Around the web: On the Brink of new coverage (Updated)

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It’s Friday, so this is the last web roundup of the week.

Videogamer.com has new articles up from their Gamers’ Day visit. Wesley Yin Poole interviewed Senior Gamer Designer Ed Stern, and also posted his impressions of seeing the game in action. On top of his Brink coverage, he’s also written a new preview for Hunted. Here’s a snippet:

“Caddoc, on the other hand, moves his planet-sized frame with a Hercules-like gravitas. His attack style combines sword swipes with shield bashes; he’s a tank in the most traditional fantasy sense. And unlike E’lara, Caddoc’s execution moves are all about being up in his enemies’ faces. One sees him rip a skeleton’s arm off and knock its head clean off with it. Nice.”

Elsewhere, The Guardian has previews up for all four titles shown in Paris: Brink and RAGE, as well as Hunted and Fallout: New Vegas.

For more on New Vegas, The BitBag has their preview online — complete with every bit of concept art and screenshots we recently released.

Moving along, GameSpy’s Will Tuttle and Ryan Scott interrogate each other while discussing RAGE. It’s nothing like what you’d see from Jack Bauer, but the segment is still called The Interrogation Room. Here’s an excerpt from Mr. Tuttle (not to be confused with the teacher from Bayside High)…

“The animations are remarkably smooth and realistic, even at this early stage (did we mention the game’s not out until next year?). I’m not typically the type of person who oohs and ahhs over shiny graphics, but I’ll be damned if this isn’t one of the finest-looking games I’ve seen in all of my years.”

Over at GoFanBoy, there’s a feature on the top franchise revivals in this generation of gaming. Among the five, Fallout makes their list.

Wrapping up this update, if you’re looking at doing space travel anytime soon, Armadillo Aerospace, founded by John Carmack, have a new deal with Space Adventures that will send folks out of this world for around five minutes. Read the MSNBC article here. Here’s hoping there’s a company discount :) !

Updates: Previously, I missed an interview with id Software’s Tim Willits discussing RAGE at Xbox 360 Achievements. Additionally, Inc Gamers has their impressions of the game.

Around the web

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Input overload! We continue to scour the web to find the latest previews out of our Gamers’ Day events… here’s our latest findings.

Inside Gaming Plus has a new RAGE interview with Matt Hooper, the game’s Design Director, who discusses the game’s story, vehicular play, weapons, and how they id is expanding upon the game’s core shooter experience. Watch it below.

If you didn’t watch them already, Inside Gaming Plus also has interviews with Hunted’s Maxx Kaufman and Fallout: New Vegas’ Josh Sawyer.

Hit the jump for more news…

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Read the latest coverage for Brink

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Unlike Fallout: New Vegas, Hunted, and RAGE – we weren’t able to show Brink at our Last Vegas event — with the team from Splash Damage being trapped in Europe courtesy of Iceland’s Eyjafjallajokull. A week later, however, we were able to show the game to press folks in Europe. Here’s a rundown of some of the English-speaking sites that have new coverage on the game.

IGN UK’s Alec Meer got a first-hand look at the game — here’s a snippet from his preview:

“Brink’s aim is to tear down the church and state separation of single and multiplayer, so you’re using the same disciplines, chasing the same goals and enjoying the same rewards however you play. This is, of course, the theory: other games are sniffing around the same idea, with Left 4 Dead arguably at the head of this young pack. With Brink though, there’s a real sense of no compromise.”

Read the rest here, and then be sure to check out the rest of the coverage below.

Lastly, VG247, has two new interview for Brink — with Senior Game Designer Ed Stern and Game Director Paul Wedgwood.

New Vegas impressions and interviews (Updated)

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While Nick’s been tracking down coverage for RAGE and Hunted: The Demon’s Forge, I’ve been working through all the coverage out of our Paris/Las Vegas press events for Fallout: New Vegas.

Below is a video from G4TV.com, where Abbie Heppe and Adam Sessler discuss seeing New Vegas in action at our Gamers’ Day event.

For more preview coverage, hit the jump below…

Continue reading full article ›

Hunted Previews Hunted Down (Updated)

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Caddoc and E’lara are always going everywhere together. The grocery store. Demon’s forges. Press events.

The latter was the case not a few weeks ago, and now journalists are chiming in with their impressions of Hunted, the co-op action game starring the fantastical duo. Game Informer says: “It’s not often that players have the chance to play co-op games in a fantasy setting–particularly in dungeon crawlers–and it’s a welcome change of pace.”

