What’s your job at Obsidian?
Since joining Obsidian in November 09, I’ve worked on Fallout: New Vegas as an Area Designer.
Area Design involves all sorts of responsibilities, but you can boil it all down to the act of creating a game space, giving it form (geometry, ambiance, lighting, etc), adding its interactive elements (NPCs/Creatures, loot, doors, traps, furniture, etc.), designing its expected gameplay (quests, combat, stealth, dialogue, etc), and then implementing it all in a way that emphasizes consistency, and coherency – areas must belong within the entire game world.
-3.jpg)







