Around the web – beta access, interviews, and more!

We’re back with another web roundup.

The Elder Scrolls Online launches on PC/Mac two months from today, and today at elderscrollsonline.com, you can get details on the latest wave of invites for the game’s closed beta. And if you still haven’t gotten in yet, don’t worry, we’ll be sending out even more invites leading up to the game’s release.

Can’t wait to get into beta? Beginning this week, our friends at Curse will be giving away beta keys. Visit their site and follow them on Twitter.

Elsewhere around the web…

Finally, if you’re in the Dallas area and interested in providing feedback on future Bethesda titles, check out our new Temporary Play Tester position. You can apply for that job and others at jobs.zenimax.com!

Work on id’s next big thing!

id Software has a well-storied past, and now you can be part of their future. Like Arkane, the Dallas-based studios is ramping up with more than a dozen positions — including Environment Concept Artist, Physics & Simulation Programmer, and Design Director. Applications for the team can be submitted at jobs.zenimax.com.

And speaking of the id team, if you haven’t watched it already, check out our interview and PAX panel (embedded above) featuring id’s art director, Hugo Martin.

Arkane ramping up for what’s next

With Dishonored: Game of the Year Edition ready for release in October, Arkane Studios is ramping up on what comes next — next-gen development. While we can’t talk about what’s on the horizon, we wanted to let prospective game developers know that they’re already building up their team for the next project.

Two key new positions opened up for Arkane’s Austin-based studio, a Lead Tech Programmer and a Tools Programmer. In addition to these new positions, the Austin office is hiring a wide range of additional art and engineering positions. Get a full rundown here.

Over in the Eastern Hemisphere, Arkane Studios France is hiring for their Lyon office. Positions include Level ArchitectLevel DesignerSystems Designer, and Senior AI Programmer.

For a look at all job openings across our studios, visit jobs.zenimax.com.

Join Bethesda’s newest studio

Battlecry Studios, our newest studio which opened their doors in October, is looking for top talent to join their Austin, TX-based team. While we can’t tell you exactly what they’re working on yet, they’re already hard at work on redefining the Free-To-Play game space.

A full list of job openings can be found at jobs.zenimax.com. Listings currently include:

  • Environmental Artist
  • Senior/Lead Environmental Artist
  • VFX Artist
  • Character Artist
  • Senior Technical Designer
  • Senior Systems Designer
  • Systems Designer
  • Associate Multiplayer Level Designer
  • Tools Engineer
  • Gameplay Engineer
  • Senior Server Database Engineer
  • Senior Server Engineer
  • Senior Network and Systems Administrator
  • Senior Concept Artist
  • Monetization/Systems Designer
  • Platform Lead

Zenimax Online Studios Hiring Annoucement

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Today our sister studio in Hunt Valley, Zenimax Online Studios, put out a press release announcing that they’ve begun their second wave of hiring. Among recent hires, they’ve brought on Steve Escalante as their new Marketing Director and Rich Barham as Customer Service Director. We welcome both to the Zenimax family and wish them the best of luck.

To read the full release, head here. Meanwhile, you can check out the open positions at Zenimax Online (for that matter, check out the openings here at Bethesda).

New hires at Splash Damage

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Back in May, we announced a new partnership with London-based developers, Splash Damage. Since the announcement, their team has continued to grow. This week they added even more talent– filling the following roles:

  • Dean Calver (Heavenly Sword, Silent Hill 2) as Lead Programmer;
  • Fabio Bonvicini (Black, Harry Potter) as Animation Technical Director;
  • Mattias Engström (World in Conflict) as Senior Technical Designer;
  • Oliver Jauncey (Mass Effect, Timesplitters 2) as Senior Programmer;
  • Mark Lack (Heavenly Sword) as Senior Environment Artist.
We wish all of these guys the best of luck. They won’t be the news guys at the office for long — as the studio continues to hire.
It’s also worth noting Splash Damage was recently named Best Independent Studio at the Develop Industry Excellence Awards 2008. Congrats guys!

Splash Damage Fills Key Roles

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The folks over at Splash Damage put out a release today that they’ve added a number of new folks to their dev team in some key positions. They are:

  • Olivier Leonardi (Rainbow Six: Vegas, Prince of Persia: The Two Thrones) as Art Director;
  • Chris Sweetman (Black, Burnout: Paradise) as Audio Director;
  • Tim Appleby (Mass Effect) as Lead Character Artist;
  • Chris Dawson (Driver, Test Drive, Evil Genius) as Producer.

With plans to increase the size of the team to more than 60 folks, they’ve still got some hirin’ left to do and you can head over to see a full list of the art, design, and programming positions they’re hiring for. They even have a 3D Art Test and an Environmental Art Test you can try your hand at to show you know your stuff.

In other news, Splash Damage mentioned they will be at Develop 2008, being held in Brighton at the end of the month. They’ll have a booth there and Studio Head Paul Wedgwood and Audio Director Chris Sweetman will both be giving talks during the event.

Finally, it’s worthy of note that Splash Damage is on the shortlist for several Golden Joystick awards for Enemy Territory: QUAKE Wars: Nuts All Nighter, PC Game of the Year, PlayStation Game of the Year, Xbox Game of the Year, UK Developer of the Year, and Ultimate Game of the Year. If you’re inclined to cast your vote, head to the Golden Joystick voting page.

ZeniMax Online Studios hiring for new headquarters

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This week our sister company, ZeniMax Online Studios, announced their plans to move into a 40,000 square foot office in Hunt Valley — where the team will work on their first Massively Multiplayer Online game. The studio, headed by Matt Firor, is currently hiring for several position including:

If you’re interested finding out more information about any of the positions, check out the links to get descriptions for each job opening.

Job Fair Tommorrow

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Just a friendly reminder that tomorrow ZeniMax Online Studios will be having their job fair in Hunt Valley, MD. You can take a look at the job listings here. As Pete mentioned before, there are some opportunities at our office as well, including the World Art intern posting that Ash alluded to yesterday.

So if you’re interested, drag a comb through your hair and head on over to the Baltimore Marriott. And no, dressing in Elder Scrolls cosplay isn’t recommended…this isn’t Balticon.

Here’s a map of where the fair is being held…good luck to all that apply.

Now, With Even More Hiring!

So apparently we’re not only going to do the job fair thingy that I mentioned the other day, but we’re also going to be taking applications and meeting with interested applicants at the upcoming Austin Game Developers Conference.

Once again, they (meaning our recruiter folks) will be talking to anyone interested in the list of positions that we’re currently looking to fill at Bethesda Softworks (list) and our sister company, ZeniMax Online Studios (list). So if you’re in the area or are going to GDC and are looking for employment in any of those areas, do stop by.

I know that Ashley and Matt are both going to Austin, but don’t know if either will be in our meeting room during the show itself. Maybe if you’re lucky you can snag an autograph from one of them. (Usually a Benjamin will coerce Ashley into giving up his, but you didn’t hear that from me.)