Gamespot Interview with Todd Howard


Gamespot has posted their interview with Todd Howard, following up on the demo presentation with some lingering questions they had, such as:

It’s been said that the first Fallout, rather than Fallout 2, was the model that Fallout 3 was built on. What’s the reasoning for that?“I think the 1st one has the right tone, and the ones after it tend to drift. I liked being a Vault Dweller, searching for water; that was a theme I wanted to pick up on again. Someone who’s lived his whole life in this out-of-touch underground world, who’s thrust suddenly into a wasteland.”

For the rest, head over to Gamespot and read the whole thing.

Update: Play has put up a Q&A with Emil…take a look.

Interview with Matt Firor


So an announcement went out today about our new sister division, ZeniMax Online Studios. I thought it might be nice to find out a little bit about the newest member of the family and ‘that guy I’ve seen in the cafeteria from time to time.’ Matt was nice enough to answer some questions, while deftly evading others (curses!).

Is it pronounced Fire-or, or Fire-er, or…?

More like Fire-roar. Or, you can just call me Matt. Much easier.

Tell us a little bit about your background.

Most of my game industry career was spent at Mythic Entertainment, where I was the Producer of Dark Age of Camelot, an MMO that launched in 2001. Prior to that I was Producer and/or a designer of 12 other online games including Aliens Online, Silent Death Online, and Magestorm. I was at Mythic from 1995-2006. Prior to that I was a founder of a multi-user BBS game development company with some friends that eventually became one of the two companies that merged to form Mythic. I go back a long way in multi-user gaming; our first project was in 1987, when I was in college.

Hit the jump for the rest of the interview….

Continue reading full article ›

Inside the Vault: Christopher Krietz


This edition of Inside the Vault features Christopher Krietz. Chris was one of our best testers on Oblivion, and is currently our QA Lead for Oblivion Game of the Year. After GOTY ships, Chris will be focusing his ninja testing powers onto Fallout 3.

Chris once won a pie for winning a three way race against Todd Howard and Jeff Browne to finish Oblivion’s main quest (during beta testing). His winning time as of the end of the final cutscene and movie: 02:12:29 (difficulty slider allowed, no console cheats).

Continue reading full article ›

More Coverage Arrives


A couple more industry sites have added some coverage for Fallout 3…

Lead Level Designer Interview

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Sliver Rose Studios, a community devoted to modding for Oblivion, put up an interview with Lead Level Designer Joel Burgess. For the interview, community members on the site compiled questions for Joel to field. In the interview, among other things, Joel discusses modding, downloadable content and Bethesda office culture. Here’s an excerpt: Continue reading full article ›

E3 Coverage Continues

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Happy Monday. If you guys haven’t had enough news about Fallout 3 to digest, here’s some more E3 impressions that went up after I left for the weekend.

  • GameSpy gives second impressions of the game courtesy of Li C. Kuo.
  • USA Today writer Brett Molina calls Fallout 3, “by far the most attractive-looking game of the show.”
  • Blogger Terry Terrones’ As the Gaming World Turns blog praises Fallout 3, calling it, “THE best game of E3.”
  • Justin Fassino from Games Are Fun declares Fallout 3 the Game of Show.
  • Similarly, Blaine Kyllo at myTELUS shares similar Game of Show sentiments.
  • Over at Next Generation, Fallout 3 came in at #10 in their staff’s Top 20 Games of E3 list.
  • ActionTrip gives Fallout 3 an honorary mention for their “Best RPG of E3 2007” award.
  • Chris Privitere of RPG Gamer sits down for an interview with Emil.
  • Gay Gamer summarizes their experience of viewing the game’s demo at the show.
  • Aeropause reacts to the three screenshots released on Friday.
  • Shawn over at Gaming Today explains how the demo has both a Fallout and Oblivion vibe to it.
  • Playfeed’s Edie Sellers lists off details and impressions.
  • Infuze Magazine recalls the details of the game’s E3 demo.
  • Also, Joe Markert pointed out that I forgot to mention Game Helper’s six pages of coverage.

