Inside the Vault: Jon Paul Duvall

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This week we chat with Designer Jon Paul Duvall.

What’s your job at Bethesda?
I’m privileged to be on the design team.  I create characters and quests, write dialog, script objects, enter data on a bagillion forms (NPCs, creatures, items, etc.), help balance game systems, run around poking programmers and artists in the eyes, etc. No day is the same. And I love it.

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Inside the Vault: Fred Zeleny

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Today’s Inside the Vault = Fred Zeleny, designer.

What’s your job at Bethesda?
I’m a Quest Designer, which means I spend most of my time writing quests, dialogue for characters, and occasionally get to have a hand in systems and mechanics designs. “Designer” is a very vague term, and every company defines it differently. The only part of the job description that every company seems to agree on is that designers have two vital tasks:

  1. Making sure the player has an enjoyable experience while playing the game.
  2. Disagreeing with other designers about how to do #1.

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Inside the Vault: Matt Killmon

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After a long hiatus, we’re back. We’re here to talk with Matt Killmon, video producer. His most recent work, the trailer for The Pitt, can be found here.

What’s your job at Bethesda?
I’m the video producer at ZeniMax Media, which means I do all the video work for Bethesda’s internal and external projects, as well as other games published by ZeniMax’s mobile gaming division, Vir2L. Trailers, promo footage, b-roll for news organizations, even in-game video… anything that’s video is my responsibility.

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Inside the Vault: Rashad Redic

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Rashad Redic is the latest Inside the Vault participant.

What’s your job at Bethesda?
I’m an environment artist — not so much the landscaping but more of the physical structures and props, and textures you’ll see throughout your travels in the wasteland. I’ve also done a large amount of our dungeon lighting.
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Inside the Vault: Terry Dunn

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Inside the Vault presents Terry Dunn, quality assurance tester.

What’s your job at Bethesda?
I am a quality assurance tester, which basically means I get to play games for a living. While it may sound like a glorified position to some, it actually requires persistence, conviction, and thoroughness. It’s my job to track down issues in our games, find a way to reproduce it if possible, and then write a report up for it and submit it to the developers for review. When fixes come in, I double check it to make sure the problem has been resolved.

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Inside the Vault: Ricardo Gonzalez

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Ricardo Gonzalez, programmer, is today’s Inside the Vault profile.

What’s your job at Bethesda?
I’m almost positive that what they pay me for here is “interface programming”. That is, I create, maintain, and polish that thin, delicate membrane that resides between the game world and the real one. There’s a glut of information and goings-on in our games that I’m told is very important and it’s my job to see that it gets presented to the player in some semblance of order. I also get bonus points if it looks pretty and if it doesn’t crash the game. To date, I think I have 3 bonus points.

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