Meet the Moderators — Yasgur


This week we check in with Bob Chisholm (aka Yasgur)— one of our BGS forum moderators. Bob is retired (a former employee of Xerox) and lives in New Windsor, NY. Each day when he preps to moderate the forums, he puts on this suit and tie (sorry, banhammer not pictured).

How did first make your way to the Bethesda Game Studios forums?
I can’t really recall, but I’d bet it was asking about that damnable puzzle box.

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Around the web — new Mothership Zeta interview


Here’s a quick look at what’s going on around the web.

Following our news on Mothership Zeta’s release date, GamePro has a new interview with DLC Producer Jeff Gardiner. Here’s a snippet:

Will there be different types of aliens, such as Face Huggers and full-grown entities?

Jeff Gardiner: Yes there are different versions of the standard alien, an alien robot and another creature I can’t spoil just yet.

More after the break….

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Around the web


The weekend’s almost here, but before we head out, here’s one last web roundup.

There’s a trio of new interviews that went up in the last day. Jeff Gardiner answered Mothership Zeta questions at OXM UK, GameObserver chatted with Production Director Ashley Cheng, and Skewed & Reviewed interviewed Pete about ZeniMax’s acquisition of id Software.

Moving to features, there’s a couple to check out at Gamasutra. Up first, they have a list of 20 Essential RPGs — which included The Elder Scrolls series. Elsewhere on the site, James Portnow has a feature about designing moral choice in games that discusses Fallout 3.

Similar to the Gamasutra piece, there’s a featured story at Destructoid by zombiekiller13 about the tough choices he made while traversing the Capital Wasteland. Here’s a snippet:

“But here it is; I became so engrossed in this game that I began to envision them as living, breathing people. People who went about their lives while I was out exploring the world. What were they doing during my abscence. Did Moira tick anyone else off with her condescending attitude? Was Nova bedding as many of the residents as she could, or was she waiting for me to make a weekly visit? Was the sheriff taking care of a drunken Jericho who was making advances on a reluctant Lucy?”

More after the break.

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Todd Howard talks about 15 years of The Elder Scrolls


A little while back, the guys at Planet Elder Scrolls pinged me about doing an interview in celebration of The Elder Scrolls’ 15th Anniversary. After locking Todd in the Imperial City Prison (i.e. his office), he emerged with answers to their questions. Here’s a snippet:

Has any the community had an impact on the creation of The Elder Scrolls games?

Todd Howard: Of course, absolutely. How people feel about the games, what mods they create or play with, all of it matters. We see most of it, and talk about it in the office, and it has a dramatic effect on what we do.

You can find the rest of the interview here, as well as a look back on The Elder Scrolls Series written by the Planet Elder Scrolls team.

New dev profile on Splash Damage site


Splash Damage have a new developer profile up this week profiling Brink Character Artist Linus ‘Lanyo’ Lidberg. Rather than sharing a bit from the interview, I’ve included a sneak peek at the intro written by Steve ‘badman’ Hessel. Amazing!

“Joining us from a clafoutis baked by the gods of Mmmmmm and Oooooh comes Linus “Lanyo” Lidberg. Constructed from cross-braced slipware transoms linked by stringers larded with goat pemmican, Linus can upon occasion be utilised as an atlatl, that is to say, woomera, even though he is himself pelekyphorous that is to say axe-bearing. Upon occasion, he imitates the fearsome abatis, or knapps flints to the applause of the watching, waiting, whistling Production Otters. After an hour-long eisteddfod, it has been established that he favours the chorabates over the groma. Phew. Close, huh?”

Linus’ interview is just as entertaining…read it here.

Planet Elder Scrolls HOF – May and June


Today we honor mods that achieved Hall of Fame status at Planet Elder Scrolls for both the months of May and June. Check out the links below to learn more about each mod.

For Morrowind



For Oblivion



Congrats to all modders for their fantastic work!

Around the web (Updated)

Here’s a look at new coverage for Point Lookout, WET, Rogue Warrior, and Brink.

New Point Lookout reviews have surfaced. Up first, you can check out Game Trailers’ video review above. Elsewhere, The Adrenaline Vault enjoyed visit  Point Lookout saying:

“Overall, Point Lookout is a great piece of DLC. It really delivers on the exploration; I almost felt like I was playing an Elder Scrolls game. There are multiple side quests, ranging from traveling the map in search of a secret spy bunker to making moonshine. If you have spent hours exploring the Wasteland, then this is a no-brainer. If you haven’t, what are you waiting for?”

For more reviews check out the following sites:

At CVG (the online site for PC Gamer UK), there’s a recap of the Games of E3 2009. Among the games they included on their “hit list” is Brink.

In WET news, TrueGameHeadz interviewed Creative Director Patrick Fortier, while new previews are up for the game at Xbox 360 Achievements and OXM UK.

Moving to Rogue Warrior, Gamasutra interviews Senior Producer Aeron Guy, while asked questions with Demo Dick himself. Meanwhile, in preview coverage, Atomic Gamer put up a new preview for the game today.

That’s all the news for now.

Meet Brink’s Lead Animator


Over at Splash Damage‘s site, they’ve got a new developer profile. This time around, they’re featuring Brink’s Lead Animator, Fabrice ‘faaab’ Bouvet. Fabrice went to school at Les Gobelins (an animation school in Paris), worked on Splinter Cell: Double Agent, and is a big fan of Quake. To learn more about him, read the full developer profile here.

As new developer profiles and information for Brink show, we’ll keep you in the know.