The other day Blake Griffin went up to a Zoltar machine and wished he could be RAGE’s creative director. That or Tim Willits just lost a bet.
We’re back today with a new five-minute clip of RAGE gameplay. This time around, we take you into the Shrouded clan’s bunker with a mission to destroy the bomb caches.
We’ve got plenty more on RAGE to share. Next time around, we’ll take a closer look at The Well.
Just watched this GameTrailers.com video highlighting the evolution of id Software games through the years — from Commander Keen to RAGE. More than anything, the video reminded me of how blown away I was by Wolfenstein. Buried in storage somewhere, there’s a a Wolfenstein “movie” I made when I was 13 — combining gameplay footage and live-action nonsense in my backyard (from an FPS viewpoint, of course).
Watch the video above and feel free to share your favorite id memories in the comments section.
More exciting news for RAGE!
Following up our announcement about Dark Horse’s comic book series, we’re also pleased to announce we’re working with Del Rey on a novel based around the game’s world and characters. The novel, also titled “RAGE”, releases on August 30th and will be written by author and game writer Matt Costello.
As more details on the novel surface, we’ll let you know. For now, read our press release…
BETHESDA SOFTWORKS AND DEL REY BOOKS ANNOUNCE NOVEL BASED ON HIGHLY-ANTICIPATED RAGE VIDEO GAME
NEW YORK, NY – March 29, 2011 – Bethesda Softworks®, a ZeniMax® Media company, and Del Rey, an imprint of the Random House Publishing Group, announced today that Del Rey Books will publish a novel based on the upcoming RAGE® video game. The novel, also entitled “RAGE”, will be written by author and game writer Matt Costello and will release in North America on August 30, 2011. The novel will be published simultaneously in the UK and British Commonwealth by Ebury Publishing, part of the Random House Group.
RAGE is the latest game from id® Software, the acclaimed designers of such classics as the Wolfenstein®, DOOM®, and QUAKE® series. Eagerly awaited by the gaming community, RAGE is already being touted as one of the industry’s most innovative first-person shooters, winning numerous awards at E3 2010, including ‘Best Overall Game of Show’ from IGN and three ‘Best of E3’ Game Critics Awards including ‘Best Console Game’. Set in the not-too-distant future after an asteroid impacts Earth, you emerge into a vast wasteland to discover humanity working to rebuild itself against such forces as bandit gangs, mutants, and more.
Above we’ve embedded the GameTrailers episode filmed at id’s offices.In it, Geoff Keighley catches up with Tim Willits and Matt Hooper and features exclusive gameplay at the beginning of the show (about 5o seconds in), as well as at the 6:15 and 11:00 marks. Additionally, at the 16:00 mark, you can get a first look at the look of RAGE’s comic book series that’s in the works from Dark Horse Comics.
Moving to PAX East coverage, be sure to check out the following impressions following our weekend presentations in Boston…
- Learn why GameSpy is saying “Whoa”
- 1Up details the full presentation from Jason Kim and Matt Hooper
- Pixelated Geek features a short (but sweet) write up
- Mash Those Buttons discuss why they want the game NOW
- G4Tv discusses the game’s jaw-dropping visuals
- Segment Next shares why they’re excited for the game’s release this fall
Rest assured, we’ll have plenty more on RAGE soon.
This week’s update, QUAKE LIVE Premium Pak 7, introduces 2 new Premium Arenas to QUAKE LIVE, adjustments to our hit detection, expansions to our social networking features, the ability to assign your own country flag (for use on profile and in-game), tier info displays on player profiles, and due to popular request – a fun killBeep option for premium & pro users.
Premium Maps Added:
- Toxicity (Duel):
Created by Alexander Mader, Toxicity is an enclosed Duel map with a distinctive look. Twisting halls and teleporters provide ample escape, as long as you watch out for the namesake pools of toxic acid in the main rooms of this arena. Own the world, or at least your opponent, and spread disorder by knocking them around with some rockets. Bounce them well, and you can treat yourself to a Red Armor, while they suffer some unfortunate burns.
- Distant Screams (CTF):
Formerly known as the perennial favorite Silent Night, we’ve torn down the Christmas decorations as to not look like that weird house down the street lit up well into March. Thankfully, it hasn’t warmed up enough to melt the ice that covers vast swathes of the level, allowing massive acceleration throughout the frozen tundra terrain. Everything else is still mostly as you remember it, from the grenade traps to the secret button that dispenses health. Wait, that’s supposed to be a secret…
Learn more about Premium Pak 7 after the break…
This morning we updated the official RAGE website — adding an interactive panoramic tour showcasing numerous areas found within the game world. The panoramic also features plenty of info on weapons, gadgets, and vehicles. And for your viewing pleasure, the panoramic includes plenty of new gameplay clips!
Additionally, we’re excited to provide a free mp3 of Mark Lanegan’s new track, Burning Jacob’s Ladder. The track was used in the Untethered trailer we released last month, and the song will also appear in full release of RAGE.
On Sunday, we’ll be exactly six months away from the release of RAGE — id’s all-new, open-world FPS. To celebrate the occasion, here’s some new coverage from around the web.
This evening IGN’s Charles Onyett has a new feature on RAGE’s weapons. Read the preview on their site and watch gameplay footage above.
Last week USA Today’s Game Hunters ran a feature titled Five Things you didn’t know about ‘RAGE’. The article includes details on driving, the game’s story, and even a Hollywood actor that voices one of the game’s characters. Learn who it is here.
Senior Producer Jason Kim and Design Director Matt Hooper recently appeared on several episodes of the Jace Hall Show. In Episode 16, the pair discuss id’s storied history and also includes a hilarious clip of John Carmack beating down Jace. Episode 17 focuses more on RAGE — featuring gameplay footage starting at the 50-second mark and more at the 4:30 mark. Word has it Kim and Hooper will return to show more of the game in the next episode, which premieres this Friday.
Finally, Game Informer subscribers can turn to pg. 66 of the latest issue (April) for a two-page spread that discusses five ways the game separates itself from other FPS titles.
We’ll have more news on RAGE very soon… stay tuned!
Education is paramount. So are video games. In recognition of these two great things, we’ve today announced that Bethesda developers will soon be lending their wisdom to the University of Southern California’s School of Cinematic Arts.
Developers from studios like Bethesda Game Studios, id Software, and Arkane Studios are set to lecture students in the school’s Interactive Media Division, giving them a taste of what it’s like to work full-time in the gaming field. These sessions will include both guest lectures and smaller seminars.
Said ZeniMax CEO Robert Altman: “As the video game industry experiences continuing worldwide growth, there is an increasing need to support the education of the brightest minds who are interested in a career in our industry. We are pleased to be a part of that effort.”
Hit the jump for the full story.