All the RAGE: Jeremy Mitchell

We’re back with another developer profile for RAGE. Today we meet Jeremy Mitchell…

What do you do at id Software (or more specifically on RAGE) and how long have you worked at the company?

I’m the Lead Visual Effects Artist on RAGE, which means I’m responsible for anything that explodes, burns, glows, zaps, drips, shoots, or bleeds. I get to build on all the fantastic art and design work done by our team, and add the finishing touches like muzzle flashes, dust, blood, water, etc. All the little moving bits that make the world come to life. I’ve been with id since July 2009.

Read more after the break…

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All the RAGE: Erica Stead

We’re back with another All the RAGE profile. This week we meet QA tester Erica Stead…

What do you do at id Software and how long have you worked at the company?

I’m a QA tester. I’ve been at Id for over a year.

When did you decide you wanted to get into game development?

When I was in high school, I spent most of my weekends alone with the Playstation, thinking about how cool it would be to work on games. But it didn’t really seem like a realistic goal, so I don’t think I ever mentioned it to anyone. It was a long time later, after I had gotten a degree in something else, moved to Texas and went to QuakeCon for the first time that I realized I really did still want to work with games.

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iOS updates & source code for Wolfenstein 3D Classic Platinum & DOOM Classic

Today we’ve got some great news for iOS fans. On the heels of recent updates (v 2.1) for both Wolfenstein 3D Classic Platinum & DOOM Classic, we’ve also released the 2.1 source code for both titles!

Wolfenstein 3D Platinum Source Code 2.1
DOOM Classic Source Code 2.1

What’s new in the update? Here’s the rundown…

  • Universal apps with iPad and Retina Display support
  • Revised user interface with a re-mastered HUD and all new menu art
  • Re-mastered sound from the original MIDI source files
  • Original cover art splash images
  • Locked 60 fps for Wolfenstein 3D Classic Platinum/Lite (improved framerate on all devices)
  • In App Purchase in Wolfenstein 3D Classic Lite to purchase the full game (Platinum Pack)
  • Wolfenstein 3D Classic Platinum/Lite now under the Apple 20MB download cap for 3G
  • Optimized for the iPad 2 (re-compiled under iOS 4.x with XCode 4.x)
  • Assorted bugfixes
  • Removed multiplayer support (currently broken due to iOS 3 and iOS 4 releases). MP will be re-released at a later date in a more robust fashion.

If you haven’t picked up these classics for your iOS device, check out the links below…

DOOM Classic — $6.99

All the RAGE: Matthew Michler

As we close in on RAGE’s release, we’ve returned with new Q&As with the members of the RAGE team at id Software. Today we meet programmer Matthew Michler.

What do you do at id Software (or more specifically on RAGE) and how long have you worked at the company?

I have been working at id Software for about two years as a programmer on our automated build and testing infrastructure.

Why do you think working at id is the best job in the world?

Professionally, working at id Software is like being born with a pedigree. There are few studios in this industry that can say they are a true pioneer and innovator of gaming and id is one of them. On top of that, the leadership and veteran developers at id are very welcoming to us newbies and our ideas. They are great at finding the “diamonds in the rough” and polishing them up into new and exciting gameplay.

Personally, the team at id is insanely fun to be around. We have an incredibly diverse group of people from all over the world with a wide range of personalities and interests. Social gatherings at id are always entertaining.

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RAGE Gameplay Trailer: Gearhead Vault (Updated!)

We just landed at PAX Prime 2011. To help kick off the weekend, we’ve released an all-new RAGE gameplay video. This time around, we’re focusing on one of the game’s most challenging bandit clans, the Gearheads.

In this video, the Gearheads have started combining Feltrite and Plutonium to create the ultimate power supply. The mayor of Subwaytown sends you on a mission to the clan’s vault so that he can claim this new power for his own use.

For more on RAGE, read the coverage roundup after the break…

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id Software rocks the Sydney Opera House!

Operas! Symphonies!! RAGE!!!

On September 14th, the world-famous Sydney Opera House will host ‘An Evening with id Software: A Look At The Past, Present and Future of Gaming’, starring RAGE’s creative director Tim Willits. Tim, the only id employee to attend every single QuakeCon, will talk candidly about id history and where he thinks the game industry is going.

In the coming days and weeks, we’ll share information on how lucky gamers will have a chance to attend this event alongside members of the game industry from Australia and New Zealand.

Read the release after the break for more details…

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QuakeCon 2011: 20 years of id Software panel & pics from the event

Now available for your viewing pleasure, watch the id Software 20th Anniversary Panel from this year’s event. The panel includes co-founder/technical director John Carmack, executive producer Kevin Cloud, creative director Tim Willits, president Todd Hollenshead, and is hosted by X-Play’s Morgan Webb.

In other QuakeCon news, check out some of the stage pics we took while at the show. For more QuakeCon memories, be sure to visit the official Flickr page and YouTube channel.