QuakeCon/GamesCom: On the Brink of a plenty to read…

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This month at GamesCom and QuakeCon, we let both press and fans play Brink against human-controlled opponents for the first time — with both groups coming away impressed — so impressed that consumer areas, we saw players coming back for seconds and thirds.

Kotaku’s Stephen Totilo shares his experience playing the game at QuakeCon in a post titled, “Brink Is The Breakthrough That Makes 2011 Feel So Far Away.” To see why he feels that way, read his preview here.

More Brink coverage after the break…

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News Roundup

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Been a couple weeks since our last ‘Around the Web’ roundup… so there’s plenty to share.

RAGE is in the news in several places.. From our UK office, I received word that Gamesmaster (UK) named it their 2010 E3 Game of Show. And today, Gamasutra’s Chris Remo has interview with design director Matt Hooper. Here’s a sample of the interview… discussing the game’s animation.

Speaking of traditional art, I was actually surprised when I saw the game how much really expressive hand-keyed animation there was, as opposed to the more sterile mo-cap kind of stuff. That’s unusual for id as well.

MH: The credit goes to our group of animators, a really talented group. As we were iterating through and trying different things, we kept pushing diversity. We want each of the characters to look unique. The different characters look so wild and out there that it almost demands that over-the-top animation treatment. We really pick and choose the opportunities. Some are a little more — I don’t want to say cartoony, but they’re a little more expressive.

For more on RAGE, check out links at the following sites…

  • GamesRadar updates their coverage for the game — courtesy of Will Porter.
  • GamePro’s September issue features an exclusive screenshot breakdown in their monthly “SnapShot” feature.
  • Examiner.com‘s Bryan Edge-Salois goes in-depth sharing impressions of the E3 Presentation given by Tim Willits and Matt Hooper.
  • PS3 Insider (and sister site Xboxist) reports on their first impressions seeing the game.
  • DealSPWN posts their E3 preview of the game.
  • GameReactor has a video interview with id Sofware’s Matt Hooper.

In addition to discussing RAGE, GameReactor also talks Brink with Splash Damage’s Paul Wedgwood, while inXile Entertainment’s Maxx Kaufman covered interview duties for Hunted.

More after the break…

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Around the web

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Welcome back to another roundup. This week we start with the latest coverage on Hunted: The Demon’s Forge to share. PC Games Hardware has an interview with inXile President, Matt Findlay. Here’s an excerpt from PC-oriented interview…

PCGH: Assuming that you develop a special PC built of Hunted: The Demon’s Forge what features can only be realized with the PC as technical platform? Are there technical/visual differences between the PC and the console version of the game?

Matt Findlay: Although Hunted looks great on the console, there is a general upgrade of texture resolutions and shading that can occur on the PC because of the ability to scale performance based on hardware. We plan on taking every advantage of that.

For more details on Hunted, check out the following sites:

More news after the break…

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Chris Avellone discusses “All Roads” at IGN

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Tonight on IGN, there’s an interview with New Vegas Creative Director, Chris Avellone, discussing “All Roads” – the graphic novel he wrote that comes packaged with the Fallout: New Vegas Collector’s Edition. Here’s a snippet of the interview:

“Finally, we asked Avellone if gamers who read the comic can expect its characters to appear and its events to be referenced. He said, “If you read the graphic novel, you’ll see the results of many of the events, locations, and fates of the characters in the comic in primary and secondary locations in the game – as well as characters you’ll encounter in these locations.”

In addition to the interview, IGN also have your first look at the full cover for “All Roads“. Don’t forget, if you’re attending San Diego Comic-Con, you’ll have a chance to get an “All Roads” lithograph — signed by Avellone and cover artist Geof Darrow.

Moar Brink coverage

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Since our update yesterday, Splash Damage’s Community Relations Manager, Steve Hessel, came across some new coverage that we thought we share with you…

Up first, Steve has an interview with German site iamgamer.de. Check it out if you’re fluent in German. Meanwhile, XboxTheEvolution has an E3 interview with Creative Director Richard Ham. Watch it below…

For more on Brink, check out the following sites:

For more details on Brink, be sure to check out our official site for the game.

New Vegas Gameplay footage at IGN!

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Happy Friday… especially for those looking for new details on Fallout: New Vegas!

Just a little bit ago, IGN released an exclusive first look at gameplay footage. Watch it here or after the break below. Elsewhere, Xbox 360 Achievements has a new interview up with Project Director Josh Sawyer, while Front Towards Gamer Radio interviews Senior Producer Larry Liberty in a recent podcast.

Also worth checking out, Planet Fallout received a New Vegas-themed makeover today. Check out their New Vegas page (which you can contribute to), and be on the lookout for new stuff in the coming months.

And remember, E3 is right around the corner, so we’ll have plenty more to share on New Vegas soon.

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Weekend Update

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Hope everyone is enjoying their weekend. Before heading out, I thought I’d share some previews, reviews, and more for our titles.

The latest edition of online magazine PCGZine features previews for Hunted, RAGE, Fallout: New Vegas and Brink. In addition to the previews, they also caught up with Brink’s Creative Director, Richard Ham, for a three-page interview.

For more with Richard Ham, head to Sarcastic Gamer. Here’s a quick look…

SG: I like Brink’s art style, it has a familiar look while still looking distinctive. What made you choose this art style?

Richard Ham: Olivier, our Art Director, had actually experimented with Hyperrealism (a modern art movement) in a title he’d previously worked on. His idea, when he started at Splash, was that since you’re so often shooting at guys from a distance, why not exaggerate features of the characters so they really “pop”.

Earlier this week we let you know that DOOM II is now available on Xbox LIVE Arcade. You can purchase the game for 800 Microsoft points, or download the demo for free. For more on the game, check out reviews at IGN and Game.Shard — as well as 10 minutes of gameplay footage at Eurogamer.

In Fallout: New Vegas news, Gamers’ Guide to Life has announced they’re taking your questions for an upcoming community interview. And if you’re wondering, we haven’t forgotten about the questions you’ve submitted to us… more on that in the coming weeks.

If you’re wondering where the above image of Vault Boy came from, it was created by CreativeRhino for Sony’s kart racer — ModNation Racers. See more of the cool characters created by community members at IGN.

DOOM II interview

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16 years after id Software released DOOM II on PC, the game is now available on Xbox LIVE. This week we caught up with Brandon James, President of Nerve Software (the team responsible for bringing the game to LIVE) to learn more about what you can expect from this version of the classic FPS.

DOOM II features a new episode; can you talk about how this came about?

When we approached id about doing DOOM II for XBLA, we wanted to add significant new content to the title that would appeal to those who have played the original DOOM II and for players new to the franchise. A lot of the designers at Nerve started out in the industry by creating levels for DOOM and DOOM II, so we knew our away around the editor and what it takes to create a compelling experience in the world of DOOM.

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