New Splash Damage Developer Profile: John “Nifty” Molloy

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Splash Damage is hosting a new developer profile on Brink designer John Molloy, or “Nifty” as he’s been called since childhood. According to Splash: “Procedurally generated by the great Meme-Mills of Tartary, John is one if not all of the Lagrangian points of the Design team, remaining motionless against the gravitational tug of our Enthusiasms and Fears.”

Says John of his favorite game:

Must have co-op, must be action orientated, and must have a strong story. I’m going to go with The Secret of Mana on the Super Nintendo, a 3 player co-op RPG.

The profile even includes a cameo by John’s mum, who details the ins and outs of British video game systems circa 1983. Give it a read on the Splash Damage site.

Modding Interview: Cube Experimental’s Dennis Weich

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Cube Experimental is one of the more impressive mods you’ll play for Fallout 3. Even more impressive, it was created entirely by one man: Dennis Weich, a member of acclaimed modding group SureAI.

In this week’s modding interview, we had a chance to fire some questions his way on the topic of his labyrinthine Cube, a work that took him 5 months and some 500 scripts to complete.

Can you briefly introduce yourself, Dennis?

I’m 22 years old and come from a town called Starnberg, which is situated on lake Starnberg not far from the Alps and south of lovely Munich, Germany. When I’m not staring at the mountains, I’m a commercial assistant for processing information. And for sure I’ve been a modding enthusiast for the past seven years.

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Around the web

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Before heading out for vacation, I thought I’d squeeze in another “around the web.”

We’ll begin with news on Brink. Splash Damage Senior Game Designer Ed Stern recently discussed Brink in a new interview at Rock, Paper, Shotgun. Here’s a snippet…

RPS: The game is quite bright and exaggerated, however. Colourful, even. It’s going against a trend for photorealism, isn’t it?

Stern: I think we’ll see more of this stuff. Look at TF2 or Borderlands, they have unrealistic characters too. And look at all three next to each other, take a screenshot from each of them and none of them look alike.

Brink is also included in a new list of the Top 10 original video games of 2010. You’ll also find that RAGE made the list at #4. For more on RAGE, check PC Zone’s preview that’s currently up at GamesRadar.

In Fallout news, there’s new DLC reviews up. Here’s a snippet from a new review for Point Lookout at GamingBolt

“With Point Lookout, Bethesda has given a near-perfect reminder of why we love Fallout 3 so much.  This game is simply a joy to play.  A dirty, morally questionable joy – but a joy nonetheless.  If you’re looking for a chance to jump back into the world of Fallout 3, Point Lookout is a great place to start.”

More after the jump…

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DOOM Classic Roundup: Interviews and Reviews

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With last week’s release of DOOM Classic, there’s plenty of new coverage on the game — including interviews and reviews.

iPhone users should check reviews at SlideToPlay, 148APP, TouchGen, and IGN.

In addition to review, John Carmack has done several interviews this week discussing the game, future projects, and the iPhone as a platform. Read on at About.com, MTV Multiplayer, TouchGen, TouchArcade, VentureBeat, Slide to Play, and Kotaku.

As we have more on DOOM Classic and id Software’s iPhone projects, we’ll keep you updated.

New Splash Damage Developer Profile

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Over at Splash Damage’s site, you can check out a new developer profile with Gameplay/Physics Programmer Pierre ‘trega’ Tregaro. Here’s a sampling from the interview…

What games have you worked on?
Brink is the first ‘real’ game I’ve worked on. My last project before starting here was PuppIT, on which I was the project lead. In a nutshell, it’s a large digital puppet theatre entirely controlled using a multi-touch surface.

Head to Splash Damage’s official site to read the rest, as well as the other developer profiles they’ve done.

An Oscar Nominated Developer Profile

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The latest developer profile for Splash Damage is up on their site. This time around, we get to meet Brink Animator Boris ‘Zobbo’ Lowinger.

Before coming to Splash Damage, Boris worked on games like MotoGP, Republic: The Revolution, the popular quiz franchise Buzz!, as well as the short film “This Way Up“, which was nominated for an Academy Award.

Here’s an excerpt from the interview…

What are the best and worst parts of your job?
Best part of the job is animating people/weapons/miscellaneous bits and bobs and getting things like our SMART animations looking great.

The worst part for me is that I’m sometimes too busy to join in the internal play-tests. Well, that and having to sit near mantegra. :)

Read the rest here.

Meet the Moderators: Ratwar

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From the Ramblin’ Wreck of Georgia Tech, this week we meet Bethesda forum moderator Chris Bryant (aka Ratwar). Chris recently graduated from Georgia Tech and is looking for a job as a civil engineer. Also, today happens to be his birthday! Happy Birthday!

How did first make your way to the Bethesda Game Studios forums?
Well, it wasn’t the puzzle box! I actually came because I just couldn’t get enough of Morrowind by simply playing it. At first I just lurked reading the Morrowind General forum, but eventually I decided to start actually participating in the discussions, so I joined up.

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New WET walkthrough and interview

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Quick news roundup on WET….

Bitmob has a new interview up with Creative Director Patrick Fortier discussing WET’s Bad-Ass Influences. Here’s an excerpt:

The Story: “The storyline is more of a ’70s-flavored affair inspired by the Charles Bronson movies of the same era — Death Wish, The Mechanic, etc. — with elements of betrayal and revenge.”

Elsewhere, IGN has fleshed out their walkthrough for the game. If you’re finding yourself stuck in the game, bookmark this page.

Fallout 3 GOTY Guides from Prima

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Today I thumbed through the new Fallout 3 Game of the Year Edition Game Guides from Prima Games — which will be in stores, along with the game, tomorrow. Available in regular and individually-numbered Collector’s Edition flavors,  the guides feature all the content from the original Game Guide, plus new pages for Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta.

I gotta say, these books are absolutely massive. Author David Hodgson tells me the book actually weighs in more than a pound heavier than the original book. And with 752 pages of content, it is officially the largest Prima Guide ever written! For those wondering, the guides once again include a movie-sized game map — now updated with new locations from the DLC content..

Hit the jump to see the unique back cover of the CE guide — complete with moar Vault Boy action!

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