Back at the office, the folks that headed out to Santa Monica are filing back in today (nope, Todd didn’t get lost at baggage claim). I’ll see about getting some wrap-up impressions from those who were there.

More E3 Coverage


Now that E3 2007 rode off into the sunset, even more coverage is surfacing all over the internets! As more stuff rolls in, I’ll keep you guys updated.

  • IGN Insider interviews Lead Designer, Emil Pagliarulo.
  • RPG Gamer writer Bryan Boulette discusses talks about what he saw in the demo.
  • Gaming Nexus delivers their opinion after screening the game for 45 minutes.
  • Will Tuttle of Team Xbox gets a second opportunity to screen the game this week.
  • Voodoo Extreme, ActionTrip and IGN are now now hosting three high res screens from the game.
  • Slashdot has a short preview of the game on their site (in tandem with a preview for Fable 2).
  • Russ Pitts from The Escapist gives his impressions of how the game measures up with past Fallout games.

From the what I’ve read, seems like most everyone was impressed with the game, which is great. Also, I’ll need to talk more with Pete and Co. when they get back, but from what I’m hearing the new look of E3 was a success.

Todd Howard Interviewed by Morgan Webb


Caught this on G4’s website earlier today. Todd answers some Fallout 3 related questions from gaming goddess Morgan Webb. Pete said Morgan kicked off her very high heels before the interview so she wouldn’t be so much taller than Todd during the interview, so she’s apparently as nice/thoughtful as she is attractive. Good job, Todd, and thank you Morgan for not dwarfing our hobbit….

Catch the video here

Eurogamer Interviews Fallout 3 Team Members


Coverage from our Fallout 3 media event continues to roll out this month. A day or two ago I noticed that the guys over at Eurogamer posted their interview with lead producer, Gavin Carter, and lead designer, Emil Pagliarulo, about working on the development of Fallout 3. Within the interview, the guys sound off on inspirations for creating Fallout 3, past experiences in working on games, and the moral issues that arise in playing Fallout 3.

Here’s a sample of the interview…

Eurogamer: With a background developing the Elder Scrolls games, but taking on an Interplay title, which legacy do you think Fallout 3 follows?

Emil Pagliarulo: Me personally, I really feel like we’re making a game in the legacy of the Fallout games. It’s so different than working with the Elder Scrolls stuff. It’s first-person, and that’s it. Actually it’s interesting for me – it harkens back for me to some of the most enjoyable first-person games I’ve ever played, the Terminator games Bethesda made. Fallout 3 is Bethesda’s triumphant return to gunplay games, after swords and sorcery for so long. For me it’s about bringing back /that/ legacy.

Gavin Carter: I feel like when people see it’s first-person they’re going to say, “Oh, there’s Oblivion. It’s Oblivion with guns.” But honestly there’s not a single thing we didn’t look at and think, how are we going to do this for Fallout? We stripped out our entire character system. It’s all Fallout now, with specials and experience, it’s not skill based. The whole questing system is Fallout. There are different paths to all the quests, you can lock yourself out of quests. It’s not like Oblivion where you can say, “I’ve just started in the Fighter’s Guild, but I’m the Grey Fox.” There’s nothing in the game that we haven’t looked at as its own thing.

Major Nelson to Ground Control

Podcasting fans should know that our very own Pete Hines sat down with Major Nelson to discuss Fallout 3 in his most recent podcast. In addition to Fallout discussion, the Major talks chats with Peter Zyniewicz and Duane Colbert about Vampire Rain and Project Sylpheed, as well as Lead Designer of The Darkness, Jens Andersson. Pete might be my boss, but I’m also downloading now for The Darkness Coverage. I played the game for a few hours of the weekend, and it’s definitely got the same charm Riddick had a few years back.

Speaking of Major Nelson, Pete and I were talking this morning and he pointed out to me Major Nelson’s site is reporting that Oblivion ranked #6 last week for Xbox Live Activity. A pretty amazing stat considering this game has been out since March 2006. Gears of War, which was released last November, still reigns supreme on LIVE and is the next oldest title in the top 10. Check out the rest of the list here.