For more details on Quake Live, visit the game’s official website.
Anxious for the DOOM sneak peek? Attending QuakeCon 2014 will satisfy your immediate desire to get the first details on the new shooter from id Software. And it will also give you a chance to meet the game’s art director.
Hugo Martin, already known for his work on Pacific Rim and games like Uncharted: Drake’s Fortune and The Force Unleashed, will be reviewing art portfolios for amateur and professional artists who want honest feedback and career advice.
Interested? Be sure to BYOP (Bring Your Own Portfolio) to our id Software booth in the exhibit hall Thursday-Saturday from 12:00pm – 2:00pm.
QuakeCon will also offer an opportunity to hear more about long-term plans for The Elder Scrolls Online.
During ZeniMax Online’s panel, ‘The Future of ESO’, Game Director Matt Firor and other members of the team will discuss where the game is headed and answer your questions on the Ventrilo main stage. Like Hugo from id, members of the ESO team will be on hand throughout QuakeCon to meet and greet fans. For full details on ESO’s QuakeCon showing, including how to receive a free copy of the game at QuakeCon, visit elderscrollsonline.com.
We’re excited to announce that the QUAKE LIVE experience is evolving — benefiting from now having its own standalone client. With the new client, the QUAKE LIVE team can dedicate more time to updating in-game features without the worry of how ever-evolving web browsers will affect gameplay and performance. If you ever experienced any browser compatibility issues, or troubles installing the QUAKE LIVE plug-in, we highly recommend you give the new standalone client a try.
QUAKE LIVE remains free to play and offers extended access and features to members with Premium and Pro accounts. And to celebrate the New Year, Pro subscribers may now host matches for standard users on all seven Premium game modes, including Freeze Tag and Domination!
If you have questions about how this affects your existing QUAKE LIVE account, we recommend reading the FAQ. Additionally, you can learn about the latest content updates on the QUAKE LIVE news page.
Hard to believe, but today marks the 20th anniversary of DOOM’s original PC release. To help celebrate, we’re sharing some of our favorite DOOM community creations, DOOM memories from the team at id Software, and for one day only, you can purchase a commemorative anniversary t-shirt on the Official Bethesda Store.
Want to share your memories? Post in the comments below or include #DOOMemories on Twitter.
Tim Willits — “DOOM is the sole reason I am in the video game industry. I remember downloading the game, without knowing much about it, playing it, and then having the game consume most of my life for two years — until id Software hired me!
For me, the greatest thing about DOOM was the ability to create and play my own levels. The limitless possibilities of what I could do in the game fascinated me so much that the entire direction of my life changed. I knew, after creating my first DOOM level, that the only thing I wanted to do in my life was make video games. And to this day, I still feel very blessed and a little amazed that I work at id Software and that I have had the chance to shape the DOOM franchise.
It’s Halloween again, and there were several people that came to work dressed in costume — here at our office and across some of our other studios. We hope that you enjoy the group shot of everyone at Bethesda HQ. We had quite the big turn out this year compared to last year. It looks like we need a bigger hallway!
We received a great many photos from id Software, ZeniMax Online Studios, and Battlecry Studios.
Making its way to QUAKE LIVE from Quake 3 Arena, Future Crossings makes its debut from author Dan “Scancode” Gold. As the name implies, Future Crossings takes place in a futuristic space base. The flag sits alone in the middle of the base on the mid-level, surrounded by both higher and lower ground, making for unpredictable escape routes. Teams will fight for the Quad Damage in the middle, with armor serving as a sniper roost for people wishing to ply their Railgun skills. Future Crossings is now available for play in all flag-based gametypes and Race.
Gospel Crossings is a Capture the Flag arena that takes the fight to multiple levels of a gothic cathedral. Created by Dan “Scancode” Gold, Gospel Crossings is another classic CTF arena returning to QUAKE LIVE. Defenders will find a multitude of ways in and out that they have to defend, especially the jumppad leading from the bottom level behind the flag. A Quad Damage is up for grabs in the middle, but a fog pit is the only thing waiting to greet players. Gospel Crossings is available in all flag-based gametypes, Domination, and Race.
Railyard (shown above) has been rebuilt from the ground up, new exclusively for QUAKE LIVE. Formerly known as Silly Railings by Dan “Scancode” Gold, Railyard is a small Capture the Flag arena where all the action takes place in one room. Stacks of crates are available for cover, with jumppads behind them for popping up and railing. Nothing but some abandoned railroad tracks separates the two teams. Railyard is available in all flag-based gametypes, Race, and definitely excels for small One Flag CTF matches.
For additional changes arriving with the new update, rocket jump past the link below.
id Software has a well-storied past, and now you can be part of their future. Like Arkane, the Dallas-based studios is ramping up with more than a dozen positions — including Environment Concept Artist, Physics & Simulation Programmer, and Design Director. Applications for the team can be submitted at jobs.zenimax.com.
And speaking of the id team, if you haven’t watched it already, check out our interview and PAX panel (embedded above) featuring id’s art director, Hugo Martin.
Decorate your dorm room, man cave, or even the dining room (you devil, you) with our limited edition DOOM poster and & giclee.
On the left you’ll see our new high-quality giclee print, “Echoes in the Darkness” from artist WAY$HAK — featuring one of DOOM’s iconic baddies, the Cyberdemon. And on the right you’ll see Godmachines’ tribute to DOOM II’s final boss, the “Icon of Sin“.
Both 18×24 prints are limited to 333 individually-numbered prints. No clue why they’d be numbered that way
Order at store.bethsoft.com
We’re celebrating QuakeCon at store.bethsoft.com with 20% savings on any purchase over $50. This deal runs through out QuakeCon (starting on August 1st) and ends on Monday, August 5th.
This Saturday at QuakeCon (and streaming live at Twitch.TV/Bethesda), id Software’s art director, Hugo Martin, will be speaking about his career in games and films. If you’re not familiar with his work, you need only visit a movie theater and check out (the totally awesome) Pacific Rim. For the film, Martin was part of director Guillermo Del Toro’s core concept team.
While in Texas, we had a chance to catch up with Hugo. Read the interview below…
How did you get started as an artist (include brief history of career highlights)?
I studied Illustration at Pratt Institute and Transportation Design at Art Center College of Design.
I started my career as a pose to pose animator and storyboard artist at MTV animation in NYC, but my first true concept job came after that when I worked in the IP development department at Wizards of the Coast. I went on to work at Naughty Dog as a concept artist on Jak X Team Racing and Uncharted: Drake’s Fortune, and then on to Blur Studios doing concept work on a variety of film, commercial, game and animation Projects.
After Blur I decided to go freelance. For 3 1/2 years I worked as a contract concept artist out of my studio and on-site whenever possible — primarily doing design work on films and games — the most notable from that period being of course PACIFIC RIM :).
What was your principle role on Pacific Rim?
I had the privilege and honor of being a part of Guillermo’s core concept team. My primary focus was on the design of the Jaegers, and from there I moved on to key frame illustration and then prop designs. I also had the chance to work on the Blade head Kaiju you see fighting Striker Eureka in the film.