The Jaeger-meister: id software’s Hugo Martin

This Saturday at QuakeCon (and streaming live at Twitch.TV/Bethesda), id Software’s art director, Hugo Martin, will be speaking about his career in games and films. If you’re not familiar with his work, you need only visit a movie theater and check out (the totally awesome) Pacific Rim. For the film, Martin was part of  director Guillermo Del Toro’s core concept team.

While in Texas, we had a chance to catch up with Hugo. Read the interview below…

How did you get started as an artist (include brief history of career highlights)?

I studied Illustration at Pratt Institute and Transportation Design at Art Center College of Design.

I started my career as a pose to pose animator and storyboard artist at MTV animation in NYC, but my first true concept job came after that when I worked in the IP development department at Wizards of the Coast. I went on to work at Naughty Dog as a concept artist on Jak X Team Racing and Uncharted: Drake’s Fortune, and then on to Blur Studios doing concept work on a variety of film, commercial, game and animation Projects.

After Blur I decided to go freelance. For 3 1/2 years I worked as a contract concept artist out of my studio and on-site whenever possible — primarily doing design work on films and games — the most notable from that period being of course PACIFIC RIM :).

What was your principle role on Pacific Rim?

I had the privilege and honor of being a part of Guillermo’s core concept team. My primary focus was on the design of the Jaegers, and from there I moved on to key frame illustration and then prop designs. I also had the chance to work on the Blade head Kaiju you see fighting Striker Eureka in the film.

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Follow all the excitement of QuakeCon 2013 live on Twitch.TV

Can’t make it to QuakeCon 2013? You’ll be happy to know that we’re streaming content live from the show. In addition to featuring shoutcasts for all three of QuakeCon’s tournaments at Twitch.TV/QuakeCon, we’ll be livestreaming some of the event’s biggest panels and presentations.

Beginning this Thursday, tune into Twitch.TV/Bethesda and catch these scheduled events:

Thursday, August 1st

QuakeCon 2013 Welcome (4:30 pm CST) – id Software’s Tim Willits and Bethesda’s Pete Hines kick off the festivities with news and announcements surrounding the show.

QuakeCon Keynote Presented by John Carmack (immediately following the QuakeCon 2013 Welcome) – As is tradition at QuakeCon, id Software co-founder and technical director John Carmack takes the stage to for an educational and entertaining discussion about his work, technology, and what’s on his mind. Brace yourself!

Friday, August 2nd

The Elder Scrolls Online | Gameplay Presentation (12:30 pm CST) – Check out the first streamed gameplay of The Elder Scrolls Online, live from QuakeCon 2013! Don’t miss never-before-seen areas as ZeniMax Online Studio’s creative director, Paul Sage joins other members of ZeniMax Online Studios team to show off the latest chapter in the Elder Scrolls saga.

The Physics of Light and Rendering | A Talk by John Carmack (5 pm CST) – John Carmack returns to the mainstage to explain how light behaves in the real world, and the approximations and compromises that are involved in simulating the behavior with computers. This lecture will be geared towards those interested in the interactions of light in the world and how computer software simulates it. Note: Not for the technically faint at heart.

Saturday, August 3rd

Dishonored | The Brigmore Witches Game Presentation (11:00 am CST) – See gameplay for Dishonored’s final add-on, The Brigmore Witches, two weeks before its August 13th release date. On stage to share the game and answer fan questions will be Arkane Studios’ Raphael Colantonio, Ricardo Bare, and Seth Shain. Have questions about the content? Be sure to ask them on Twitter using the #BrigmoreQuakeCon hashsign.

From Sketchbook to the Big Screen | A talk by id Software’s Hugo Martin (4:00 pm CST)  – Before becoming id Software’s art director, Hugo Martin was an integral part of defining the vision for one of the most entertaining blockbusters of the year, Pacific Rim. A must-see panel for artists interested in breaking into the entertainment industry.

Attending QuakeCon? See the full slate of panels and presentations at QuakeCon.org.

Double the Carmack = Double the Knowledge

We’re excited to announce that in addition to his annual QuakeCon keynote address, John Carmack will return to the stage for lecture-style presentation focusing on light transport and rendering.

Titled “The Physics of Light and Rendering”, the talk will take place on Friday, August 2nd at 5:00pm CST. Learn how light behaves in the real world, and the approximations and compromises that are involved in simulating the behavior with computers. This lecture will be geared towards those interested in the interactions of light in the world and how computer software simulates it. Note: Not for the technically faint at heart. :)

If you missed John’s 2012 keynote, watch the embed from our QuakeCon YouTube channel.

QuakeCon Pre-Registration Begins April 15th

Anxious for August? Select-a-seat pre-registration for QuakeCon 2013’s BYOC will begin on Monday, April 15th at 7 PM CST/8 PM EST.

As in year’s past, QuakeCon is free to attendees, but these premium packages tend to sell out quickly and are available on a first-come first-serve basis.

