Decorate your dorm room, man cave, or even the dining room (you devil, you) with our limited edition DOOM poster and & giclee.
On the left you’ll see our new high-quality giclee print, “Echoes in the Darkness” from artist WAY$HAK — featuring one of DOOM’s iconic baddies, the Cyberdemon. And on the right you’ll see Godmachines’ tribute to DOOM II’s final boss, the “Icon of Sin“.
Both 18×24 prints are limited to 333 individually-numbered prints. No clue why they’d be numbered that way
This Saturday at QuakeCon (and streaming live at Twitch.TV/Bethesda), id Software’s art director, Hugo Martin, will be speaking about his career in games and films. If you’re not familiar with his work, you need only visit a movie theater and check out (the totally awesome) Pacific Rim. For the film, Martin was part of director Guillermo Del Toro’s core concept team.
While in Texas, we had a chance to catch up with Hugo. Read the interview below…
How did you get started as an artist (include brief history of career highlights)?
I studied Illustration at Pratt Institute and Transportation Design at Art Center College of Design.
I started my career as a pose to pose animator and storyboard artist at MTV animation in NYC, but my first true concept job came after that when I worked in the IP development department at Wizards of the Coast. I went on to work at Naughty Dog as a concept artist on Jak X Team Racing and Uncharted: Drake’s Fortune, and then on to Blur Studios doing concept work on a variety of film, commercial, game and animation Projects.
After Blur I decided to go freelance. For 3 1/2 years I worked as a contract concept artist out of my studio and on-site whenever possible — primarily doing design work on films and games — the most notable from that period being of course PACIFIC RIM :).
What was your principle role on Pacific Rim?
I had the privilege and honor of being a part of Guillermo’s core concept team. My primary focus was on the design of the Jaegers, and from there I moved on to key frame illustration and then prop designs. I also had the chance to work on the Blade head Kaiju you see fighting Striker Eureka in the film.
Can’t make it to QuakeCon 2013? You’ll be happy to know that we’re streaming content live from the show. In addition to featuring shoutcasts for all three of QuakeCon’s tournaments at Twitch.TV/QuakeCon, we’ll be livestreaming some of the event’s biggest panels and presentations.
QuakeCon 2013 Welcome (4:30 pm CST) – id Software’s Tim Willits and Bethesda’s Pete Hines kick off the festivities with news and announcements surrounding the show.
QuakeCon Keynote Presented by John Carmack (immediately following the QuakeCon 2013 Welcome) – As is tradition at QuakeCon, id Software co-founder and technical director John Carmack takes the stage to for an educational and entertaining discussion about his work, technology, and what’s on his mind. Brace yourself!
Friday, August 2nd
The Elder Scrolls Online | Gameplay Presentation (12:30 pm CST) – Check out the first streamed gameplay of The Elder Scrolls Online, live from QuakeCon 2013! Don’t miss never-before-seen areas as ZeniMax Online Studio’s creative director, Paul Sage joins other members of ZeniMax Online Studios team to show off the latest chapter in the Elder Scrolls saga.
The Physics of Light and Rendering | A Talk by John Carmack (5 pm CST) – John Carmack returns to the mainstage to explain how light behaves in the real world, and the approximations and compromises that are involved in simulating the behavior with computers. This lecture will be geared towards those interested in the interactions of light in the world and how computer software simulates it. Note: Not for the technically faint at heart.
Saturday, August 3rd
Dishonored | The Brigmore Witches Game Presentation (11:00 am CST) – See gameplay for Dishonored’s final add-on, The Brigmore Witches, two weeks before its August 13th release date. On stage to share the game and answer fan questions will be Arkane Studios’ Raphael Colantonio, Ricardo Bare, and Seth Shain. Have questions about the content? Be sure to ask them on Twitter using the #BrigmoreQuakeCon hashsign.
From Sketchbook to the Big Screen | A talk by id Software’s Hugo Martin (4:00 pm CST) – Before becoming id Software’s art director, Hugo Martin was an integral part of defining the vision for one of the most entertaining blockbusters of the year, Pacific Rim. A must-see panel for artists interested in breaking into the entertainment industry.
Attending QuakeCon? See the full slate of panels and presentations at QuakeCon.org.
We’re excited to announce that in addition to his annual QuakeCon keynote address, John Carmack will return to the stage for lecture-style presentation focusing on light transport and rendering.
Titled “The Physics of Light and Rendering”, the talk will take place on Friday, August 2nd at 5:00pm CST. Learn how light behaves in the real world, and the approximations and compromises that are involved in simulating the behavior with computers. This lecture will be geared towards those interested in the interactions of light in the world and how computer software simulates it. Note: Not for the technically faint at heart.
If you missed John’s 2012 keynote, watch the embed from our QuakeCon YouTube channel.
Later today on Steam we will be releasing the official tool kit for RAGE — the same tools used to create RAGE and it’s DLC, The Scorchers. From the game’s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.
Interested? Before you start downloading the hefty 35+ GB file, the RAGE team has provided some documents to read. As described in the welcome document, these tools provided are complex and aimed towards “technically sophisticated and adventurous” modders.
We’ve reached the final hours of 2012, and since our last update, numerous sites have bestowed year-ending honors to Dishonored.
After receiving thousands of votes, Eurogamer announced that the game topped their Readers’ Top 50 Games of 2012! Big thanks to the Eurogamer community for voting one of our titles #1 for the second year in a row.
The roll call of accolodes for Dishonored continues at these sites:
Today marks the 15th anniversary of QUAKE II’s release on PC. Celebrating the affair, id Software’s Tim Willits shared some fun facts about the game:
Only three artists made all the 2D and 3D art for the entire game.
One of the original suggested names for QUAKE II was WOR, but the game’s fast-paced, tactile feel felt closer to a QUAKE game than a new franchise.
‘The Edge’ (Tim’s favorite deathmatch level in QUAKE II or any other game), has over 50 trick jumps possible in the map. Tim only designed two of them, and the rest were discovered by the QUAKE II community.
Later today, Tim plans to celebrate by taking these QUAKE action figures out of the display case and reenacting his favorite moments from the game. Let us know how you’ll be celebrating the game’s anniversary in the comment section below.