QuakeCon 2012: Keynote & Panels

Watch John Carmack’s QuakeCon Keynote above.

The Game of Making Games features Todd Howard (Bethesda Game Studios), Jens Matthies (MachineGames), Raphael Colantonio (Arkane Studios), and Ted Price (Insomniac Games). Moderated by Blair Herter (G4TV).

Talking Shop: Skyrim, Modding and Steam (courtesy of Gamespot) features Chet Faliszek (Valve), Matt Scott (Valve) and Joel Burgess (Bethesda Game Studios). Moderated by Nick Breckon (Bethesda Softworks).

As more of this year’s panels make their way online, we’ll update this post.

Critical///Path

If you’re here on Bethesda Blog, it’s a given you care about video games. And if you care about games, you owe it to yourself to visit Artifact Studios’ years-in-the-making look at game development, CRITICAL///PATH. Over the past few years, they’ve talked to some of the industry’s brightest and most influential minds — a list that we’re proud to say includes both Todd Howard and John Carmack.

John Carmack: First Person vs. Third Person, What An Artist Sees, I Supply the Plumbing

Todd Howard: Beware of the Long Design Doc, Character Customization, Omniscience

Check out their segments, and for that matter, take a break from what you’re doing and watch all the segments.

Artifact promises that the CRITICAL///PATH Project will continue to be updated, so we recommend bookmarking it and seeing where its path leads.

QuakeCon 2012: Panels & Keynote

We’re very excited to announce the schedules and times for QuakeCon 2012′s keynote and panels. As is tradition, the keynote will be given by id’s co-founder and technical director, John Carmack!

Then on both Friday and Saturday, we’ve put together an entertaining slate of panels featuring folks from across the gaming industry. Details below…

Thursday, August 2nd 

Welcome and Annual Keynote with John Carmack (2:00 PM)

Friday, August 3rd

The Game of Making Games (11:30 AM)featuring Todd Howard (Bethesda Game Studios), Jens Matthies (MachineGames), Raphael Colantonio (Arkane Studios), and Ted Price (Insomniac Games). Moderated by Blair Herter (G4TV).

Capture the Fan: Making Multiplayer Games That Last (1:00 PM) – featuring Chet Faliszek (Valve), Marty Stratton (id Software), and Max Hoberman (Certain Affinity). Moderated by Kevin Kelly (Wizard World).

Looking Back at Looking Glass Studios (2:30 PM) – featuring Tom Leonard (Valve), Austin Grossman, and Emil Pagliarulo (Bethesda Game Studios). Moderated by Harvey Smith (Arkane Studios).

Talking Shop: Skyrim, Modding and Steam (4PM) – featuring Chet Faliszek (Valve), Matt Scott (Valve) and Joel Burgess (Bethesda Game Studios). Moderated by Nick Breckon (Bethesda Softworks).

Virtual Insanity (6:00 PM) – featuring John Carmack (id Software), Michael Abrash (Valve), and Palmer Luckey (Oculus). Moderated by Todd Hollenshead (id Software).

Saturday, August 4th 

GameTrailers’ Bonus Round (11 AM) – featuring industry veteran Adam Sessler, Harvey Smith (Arkane Studios), Michael Pachter (Wedbush Securities), and Raphael Colantonio (Arakne Studios). Moderated by Geoff Keighley (GameTrailers TV).

Celebrating id Modding (12:30 PM) – featuring Brendon Chung (Blendo Games), Robert Duffy (id Software), amd JP LeBreton (Double Fine). Moderated by Justin Blankenship (Hit Detection).

Idle Thumbs Podcast: Arena (1:30 PM) – featuring Chris Remo (Double Fine), Jake Rodkin (Telltale Games), JP LeBreton (Double Fine), Nick Breckon (Bethesda Softworks), and Steve Gaynor (The Fullbright Company).

For more information on QuakeCon visit: quakecon.org.

 

E3 Wrap: DOOM 3 BFG Edition

Hard to believe it’s been about a week since E3 wrapped up. This week we’ve been catching up with all the coverage out of the event and there’s plenty to share! Before covering The Elder Scrolls Online, Dawnguard, and Dishonored, here’s a look at the highlights for DOOM 3 BFG Edition.

We start with a preview at PCGamesN, who declared John Carmack’s VR presentation the winner of E3. Here’s an excerpt…

“Bethesda turned up with a pair of goggles, spare rocket parts, a hacked copy of Doom 3, Ph.D level genius and duct tape. Lots of duct tape. Designed by Palmer Lucky, and optimised by Carmack, the HMD provides full, true 3D virtual reality immersion with zero latency. I played with it at the show, behind closed doors at Bethesda’s booth; it was easily the highlight of my life as a gamer. Next-generation doesn’t cut it; as I took the goggles off I was left reeling. It was fluid, fast, and mind-bending. Doom 3: BFG edition might be an updated version of an eight year old game; but after playing it in 3D-O-Vision, it became the most exciting game on the planet.”

