It’s been a while since the last blog post — Pete and Ash were off at E3 while I was getting hitched and enjoying Costa Rica. With E3 in the rear view mirror, there’s plenty to catch up on. Shall we get started?
Last week on Late Night with Jimmy Fallon, SNL vet Jason Sudeikis reported on the events taking place at E3. The clip is pretty hilarious, and actually includes Eliza Dushku and Mickey Rourke, who were on hand signing posters and meeting fans for WET and Rogue Warrior, respectively. There’s even outtakes for both Eliza and Mickey.
Want more video coverage of E3? Revision 3’s Matt Chandronait discusses Brink and chats with Todd Howard about Fallout 3 DLC in one of their E3 specials. Brink discussion starts at the 17:10 mark and is followed by Todd’s interview.
Elsewhere, Todd appeared on 1Up’s ListenUp podcast on the final day of E3 — joining a roundtable discussion about the show. Todd literally walks onto the podcast around the 24:10 mark — head there to get his thoughts on the show. In non-E3 news, a few weeks back Todd shared one of his laws of Gaming AI at Kotaku.
In other news, at the start of E3, Pete wrote a blog post for Edge discussing our plans for the show. Here’s a snippet:
“I guess key to that message is the reveal of a title we have been working on with the folks at Splash Damage for some time now, called Brink. We felt it was the right time to announce this game and start talking about some of the new and different things this game is bringing to the shooter space. I think folks will be impressed with what Paul Wedgewood and his team have come up with.”
Speaking of Pete, yesterday he sent me this fan video on YouTube, titled Oblivion in real life. Props to Wiggler for a hilarious video. If you enjoyed this video, you may also want to check out these posts: The Real World: Oblivion and Getting Dressed with Oblivion.
Finally, my Google Alerts brought me to some great a fan art — a papercraft version of the Fallout 3 Alien Blaster. I wonder if they’ve got plenty of papercraft ammo to share.
Regulars to Bethesda Blog are familiar with our Inside the Vault blog posts — sort of a meet & greet of developers at Bethesda Games Studios. With all the external projects we’ve got going, we thought we’d venture outside the vault so you can meet the folks working on these projects.
Up first, we’ve got Patrick Fortier from A2M — the team behind WET.
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This week’s modding interview is with ElminsterEU. Originally from Germany, he now lives in Australia, and indicates he has no plans of leaving. When he’s not modding, he works as a Lead Architect for a relationship database management system. His hobbies include reading science fiction and fantasy novels, pen-and-paper RPGs, swimming, and scuba diving. I guess the scuba diving wasn’t that great in Germany.
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Badman at Splash Damage let me know there’s a new “Things You Were Too Afraid to Ask” developer profile on Splash Damage’s website. This time around, Audio Programmer Simon ‘Bazee’ Price talks about his job, his favorite game, and his awesome haircut. Here’s an excerpt:
How did you end up at Splash Damage?
Simon: I’d heard that Splash Damage were the best. I’d played Quake Wars and I very much enjoyed the depth of game play and the focus on teamwork. So when my current job was up, I went straight to Splash Damage and found that what I’d heard wasn’t far off the mark. I was extremely happy when Splash Damage offered me a position.
To read the rest of the interview, head here. Stay tuned for more information on our project with Splash Damage.
A few things worth checking out.
Following the announcement of Mothership Zeta and Point Lookout, Ctrl+Alt+Del has a new webcomic suggesting new ideas for Fallout 3 DLC. On my upcoming trip to Michigan, I’ll have to keep an eye out for any Vaults in Butterfield. Meanwhile, at AmazingSuperPowers, there’s another comic that appears to be Fallout inspired.
I’ve seen a couple amusing fan videos on YouTube this week. Pete sent me this first video, Oblivi-Watch, which is a fun spoof of Baywatch. Poor Adoring Fan — he takes so much abuse. The second video, Team Fallout, was recently uploaded by BGS forum member/modder TheTalkieToaster, successfully spoofs Team Fortress 2.
In other news, Kikizo’s staff has a new preview for WET on their site. In related news, there’s a new interview with WET’s Creative Director Patrick Fortier at NextGen Player. Here’s a snippet:
NGP: At this point in time, how much of the game is completed? Are there any recent or upcoming new developments for the game?
