It’s been a while since our last modding interview (don’t worry, more are on the way), but we return this week with an interview with Joel Klausen — better known as throttlekitty in the BGS forums. For a living, he works as an airport skycap at the local airport. He enjoys art and tinkering, so it’s no surprise to see hm modding games. When he’s not modding you might find him at a local diner or coffee shop, or hiking in the Black Hills during summertime.
This morning we put out a press release with some big announcements for Fallout 3.
Up first, we’re working on DLC for the PlayStation 3. We’ll be releasing Operation: Anchorage in late June, followed by the release of The Pitt and Broken Steel 4-6 weeks apart after. Later this year, PlayStation 3 users will also get…
…our next two DLCs, Point Lookout and Mothership Zeta. Coming first to Xbox LIVE and Games for Windows LIVE in June and July, respectively, here’s a brief synopis on both:
* Point Lookout â€“ Explore a massive new swampland area filled with new quests and content.
* Mothership Zeta â€“ The aliens have returned, and they’re pissed. Experience an alien abduction first hand and find out if you’re tough enough to survive.
Finally, we’ve got three more Fallout releases coming to retail this year:
Fallout 3 Game Add-on Pack #1 includes The Pitt and Operation: Anchorage on a disc and will be available for Xbox 360 and PC on May 26.
The Fallout 3 Game Add-on Pack #2 includes Broken Steel and Point Lookout on a disc and will be available for Xbox 360 and PC in August.
A Fallout 3 Game of the Year edition will be available in October. It will include the original game plus all five add-ons for $59.99 for Xbox 360 and PS3, and $49.99 for PC.
It’s worth noting that retail versions of the game add-on packs for PS3 are not possible and the DLC will only be available for download online via PlayStation Network.
To celebrate GamePro’s 20th Anniversary (congrats guys!), they’re putting together a list of their top 20 most influential people in gaming from 1989 to 2009. Making the list at #18 was our very own Todd Howard. For the occasion, GamePro has a video chat with him where he talks about what made him get into the industry, his favorite games, and more.
Was it difficult to make the decision to completely change the game’s original ending? And why did you choose that path?
Alan: This was the decision that we spent the longest time pondering when we all sat down to work out the details. We had to decide how much we were going to alter the ending and at the same time, make sure we didn’t invalidate the decisions that the player had made previously. It was a challenge to present everything to the player in a seamless manner, so the new content wouldn’t feel simply tacked on.
Finally, there’s a new interview with yours truly up at Gamasutra. Thinking back now… I’m pretty sure Todd said I was one of the guys holding a shield in Counter Strike — not a “meat shield.” It’s been abbreviated to Meat Shield since — easier to say.
Here’s a few interesting links from around the web.
Voting for the Golden Joystick Awards 2009 has begun. Fallout 3 is nominated in five categories: Ultimate Game of the Year, PC Game of the Year, PlayStation Game of the Year, Xbox Game of the Year, and Soundtrack of the Year. Additionally, Bethesda is nominated for Publisher of the Year, and Rogue Warrior is nominated in the The One to Watch category.
Speaking of Rogue Warrior, Inc Gamers has a video interview with Senior Producer Sean Griffiths. Elsewhere, Ron Burke at Gaming Trend has new previews up for both Rogue Warrior and WET.
At SPOnG, there’s a new interview with Pete. Here’s an excerpt of Pete discussing Fallout 3’s new level cap — hitting tomorrow with Broken Steel:
SPOnG: Will there be enough quest experience to be had in Broken Steel for players to level up to 30 without having to grind on pre-DLC quests/enemies?
Pete Hines: No, probably not, and that wasn’t the intention. The intention was to remove the level cap so that if you have Broken Steel, regardless of whether you want to play that quest or not, or you want to start a new game from scratch, you can continue playing beyond level 20. Again, fans wanted to be able to take their characters to higher levels, so we included it. But it is not specific to the length of Broken Steel, at all. It is a very long climb to get from 20 to 30 and you’ll need to do a LOT to get there.
Finally, Pittsburgh City Paper talked about The Pitt with Emil. Read it here.
Here’s the latest news from around the web. Up first, X-Play revealed new gameplay footage of WET on their show last night. Head here to watch the gameplay, and see Adam Sessler’s interview with Creative Director Patrick Fortier.
Moving along, winners of the 2008 ELAN Awards were announced this week and Fallout 3 came away a winner in two videogame categories — Best Console Game and Best Art Direction. To see a full list of winners, head here.
Broken Steel is in still in the news. This week, Game Revolution’s Nick Tan has a new preview for the upcoming DLC. Here’s a snippet:
“Before asking Alan Nanes (lead designer for Broken Steel) and Pete Hines (VP of Public Relations & Marketing) about how much experience is needed to reach the (perhaps) final level, I thought I would be clever by calculating it beforehand. Following the formula of needing 150 more experience to reach each subsequent level, you will need 66,700 experience to reach level 30 which is about 125% more experience than that needed at level 20 (29,450).”
And due to the nature of the world, there are times when you can inadvertently run into a clue or mission that most people probably won’t find until later in a quest line.
Emil: Oh god, yes. That was a decision we made. If the player wants to explore, you can actually cut out probably 10 to 15 percent of the main quest by finding stuff early, like the dad character. The first quest is geared toward finding him, but if you go off and explore, you can still run into him.
The weekend is almost here, but here’s some news and more from around the web.
DarkOne, the site administrator for TES Nexus and Fallout 3 Nexus, let me know about Nexus’ Millionth Member Modding Competition. The contest is in honor of, you guessed, the combined communities soon having their one millionth member, and to celebrate the occasion (congrats!), they’re having a modding competition. Head here for details, rules, and more.
“One of the first things I noticed about Broken Steel is the fact that it will feature a bunch of new enemies, provided your character is above level 18. The Feral Ghoul Reavers are similar to their creepy cousins, but they pack quite a bit more punch, tossing grenades with reckless abandon, safe in the knowledge that they’re covered with heavy body armor. Speaking of armor, the new Enclave Hellfire Troopers that you’ll encounter in the military base are wearing some stylish new gear, as well as sporting a badass new weapon that we’ll talk about later. Finally there are the new Supermutant Overlords, which I unfortunately didn’t get to see. I only pray they’re tougher than the Supermutant Behemoths that I was taking out with ease by the end of the main game. Those guys were wusses.”