WET Roundup: Eve of Release Edition

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We’re just a few hours from the North American release of WET, so this is my last chance to share some previews. For good measure, I’ll throw in a couple interviews, too.

Last week Mark Walton of Gamespot UK went hands-on with Rubi’s Boneyard — Rubi’s home in the game, which has plenty challenges of its own. Here’s a snippet:

“The Boneyard is a desolate place, full of broken-down planes and run-down vehicles smack bang in the middle of the desert, more than slightly reminiscent of the aircraft graveyards featured in films like Con Air. Yet this is Rubi’s home, and like any good action hero, her home is stocked full of guns and platforms to keep her amused–but make no mistake, this is no Croft Manor. The Boneyard level will be accessible at any point in the game, and you will be able to use it as a training ground for new skills picked up during the single-player campaign. You can also participate in time trials and challenges.”

For more late impressions on WET, check out UGOVideogamer.com, TotalPlayStation.com, and IGN.

Moving to interviews, Go! Gaming Giant caught up with Creative Director Patrick Fortier for their latest podcast. Download it here. Meanwhile, Gamer Limit interviewed Senior Games Producer Avi Winkler. Here’s an excerpt:

So we know WET‘s all about stylish action coupled with a Tarantino-esque narrative; how significant is the story told in the game? Do you think games have the ability to tell memorable tales just as well as other mediums such as films?

AW:I think story is important in giving context to the situations in the game.  It’s more fun taking on enemies and working your way through levels if you understand why your protagonist is there and if you’re given a lot of flavour to your bad guys.  I think that’s something we do quite well in WET.

That’s it for tonight. As post-release news comes out on WET, we’ll let you know.

New Splash Damage Dev Profile

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In more Splash Damage news, a new developer profile is up on their official site. This time around, they’ve got with Brink Character Artist (and Aussie-native) Ben ‘Mantegra’ Davis. Since folks always ask me how to get into the industry, I’ve chosen this snippet from the interview to share…

Do you have any tips for people wanting to break in?

Ben: You have got to have passion and love games if you want to work in this industry. If you want to be an artist but you don’t like playing games then this business is not for you. Practice, practice and practice some more. Learn as much as you can about the industry and above all else be persistent. Become a member of the online gaming community and get your name out there. Post your work on forums regularly and get constructive feedback. Always keep improving your skills in your spare time and keep up to date with the latest games technology. Presentation is key to a good portfolio.

Head here to read the rest. We’ll be sure to let you know when the next one goes up.

PAX ’09: Brink Roundup

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As promised, here’s a web update on Brink coverage coming out of PAX. Above is a cool shot of our Brink booth, which during downtime used LED lights to display screenshots from the game.

In coverage news, Co-Optimus has an audio interview (courtesy of the  Colony of Gamers team) with Creative Director Richard Ham. Additionally, the site shares impressions after seeing Paul Wedgwood’s presentation of the game.

For additional PAX impressions, check out GameStooge, SideQuesting, and The Goozex Report. As more news pops, we’ll keep you updated.

Hit the jump for Brink coverage from GamesCom and QuakeCon, as well as more photos from our PAX booth.

Web Roundup

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Having spent most of last week on the road, I wasn’t able to spend much time on my laptop — so now I’ve got a bunch news to share.

WET, is just a week away from release, and there’s oodles of coverage to read up on. We’ll begin at Major Nelson’s blog, where the game’s demo had a strong debut on Xbox LIVE — coming in as the #8 most-played game.

At Talking About Games, there’s an interview with WET’s Creative Director, Patrick Fortier. Here’s a quick look:

What sort of research was done to prepare the team to make this game? Was that you guys we saw wall-running between semis on the Los Angeles freeway?

Patrick: There was a long pre-production period to this project.  Every element of the game first came to life through concept-art and appropriate research.  Obviously old 70′s movies really inspired the graphical look of the game, but we also looked at more old school action games in terms of capturing the spirit of gameplay we were looking for.

Mr. Fortier also appeared on last week’s GameHounds Podcast and in an interview at Xbox 360 Asylum.

For more on WET, check out previews at the following sites.

Brink and Fallout 3 news after the break…

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Web Roundup: WET

Between press tours and the demo release, there’s new impressions up for WET. We start with Feed Your Console’s latest preview. Here’s an excerpt:

“The demo in total is only about 15 minute in length but it should give you a good idea of what to expect in the game and I can only assume there are plenty more stylish kills and more over the top action sequences. I’m unsure of what the story will entail, but it looks to be one of those games that just ends up being good old fashioned fun. I must admit that now that I’ve had the chance to play, I’m really looking forward to seeing what happens next.”

As you can see above, Joystiq caught up with Pete Hines to discuss the game. Watch the video, or simply read the transcript at their site. You can do either, but I think it’s more fun to see Pete talk about the game.

For more on WET, check out Worth Playing — who have new impressions after playing two hours of the game, as well as an interview with A2M’s Sylvain Awad.

Last but not least, more previews can be found at Planet Xbox 360, Examiner, and 411 Mania.

Web Roundup: Brink

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Before you head out for the weekend, here’s a round up of coverage for Brink (we’ll have one up for WET shortly).

Fresh out of GamesCom, IGN’s Martin Robinson has impressions after watching a presentation on the game — here’s an excerpt from his preview:

“Different, too, is the look of Brink’s protagonists, and although their roots are in the muscled iconography of what’s an achingly machismo genre, they’ve been painted with a Pixar-like brush resulting in an abundance of character. They’re open to customisation that offers generous depth, and each move of a slider in the creation menu will have an effect on the battlefield – create a stocky character and, as you’d expect, they’ll be slow to move but more able to take hits, while a wiry frame ensures speed at the cost of endurance.”

