Gun Runners’ Arsenal & Courier’s Stash Available Today!

We’re pleased to announce that Courier’s Stash and Gun Runners’ Arsenal are now available for download on Xbox LIVE, PlayStation Network and Steam!.

Courier’s Stash (Xbox LIVE for 160 Microsoft points, PlayStation Network and Steam for $1.99) gives players immediate access to four content bundles previously available only through pre-ordering Fallout: New Vegas. The Caravan Pack, Classic Pack, Mercenary Pack and Tribal Pack each offer unique weapons, apparel and aid advantages that will help you throughout your journey.

Gun Runners’ Arsenal (Xbox LIVE for 320 Microsoft pointsPlayStation Network and Steam for $3.99) increases the range of unique weapons, weapon mods, ammo types and recipes waiting to be uncovered in the vast Mojave Wasteland.

After the break, read Josh Sawyer’s final preview of the Gun Runners’ Arsenal…

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Bring the boom with Gun Runners’ Arsenal

Gun Runners’ Arsenal releases tomorrow on PSN, Xbox LIVE, and Steam. Today Josh Sawyer returns with details on some of the most explosive weapons in the Mojave.

Come back tomorrow to check out the crazy melee weapons available.

Esther, GRA Fat Man – Two new Fat Men (Fat Mans, Fat Man and Fat Lady?) for your consideration. The new GRA Fat Man takes “traditional” Fat Man mods like the Little Boy Kit, but has the added capability of firing our custom Mini-Nukes. If you’d like to go extra-large, pick up Esther (shown above), a unique model. In addition to firing all of our custom Mini-Nukes, it has a built-in blast shield that is surprisingly effective.  Use it to march on a small army, or toss Tiny Tots with reckless abandon, allowing the blast shield to soak up most of the collateral damage!

Low Yield, Big Kid, and Tiny Tots Mini-Nukes - The Fat Man. You’ve been carrying that huge lump of meta around for how long, and how many times have you fired it? Once? Twice? Seventeen? Whatever the frequency, it’s still not enough. Trust us, we’re the experts. That’s why we’ve brought you three new Mini-Nuke variants. Low Yield is your “everyday” light payload, good for liquidating irritating raiders or the occasional horde of Nightstalkers on the horizon. Traveling through Quarry Junction? Try our Big Kid variant for extra Deathclaw-eradicating power (warning: range is reduced). Last but certainly not least, the Tiny Tots are the answer to a question no one asked, “What if I want to decorate two city blocks with a scattering of miniature mushroom clouds?”  N.B.: requires GRA Fat Man or Esther. Specialized Mini-Nukes cannot be fired from a standard Fat Man.

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Gun Runners’ Arsenal preview, part 3

Read part 3 of Josh Sawyer’s look at Fallout: New Vegas’ upcoming game add-on, Gun Runners’ Arsenal. Featured screens include the Li’l Devil, GRA Anti-Material Rifle, and the Bozar.

Li’l Devil, GRA Hunting Revolver - Like hard-hitting handguns? Then we’ve got a pair of knockouts for you. First up is this unique 12.7mm Pistol called “Li’l Devil”. It may not look like much, but it does more damage than a standard model, fires faster, and is so stubby that we’ve heard you can conceal it quite easily. When we took it to the range, we found that it’s even more accurate! If semi-autos aren’t your style, here’s the GRA take on the mighty Hunting Revolver. How do you improve a scoped hand cannon like this, you might ask? How about a Match Barrel mod, for starters? On top of that, throw in a Six Shot Cylinder for an extra dose of .45-70 Gov’t downrange.

