Can’t make it to QuakeCon 2013? You’ll be happy to know that we’re streaming content live from the show. In addition to featuring shoutcasts for all three of QuakeCon’s tournaments at Twitch.TV/QuakeCon, we’ll be livestreaming some of the event’s biggest panels and presentations.
QuakeCon 2013 Welcome (4:30 pm CST) – id Software’s Tim Willits and Bethesda’s Pete Hines kick off the festivities with news and announcements surrounding the show.
QuakeCon Keynote Presented by John Carmack (immediately following the QuakeCon 2013 Welcome) – As is tradition at QuakeCon, id Software co-founder and technical director John Carmack takes the stage to for an educational and entertaining discussion about his work, technology, and what’s on his mind. Brace yourself!
Friday, August 2nd
The Elder Scrolls Online | Gameplay Presentation (12:30 pm CST) – Check out the first streamed gameplay of The Elder Scrolls Online, live from QuakeCon 2013! Don’t miss never-before-seen areas as ZeniMax Online Studio’s creative director, Paul Sage joins other members of ZeniMax Online Studios team to show off the latest chapter in the Elder Scrolls saga.
The Physics of Light and Rendering | A Talk by John Carmack (5 pm CST) – John Carmack returns to the mainstage to explain how light behaves in the real world, and the approximations and compromises that are involved in simulating the behavior with computers. This lecture will be geared towards those interested in the interactions of light in the world and how computer software simulates it. Note: Not for the technically faint at heart.
Saturday, August 3rd
Dishonored | The Brigmore Witches Game Presentation (11:00 am CST) – See gameplay for Dishonored’s final add-on, The Brigmore Witches, two weeks before its August 13th release date. On stage to share the game and answer fan questions will be Arkane Studios’ Raphael Colantonio, Ricardo Bare, and Seth Shain. Have questions about the content? Be sure to ask them on Twitter using the #BrigmoreQuakeCon hashsign.
From Sketchbook to the Big Screen | A talk by id Software’s Hugo Martin (4:00 pm CST) – Before becoming id Software’s art director, Hugo Martin was an integral part of defining the vision for one of the most entertaining blockbusters of the year, Pacific Rim. A must-see panel for artists interested in breaking into the entertainment industry.
Attending QuakeCon? See the full slate of panels and presentations at QuakeCon.org.
We’re excited to announce that in addition to his annual QuakeCon keynote address, John Carmack will return to the stage for lecture-style presentation focusing on light transport and rendering.
Titled “The Physics of Light and Rendering”, the talk will take place on Friday, August 2nd at 5:00pm CST. Learn how light behaves in the real world, and the approximations and compromises that are involved in simulating the behavior with computers. This lecture will be geared towards those interested in the interactions of light in the world and how computer software simulates it. Note: Not for the technically faint at heart. 🙂
If you missed John’s 2012 keynote, watch the embed from our QuakeCon YouTube channel.
The return of Peace, Love, and Rockets is nearly here!
Today we’re exactly three weeks from the kickoff of QuakeCon 2013 and excited to share updated details on the 18th running of North America’s largest LAN event. Read on for more on our keynote, presentations, panel, and exhibit hall sponsors.
As has become tradition, the first day of QuakeCon will feature a keynote address from the legendary John Carmack, id Software’s co-founder and technical director.
Along with John’s keynote, this year’s QuakeCon will feature the first public gameplay presentations for The Elder Scrolls Online, Wolfenstein: The New Order and The Evil Within — plus a special panel featuring Dishonored’s Raphael Colantonio, Ricardo Bare and Seth Shain. These events will all take place on the show’s Ventrilo Main Stage. Additionally, attendees will be able to play The Elder Scrolls Online, Wolfenstein, and Dishonored’s final game add-on, The Brigmore Witches, in the QuakeCon exhibit hall.
The Elder Scrolls Online, the next chapter in the award-winning series and the first to bring the legendary experience online, Wolfenstein: The New Order, a reimagining of the popular shooter franchise developed by MachineGames, and Dishonored: Brigmore Witches, the third add-on pack for Arkane Studios’ critically-acclaimed first-person action game, will all be playable at the show.
The Game of Making Games features Todd Howard (Bethesda Game Studios), Jens Matthies (MachineGames), Raphael Colantonio (Arkane Studios), and Ted Price (Insomniac Games). Moderated by Blair Herter (G4TV).
Talking Shop: Skyrim, Modding and Steam (courtesy of Gamespot) features Chet Faliszek (Valve), Matt Scott (Valve) and Joel Burgess (Bethesda Game Studios). Moderated by Nick Breckon (Bethesda Softworks).
As more of this year’s panels make their way online, we’ll update this post.
If you’re here on Bethesda Blog, it’s a given you care about video games. And if you care about games, you owe it to yourself to visit Artifact Studios’ years-in-the-making look at game development, CRITICAL///PATH. Over the past few years, they’ve talked to some of the industry’s brightest and most influential minds — a list that we’re proud to say includes both Todd Howard and John Carmack.