Like the RAGE roundup, we’ve got a running list of every article for you to explore. Take a look:

Previews

Interviews

Coverage on the game continues to roll in, so we’ll update you on anything new that we see. And after the break, we’ve got Giant Bomb’s interview with inXile President, Matt Findlay, as well as an interview with Game Director Maxx Kaufman

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RAGE Previews from Around the Web (Updated)

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Yesterday’s deluge of previews based on the aptly-named “BFG 2010″ press event brought with it our latest look at RAGE, the upcoming shooter from the first-person pioneers at id Software.

The slick new screens sure look great, but journalists say the game looks even better when hitting your eyes with 60 frames per second. “The game is at least a year away from release, but visually, it’s almost flawless,” said Eurogamer.

To facilitate your digestion of the sweet new info, we’ve compiled a handy list of all the RAGE articles we’ve spotted so far. Take a look below to read all about the post-apocalyptic tech marvel — and if you spot any additional coverage, let us know in the comments.

Previews

Interviews

We’ll have more news on RAGE soon. In the meantime, hit the jump to see video coverage on the game.

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Fallout: New Vegas First Look on IGN

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IGN just posted a fresh First Look preview of Fallout: New Vegas. There are new screenshots, and new impressions. What more do you need to know?

Here’s a quote:

All of the additions to the gameplay sound exciting and the core of what made Fallout 3 so fantastic is completely intact. Want more of a great thing with plenty of new additions to make it feel fresh all over again? New Vegas has your back.

Give it a read.

In addition to the preview, check out their video interview with Josh Sawyer — Project Director on New Vegas.

Around the web

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With most of our department out on travel this week, Nick and I will be heading out in a few. But before we go, here’s some the latest we’ve seen around the web.

Brink Creative Director Richard Ham has been pretty busy with interviews as of late. This week he answered questions from UK site GamesTM, as well as a few community questions from Australian site Games On Net. Here’s an excerpt from the latter:

Otto-matic: If it is P2P, will you implement a strong localisation mechanism that makes it very unlikely for Australian gamers to suffer lag connecting to a US host?
Richard: On PC, we’re fully supporting a traditional dedicated server system so connections should be fine and dandy. For consoles, we’re peer-to-peer and are definitely focusing on quality of service for all our matchmaking. We’re also keying our matchmaking on friends, so that should help give console players control over the quality of the connections.

More after the break…

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Modding Interview: Classic DOOM for DOOM 3

Following last week’s interview with Zombie Slayer’s Bryan Henderson, we continue our look into id Tech mods today with Classic DOOM for DOOM 3.

We have a lot of love for the original DOOM, and so does Gareth Ward. After getting his start modding on Team Fortress Classic — the Half-Life version of the original Quake mod — Ward made his name in modding by leading the Classic DOOM team, which sought to recreate the shareware levels of DOOM in the DOOM 3 engine. The result was a mod that not only nailed the look of the first DOOM, but also its distinct flavor.

In our interview, Gareth recalled the experience of crafting Classic DOOM, which involved the efforts of around a dozen modders:

Under the hood there are a lot of modifications going it that most people would probably take for granted. From the most obvious things like the new levels, the weapon models, item models and sound effects, through to simple things like how much damage each monster has, how fast they move and the amount of bullets that can be fired by each weapon at any given time.

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Around the web: New interviews for Hunted and Brink

Here’s a quick roundup on new interviews for both Hunted: The Demon’s Forge and Brink.

Yesterday GameTrailers.com posted a new interview with inXile’s Brian Fargo. Watch the embedded to learn more about Hunted: The Demon’s Forge.

For Brink, Creative Director Richard Ham has been busy answering questions this week — with new interviews at HipHopGamerShow, NowGamer (who also have an all-new preview), Skewed & Reviewed, and IfMenHadWings.

If you fancy winning some prizes, IfMenHadWings has a contest to win a Brink poster… visit their site for more details. And on that note, April 15th is the final day to enter GameStop’s Brink Sweepstakes. Meanwhile, you’ve got until April 22nd to enter our Twitter/Facebook poster giveaway. Good luck!

Update: Gamasutra’s Chris Remo spent time talking about Hunted with inXile’s Brian Fargo during this year’s Game Developer’s Conference in San Francisco. Read the interview here.