As we close in on RAGE’s release, we’ve returned with new Q&As with the members of the RAGE team at id Software. Today we meet programmer Matthew Michler.
What do you do at id Software (or more specifically on RAGE) and how long have you worked at the company?
I have been working at id Software for about two years as a programmer on our automated build and testing infrastructure.
Why do you think working at id is the best job in the world?
Professionally, working at id Software is like being born with a pedigree. There are few studios in this industry that can say they are a true pioneer and innovator of gaming and id is one of them. On top of that, the leadership and veteran developers at id are very welcoming to us newbies and our ideas. They are great at finding the “diamonds in the rough” and polishing them up into new and exciting gameplay.
Personally, the team at id is insanely fun to be around. We have an incredibly diverse group of people from all over the world with a wide range of personalities and interests. Social gatherings at id are always entertaining.
We just landed at PAX Prime 2011. To help kick off the weekend, we’ve released an all-new RAGE gameplay video. This time around, we’re focusing on one of the game’s most challenging bandit clans, the Gearheads.
In this video, the Gearheads have started combining Feltrite and Plutonium to create the ultimate power supply. The mayor of Subwaytown sends you on a mission to the clan’s vault so that he can claim this new power for his own use.
For more on RAGE, read the coverage roundup after the break…
On September 14th, the world-famous Sydney Opera House will host ‘An Evening with id Software: A Look At The Past, Present and Future of Gaming’, starring RAGE’s creative director Tim Willits. Tim, the only id employee to attend every single QuakeCon, will talk candidly about id history and where he thinks the game industry is going.
In the coming days and weeks, we’ll share information on how lucky gamers will have a chance to attend this event alongside members of the game industry from Australia and New Zealand.
Read the release after the break for more details…
Now available for your viewing pleasure, watch the id Software 20th Anniversary Panel from this year’s event. The panel includes co-founder/technical director John Carmack, executive producer Kevin Cloud, creative director Tim Willits, president Todd Hollenshead, and is hosted by X-Play’s Morgan Webb.
Watch the final video in our six part behind-the-scenes series for RAGE. In “The Sound and Art,” take a look at the sound design of RAGE with the team at id Software to find out how music, sound effects and voice acting come together to create an unforgettable, immersive experience.
Take a trip down memory lane with members of id Software, as they discuss the company’s early years, the magic of QuakeCon, and what fans can expect out of RAGE at this year’s event. Podcast features John Carmack, Tim Willits, Matt Hooper, Marty Stratton, Jonathan Wright, and “id Mom” Donna Jackson.