Here’s a few new places you can read up on Fallout 3 coverage — both in print and online.
As a follow up to Kieron Gillen’s preview for Fallout 3 last week, Eurogamer has a new interview with Pete up on their site. Here’s a sample of their conversation:
Eurogamer: Bar Liam Neeson, any voice actors you can talk about?
Pete Hines: Not that we’re talking about. The bulk of the voice acting will be voice people – people who are more in the voice-acting business. We’re not going for an all-name cast. So we pick out key roles for people and who we’d like for those roles and what kind of presence we thought they’d bring to it. And we always thought Liam was the perfect father figure. We have one or two other roles which we have things in mind but the bulk of it – and we have a lot of voice-acting in the game – is done by voice actors.
If you’re in Portugal, PSM3 has a second look at the game in their latest issue. Those of you looking for a new magazine to read and you’re in the UK, there’s a few new previews to check out. Issue #165 of Play (UK) has a two page spread covering the game. Likewise issue #42 of 360Gamer has a six-page preview. Finally, the latest issue of OXM (UK) has a two page second look, and the game cracks the magazine’s “Your Top Five” list at #5.
On Friday we let you know that Todd would be making an appearance on G4′s popular gaming show X-Play.
In other Fallout 3 news, Play.tm posted an interview with Pete discussing the game. Here’s a sample:
Play: What have you learned from Oblivion and how important a release was this, in relation to Fallout 3?
Pete Hines: Every game we make always helps us learn how to make these types of games better. There are lots of things we’re doing differently in terms of quests and gameplay balance based on our experiences with Oblivion, but also realize that Fallout 3 is a different game in terms of scope. There are fewer people living in this post-nuclear world, and so that change alone makes it a lot easier to give everything more depth and meaning that when you make a game like Oblivion that has so many more characters living in this one place, and all these big, thriving cities to account for.
Lastly, Video Game Media has their latest preview for the game up on their site. Here’s a snippet:
“Character creation is a feature that seems to improve as more companies continue to enhance it. Bethesda was able to take it to a whole new level in Oblivion by allowing you to customize almost every aspect of your character, ranging from the shape of your nose, cheeks, and mouth to even your age. This time Fallout 3 will feature a new way of character creation that will be a first in games. Creating your character will literally start from birth. A hazy cinematic sequence will start with a perspective from the operating table as you are being born from your mother. This is where you will choose your character’s gender and name. “
That’s it for now. We’ll keep you updated as more coverage comes out.
Coverage keeps coming in from Europe and I wanted to post some links to additional stuff that’s gone up.
Videogamer.com has their preview up now. Here’s a blurb from their piece:
“On to the dangers you’ll face then. During our demo these came in the form of mutants and Ghouls. Super mutants are your biggest foe in the game, with super mutant strongholds being set up across the wasteland. You’ll also face Ghouls (humans exposed to extreme amounts of radiation), with one particular variant being so full of radiation that it glows. How easily you spot these enemies depends on your perception stat, with high level characters seeing enemies on their radar much sooner than beginners.”
Hit the jump for more previews and interviews.
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When the folks from Official Xbox Magazine (OXM) came to our office to cover Fallout 3 for their April cover story, they also shot some footage with Executive Producer Todd Howard, as well as Lead Artist, Istvan Pely. Originally, these interviews were planned to be included on the disc that comes with OXM. Instead, they were able to work something out with the guys over at Microsoft to put it up on Xbox Live.
So today, if you’re logged into Live, head to the Xbox Live blade, then select Inside Xbox to watch the footage. There’s some interesting stuff — plus it gives you a chance to see some of the OXM screenshots in HD.
Todd Howard is featured in this week’s OXM Podcast. In the podcast, Todd chats with our friends, Ryan McCaffery – he wrote the review of Oblivion for OXM – and Dan Amrich – he wrote the awesome Fallout 3 cover story in the latest OXM. Fun podcast to listen to – if you want to cut to the chase, skip to 35:00 minutes in.
Lots of great new details about the game so don’t miss this.
Two weeks ago, the gaming world lost one of its most influential creators in Gary Gygax — one of the co-creators of Dungeons & Dragons. Over on Newsweek’s gaming blog, Level Up, N’Gai Croal has interviewed several folks from the videogame industry to hear how D&D impacted their lives — both personally and professionally. Today, Todd Howard’s interview with N’Gai went up. Here’s a sample:
Q: What do you remember about your first experience with Dungeons & Dragons?
A: My earliest memory was going with my brother to a game store called Conflicts and my parents dropping us off on a Tuesday night to play this “D&D” game. The next three hours were a revelation. It was like a new gateway into awesomeness was opened for me. This was the summer of 1978, if I remember right, and I was eight. I can recall counting the days until each Tuesday. It’s one of my favorite memories, of real bonding time with my brother and others.
You can read the rest of N’Gai’s interview with Todd here. Additionally, you can read interviews with Denis Dyack (Too Human), Harvey Smith (Deus Ex), and John Smedley (EverQuest).
Last night on Gamepro’s website, a new interview went up with Fallout 3 Executive Producer Todd Howard. It’s a short interview, but provides some new insight on the game. Here’s a sample:
GamePro: What’s one particular detail of the game that Bethesda is particularly proud of?
Howard: Right now we’ve got a lot of the world built and we’re excited by how fun it is to explore. I admit we were worried about such a grand world that is completely destroyed and it feeling morbidly depressing and empty. We have a ways to go yet, but it’s looking good and there’s a lot of sandbox gameplay to discover.
Head over to GamePro’s site to check out the rest of the interview.
Following up on naming him as one of the Top 25 Developers of 2008, Kris Graft over at Next Gen has put up an article based on an interview he did with Emil recently. The article covers a variety of topics with Emil such as his sources of inspiration, feedback from fans, and a couple other things. Here’s a snippet:
“Life itself is pretty fascinating if you look at it. There’s a lot of inspiration to be drawn out there. I think that people sometimes make a mistake when they limit their inspiration. It’s easy to say, ‘Oh my god, I loved Star Wars and I want to be the next George Lucas,’ and copy what George Lucas did. Why not look at George Lucas’ inspiration? Look at the things that inspired him; look at the Kurosawa films that inspired him and what inspired Kurosawa. There’s a chain there and the further back you go, generally the better the source I think.”
For the full piece, head over to Next Gen.
A couple weeks back, within a suggestions thread we have for mod interviews, it was suggested that we should also have an interview that focuses on the fans that deal with the loremasters that deal with the Elder Scrolls. I thought it was a good idea, so I contacted Xanathar over at The Imperial Library. He agreed to the interview and got some other guys from TIP to chime in. Here’s how it went…
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A new interview with our very own Todd Howard has gone up at videogaming247. Among other things, Todd discusses Fallout 3′s cross-platform launch, how decisions you make will help determine the game’s ending, and how Cormac McCarthy’s book, “The Road,” has been an influence on the game’s development. Here’s a sample of what he had to say:
Q: The “post-disaster” genre isn’t particularly well visited in games, certainly not as well as in movies and books. Do you look outside games for inspiration? We’re thinking along the lines of Cormac McCarthy’s “The Road”, and so on.
A: You picked one of the big ones, yes. “The Road” is fantastic and came out in the middle of our design phase, so it became required reading for many of us. We looked at many post nuclear movies, some very disturbing, things that deal with Hiroshima and such, and it gave us a good look at that type of nuclear destruction. Other general ones we looked at were things dealing with survival or how people deal with the effects of any war or rebuilding.
To read the rest of the interview, click here.