Additional previews for Brink can be found at OXM UK, Hooked Gamers, PCGames.de (translated via Google), and GamersUnity (translated via Google).

Brink received several accolades at GamesCom. They include:

Wrapping up GamesCom news, be sure to check out fan site BrinkGamers.com for a lengthy interview with Richard Ham and Ed Stern, as well as  more pics of our Container City setup from the show — provided by our friends at Splash Damage.

As more comes out on Brink (PAX is just around the corner), we’ll keep you updated.

Modding Update (Updated)

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Thought I’d share some of the modding highlights I’ve seen in the last month for Fallout 3 and Oblivion.

Earlier in the year, we highlighted piratephil’s Survival Perk Pack. Recently, he let me know that his latest project, Vault Dwellers Survival Cooking Guide, is now available. As the title would indicate, the mod adds a new cooking element to the game with the following features:

  • The Cook-o-matic 3000 — a new house item which you can be purchased from the stores in Megaton and Tenpenny.
  • Two new books — The Joy of Cooking for One and How to Eat Rat.
  • Five new food items, along with the ability to create two recipes already in-game (Mississippi Quantum Pie and Mole Rat Wonder Meat).
  • Master Chef — A new quest perk which you gain once collecting all the recipes.
  • Two new loading screens.
  • Plus VDSC-Manual.pdf, game manual (see screenshots for images).

More modding news after the break…

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Weekend Update: Todd Howard interview, GamesCom coverage, and more

I hope everyone’s having a glourious weekend. Here’s some news and info I thought I’d share.

G4TV caught up with Todd Howard at QuakeCon last weekend. Above you can watch the interview, as Todd touches on the future of  The Elder Scrolls, Fallout 3 content on PS3, and Zenimax’s recent acquisition of id Software.

A couple of interesting blog posts at Destructoid. They caught up with Emil Pagliarulo (briefly) for a feature they did on “What the armor says.” Meanwhile, Ben PerLee had a chance to play WET this past week. Here’s an excerpt in which he discusses the game’s soundtrack…

“I’ll say it plainly: this soundtrack is really good, and my favorite part of my hands-on with the game. It’sfilthy hot.”

Plenty of news continues to surface for Brink. You can read previews at GamePro, ingame.de (translation courtesy of Google), and TotalPlayStation; as well as new interviews with Paul Wedgwood at Atomic Gamer and QuakeLiveTV (via YouTube).

Also out of QuakeCon, Team Xbox has a new interview for RAGE with Stephan Martiniere. Meanwhile, VG247 has an interview with Todd Hollenshead.

Finally, a new review for Mothership Zeta is up at Console Monster. Here’s a snippet…

“As always with the DLC developed for Fallout 3 by Bethesda, the depth and attention to detail is fantastic. There is a wealth of enjoyment to be had and Bethesda has truly shown the world how DLC should be designed, developed and distributed.”

That’s all for now…now get back to enjoying your weekend.

Quick Update: There’s a new preview up for WET at Games Are Evil.

New Brink screens and coverage

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Between QuakeCon last week and GamesCom this week, there’s new screenshots and coverage up for Brink to check out on Brink.

With GamesCom going on in Cologne this week, we’ve put up three new screens on the official site for Brink (including the one above). As new coverage pops up from the event, we’ll keep you posted.

Out of QuakeCon, Kotaku has a few posts from Stephen Totilo about the game. He chatted with Game Director Paul Wedgwood about the game’s SMART system, as well as the buzz that players get from great teamplay. He also wrote a new preview of the game. Here’s an excerpt:

“Wedgwood explained that the game would keep generating contextual missions that suited the classes of the three controlled characters. They assisted each other until reaching a narrative choke point that cued an in-engine cut-scene and a cliffhanger — the three troopers discovering something surprising that we couldn’t see.”

For more QuakeCon coverage, be sure to check out BlueGamer, Big Download, David Ellis of 1Up’s Twitter, and Paul Wedgwood’s shortest-ever interview at ScrewAttack.

Weekend Update

Here’s some of the latest online coverage — in case you’re having a slow Saturday like me.

If you haven’t checked out Drakortha’s Fallout 3 fan videos, definitely give his channel a look. His latest video, The DC Chronicles Ep 3 – Tunnels (above), is quite entertaining.

Sites continue to look back at Fallout 3. GamesRadar includes Fallout 3 a a feature about games from 2008 they can’t stop playing. Meanwhile, Geek.com has their own look back.

Gamasutra has a new interview with Ed Stern — Senior Game Designer at Splash Damage for Brink. Here’s an excerpt from the interview:

Kris Graft: What about accessibility? You guys have a background in hardcore shooters, but I’ve always thought that something like Valve’s Team Fortress 2, for example, is a shooter that somebody who’s not good at shooters can still play.

ES: Well, that’s why we hired Richard Ham. He was one of the co-creators of Syphon Filter. He put The Sims on the consoles, which as far as I’m concerned is a superpower. That is a certifiable achievement. And he just finished Fable 2. He is brilliant at taking a system and making it easy to get into.

In WET news, Play Magazine has a new feature on Gaming’s New Girls — featuring the game’s lead character, Rubi Malone. WET also gets a mention (as does Rogue Warrior) in a new BBC article discussing Hollywood stars becoming involved in gaming.

In id Software news, in preparation for QuakeCon 2009, there’s a new YouTube video with CEO Todd Hollenshead making wagers with the QuakeCon Girls. If you’re attending the show, you’ll be able to find out who wins the best. Elsewhere, WebDesignDev has a list of the 30 Most Influential People in Programming that includes John Carmack on the list.

Wrapping things up, I thought I’d share some really impressive Fallout 3  Fan Art and Nuka Cola machine spotted by folks at our office.

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Enjoy the rest of your weekend!