RAGE roundup

On Sunday, we’ll be exactly six months away from the release of RAGE — id’s all-new, open-world FPS. To celebrate the occasion, here’s some new coverage from around the web.

This evening IGN’s Charles Onyett has a new feature on RAGE’s weapons. Read the preview on their site and watch gameplay footage above.

Last week USA Today’s Game Hunters ran a feature titled Five Things you didn’t know about ‘RAGE’. The article includes details on driving, the game’s story, and even a Hollywood actor that voices one of the game’s characters. Learn who it is here.

Senior Producer Jason Kim and Design Director Matt Hooper recently appeared on several episodes of the Jace Hall Show. In Episode 16, the pair discuss id’s storied history and also includes a hilarious clip of John Carmack beating down Jace. Episode 17 focuses more on RAGE — featuring gameplay footage starting at the 50-second mark and more at the 4:30 mark. Word has it Kim and Hooper will return to show more of the game in the next episode, which premieres this Friday.

Finally, Game Informer subscribers can turn to pg. 66 of the latest issue (April) for a two-page spread that discusses five ways the game separates itself from other FPS titles.

We’ll have more news on RAGE very soon… stay tuned!

Bethesda developers to lecture at USC

Education is paramount. So are video games. In recognition of these two great things, we’ve today announced that Bethesda developers will soon be lending their wisdom to the University of Southern California’s School of Cinematic Arts.

Developers from studios like Bethesda Game Studios, id Software, and Arkane Studios are set to lecture students in the school’s Interactive Media Division, giving them a taste of what it’s like to work full-time in the gaming field. These sessions will include both guest lectures and smaller seminars.

Said ZeniMax CEO Robert Altman: “As the video game industry experiences continuing worldwide growth, there is an increasing need to support the education of the brightest minds who are interested in a career in our industry. We are pleased to be a part of that effort.”

Hit the jump for the full story.

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New RAGE trailer unleashed

We’ve released a new trailer for RAGE, the highly anticipated shooter from id Software. The trailer features an original track, Burning Jacob’s Ladder, by singer Mark Lanegan (Screaming Trees, Queens of the Stone Age, Gutter Twins).

Enjoy the trailer, and stay tuned to Bethesda Blog and RAGE’s official site for more on the game.

And in case you missed them, after the break, check out some RAGE gameplay videos featuring creative director Tim Willits. The interviews and gameplay were captured at E3 last year.

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That belongs in a museum!

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This… this IS history!

And by this, I’m referring to The Art of Video Games — a new exhibit coming to the American Art Museum in 2012. To prepare for it, Smithsonian is letting you vote for the games that will be on display.

It might take a second to load, but Fallout 3 can be found in Era 5’s Modern Windows category, while Oblivion is categorized under Xbox 360. Meanwhile, id’s DOOM II is listed in Era 4 under DOS/Windows.

Voting runs between now and April 7th. To get started, register here.

All the RAGE: Matt Hooper

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RAGE design director Matt Hooper joins John Carmack and Tim Willits in having a new interview up on Bethesda Blog.

What do you do at id Software?

My title is Design Director, which would imply that I handle the design direction. However, like most folks at id, I’m allowed to apply my skills beyond my title’s scope into other areas that benefit the team as a whole.

So, while my main passion has always been design and I do work closely with our group of talented designers, I’ve also been responsible for collaborating with the core technology group. I’ve always been excited by our cutting edge directions we take at id, and one of my tasks has been to help focus the practical application of our technology. With industry leading engineers like John Carmack, Robert Duffy, Jan Paul Van Waveren, and many more, I consider that a fun and exciting endeavor more than just a task.

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All the RAGE: John Carmack

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Whether he’s making games, building rockets, or just talking about technology, it’s always interesting to listen to John Carmack. Read his ‘All the RAGE’  interview below. And if you missed it, be sure to check out the podcast interview Nick and I did with him back in November.

What do you do at id Software?

I am the technical director. I find and develop the major technology pillars that our games are built on, which involves research, some inspiration, and a whole lot of work.

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The Temple of DOOM

Our European PR manager, Alistair Hatch, pointed me to an insane collection of DOOM collectibles on Flickr and YouTube. Collected by Mahmut Saral (aka DOOM Collector), he’s got every possible version of the game (32X!!!), as well as guns from the movie, old as dirt press kits, and even an HD-DVD.

It’s a collection that would even make John Carmack envious… unless he’s actually got John stashed in somewhere in there.

Remembering Commander Keen, 20 Years Later

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Hard to believe it’s been two full decades since the world got its first taste of what would become id Software.

Commander Keen, the earliest work produced by the id team, was launched 20 years ago on December 14 — over a month before the company was officially founded. Starring Billy “Commander Keen” Blaze, an eight-year-old genius-turned-space explorer, the Keen series quickly won a big following for its smooth side-scrolling action and irreverent style.

To mark the series’ 20th anniversary today, developers from both id Software and Bethesda have volunteered to share their memories of the Keen games. Take a trip back through time and space with us below:

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The Bethesda Podcast Episode 5: John Carmack

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On a very special hour-long edition of the Bethesda Podcast, id Software co-founder and technical director John Carmack joins us for a long discussion on topics ranging from the development of RAGE Mobile to space exploration and Ferraris.

Also featured on the podcast is Bethesda Game Studios level designer Joel Burgess, who shares his Minecraft expertise, as well as his advice on breaking into the video game industry.

You can now grab the podcast via any of the following methods:

Subscribe on iTunes
Direct Download
Streaming
RSS

RAGE now available on iTunes in HD & SD flavors

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Big week on iTunes. First the Beatles show up, and now RAGE for the iPhone, iPod touch, and iPad is available! In the game, you’ll get a taste of RAGE’s world and story as you compete in Mutant Bash TV, a post-apocalyptic game show where you’ll be stalked by hungry mutants while you scour pulse-pounding levels for ammo and cash pick-ups.

It should be noted that the game is available as two separate releases: RAGE HD ($1.99) and RAGE (SD version, $.99). Before you download, you should make sure you pick the version best suited for your Apple device. Below is information on the game’s compatibility with specific iPhones, iPads, and iPod touches.

RAGE (SD app)

  • File Size – 831MB (537MB compressed)
  • Price – $0.99
  • Platforms – (Universal App) – iPad / iPod Touch 2, 3 & 4 (2nd – 4th gen) / iPhone 3G, 3GS & 4 (2nd – 4th gen)

RAGE HD (high definition version)

  • Price –$1.99
  • File Size – 1.26GB (743MB compressed)
  • Platforms – (Universal App) – iPad / iPod Touch 3 & 4 (3rd – 4th gen) / iPhone 3GS & 4 (3rd – 4th gen)

For more on the game, check out our official page for the game.