Fallout 3 has been out nearly two weeks and new reviews continue to make their way online. Today, Seth Schiesal of The New York Times reviewed the game — calling it “one of the most ambitious single-player role-playing games in recent years.”
“Most every quest in Fallout 3 has more than one solution, the easiest often being to go in with guns blazing, but the most rewarding ones are those that play off of your character’s strengths, such as his ability to talk himself out of a situation or lend some intelligent insight about a problem. There are plenty of dialogue choices and situations that might not be readily apparent in a first playthrough with a particular build.”
What was your first thought when asked to work on a sequel as strongly anticipated as Fallout 3 – excited? Nervous? Something else?
Inon Zur: Well, I actually composed the previous sequel, Brotherhood Of Steel, so I was familiar with the story and genre. However, this is a different company, Bethesda Softworks, and these people created Oblivion – so I was very excited to work with them, and I was REALLY excited to take on another Fallout game!
Finally, at Planet Fallout, staff member Blinzler has a series of blog posts entiled “Wasteland Stories.” These chronicle events of his play experience with the game. So far he’s done two entries — Dancing with Deathclaws (great name) and Unarmed Combat.
“The story is of course kind of tragic. But this is Fallout. And Fallout does not mess around. It tries very hard, and I think succeeds, in presenting you with a world where there is NO hope. Your job, depending on how you play the game, is to restore that hope. You can either be a beacon of humanity or a scourge.”
Here’s a load of new coverage for you to read up on before the release of Fallout 3 (T-minus 4 days!!!).
Russ Frushtick from UGO put up a new blog post covering the delivery of a Brotherhood of Steel statue arriving at their office. Having helped pack/unpack one of these, I can tell you, it’s quite the production.
GameSpy: How much effort went into creating the main storyline versus encounters and characters found off the beaten path?
Emil Pagliarulo: I’d say it was a pretty equal division. I laid out the miscellaneous quests and the main quest at pretty much the same time. You know, we wanted to get everything on the table as soon as possible, for scheduling and practicality purposes as well as any creative reasons. But that was just the baseline. The other designers certainly fleshed out all that stuff throughout development, and things like the random encounter system came later, and really complimented the gameplay we already had.
Moving along, there’s a new interview with Todd at Paste magazine. Head here to read it.
Last night’s episode of GameTrailers TV with Geoff Keighley is now available to view on their website. The episode is split into four segments, which includes new footage of the game and interviews with Gavin, Istvan, Emil and Todd. Additionally, the episode features an interview with Fallout 3 composer, Inon Zur.
Last week, we shared Part 1 of Game Trailers “Music in Gaming” series — a round table discussion (without a table) that includes Fallout 3 composer Inon Zur discussing the growing impact music has in the videogame industry. Part 2 went up on their site yesterday, and this time around, Mr. Zur argues that music within videogames can be more engaging for the user than in other entertainment mediums, such as television and movies.
Part 3 of this series will be up next week, and we’ll let you know when it’s up.
Here’s a couple videos I thought you might be interested in checking out on Game Trailers. Up first, Geoff Keighley moderates a round table discussion about Music in Gaming for their Bonus Round series. Here, Inon Zur, the composer of Fallout 3, discusses the impact of music in videogames with Steve Schnur of EA and and Charles Huang from Red Octane.
This is only part 1 of the discussion. We’ll let you know when the next segment goes live. For more more news from around the web, hit the jump below.
For those of you living in France, Pete just passed on word of three magazines that should be on newsstands.
The June issue PC Jeux has a two page spread that covers aspects of the game that Pete showed while in Europe about a month ago. Similarly, Pete showed the game to the folks at JoyPad, where the game is featured in their May issue. Not to be confused with JoyPad, be on the lookout for Joystick’s cover story on Fallout 3 in their June issue (on newsstands now).
I’ve received several emails from fans inquiring whether or not GameStop is providing a Fallout 3 CD with pre-orders for the game. The answer? Yes, yes we are. With a pre-order of the game, fans are given a 5-track disc with “featured selections” from the soundtrack, along with a Brotherhood of Steel poster.
GameStop should have started receiving their stock of this pre-order giveaway late last week, so if your local GameStop doesn’t have them yet, they’ll probably have them in a few days. I’d venture to guess that GameStop’s website will show the offer sometime soon.
I had a chance to chat with Inon yesterday and ask him some questions about his background, experiences, and thoughts on music and gaming.
Tell me about your career as a video game composer. How did you get your start?
I started composing music for video games about 1997. The first game that I composed was Planet Academy. I got to know my agent Bob Rice at this time, and he introduced me to Interplay. I did many games for them, at least three of the Star Trek games, Icewind Dale 2, and Baldur’s Gate, Throne of Baal, and also Fallout Tactics.
This is actually where my relationship with Fallout started. I really fell in love with this kind of musical concept, which is totally different from other games. It’s totally mood driven rather than thematic or rhythmically driven. The music is basically trying to cater to a certain mood, while not using much of what you’d really expect from a regular score. It’s a little different.