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More of the Gun Runners’ Arsenal

We’re back with more details on Gun Runners’ Arsenal. Once again, here’s project director Josh Sawyer…

GRA Tri-Beam Laser Rifle,  Plasma Defender - You’re an Energy Weapon aficionado and you’re looking for some mid-range customizations.  We’ve got just the thing you’re looking for.  The Gun Runners have set up distribution for customizable Tri-Beam Laser Rifles and Plasma Defenders. For the Tri-Beam, you’ve got Focus Optics (increases damage), HD Capacitors (dramatically increases condition), and a High-Capacity Terminal (increases ammo capacity). If you’re more of a “Plasma Spaz”, take in the customizable Plasma Defender (shown above). A Scope and Sheath Stabilizer (decreases spread) give it a “throwback” look.  The High-Capacity Terminal significantly boosts ammo capacity.

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Two tickets to the gun show

Maybe you’ve just started Lonesome Road, but with Gun Runners’ Arsenal releasing next week, it’s time to start sharing details on the many weapons, weapon mods, and ammo types that will be available on Xbox LIVE, PSN, and Steam.

To assist, we enlisted New Vegas’ project director (and office gun guru) Josh Sawyer to share details on the new ways you’ll be able to create mayhem in the Mojave. Read part 1 after the break…

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Fallout New Vegas Developer Diary #6 – The Characters (updated!)

In the final video diary for Fallout: New Vegas, developers and members of the game’s cast discuss the characters from the game. The final video features actors Ron Perlman, Matthew Perry, Wayne Newton, William Sadler, and Kris Kristofferson.

Watch all six video diaries here on our official YouTube Channel.

Update: We also have a new written diary from project director JE Sawyer.

News Roundup: New Vegas

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We’re six days away from the release of Fallout: New Vegas, so here’s a look at some of the final previews, features, and interviews you’ll see before you have a chance to play the game for yourself.

At Gamespot, there’s a new feature revealing some of the new Perks for New Vegas — including comments from the team at Obsidian. Above, you’ll see the awesome image for the Cowboy Perk — not to be confused with the Commando Perk. Come on Bennett, let’s party!

Meanwhile, tomorrow at Best Buy’s video site, Live @ Best Buy, they’ll be doing a livestream of New Vegas from an LA Best Buy — where project director JE Sawyer will be playing the game and answering your questions. If you’d like to submit a questions, sign up for our forums and post here.

If Josh doesn’t answer your Q’s during the livestream, you can always ask them to Talking About Games, who will be chatting with Pete Hines on Friday. If you’d rather just read fan interviews TheGamersHub and Gamer’s Guide to Life already have community interview ups. And elsewhere, Planet Fallout’s Blinzler recently interviewed Sawyer. Here’s an excerpt…

What’s the expected playtime of New Vegas – with and without sidequests?

I generally only give my own experiences as a reference point since I don’t want people to be disappointed by a generic game length number. On my last playthrough I spent seventy hours doing the main quest and a large number (maybe thirty five) of the side quests. It’s a big game.

More New Vegas updates after the break…

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Watch clips from tonight’s X-Play special

Did you miss the debut of X-Play’s Fallout: New Vegas Special? Whether you were preparing for Monday Night Football or fighting through rush hour traffic, we’ve got you covered. G4TV.com put all six segments up on their website, and just for YOU, we’ve got them here on the blog.

In the video above, Chris Avellone discusses New Vegas’ story with Morgan Webb. And after the break, check out the other five videos —  covering the game’s Setting, Features, Art, Weapons, and Characters.

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News Roundup: Fallout: New Vegas (Updated)

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Mark your calendars… we’re only five weeks from the release of Fallout: New Vegas!

After mega events like GamesCom and PAX, more and more folks have had a chance to go hands-on with New Vegas. While you might be a bit envious of the folks that have played the game before you, at least there’s plenty of new coverage to read up on, including new interviews at the following sites…

Update: Today a new interview at 411 Mania is up with Josh Sawyer.  here’s a quick look:

AL: About how many quests will be available when the game releases?

JS: Without giving specific numbers, it’s a lot. On my last playthrough, I had several dozen completed quests in my queue by the end of the game.

For new hands-on impressions, hit the jump below…

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