BYOC Select-a-Seat | Includes Guaranteed Reserved Seating: $30 (Limit of 1,250 packages available)

  • Select and Reserve a guaranteed seat of your choice in the BYOC area
  • An Official QuakeCon 2013 BYOC T-Shirt (see image above)

BYOC Select-a-Seat and Swag Pack | Full of Limited Edition Items and Guaranteed Reserved Seating: $90 (Limit of 500 packages available)

  • Select and Reserve a guaranteed seat of your choice in the BYOC area
  • An Official QuakeCon 2013 T-Shirt
  • An Official QuakeCon 2013 BYOC T-Shirt
  • A QuakeCon Branded Logitech G400 Mouse
  • A $10 Voucher for the on-site Bethesda Retail Store; we’ll have a selection of items from the online store store.bethsoft.com available at QuakeCon, as well as a number of show exclusives
  • Reserved Seating Until 7:00pm Friday

BYOC Select-a-Seat and QuakeCon done Quick | Includes Fast Passes for the Duration of the Event: $50 (Limit of 250 packages available)

  • Select and Reserve a guaranteed seat of your choice in the BYOC area
  • Express lane fast-pass registration for the BYOC
  • Express lane fast-pass to every speaker, panel, and public event at QuakeCon
  • Limited reserved access seating for all panels, presentations, and events
  • An Official QuakeCon 2013 BYOC T-Shirt
  • Reserved Seating Until 7:00pm Friday

Swag Pack | Full of Limited Edition Items: $60 (Limit of 250 packages available)

  • An Official QuakeCon 2013 T-Shirt
  • An Elder Scrolls Online Ouroboros T-Shirt
  • Another Special Limited Edition T-Shirt – stay tuned for details!
  • A QuakeCon Branded Logitech G400 Mouse
  • A $10 Voucher for the on-site Bethesda Retail Store; we’ll have a selection of items from the online store store.bethsoft.com available at QuakeCon, as well as a number of show exclusives.

Like last year, QuakeCon 2013 is at the glorious Hilton Anatole. To book a room with the QuakeCon rate, visit here.

RAGE Tool Kit Available Today on Steam

Later today on Steam we will be releasing the official tool kit for RAGE  — the same tools used to create RAGE and it’s DLC, The Scorchers. From the game’s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.

Interested? Before you start downloading the hefty 35+ GB file, the RAGE team has provided some documents to read. As described in the welcome document, these tools provided are complex and aimed towards “technically sophisticated and adventurous” modders.

Welcome to the RAGE Tool Kit

RAGE Tool Kit FAQ and EULA

To download the kit itself, be on the lookout for the RAGE Tool Kit in the Tools section of Steam (the same place you’d download Skyrim’s Creation Kit).

On behalf of everyone at id, we look forward to seeing your creations. If you have something to share, shoot us an email or share it with our id Software Facebook and Twitter accounts.

Around the Web: Year-End Celebration Edition

We’ve reached the final hours of 2012, and since our last update, numerous sites have bestowed year-ending honors to Dishonored.

After receiving thousands of votes, Eurogamer announced that the game topped their Readers’ Top 50 Games of 2012! Big thanks to the Eurogamer community for voting one of our titles #1 for the second year in a row.

The roll call of accolodes for Dishonored continues at these sites:

Also worth celebrating, Xbox LIVE is ending the year with a one-day sale on The Elder Scrolls. Titles include:

  • Skyrim (Games on Demand) – $29.99
  • Dawnguard – 800 MS Points
  • Hearthfire – 200 MS Points
  • Oblivion (Games on Demand) – $9.99
  • Shivering Isles – 600 MS Points
  • Knights of the Nine – 200 MS Points
And in id Software news, Wolfenstein, DOOM, and QUAKE are all prominently discussed in GamesRadar’s recent feature on the history of the first-person shooter. Elsewhere, GameRevolution ranks Wolfenstein 3D as one of the 10 Most Influential Retro Games of All Time.

Happy 15th, QUAKE II!

Today marks the 15th anniversary of QUAKE II’s release on PC. Celebrating the affair, id Software’s Tim Willits shared some fun facts about the game:

  • Only three artists made all the 2D and 3D art for the entire game.
  • One of the original suggested names for QUAKE II was WOR, but the game’s fast-paced, tactile feel felt closer to a QUAKE game than a new franchise.
  • ‘The Edge’ (Tim’s favorite deathmatch level in QUAKE II or any other game), has over 50 trick jumps possible in the map. Tim only designed two of them, and the rest were discovered by the QUAKE II community.

Later today, Tim plans to celebrate by taking these QUAKE action figures out of the display case and reenacting his favorite moments from the game. Let us know how you’ll be celebrating the game’s anniversary in the comment section below.

Source Code and Title Update for BFG Edition

Good news for our DOOM modding community. Beginning today on GitHub, the GPL source code for DOOM 3 BFG Edition is available on the site’s id Software page.

Additionally, the next time you boot up the game on Steam, you’ll receive the new PC title update for the game. For more, read the release notes below.

NEW FEATURES

  • All projectiles cast shadows
  • Texture LOD bias added to menu options
  • Added option to force v-sync (instead of “smart v-sync”)
  • Adjusted default brightness value
  • Shadow casting projectiles added to menu options
  • Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
  • Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
  • Added option to disable checkpoints
  • Allow left/right to enter resolution menu
  • Variable FOV settings options were added into the main menu
  • Added controller bind options
  • Added additional anti-cheat measures

BUG FIXES

  • Fixed blood splatter effects break after reloading save game
  • Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
  • Fixed weapon impact effects break after using the artifact (heart)
  • Fixed leaderboards to work across languages

DOOM’s ‘classics’ arrive on PSN

Dust off your BFG and ready yourself for the definitive battle against the forces of Hell. Beginning this week, DOOM Classic Complete is available on PSN.

Available on PSN this week for $14.99/£11.99/€14.99, the collection includes DOOM (with the additional episode “Thy Flesh Consumed”), DOOM II (including the additional episodes “No Rest for the Living” and “The Master Levels”) and Final DOOM.