In interviews prior to the release of The Infernal City: An Elder Scrolls Novel, author Greg Keyes noted that sites like The Imperial Library were extremely helpful to his work on the book. This week, the site has an interview with the author… check it out!
Since our update yesterday, Splash Damage’s Community Relations Manager, Steve Hessel, came across some new coverage that we thought we share with you…
Up first, Steve has an interview with German site iamgamer.de. Check it out if you’re fluent in German. Meanwhile, XboxTheEvolution has an E3 interview with Creative Director Richard Ham. Watch it below…
For more on Brink, check out the following sites:
For more details on Brink, be sure to check out our official site for the game.
Happy Friday… especially for those looking for new details on Fallout: New Vegas!
Just a little bit ago, IGN released an exclusive first look at gameplay footage. Watch it here or after the break below. Elsewhere, Xbox 360 Achievements has a new interview up with Project Director Josh Sawyer, while Front Towards Gamer Radio interviews Senior Producer Larry Liberty in a recent podcast.
Also worth checking out, Planet Fallout received a New Vegas-themed makeover today. Check out their New Vegas page (which you can contribute to), and be on the lookout for new stuff in the coming months.
And remember, E3 is right around the corner, so we’ll have plenty more to share on New Vegas soon.
Hope everyone is enjoying their weekend. Before heading out, I thought I’d share some previews, reviews, and more for our titles.
The latest edition of online magazine PCGZine features previews for Hunted, RAGE, Fallout: New Vegas and Brink. In addition to the previews, they also caught up with Brink’s Creative Director, Richard Ham, for a three-page interview.
For more with Richard Ham, head to Sarcastic Gamer. Here’s a quick look…
SG: I like Brink’s art style, it has a familiar look while still looking distinctive. What made you choose this art style?
Richard Ham: Olivier, our Art Director, had actually experimented with Hyperrealism (a modern art movement) in a title he’d previously worked on. His idea, when he started at Splash, was that since you’re so often shooting at guys from a distance, why not exaggerate features of the characters so they really “pop”.
Earlier this week we let you know that DOOM II is now available on Xbox LIVE Arcade. You can purchase the game for 800 Microsoft points, or download the demo for free. For more on the game, check out reviews at IGN and Game.Shard — as well as 10 minutes of gameplay footage at Eurogamer.
In Fallout: New Vegas news, Gamers’ Guide to Life has announced they’re taking your questions for an upcoming community interview. And if you’re wondering, we haven’t forgotten about the questions you’ve submitted to us… more on that in the coming weeks.
If you’re wondering where the above image of Vault Boy came from, it was created by CreativeRhino for Sony’s kart racer — ModNation Racers. See more of the cool characters created by community members at IGN.
16 years after id Software released DOOM II on PC, the game is now available on Xbox LIVE. This week we caught up with Brandon James, President of Nerve Software (the team responsible for bringing the game to LIVE) to learn more about what you can expect from this version of the classic FPS.
DOOM II features a new episode; can you talk about how this came about?
When we approached id about doing DOOM II for XBLA, we wanted to add significant new content to the title that would appeal to those who have played the original DOOM II and for players new to the franchise. A lot of the designers at Nerve started out in the industry by creating levels for DOOM and DOOM II, so we knew our away around the editor and what it takes to create a compelling experience in the world of DOOM.
It’s Friday, so this is the last web roundup of the week.
Videogamer.com has new articles up from their Gamers’ Day visit. Wesley Yin Poole interviewed Senior Gamer Designer Ed Stern, and also posted his impressions of seeing the game in action. On top of his Brink coverage, he’s also written a new preview for Hunted. Here’s a snippet:
“Caddoc, on the other hand, moves his planet-sized frame with a Hercules-like gravitas. His attack style combines sword swipes with shield bashes; he’s a tank in the most traditional fantasy sense. And unlike E’lara, Caddoc’s execution moves are all about being up in his enemies’ faces. One sees him rip a skeleton’s arm off and knock its head clean off with it. Nice.”
For more on New Vegas, The BitBag has their preview online — complete with every bit of concept art and screenshots we recently released.
Moving along, GameSpy’s Will Tuttle and Ryan Scott interrogate each other while discussing RAGE. It’s nothing like what you’d see from Jack Bauer, but the segment is still called The Interrogation Room. Here’s an excerpt from Mr. Tuttle (not to be confused with the teacher from Bayside High)…
“The animations are remarkably smooth and realistic, even at this early stage (did we mention the game’s not out until next year?). I’m not typically the type of person who oohs and ahhs over shiny graphics, but I’ll be damned if this isn’t one of the finest-looking games I’ve seen in all of my years.”
Over at GoFanBoy, there’s a feature on the top franchise revivals in this generation of gaming. Among the five, Fallout makes their list.
Wrapping up this update, if you’re looking at doing space travel anytime soon, Armadillo Aerospace, founded by John Carmack, have a new deal with Space Adventures that will send folks out of this world for around five minutes. Read the MSNBC article here. Here’s hoping there’s a company discount :)!
Input overload! We continue to scour the web to find the latest previews out of our Gamers’ Day events… here’s our latest findings.
Inside Gaming Plus has a new RAGE interview with Matt Hooper, the game’s Design Director, who discusses the game’s story, vehicular play, weapons, and how they id is expanding upon the game’s core shooter experience. Watch it below.
Hit the jump for more news…
Unlike Fallout: New Vegas, Hunted, and RAGE – we weren’t able to show Brink at our Last Vegas event — with the team from Splash Damage being trapped in Europe courtesy of Iceland’s Eyjafjallajokull. A week later, however, we were able to show the game to press folks in Europe. Here’s a rundown of some of the English-speaking sites that have new coverage on the game.
IGN UK’s Alec Meer got a first-hand look at the game — here’s a snippet from his preview:
“Brink’s aim is to tear down the church and state separation of single and multiplayer, so you’re using the same disciplines, chasing the same goals and enjoying the same rewards however you play. This is, of course, the theory: other games are sniffing around the same idea, with Left 4 Dead arguably at the head of this young pack. With Brink though, there’s a real sense of no compromise.”
Read the rest here, and then be sure to check out the rest of the coverage below.
Below is a video from G4TV.com, where Abbie Heppe and Adam Sessler discuss seeing New Vegas in action at our Gamers’ Day event.
For more preview coverage, hit the jump below…
Caddoc and E’lara are always going everywhere together. The grocery store. Demon’s forges. Press events.
The latter was the case not a few weeks ago, and now journalists are chiming in with their impressions of Hunted, the co-op action game starring the fantastical duo. Game Informer says: “It’s not often that players have the chance to play co-op games in a fantasy setting–particularly in dungeon crawlers–and it’s a welcome change of pace.”
Like the RAGE roundup, we’ve got a running list of every article for you to explore. Take a look:
Coverage on the game continues to roll in, so we’ll update you on anything new that we see. And after the break, we’ve got Giant Bomb’s interview with inXile President, Matt Findlay, as well as an interview with Game Director Maxx Kaufman