; we’ll have a selection of items from the online store store.bethsoft.com available at QuakeCon, as well as a number of show exclusives
  • Reserved Seating Until 7:00pm Friday

BYOC Select-a-Seat and QuakeCon done Quick | Includes Fast Passes for the Duration of the Event: $50 (Limit of 250 packages available)

  • Select and Reserve a guaranteed seat of your choice in the BYOC area
  • Express lane fast-pass registration for the BYOC
  • Express lane fast-pass to every speaker, panel, and public event at QuakeCon
  • Limited reserved access seating for all panels, presentations, and events
  • An Official QuakeCon 2013 BYOC T-Shirt
  • Reserved Seating Until 7:00pm Friday

Swag Pack | Full of Limited Edition Items: $60 (Limit of 250 packages available)

  • An Official QuakeCon 2013 T-Shirt
  • An Elder Scrolls Online Ouroboros T-Shirt
  • Another Special Limited Edition T-Shirt – stay tuned for details!
  • A QuakeCon Branded Logitech G400 Mouse
  • A $10 Voucher for the on-site Bethesda Retail Store; we’ll have a selection of items from the online store store.bethsoft.com available at QuakeCon, as well as a number of show exclusives.

Like last year, QuakeCon 2013 is at the glorious Hilton Anatole. To book a room with the QuakeCon rate, visit here.

RAGE Tool Kit Available Today on Steam

Later today on Steam we will be releasing the official tool kit for RAGE  — the same tools used to create RAGE and it’s DLC, The Scorchers. From the game’s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.

Interested? Before you start downloading the hefty 35+ GB file, the RAGE team has provided some documents to read. As described in the welcome document, these tools provided are complex and aimed towards “technically sophisticated and adventurous” modders.

Welcome to the RAGE Tool Kit

RAGE Tool Kit FAQ and EULA

To download the kit itself, be on the lookout for the RAGE Tool Kit in the Tools section of Steam (the same place you’d download Skyrim’s Creation Kit).

On behalf of everyone at id, we look forward to seeing your creations. If you have something to share, shoot us an email or share it with our id Software Facebook and Twitter accounts.