We wish we could show everyone how cool the Oculus Rift VR Headset-powered presentation is in person, but these videos and interviews featuring John Carmack should not be missed.
  • Giant Bomb - Watch a 17+ minute interview with John Carmack.
  • PC Gamer – Catch three video with John Carmack showing off DOOM 3 BFG.
  • USA Today – Mike Snider comes away impressed by the VR setup.
  • Kotaku – Stephen Totilo spends time with “One of Video Games’ Smartest People”.
  • G4TV – In their E3 awards, they nominate the DOOM 3 goggles for Best Hardware.
  • GamesRadar - Learn why John Carmack is ready for virtual reality.
  • CNN – Find out why DOOM 3 BFG was Larry Frum’s ‘Most Amazing Experience’.
  • T3.com -  John Carmack unveils virtual reality gaming headset.

This week in QUAKE

Here’s a trio of cool Quake stories from around the web…

Kotaku recently posted a story discussing “The Carmack Prize” — a $10,000 prize John will award to an amateur rocketeer that can launch a home-made rocket 100,000 feet into space while getting a GPS serial log of the flight.

Late last month, a rocket appropriately named Qu8k, nearly landed Derek Deville the prize. In the video above, watch the rocket jump 122,000 feet into space.It’s a pretty amazing video, but unfortunately Derek wasn’t able to get a GPS log.

In more game-related QUAKE news, be sure to check out 1Up’s recent feature Why Quake Changed Games Forever – in which author Ryan Winterhalter argues the many reasons it could be considered the most influential game of all time. Here’s an excerpt:

Quake changed everything with the creation of the server/client architecture still used by games today. Players would login to a host computer that was preferably dedicated solely to that task alone. It was a revolutionary idea at the time, according to level designer Tim Willits, “In 1996 there wasn’t much of an internet. Doom was a peer-to peer-system, and a pain in the ass. Quake was the first true PC server/client architecture system. People told us we were crazy. They said, why would anyone run a Quake server on their machine to allow people they don’t know to play a game?”

Finally, fans can check out Game Front’s look at the hidden QUAKE room found in RAGE. Consider it a spoiler if you haven’t made it all the way through the game. Watch it after the break…

Continue reading full article ›

Catch up on QuakeCon 2011

By all accounts, QuakeCon 2011 was a resounding success. For three days, thousands of people hit Dallas to take part in the BYOC, the expo floor, panels and the general revelry that occurred.

And while the show may be over, there are still hours of entertainment you can catch up on from home. Head over to www.youtube.com/QuakeCon for archives of tournaments, panels and more — including the keynote and Q&A (shown above) with id’s John Carmack.

QuakeCon Keynote & Presentation news

This morning we’re pleased to announce that QuakeCon, the ultimate video game festival, will kick off on Thursday, August 4th 2011. As tradition goes, id’s co-founder and technical director, John Carmack, will kick things off with his keynote address.

In addition to the keynote and other special events (more on that soon), this year’s event will give you a chance to see some great presentations on our upcoming titles, including Todd Howard’s first public presentation of Skyrim!! QuakeCon will also see the first public demo of Prey 2, which will be demoed by Chris Rhinehart, Project Lead at Human Head Studios. And in addition to being able to play RAGE on the show floor, attendees will be able to check out a special presentation of the award-winning shooter given by Matt Hooper, the game’s Design Director.

QuakeCon 2011 will take place at the Hilton Anatole Hotel in Dallas, TX. The event remains FREE to general admission and BYOC attendees thanks to the support of id and Bethesda Softworks, as well as the QuakeCon volunteer staff and the 2011 event sponsors and exhibitors. Doors to the QuakeCon BYOC will open on Thursday, August 4th at 9:00am CST and will remain open through 12:00pm CST on Sunday, August 7th.

QuakeCon Exhibit Hall Hours are:

  • Thursday, August 4, 2011 10:00 AM – 6:00 PM
  • Friday August 5 2011 10:00 AM – 6:00 PM
  • Saturday August 6, 2011 10:00 AM – 6:00 PM

To pre-register online for QuakeCon today go to: http://registration.quakecon.org/.

All the RAGE: John Carmack

John_Carmacknewblog.jpg

Whether he’s making games, building rockets, or just talking about technology, it’s always interesting to listen to John Carmack. Read his ‘All the RAGE’  interview below. And if you missed it, be sure to check out the podcast interview Nick and I did with him back in November.

What do you do at id Software?

I am the technical director. I find and develop the major technology pillars that our games are built on, which involves research, some inspiration, and a whole lot of work.

Continue reading full article ›