Fallout 3 coverage continues to trickle in. The latest coverage comes from the online magazine, PCGZine, who recently spoke with Pete about the game. Here’s a sample of the interview:
Fallout 3 looks to be a very dark game. Where will the glimmers of hope come from? The plot? The gameplay? Twisted moments of black humour? How would you describe the game’s personality?
Pete: The glimmers of hope come from the people you meet. Where there’s humanity, there’s hope â€“ people have dreams and aspirations. And you can squash those dreams, or help people fulfill them. Definitely plenty of dark humor, but I don’t’ know if that’s where I’d look for glimmers of hope.
Is Fallout 3 an action game, or a strategy game? And if it’s both can you tell us about passages of play that typify each element. Actually, why not tell us anyway…
Pete: It’s a role-playing game. First. Last. Always. Any role-playing game always absorbs bits of other genres in terms of how it presents combat or what the player is doing, but it is a post nuclear role-playing game to its core.
To read the rest, download PCGZine’s latest issue (#13) here.
This week we’re talking with Morrowind/Oblivion modder Wrye. Born and raised in Texas, Wrye works in programming and has been playing games since Pong. It’s also worth noting that Wrye might be a monkey that lives in the zoo….hmm???
On with the show…
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For this week’s mod interview, we’re talking with AlienSlof, who is known for her numerous contributions to the Elder Scrolls community — whether it be her Goth Shop mods or her tendancy to help other modders in the community.
A resident of Leeds, when Slof isn’t modding Morrowind or Oblivion, she works as a freelance professional artist. In her spare time (away from modding), she’s also an avid fan and collector of anything related to Giger’s Aliens (yes, those nasty creatures that battled with Sigourney Weaver). Hmm, I suppose that explains why her online name has “Alien” in it.
On to the questions…
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This week we’re talking with Morrowind modder Midgetalien. Hailing from the UK, he’s a 19-year-old studying Ancient History and Archaeology. I asked him if he had anything interesting to share with the community, Simon (that’s his real name) claims he has no fingers on his right hand.
Here’s what he had to say about his modding experience.
How did you get into modding? Can you talk about the first mod you ever worked on?
Why did i get into modding? I don’t really know, I guess that i liked the idea of being able to add new content to the game. When I first joined the community I made loads of requests for, what I now see as really small details (such as adding soul gems to a merchant), then someone said “hey why not do it yourself?” It kinda grew from there.The first mod i ever worked on was a personnel Balmora Expanded mod. Theres a couple out there already but they were not what i was looking for. I never released that mod because it was so buggy and conflicted with way to many others. I may go back and change it. After that my first public release was Vampire Lair. Currently at version 4 it is unstable and instead of fixing those bugs i am working on a complete new version starting from scratch. Continue reading full article ›
Noticed that yesterday CVG put up part two of their interview with me over on their site. Here’s an excerpt:
How many hours will Fallout 3 take to finish in the first play through?
Pete Hines: That’s a play-style thing. It’s probably about 20 good hours for the main quest and all of the side quest stuff is probably at least another 20 hours. Then there’s all the miscellaneous freeform stuff, the exploring.
Head over to CVG for the rest of part two. If you missed it before, you can find part one of the interview here.
In addition, if you’re located here in the U.S. you’ll see the next issue of Games for Windows magazine (image above) features Fallout 3 on the cover as part of their cover story on the Top 10 PC Games of 2008.
Patrick at MSN in the UK dropped me an email to let me know his preview on Fallout 3 had gone up. It’s sort of the interview we did after the demo mixed in with info on the game from the demo/preview. In any case you can find the whole thing over at MSN.
In coverage elsewhere, Play.TM’s Luke Guttridge has put up his impressions after seeing the game in action last week.
Well, Fallout 3 is rich, ambitious and epic in scale. Whether it can blend perfectly RPG and FPS (with a splash of third-person thrown in) remains to be seen, but the lengths the developers are going to are more than apparent. We’ll certainly be following this new offering with interest as it is polished, tweaked and expanded ahead of a debut around this time next year. Until then, suffice to say that this is one wasteland we’ll be more than happy to revisit.
