Driving home in style

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Before QuakeCon, we announced that two lucky attendees would be driving home in a 2011 Ford Shelby Mustang GT500 (courtesy of one of the show’s sponsors, Ventrillo). Recently I caught up with one of the winners, Adam Roth (shown above, right). A resident of Dallas, Adam works as an engineer, and he spends his free time building PCs and playing first-person shooters.

How many QuakeCons is this for you?

This was my 2nd. I watched Wiper win the Shelby last year and just had to have one of my own. Continue reading full article ›

QuakeCon/GamesCom roundup: Fallout: New Vegas

Fallout: New Vegas coverage is everywhere courtesy of recent shows, including GamesCom and QuakeCon. Here’s a recap of what you might have missed in the last couple weeks.

We start at GameTrailers, who feature two new interviews with Creative Director Chris Avellone. Watch the new features interview above, or head here to watch Mining the Past. Additionally, while at QuakeCon, GT also caught up with Feargus Urquhart.

More on New Vegas after the break…

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QuakeCon/GamesCom: On the Brink of a plenty to read…

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This month at GamesCom and QuakeCon, we let both press and fans play Brink against human-controlled opponents for the first time — with both groups coming away impressed — so impressed that consumer areas, we saw players coming back for seconds and thirds.

Kotaku’s Stephen Totilo shares his experience playing the game at QuakeCon in a post titled, “Brink Is The Breakthrough That Makes 2011 Feel So Far Away.” To see why he feels that way, read his preview here.

More Brink coverage after the break…

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News Roundup

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Been a couple weeks since our last ‘Around the Web’ roundup… so there’s plenty to share.

RAGE is in the news in several places.. From our UK office, I received word that Gamesmaster (UK) named it their 2010 E3 Game of Show. And today, Gamasutra’s Chris Remo has interview with design director Matt Hooper. Here’s a sample of the interview… discussing the game’s animation.

Speaking of traditional art, I was actually surprised when I saw the game how much really expressive hand-keyed animation there was, as opposed to the more sterile mo-cap kind of stuff. That’s unusual for id as well.

MH: The credit goes to our group of animators, a really talented group. As we were iterating through and trying different things, we kept pushing diversity. We want each of the characters to look unique. The different characters look so wild and out there that it almost demands that over-the-top animation treatment. We really pick and choose the opportunities. Some are a little more — I don’t want to say cartoony, but they’re a little more expressive.

For more on RAGE, check out links at the following sites…

  • GamesRadar updates their coverage for the game — courtesy of Will Porter.
  • GamePro’s September issue features an exclusive screenshot breakdown in their monthly “SnapShot” feature.
  • Examiner.com‘s Bryan Edge-Salois goes in-depth sharing impressions of the E3 Presentation given by Tim Willits and Matt Hooper.
  • PS3 Insider (and sister site Xboxist) reports on their first impressions seeing the game.
  • DealSPWN posts their E3 preview of the game.
  • GameReactor has a video interview with id Sofware’s Matt Hooper.

In addition to discussing RAGE, GameReactor also talks Brink with Splash Damage’s Paul Wedgwood, while inXile Entertainment’s Maxx Kaufman covered interview duties for Hunted.

More after the break…

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Around the web

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Welcome back to another roundup. This week we start with the latest coverage on Hunted: The Demon’s Forge to share. PC Games Hardware has an interview with inXile President, Matt Findlay. Here’s an excerpt from PC-oriented interview…

PCGH: Assuming that you develop a special PC built of Hunted: The Demon’s Forge what features can only be realized with the PC as technical platform? Are there technical/visual differences between the PC and the console version of the game?

Matt Findlay: Although Hunted looks great on the console, there is a general upgrade of texture resolutions and shading that can occur on the PC because of the ability to scale performance based on hardware. We plan on taking every advantage of that.

For more details on Hunted, check out the following sites:

More news after the break…

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Chris Avellone discusses “All Roads” at IGN

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Tonight on IGN, there’s an interview with New Vegas Creative Director, Chris Avellone, discussing “All Roads” — the graphic novel he wrote that comes packaged with the Fallout: New Vegas Collector’s Edition. Here’s a snippet of the interview:

“Finally, we asked Avellone if gamers who read the comic can expect its characters to appear and its events to be referenced. He said, “If you read the graphic novel, you’ll see the results of many of the events, locations, and fates of the characters in the comic in primary and secondary locations in the game – as well as characters you’ll encounter in these locations.”

In addition to the interview, IGN also have your first look at the full cover for “All Roads“. Don’t forget, if you’re attending San Diego Comic-Con, you’ll have a chance to get an “All Roads” lithograph — signed by Avellone and cover artist Geof Darrow.

Moar Brink coverage

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Since our update yesterday, Splash Damage’s Community Relations Manager, Steve Hessel, came across some new coverage that we thought we share with you…

Up first, Steve has an interview with German site iamgamer.de. Check it out if you’re fluent in German. Meanwhile, XboxTheEvolution has an E3 interview with Creative Director Richard Ham. Watch it below…

For more on Brink, check out the following sites:

For more details on Brink, be sure to check out our official site for the game.

New Vegas Gameplay footage at IGN!

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Happy Friday… especially for those looking for new details on Fallout: New Vegas!

Just a little bit ago, IGN released an exclusive first look at gameplay footage. Watch it here or after the break below. Elsewhere, Xbox 360 Achievements has a new interview up with Project Director Josh Sawyer, while Front Towards Gamer Radio interviews Senior Producer Larry Liberty in a recent podcast.

Also worth checking out, Planet Fallout received a New Vegas-themed makeover today. Check out their New Vegas page (which you can contribute to), and be on the lookout for new stuff in the coming months.

And remember, E3 is right around the corner, so we’ll have plenty more to share on New Vegas soon.

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