Today we have a look back at recent news coverage for Brink — both at PAX and GamesCom. Having attended the former myself, I can tell you the queue for the game was insane… with waits between two and four hours. Still, everyone I spoke to said it was worth the wait.
Apparently Machinima’s Inside Gaming crew thought so, too. This past week they declared the game best shooter of PAX (aka the Boom Headshot Award).
Meanwhile, Machinima Respawn interviewed Creative Director Richard Ham at the show. We’ve got the video embed and plenty more after the break.
Mark your calendars… we’re only five weeks from the release of Fallout: New Vegas!
After mega events like GamesCom and PAX, more and more folks have had a chance to go hands-on with New Vegas. While you might be a bit envious of the folks that have played the game before you, at least there’s plenty of new coverage to read up on, including new interviews at the following sites…
IGN Australia discusses the Wild Wasteland Trait and more with Josh Sawyer.
In addition to the new gameplay footage at Machinima, which Nick shared earlier in the week, there’s been plenty of great news and coverage for Hunted coming out of PAX and GamesCom. Here’s a quick look at some of the highlights.
“Graphically, Hunted is very pretty looking, and the gameplay, at least for ranged combat, feels highly polished already. The only minor gripe so far is that steering characters left and right, especially when running, is a bit stiff. Otherwise, this is looking like it could be a surprise hit in 2011 and is a game I am definitely excited about.”
Before QuakeCon, we announced that two lucky attendees would be driving home in a 2011 Ford Shelby Mustang GT500 (courtesy of one of the show’s sponsors, Ventrillo). Recently I caught up with one of the winners, Adam Roth (shown above, right). A resident of Dallas, Adam works as an engineer, and he spends his free time building PCs and playing first-person shooters.
This month at GamesCom and QuakeCon, we let both press and fans play Brink against human-controlled opponents for the first time — with both groups coming away impressed — so impressed that consumer areas, we saw players coming back for seconds and thirds.
Been a couple weeks since our last ‘Around the Web’ roundup… so there’s plenty to share.
RAGE is in the news in several places.. From our UK office, I received word that Gamesmaster (UK) named it their 2010 E3 Game of Show. And today, Gamasutra’s Chris Remo has interview with design director Matt Hooper. Here’s a sample of the interview… discussing the game’s animation.
Speaking of traditional art, I was actually surprised when I saw the game how much really expressive hand-keyed animation there was, as opposed to the more sterile mo-cap kind of stuff. That’s unusual for id as well.
MH: The credit goes to our group of animators, a really talented group. As we were iterating through and trying different things, we kept pushing diversity. We want each of the characters to look unique. The different characters look so wild and out there that it almost demands that over-the-top animation treatment. We really pick and choose the opportunities. Some are a little more — I don’t want to say cartoony, but they’re a little more expressive.
For more on RAGE, check out links at the following sites…
GamesRadar updates their coverage for the game — courtesy of Will Porter.
GamePro’s September issue features an exclusive screenshot breakdown in their monthly “SnapShot” feature.
Examiner.com‘s Bryan Edge-Salois goes in-depth sharing impressions of the E3 Presentation given by Tim Willits and Matt Hooper.
Welcome back to another roundup. This week we start with the latest coverage on Hunted: The Demon’s Forge to share. PC Games Hardware has an interview with inXile President, Matt Findlay. Here’s an excerpt from PC-oriented interview…
PCGH: Assuming that you develop a special PC built of Hunted: The Demon’s Forge what features can only be realized with the PC as technical platform? Are there technical/visual differences between the PC and the console version of the game?
Matt Findlay: Although Hunted looks great on the console, there is a general upgrade of texture resolutions and shading that can occur on the PC because of the ability to scale performance based on hardware. We plan on taking every advantage of that.
For more details on Hunted, check out the following sites:
“Finally, we asked Avellone if gamers who read the comic can expect its characters to appear and its events to be referenced. He said, “If you read the graphic novel, you’ll see the results of many of the events, locations, and fates of the characters in the comic in primary and secondary locations in the game – as well as characters you’ll encounter in these locations.”
In addition to the interview, IGN also have your first look at the full cover for “All Roads“. Don’t forget, if you’re attending San Diego Comic-Con, you’ll have a chance to get an “All Roads” lithograph — signed by Avellone and cover artist Geof Darrow.