PF: We are currently putting the final touches to the game as we are quickly headed towards release. Most of our time is spent playing through all the levels, balancing different values and debugging the game!
Lastly, Rejected Gamer, GameBanshee, Boomtown, and Worth Playing all have their reviews for Broken Steel up on their sites.
It’s been a while since our last modding interview (don’t worry, more are on the way), but we return this week with an interview with Joel Klausen — better known as throttlekitty in the BGS forums. For a living, he works as an airport skycap at the local airport. He enjoys art and tinkering, so it’s no surprise to see hm modding games. When he’s not modding you might find him at a local diner or coffee shop, or hiking in the Black Hills during summertime.
Hit the jump to read the full interview…
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This morning we put out a press release with some big announcements for Fallout 3.
Up first, we’re working on DLC for the PlayStation 3. We’ll be releasing Operation: Anchorage in late June, followed by the release of The Pitt and Broken Steel 4-6 weeks apart after. Later this year, PlayStation 3 users will also get…
…our next two DLCs, Point Lookout and Mothership Zeta. Coming first to Xbox LIVE and Games for Windows LIVE in June and July, respectively, here’s a brief synopis on both:
* Point Lookout â€“ Explore a massive new swampland area filled with new quests and content.
* Mothership Zeta â€“ The aliens have returned, and they’re pissed. Experience an alien abduction first hand and find out if you’re tough enough to survive.
Finally, we’ve got three more Fallout releases coming to retail this year:
- Fallout 3 Game Add-on Pack #1 includes The Pitt and Operation: Anchorage on a disc and will be available for Xbox 360 and PC on May 26.
- The Fallout 3 Game Add-on Pack #2 includes Broken Steel and Point Lookout on a disc and will be available for Xbox 360 and PC in August.
- A Fallout 3 Game of the Year edition will be available in October. It will include the original game plus all five add-ons for $59.99 for Xbox 360 and PS3, and $49.99 for PC.
It’s worth noting that retail versions of the game add-on packs for PS3 are not possible and the DLC will only be available for download online via PlayStation Network.
We’ll have more details on all of these releases soon. In the meantime, you can read the press release here, as well as a new interview with Todd at IGN.
Splash Damage’s community guy, Steve ‘Badman’ Hessel, gave me a head’s up on three new developer profiles up on the Splash Damage site. In their latest “Things You Were Too Afraid to Ask Feature,” we get to learn more about Online Services Programmer Ed ‘MrEd’ Reid, Programmer Diogo ‘fozi’ Teixeira, and Technical Environment Artist Radek ‘ElDonaldo’ Szczepanczyk.
We continue to work with Splash Damage on a new project, and we’ll be sharing more details on the game soon.
If you’re looking for something to listen to before the weekend hits, here’s two new podcasts to check out.
First, OXM Podcast #163 features Todd Howard, who unofficially has had the most guest appearances ever on the podcast. If you want to skip ahead to the parts with Todd, jump to the 22-minute mark.
Meanwhile Pete spent last night discussing Fallout 3 at length on Through the Aftermath.
To celebrate GamePro’s 20th Anniversary (congrats guys!), they’re putting together a list of their top 20 most influential people in gaming from 1989 to 2009. Making the list at #18 was our very own Todd Howard. For the occasion, GamePro has a video chat with him where he talks about what made him get into the industry, his favorite games, and more.
Planet Fallout has a new interview with Broken Steel’s Lead Designer Alan Nanes. Here’s a snippet:
Was it difficult to make the decision to completely change the game’s original ending? And why did you choose that path?
Alan: This was the decision that we spent the longest time pondering when we all sat down to work out the details. We had to decide how much we were going to alter the ending and at the same time, make sure we didn’t invalidate the decisions that the player had made previously. It was a challenge to present everything to the player in a seamless manner, so the new content wouldn’t feel simply tacked on.
Over at NowGamer, there’s a five-page retrospective on Fallout 3 featuring Emil and Todd, and a comparison to Dark Side of the Moon.
Finally, there’s a new interview with yours truly up at Gamasutra. Thinking back now… I’m pretty sure Todd said I was one of the guys holding a shield in Counter Strike — not a “meat shield.” It’s been abbreviated to Meat Shield since — easier to say.