Chris Keenan, design director on Hunted, returns this month to answer questions about the game’s cooperative gameplay.
When playing Hunted online, can you explain how they’ll connect with other players?
Our matchmaking system is really easy to use. We tried to simplify the matchmaking interface as much as possible. It is very easy to try to find someone who meets the same criteria that you want. When you send out a request (like a dating service), it will search for people who have the same request as you. These folks will have been sending out requests to play the same areas as you. Our matchmaking system attempts to find players who have similar play styles. If you tend to do more exploration, the game tracks that and will try to match you with another player that likes exploration.
If someone playing with you drops out of the game, will you be able to add someone on the fly?
When your co-op partner leaves you have a few options. You can choose to continue playing single player at the spot where you left off. Your partner will immediately become and AI buddy and you continue forward. You can also choose to use the seamless matching system to find a new partner. As soon as that partner is found, it will return you to the previous checkpoint with that partner and you get to move on as before.
For players not playing Hunted online, what options do they have when playing the game?
Over the last year, we’ve been working behind the scenes to try to get split screen into the build. While reading the early previews of the game, we noticed many of the comments from fans were talking about how important split screen is to this type of game. We’re happy to share news that split screen is now in the game!