Around the web


Here’s a few interesting links from around the web.

Voting for the Golden Joystick Awards 2009 has begun. Fallout 3 is nominated in five categories: Ultimate Game of the Year, PC Game of the Year, PlayStation Game of the Year, Xbox Game of the Year, and Soundtrack of the Year. Additionally, Bethesda is nominated for Publisher of the Year, and Rogue Warrior is nominated in the The One to Watch category.

Speaking of Rogue Warrior, Inc Gamers has a video interview with Senior Producer Sean Griffiths. Elsewhere, Ron Burke at Gaming Trend has new previews up for both Rogue Warrior and WET.

In WET news, a new interview with Patrick Fortier is up at Team Xbox

At SPOnG, there’s a new interview with Pete. Here’s an excerpt of Pete discussing Fallout 3’s new level cap — hitting tomorrow with Broken Steel:

SPOnG: Will there be enough quest experience to be had in Broken Steel for players to level up to 30 without having to grind on pre-DLC quests/enemies?

Pete Hines: No, probably not, and that wasn’t the intention. The intention was to remove the level cap so that if you have Broken Steel, regardless of whether you want to play that quest or not, or you want to start a new game from scratch, you can continue playing beyond level 20. Again, fans wanted to be able to take their characters to higher levels, so we included it. But it is not specific to the length of Broken Steel, at all. It is a very long climb to get from 20 to 30 and you’ll need to do a LOT to get there.

Finally, Pittsburgh City Paper talked about The Pitt with Emil. Read it here.

Around the web: See WET in action (Updated)


Here’s the latest news from around the web. Up first, X-Play revealed new gameplay footage of WET on their show last night. Head here to watch the gameplay, and see Adam Sessler’s interview with Creative Director Patrick Fortier.

For more interviews on WET, head to Kotaku for another interview with Patrick. Elsewhere, SPOnG interviewed Lead Designer Ashraf Ismail.

In other WET news, Destructoid’s Nick Chester discusses how WET got its name and Edge has a new preview based on impressions from our London event.

Moving along, winners of the 2008 ELAN Awards were announced this week and Fallout 3 came away a winner in two videogame categories — Best Console Game and Best Art Direction. To see a full list of winners, head here.

Broken Steel is in still in the news. This week, Game Revolution’s Nick Tan has a new preview for the upcoming DLC. Here’s a snippet:

“Before asking Alan Nanes (lead designer for Broken Steel) and Pete Hines (VP of Public Relations & Marketing) about how much experience is needed to reach the (perhaps) final level, I thought I would be clever by calculating it beforehand. Following the formula of needing 150 more experience to reach each  subsequent level, you will need 66,700 experience to reach level 30 which is about 125% more experience than that needed at level 20 (29,450).”

Looking for more on Broken Steel? Talking About Games interviewed Jeff Gardiner.

Last but not least, Rogue Warrior Senior Producer Sean Griffiths appears in new interviews at SPOnG and Inc Gamers.

Update: See extended footage of Wet on G4TV here.

Weekend Update: New interview with Emil at Gamasutra


This weekend at Gamasutra, there’s a new interview with Fallout 3 Lead Designer Emil Pagliarulo. Here’s a peek at it:

And due to the nature of the world, there are times when you can inadvertently run into a clue or mission that most people probably won’t find until later in a quest line.

Emil: Oh god, yes. That was a decision we made. If the player wants to explore, you can actually cut out probably 10 to 15 percent of the main quest by finding stuff early, like the dad character. The first quest is geared toward finding him, but if you go off and explore, you can still run into him.

Read the rest of the four-page interview here.

Around the web: The one where Chandler returns edition

The weekend is almost here, but here’s some news and more from around the web.

DarkOne, the site administrator for TES Nexus and Fallout 3 Nexus, let me know about Nexus’ Millionth Member Modding Competition. The contest is in honor of, you guessed, the combined communities soon having their one millionth member, and to celebrate the occasion (congrats!), they’re having a modding competition. Head here for details, rules, and more.

New previews for Broken Steel continue to make their way online. Here’s a snippet from Will Tuttle’s preview for GameSpy:

“One of the first things I noticed about Broken Steel is the fact that it will feature a bunch of new enemies, provided your character is above level 18. The Feral Ghoul Reavers are similar to their creepy cousins, but they pack quite a bit more punch, tossing grenades with reckless abandon, safe in the knowledge that they’re covered with heavy body armor. Speaking of armor, the new Enclave Hellfire Troopers that you’ll encounter in the military base are wearing some stylish new gear, as well as sporting a badass new weapon that we’ll talk about later. Finally there are the new Supermutant Overlords, which I unfortunately didn’t get to see. I only pray they’re tougher than the Supermutant Behemoths that I was taking out with ease by the end of the main game. Those guys were wusses.”