We’re very excited to announce the schedules and times for QuakeCon 2012’s keynote and panels. As is tradition, the keynote will be given by id’s co-founder and technical director, John Carmack!
Then on both Friday and Saturday, we’ve put together an entertaining slate of panels featuring folks from across the gaming industry. Details below…
Thursday, August 2nd
Welcome and Annual Keynote with John Carmack (2:00 PM)
Friday, August 3rd
The Game of Making Games (11:30 AM) – featuringTodd Howard (Bethesda Game Studios),Jens Matthies (MachineGames), Raphael Colantonio (Arkane Studios), and Ted Price (Insomniac Games). Moderated by Blair Herter (G4TV).
Capture the Fan: Making Multiplayer Games That Last (1:00 PM) – featuring Chet Faliszek (Valve), Marty Stratton (id Software), and Max Hoberman (Certain Affinity). Moderated by Kevin Kelly (Wizard World).
Looking Back at Looking Glass Studios (2:30 PM) – featuring Tom Leonard (Valve), Austin Grossman, and Emil Pagliarulo (Bethesda Game Studios). Moderated by Harvey Smith (Arkane Studios).
Talking Shop: Skyrim, Modding and Steam (4PM) – featuring Chet Faliszek (Valve), Matt Scott (Valve) and Joel Burgess (Bethesda Game Studios). Moderated by Nick Breckon (Bethesda Softworks).
Virtual Insanity (6:00 PM) – featuring John Carmack (id Software), Michael Abrash (Valve), and Palmer Luckey (Oculus). Moderated by Todd Hollenshead (id Software).
Saturday, August 4th
GameTrailers’ Bonus Round (11 AM) – featuring industry veteran Adam Sessler, Harvey Smith (Arkane Studios), Michael Pachter (Wedbush Securities), and Raphael Colantonio (Arakne Studios). Moderated by Geoff Keighley (GameTrailers TV).
Celebrating id Modding (12:30 PM) – featuring Brendon Chung (Blendo Games), Robert Duffy (id Software), amd JP LeBreton (Double Fine). Moderated by Justin Blankenship (Hit Detection).
Idle Thumbs Podcast: Arena (1:30 PM) – featuring Chris Remo (Double Fine), Jake Rodkin (Telltale Games), JP LeBreton (Double Fine), Nick Breckon (Bethesda Softworks), and Steve Gaynor (The Fullbright Company).
Hard to believe it’s been about a week since E3 wrapped up. This week we’ve been catching up with all the coverage out of the event and there’s plenty to share! Before covering The Elder Scrolls Online, Dawnguard, and Dishonored, here’s a look at the highlights for DOOM 3 BFG Edition.
We start with a preview at PCGamesN, who declared John Carmack’s VR presentation the winner of E3. Here’s an excerpt…
“Bethesda turned up with a pair of goggles, spare rocket parts, a hacked copy of Doom 3, Ph.D level genius and duct tape. Lots of duct tape. Designed by Palmer Lucky, and optimised by Carmack, the HMD provides full, true 3D virtual reality immersion with zero latency. I played with it at the show, behind closed doors at Bethesda’s booth; it was easily the highlight of my life as a gamer. Next-generation doesn’t cut it; as I took the goggles off I was left reeling. It was fluid, fast, and mind-bending. Doom 3: BFG edition might be an updated version of an eight year old game; but after playing it in 3D-O-Vision, it became the most exciting game on the planet.”
Here’s a trio of cool Quake stories from around the web…
Kotaku recently posted a story discussing “The Carmack Prize” — a $10,000 prize John will award to an amateur rocketeer that can launch a home-made rocket 100,000 feet into space while getting a GPS serial log of the flight.
Late last month, a rocket appropriately named Qu8k, nearly landed Derek Deville the prize. In the video above, watch the rocket jump 122,000 feet into space.It’s a pretty amazing video, but unfortunately Derek wasn’t able to get a GPS log.
In more game-related QUAKE news, be sure to check out 1Up’s recent feature Why Quake Changed Games Forever — in which author Ryan Winterhalter argues the many reasons it could be considered the most influential game of all time. Here’s an excerpt:
Quake changed everything with the creation of the server/client architecture still used by games today. Players would login to a host computer that was preferably dedicated solely to that task alone. It was a revolutionary idea at the time, according to level designer Tim Willits, “In 1996 there wasn’t much of an internet. Doom was a peer-to peer-system, and a pain in the ass. Quake was the first true PC server/client architecture system. People told us we were crazy. They said, why would anyone run a Quake server on their machine to allow people they don’t know to play a game?”
Finally, fans can check out Game Front’s look at the hidden QUAKE room found in RAGE. Consider it a spoiler if you haven’t made it all the way through the game. Watch it after the break…
By all accounts, QuakeCon 2011 was a resounding success. For three days, thousands of people hit Dallas to take part in the BYOC, the expo floor, panels and the general revelry that occurred.
And while the show may be over, there are still hours of entertainment you can catch up on from home. Head over to www.youtube.com/QuakeCon for archives of tournaments, panels and more — including the keynote and Q&A (shown above) with id’s John Carmack.