Around the web: On the Brink of new coverage (Updated)

brink_04B.jpg

It’s Friday, so this is the last web roundup of the week.

Videogamer.com has new articles up from their Gamers’ Day visit. Wesley Yin Poole interviewed Senior Gamer Designer Ed Stern, and also posted his impressions of seeing the game in action. On top of his Brink coverage, he’s also written a new preview for Hunted. Here’s a snippet:

“Caddoc, on the other hand, moves his planet-sized frame with a Hercules-like gravitas. His attack style combines sword swipes with shield bashes; he’s a tank in the most traditional fantasy sense. And unlike E’lara, Caddoc’s execution moves are all about being up in his enemies’ faces. One sees him rip a skeleton’s arm off and knock its head clean off with it. Nice.”

Elsewhere, The Guardian has previews up for all four titles shown in Paris: Brink and RAGE, as well as Hunted and Fallout: New Vegas.

For more on New Vegas, The BitBag has their preview online — complete with every bit of concept art and screenshots we recently released.

Moving along, GameSpy’s Will Tuttle and Ryan Scott interrogate each other while discussing RAGE. It’s nothing like what you’d see from Jack Bauer, but the segment is still called The Interrogation Room. Here’s an excerpt from Mr. Tuttle (not to be confused with the teacher from Bayside High)…

“The animations are remarkably smooth and realistic, even at this early stage (did we mention the game’s not out until next year?). I’m not typically the type of person who oohs and ahhs over shiny graphics, but I’ll be damned if this isn’t one of the finest-looking games I’ve seen in all of my years.”

Over at GoFanBoy, there’s a feature on the top franchise revivals in this generation of gaming. Among the five, Fallout makes their list.

Wrapping up this update, if you’re looking at doing space travel anytime soon, Armadillo Aerospace, founded by John Carmack, have a new deal with Space Adventures that will send folks out of this world for around five minutes. Read the MSNBC article here. Here’s hoping there’s a company discount :) !

Updates: Previously, I missed an interview with id Software’s Tim Willits discussing RAGE at Xbox 360 Achievements. Additionally, Inc Gamers has their impressions of the game.

Carmack talks Pokemon with Kotaku

carmack2.jpg

Following his reception of the Lifetime Achievement Award at this year’s Game Developers Conference, id Software’s own John Carmack gave a few minutes of on-camera talk time to Kotaku.

Stephen Totilo asked Carmack about iPhone development, and the interesting nature of winning a Lifetime Achievement award when you’re still hard at work. Head over to Kotaku to watch the full interview.

Watch John Carmack Accept the GDC Lifetime Achievement Award Tonight

johncarmack.jpg

As we mentioned last month, id Software luminary John Carmack will accept the Lifetime Achievement Award at the GDC Choice Awards tonight. And thanks to the internet, you can watch it happen.

Grab some popcorn and head on over to GameSpot to view a live stream of the show. It all begins at 9:30 EST/6:30 PST — which gives you just enough time to squeeze in a few Quake Live frags before the proceedings.

John Carmack to Receive GDC Lifetime Achievement Award

johncarmack.jpg

It was just announced that id Software’s John Carmack will be presented with the Lifetime Achievement Award at this year’s Game Developers Choice Awards, in recognition of “two decades of groundbreaking technical contributions, and his role establishing the first-person shooter genre with landmark titles like DOOM and Quake.”

The award was voted on by an elite list of gaming luminaries, including Ben Cousins (EA DICE), Harvey Smith (Arkane), Raph Koster (Metaplace), John Vechey (PopCap), Ray Muzyka (BioWare) and Clint Hocking (Ubisoft). Will Wright will present Carmack with the award on March 11.

Gamasutra did a good job of recapping Carmack’s many achievements:

Continue reading full article ›

Around the web

bash_him_002.jpg

Before heading out for vacation, I thought I’d squeeze in another “around the web.”

We’ll begin with news on Brink. Splash Damage Senior Game Designer Ed Stern recently discussed Brink in a new interview at Rock, Paper, Shotgun. Here’s a snippet…

RPS: The game is quite bright and exaggerated, however. Colourful, even. It’s going against a trend for photorealism, isn’t it?

Stern: I think we’ll see more of this stuff. Look at TF2 or Borderlands, they have unrealistic characters too. And look at all three next to each other, take a screenshot from each of them and none of them look alike.

Brink is also included in a new list of the Top 10 original video games of 2010. You’ll also find that RAGE made the list at #4. For more on RAGE, check PC Zone’s preview that’s currently up at GamesRadar.

In Fallout news, there’s new DLC reviews up. Here’s a snippet from a new review for Point Lookout at GamingBolt

“With Point Lookout, Bethesda has given a near-perfect reminder of why we love Fallout 3 so much.  This game is simply a joy to play.  A dirty, morally questionable joy – but a joy nonetheless.  If you’re looking for a chance to jump back into the world of Fallout 3, Point Lookout is a great place to start.”

More after the jump…

Continue reading full article ›

DOOM Classic Roundup: Interviews and Reviews

doomc_01.JPG

With last week’s release of DOOM Classic, there’s plenty of new coverage on the game — including interviews and reviews.

iPhone users should check reviews at SlideToPlay, 148APP, TouchGen, and IGN.

In addition to review, John Carmack has done several interviews this week discussing the game, future projects, and the iPhone as a platform. Read on at About.com, MTV Multiplayer, TouchGen, TouchArcade, VentureBeat, Slide to Play, and Kotaku.

As we have more on DOOM Classic and id Software’s iPhone projects, we’ll keep you updated.

Congrats Armadillo Aerospace!

CRW_7604.jpg

id Software’s Co-Founder and Technical Director, John Carmack, along with his team at Armadillo Aerospace , succeeded in a mock Lunar Landing last weekend — putting them in a position to possibly win NASA’s Northrup Grumman Lunar Lander Challenge.

Here’s a snippet from an article at Space.com:

“The flight represents an achievement not just for Armadillo, but for the whole commercial spaceflight field. With NASA’s space shuttle fleet soon to retire, and the agency’s goal of returning humans to the moon uncertain in the face of political and budget constraints, private companies could play an increasingly important role in space exploration.”

You can hear more from John on the achievement in a web update on Armadillo Aerospace’s official site. Very cool!

QuakeCon roundup: Brink, RAGE, Xbox LIVE titles and more

With QuakeCon 2009 in the rearview mirror, there’s plenty of coverage to catch up on. Starting with Brink, G4TV has an interview with Brink Game Director Paul Wedgwood. Watch it above.

Switching gears to RAGE, G4TV also interviewed John Carmack — who discusses id Tech 5, future projects, and of course, RAGE itself. Watch this one below.

For more RAGE/id Software news, check out the links after the break…

Continue reading full article ›

QuakeCon Details revealed

quakecon-2009.jpg

Today a press release went out announcing the scheduled events for QuakeCon 2009 — set to begin on Thursday, August 13th (that’s next week!).

Those able to get to the Gaylord Texan Hotel on Thursday will have a chance to see id Software’s John Carmack deliver QuakeCon’s keynote address. Meanwhile, Bethesda Game Studios’ fans will be excited to know that on Friday, Todd Howard will talk about our process for making games like Oblivion and Fallout 3. Following the presentation, there will even be a Q&A. Also on Friday, Splash Damage’s CEO and game director, Paul Wedgwood, will deliver the first public demo of Brink. Meanwhile, folks will be able to see id Software’s Rage in action for the first time on Saturday.

For more on all the events taking place, hit the jump below…

Continue reading full article ›