Check here to read the rest of his preview.
This week Pete’s been in London showing Fallout 3 to some press guys that haven’t had a chance to see the game in action. One of his stops was over to the IGN UK office, where he took some time to answer questions following the demo.
Here’s a sample:
IGN: Can you talk a bit more about the melee system in the game?
Pete Hines: We’re still working on and sorting out the melee system. The gist of it is that it works just like ranged combat using a gun. You can use VATs [targeting system] using a melee weapon and the idea is that when you get up close with someone with a melee weapon you do pretty significant amounts of damage, because it’s more than likely you’ll be shot at when you’re running towards the enemy. So the idea is that when you get up close you can do serious damage, providing you’re any good with that weapon. The reverse of that is true as well, that if someone with a melee weapon gets close to you then you can take a lot of damage. In fact, it’s viable to play the whole game using only a melee weapon – you can do it and be really good at it. It’s another class of weapon that has its own custom weapon that you can make and it fits into the mould of all the other weapons in terms of being a viable choice to play through the whole game with.
Head over to IGN to read the full interview.
This week we’re chatting with David Molinero, better known in the Morrowind modding community as Connary. For a living, Molinero works as a freelance digital illustrator; work that includes doing scenery layouts for books and television spots. In the last year, he also spent time participating in some amateur videogame development. When he’s not working, he likes to “get lost, preferably in a fantasy world.”
This past week Connary took the time to answer some questions about his contributions to the Morrowind modding community. Here’s what he had to say:
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Steve Crews from MMO Gamer informed us his interview with our pal Matt Firor of ZeniMax Online is live on their site. No, you’re not going to find out the details of what game Matt is scheming up over in Hunt Valley, but it’s still a pretty interesting read. In the interview, you’ll learn a little more about Matt’s background, his thoughts on current trends within the MMO genre, as well as addressing some of the goals he’s setting for the studio.
Here’s a sample of interview, where Matt discusses the challenge of creating an MMO that offers something unique to the genre:
The MMO Gamer: Alright, no hypotheticals, let’s stick to the real basics: Will ZeniMax Online be up to the challenge of producing something gamers have never experienced before?
Matt Firor: Sure. I wouldn’t be in this position if I wasn’t ready to give something new to gamers. But our philosophy is to incrementally build on what gamers expect – to ease them into the game, make it feel comfortable, etc. before introducing too many new concepts to them. Introducing too many new concepts too quickly is a great way to drive your user base away before they get accustomed to the game.
So I’m back out on the road for the first of two trips over the next three weeks following up with folks who didn’t get a chance to see Fallout 3 at E3 or Leipzig. We really aren’t doing it for more coverage, but to make sure folks at different sites and publications have had a chance to see it. Often times a given publication may only have one or two folks come by to see the demo during a trade show like E3, which is fine for the purpose of a particular preview or article. However, as you go forward you work with a variety of folks on feature articles, stories, and so forth, and it’s important for them to have seen the game for themselves. So this week I’m in San Fran to see a number of folks.
James Mielke over at 1Up put up a post on his blog talking about seeing the Fallout demo for the first time. Here’s an excerpt from his post:
Being the busy bee that I am, I don’t usually get to play too many games at E3, and that being the case, I definitely didn’t get to see Bethesda‘s stunning Fallout 3 in action. Well, today Bethesda’s VP of PR came through the offices and gave us a very articulate walkthrough of the new game’s features and mechanics. I asked a lot of questions and got a lot of answers, and as someone who has had a hard time getting into Oblivion, I have to say, Fallout 3 really blew me away.
Read the rest of James’ thoughts at his blog at 1Up. In addition, I did a podcast session with the boys at IGN this afternoon that is now available should you have any desire to listen to that sort of thing. You can find it here.