Around the web — new Mothership Zeta interview

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Here’s a quick look at what’s going on around the web.

Following our news on Mothership Zeta’s release date, GamePro has a new interview with DLC Producer Jeff Gardiner. Here’s a snippet:

Will there be different types of aliens, such as Face Huggers and full-grown entities?

Jeff Gardiner: Yes there are different versions of the standard alien, an alien robot and another creature I can’t spoil just yet.

More after the break….

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Around the web

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The weekend’s almost here, but before we head out, here’s one last web roundup.

There’s a trio of new interviews that went up in the last day. Jeff Gardiner answered Mothership Zeta questions at OXM UK, GameObserver chatted with Production Director Ashley Cheng, and Skewed & Reviewed interviewed Pete about ZeniMax’s acquisition of id Software.

Moving to features, there’s a couple to check out at Gamasutra. Up first, they have a list of 20 Essential RPGs — which included The Elder Scrolls series. Elsewhere on the site, James Portnow has a feature about designing moral choice in games that discusses Fallout 3.

Similar to the Gamasutra piece, there’s a featured story at Destructoid by zombiekiller13 about the tough choices he made while traversing the Capital Wasteland. Here’s a snippet:

“But here it is; I became so engrossed in this game that I began to envision them as living, breathing people. People who went about their lives while I was out exploring the world. What were they doing during my abscence. Did Moira tick anyone else off with her condescending attitude? Was Nova bedding as many of the residents as she could, or was she waiting for me to make a weekly visit? Was the sheriff taking care of a drunken Jericho who was making advances on a reluctant Lucy?”

More after the break.

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Todd Howard talks about 15 years of The Elder Scrolls

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A little while back, the guys at Planet Elder Scrolls pinged me about doing an interview in celebration of The Elder Scrolls’ 15th Anniversary. After locking Todd in the Imperial City Prison (i.e. his office), he emerged with answers to their questions. Here’s a snippet:

Has any the community had an impact on the creation of The Elder Scrolls games?

Todd Howard: Of course, absolutely. How people feel about the games, what mods they create or play with, all of it matters. We see most of it, and talk about it in the office, and it has a dramatic effect on what we do.

You can find the rest of the interview here, as well as a look back on The Elder Scrolls Series written by the Planet Elder Scrolls team.

New dev profile on Splash Damage site

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Splash Damage have a new developer profile up this week profiling Brink Character Artist Linus ‘Lanyo’ Lidberg. Rather than sharing a bit from the interview, I’ve included a sneak peek at the intro written by Steve ‘badman’ Hessel. Amazing!

“Joining us from a clafoutis baked by the gods of Mmmmmm and Oooooh comes Linus “Lanyo” Lidberg. Constructed from cross-braced slipware transoms linked by stringers larded with goat pemmican, Linus can upon occasion be utilised as an atlatl, that is to say, woomera, even though he is himself pelekyphorous that is to say axe-bearing. Upon occasion, he imitates the fearsome abatis, or knapps flints to the applause of the watching, waiting, whistling Production Otters. After an hour-long eisteddfod, it has been established that he favours the chorabates over the groma. Phew. Close, huh?”

Linus’ interview is just as entertaining…read it here.

Planet Elder Scrolls HOF – May and June

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Today we honor mods that achieved Hall of Fame status at Planet Elder Scrolls for both the months of May and June. Check out the links below to learn more about each mod.

For Morrowind

May

June

For Oblivion

May

June

Congrats to all modders for their fantastic work!

Around the web (Updated)

Here’s a look at new coverage for Point Lookout, WET, Rogue Warrior, and Brink.

New Point Lookout reviews have surfaced. Up first, you can check out Game Trailers’ video review above. Elsewhere, The Adrenaline Vault enjoyed visit  Point Lookout saying:

“Overall, Point Lookout is a great piece of DLC. It really delivers on the exploration; I almost felt like I was playing an Elder Scrolls game. There are multiple side quests, ranging from traveling the map in search of a secret spy bunker to making moonshine. If you have spent hours exploring the Wasteland, then this is a no-brainer. If you haven’t, what are you waiting for?”

For more reviews check out the following sites:

At CVG (the online site for PC Gamer UK), there’s a recap of the Games of E3 2009. Among the games they included on their “hit list” is Brink.

In WET news, TrueGameHeadz interviewed Creative Director Patrick Fortier, while new previews are up for the game at Xbox 360 Achievements and OXM UK.

Moving to Rogue Warrior, Gamasutra interviews Senior Producer Aeron Guy, while Shortlist.com asked questions with Demo Dick himself. Meanwhile, in preview coverage, Atomic Gamer put up a new preview for the game today.

That’s all the news for now.

Meet Brink’s Lead Animator

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Over at Splash Damage‘s site, they’ve got a new developer profile. This time around, they’re featuring Brink’s Lead Animator, Fabrice ‘faaab’ Bouvet. Fabrice went to school at Les Gobelins (an animation school in Paris), worked on Splinter Cell: Double Agent, and is a big fan of Quake. To learn more about him, read the full developer profile here.

As new developer profiles and information for Brink show, we’ll keep you in the know.

Around the web

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In addition to plenty of Point Lookout coverage, we’ve got web updates for Brink, Broken Steel, and WET.

Starting with Brink, there’s lots to share. With the help of Steve ‘Badman’ Hessel, we’ve got a Facebook page up for the game. Join the group here.

In news, PlayStation Insider put together their E3 Wrapup, where they included Brink among their list of titles they wish they could’ve played. Here’s what they said:

“The first thing I said to myself when I sat down and watched the demo of Brink is this: ‘this is the only other game to look as good as Uncharted 2.’  Yes, Brink really does look sharp and it stands out.”

Moving on, GameShark interviewed Creative Director Richard Ham and Senior Game Designer Ed Stern at E3 to find more about the game. Here’s a sample:

GS (B): So my question is, for every class is there one specific action, multiple actions or is it still being worked on?

RH: First of all, it’s very much an RPG-Lite. As you’re earning levels and leveling up there’s a lot of new abilities you can unlock. You can choose to focus only one one class or spread out amongst all of them, but at any given point, right now at any given point, there are way too many things you that could be doing depending on what class you are, and right now we’re kind of limiting it to six.

You can find the rest of GameShark’s interview here. Elsewhere, don’t miss AusGamers’ double dip of coverage —  they’ve got an interview with Richard, as well as a new preview.

For additional Brink news, GamersRoute has their E3 preview up, Gamasutra recapped Splash Damage CEO Paul Wedgwood’s speech at yesterday’s Game Horizon Summit, and Gamerzines included the game in their Best of E3 list.

Moving to other games, there’s a new review for Broken Steel up at Game Industry News. Speaking of DLC #3, Game Daily’s giving away Broken Steel codes for Games for Windows LIVE and Xbox LIVE. For a chance to win, join their Facebook page.

Wrapping up this “Around the Web,” the guys at Machinima have a new interview with WET Lead Designer Ash Ismail.

Until the next time…gstaff out.