“The innovation that really hit us where we live was the mission design of Brink, the shooter from Splash Damage that ever so subtly is blurring the lines between multiplayer and single player gameplay.”
Below are some more accolades the game received following E3…
Shooter of the Show (Runner Up), Multiplatform Game of Show (Runner Up), Best New IP (Runner Up) and Best Multiplayer Game (Runner Up) — GameSpy
There’s a few developer interviews from the show worth checking too. Inc Gamers has a new video interview with Richard Ham and Ed Stern — watch it here. Seems like Richard was pretty busy with interviews — you can hear more from him at Joystiq, Machinima (via YouTube), and Blast Magazine.
In preview coverage, Xbox 360 Achievements has their E3 preview up. Here’s an excerpt:
“However, with the beautiful world you’re thrown into, who’d want to drive when you can walk everywhere and soak in the almost cel-shaded scenery â€“ it’s a truly great art style. Everything visually about the game screams class; from the sparse virtual texturing, the detailed characters with high polygon count, to the large and vivid environments. Simply put, BRINK is a bloody beautiful sight to feast your eyes upon.”
We conclude our E3 Roundups for the week with a look at previews for Fallout 3’s latest DLC, Point Lookout.
We’ll begin at Planet Fallout, who sent one of their members, Ixon, to E3. Here’s an excerpt from his preview:
“The locale was also visually stunning. I would relate it to a darker version of Coney Island after lapsing into disuse for about eighty years. As you pull up, you get an overlook of the dock area of the main landing for Point Lookout and can easily see the mansion in the distance. The rustic look permeates everything about it and though I didn’t get a chance to see it, the swamp areas are supposedly to be incredibly creepy.”
Ixon also has an interview with DLC Producer Jeff Gardiner. Read it here.
Point Lookout comes to Xbox LIVE and Games for Windows LIVE on June 23rd, and later this year on PlayStation Network. If you haven’t checked out the trailer yet, you can view it on the Fallout 3 Official Site.
At E3, we showed several titles (including Fallout 3’s latest DLC, Point Lookout). Rather than lumping all the coverage into one blog post, I’ll make it easier on you guys and separate them out by title.
Up first, here’s a look back at E3 coverage for WET.
“This may be one of the coolest, most stylish games I have ever seen. But then, I am a huge fan of grindhouse cinema, so I’m biased. Written by the head writer of the first season of 24 and modeled after vintage 70s action flicks, Wet looks and plays like a video game version of Kill Bill.”
At Gamespot’s E3 Booth, Patrick Fortier (Creative Director) and Ash Ismail (Lead Game Designer) participated in a live demo of the game — showing off gameplay and revealing new details on the game. Check out the video above. For more video footage, check out this video at G4TV — featuring Eliza Dushku — the voice behind Rubi Malone. Oh, umm, Patrick’s in this video too.
Do you see yourself doing more video game roles now that you’ve got this one done?
Eliza Dushku: I was sort of holding off after the first two and then this one came to me. I like the idea of seeing this one sort of go farther and go deeper. I definitely feel a real identification with [the character].
With E3, there’s plenty of new hands-on coverage for the game. Check out the following…
It’s been a while since the last blog post — Pete and Ash were off at E3 while I was getting hitched and enjoying Costa Rica. With E3 in the rear view mirror, there’s plenty to catch up on. Shall we get started?
Last week on Late Night with Jimmy Fallon, SNL vet Jason Sudeikis reported on the events taking place at E3. The clip is pretty hilarious, and actually includes Eliza Dushku and Mickey Rourke, who were on hand signing posters and meeting fans for WET and Rogue Warrior, respectively. There’s even outtakes for both Eliza and Mickey.
In other news, at the start of E3, Pete wrote a blog post for Edge discussing our plans for the show. Here’s a snippet:
“I guess key to that message is the reveal of a title we have been working on with the folks at Splash Damage for some time now, called Brink. We felt it was the right time to announce this game and start talking about some of the new and different things this game is bringing to the shooter space. I think folks will be impressed with what Paul Wedgewood and his team have come up with.”
Regulars to Bethesda Blog are familiar with our Inside the Vault blog posts — sort of a meet & greet of developers at Bethesda Games Studios. With all the external projects we’ve got going, we thought we’d venture outside the vault so you can meet the folks working on these projects.
Up first, we’ve got Patrick Fortier from A2M — the team behind WET.
This week’s modding interview is with ElminsterEU. Originally from Germany, he now lives in Australia, and indicates he has no plans of leaving. When he’s not modding, he works as a Lead Architect for a relationship database management system. His hobbies include reading science fiction and fantasy novels, pen-and-paper RPGs, swimming, and scuba diving. I guess the scuba diving wasn’t that great in Germany.
Badman at Splash Damage let me know there’s a new “Things You Were Too Afraid to Ask” developer profile on Splash Damage’s website. This time around, Audio Programmer Simon ‘Bazee’ Price talks about his job, his favorite game, and his awesome haircut. Here’s an excerpt:
How did you end up at Splash Damage?
Simon: I’d heard that Splash Damage were the best. I’d played Quake Wars and I very much enjoyed the depth of game play and the focus on teamwork. So when my current job was up, I went straight to Splash Damage and found that what I’d heard wasn’t far off the mark. I was extremely happy when Splash Damage offered me a position.
To read the rest of the interview, head here. Stay tuned for more information on our project with Splash Damage.
Following the announcement of Mothership Zeta and Point Lookout, Ctrl+Alt+Del has a new webcomic suggesting new ideas for Fallout 3 DLC. On my upcoming trip to Michigan, I’ll have to keep an eye out for any Vaults in Butterfield. Meanwhile, at AmazingSuperPowers, there’s another comic that appears to be Fallout inspired.
I’ve seen a couple amusing fan videos on YouTube this week. Pete sent me this first video, Oblivi-Watch, which is a fun spoof of Baywatch. Poor Adoring Fan — he takes so much abuse. The second video, Team Fallout, was recently uploaded by BGS forum member/modder TheTalkieToaster, successfully spoofs Team Fortress 2.
NGP: At this point in time, how much of the game is completed? Are there any recent or upcoming new developments for the game?
PF: We are currently putting the final touches to the game as we are quickly headed towards release. Most of our time is spent playing through all the levels, balancing different values and debugging the game!