For more previews, check out Game Informer, GameDaily, Videogamer, Inc Gamers, PC Format, Edge, , GamePro, WorthPlaying, SPOnG, GamesRadar, G4TV, and UGO.

At yesterday’s MCV Awards for the game industry, Bethesda won the Sales Triumph Award for Fallout 3. To see all the winners, head here.

In the weird and wacky, Crispy Gamer has included  Fallout 3 in their on-going series, World’s Greatest Videogame Toilets. Meanwhile, IGN lists the Capital Wasteland as one of the Top Ten Worst Video Game Vacations.

And finally, we’ve got another Matthew Perry update. After talking up Fallout 3 on Jimmy Fallon and The View last week, our favorite “Friend” continued his discussion on the Ellen DeGeneres show. In the video above, head to the 8:45 mark.

Broken Steel gameplay on X-Play


Tonight on G4TV, the X-Play crew premiered the first footage of Fallout 3’s third DLC, Broken Steel. On their site, see the extended edition of Adam Sessler’s interview with Todd and Emil. Keep in mind there’s some minor spoilers, especially if you haven’t completed the main quest.

Broken Steel hits Xbox LIVE and Games for Windows LIVE May 5th.

Broken Steel interview/screenshots at Gamespot


This evening on Gamespot, a new interview on Broken Steel went up — courtesy of Fallout 3 Designer Alan Nanes. Here’s a sample:

Gamespot: How do you account for the variety of endings in the original game with this continuation? Are there decisions that players have made that have to be cast aside for the sake of storytelling?

Alan Nanes: This was perhaps one of the toughest things for us to do when creating Broken Steel. We took great pains to make certain that the actions players made at the end of Fallout 3’s original story are not completely invalidated. In fact, we took what players did into careful account and wove it into some of the quests. For example, if players decided to follow President Eden’s advice and spiked the water with the Modified F.E.V., that decision will affect the Capital Wasteland and how the player interacts or perceives its inhabitants. We’ve also added some new decisions to the original storyline that players will be able to make to add some more variety and make the transition feel right.

Head to Gamespot to read the rest and check out the first screenshots for Broken Steel.

Planet Fallout Update – Dogmeat Armor Edition


Today Planet Fallout put up a new update on mods to their site, so I figured now’s as good a time as ever to update you on some other happenings at their site.

Let’s start with mods. Currently, the most popular mod on the site is eaglechunks01’s Dogmeat Leather Armor. At double its normal cost this week, you can download it free here. :) Elsewhere, if you’re looking for some ridiculous firepower, generalveggieman has unveiled his Super Fatman — which unleashes 255 mini-nukes with one shot. Finally, if you’re looking to move through the Capital Wasteland a little quicker, check out Clorf’s Sprint Mod — which cleverly uses up AP if you choose to sprint.

Are you just getting started with adding mods? You might want to check out these helpful tutorials on Installing Fallout 3 Mods and Installing Fallout Mod Manager.

In other modding news, Blinzler has a new State of Modding interview with Vault Dweller’s Survival Perk Pack creator Pirate_Phil. Also, don’t forget about the site’s Project Safehouse Modding Contest — the deadline to enter is April 30th.

Last but not least, the Planet Fallout team is giving out DLC codes for The Pitt. Check here for more details.

Around the web


Here’s a look at some online coverage from the past week…

Up on GamaSutra today, there’s a three-page interview with Pete Hines. Among other things, Pete discusses our partnership with Splash Damage and our DLC philosophy. Here’s a snippet of the latter:

As a developer of open-world games, I imagine there is some degree of creative restriction on what Bethesda can do with DLC, in that discrete content has to be integrated in some logical way. You can’t just add another racetrack to the menu, or whatever. How do you approach that?

Pete Hines: It is a constraint from one standpoint, which is that if you’re going to plug it into the existing world then it has to be adaptable for anybody at any level that we discern, at least for the first two [in Fallout 3]. We don’t discern whether you’re level 1, level 10, level 15, or level 20, so we have to allow for all of that.

But in general, no. We like building our games that way. Having the DLC exist within that world allows us to, once we’re done making all the content for the game and we’ve finished the game from that standpoint and then spent lot of time playing it, look for areas that we’d like to do more of — to do something different than when you’re looking at the whole spectrum of content you’ve provided.

More news after the break….

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